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General
- Worker counter change displays 2 per mineral patch instead of 3 per patch.
Terran
Ghost
- New Ability: Anti-Armor Drone
- Deploy a flying, destructible drone.
- Channels a beam on a single target that reduces its armor by 3.
- Ghost speed increased to 2.813
Medivac
- New upgrade: reduces unit unload delay from 1 sec to 0.5 sec
- Energy upgrade removed
Liberator
- AG search radius indicator now is a dotted circle similar to Siege Tank in Siege Mode, but the ability’s start up still displays the animation.
- Armory ship upgrade costs reduced to match vehicle upgrade costs
Zerg
Overlord
- Transport upgrade is now an upgrade available on Overlords individual. (Cost 25/25 per overlord, available from start of game)
- Global transport upgrade removed.
Ravager
- No longer has the armored flag
Viper
- Parasitic Bomb ability cost increased from 100 to 125
- Spore Crawler damage decreased from 15 +30 bio to 15 +15 bio
Protoss
Disruptor
- Damage increased from 145 to 145 +55shields
Source
+ Show Spoiler [polls] +Poll: New Ghost Ability?Don't like it (122) 68% Like it (30) 17% Unsure (28) 16% 180 total votes Your vote: New Ghost Ability? (Vote): Like it (Vote): Don't like it (Vote): Unsure
Poll: Ghost Speed?Like it (124) 76% Don't like it (26) 16% Unsure (14) 9% 164 total votes Your vote: Ghost Speed? (Vote): Like it (Vote): Don't like it (Vote): Unsure
Poll: New Medivac Upgrade?Don't like it (108) 62% Like it (45) 26% Unsure (21) 12% 174 total votes Your vote: New Medivac Upgrade? (Vote): Like it (Vote): Don't like it (Vote): Unsure
Poll: Liberator Visual Design Change?Like it (75) 65% Unsure (36) 31% Don't like it (4) 3% 115 total votes Your vote: Liberator Visual Design Change? (Vote): Like it (Vote): Don't like it (Vote): Unsure
Poll: Armory upgrade cost change?Like it (111) 87% Don't like it (8) 6% Unsure (8) 6% 127 total votes Your vote: Armory upgrade cost change? (Vote): Like it (Vote): Don't like it (Vote): Unsure
Poll: Overlord drop change?Like it (96) 62% Unsure (40) 26% Don't like it (20) 13% 156 total votes Your vote: Overlord drop change? (Vote): Like it (Vote): Don't like it (Vote): Unsure
Poll: Ravager change?Unsure (53) 46% Like it (33) 29% Don't like it (29) 25% 115 total votes Your vote: Ravager change? (Vote): Like it (Vote): Don't like it (Vote): Unsure
Poll: Parasitic Bomb change?Like it (77) 70% Unsure (18) 16% Don't like it (15) 14% 110 total votes Your vote: Parasitic Bomb change? (Vote): Like it (Vote): Don't like it (Vote): Unsure
Poll: Spore Crawler change?Like it (85) 81% Unsure (11) 10% Don't like it (9) 9% 105 total votes Your vote: Spore Crawler change? (Vote): Like it (Vote): Don't like it (Vote): Unsure
Poll: Disruptor Damage change?Like it (57) 54% Unsure (33) 31% Don't like it (16) 15% 106 total votes Your vote: Disruptor Damage change? (Vote): Like it (Vote): Don't like it (Vote): Unsure
Poll: Do you like the general direction of these changes?Unsure (70) 47% Don't like it (40) 27% Like it (39) 26% 149 total votes Your vote: Do you like the general direction of these changes? (Vote): Like it (Vote): Don't like it (Vote): Unsure
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Glad to see the constant updates
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Wait...the unload upgrade was instead of caduceus reactor instead of ignite afterburners? Are they fucking for real?
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Confused about the overlord upgrade. Does this mean that individual overlords can be "upgraded" to be able to transport aka morphed into a transport overlord? Or is the upgrade simply researched by an overlord, thereby giving the upgrade to all overlords?
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On June 19 2015 10:21 caznitch wrote: Confused about the overlord upgrade. Does this mean that individual overlords can be "upgraded" to be able to transport aka morphed into a transport overlord? Or is the upgrade simply researched by an overlord, thereby giving the upgrade to all overlords? Single overlords are upgraded, just like morphing to overseers
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Didnt they say last patch the ravager was too weak so they made it armored and now they just removed the armored but did nothing else? I could be remembering this incorrectly or confusing it with something else
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The disruptor change makes zero sense to me. The rest is quite fine though the ghost ability is inelegant.
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Ravager is still garbage, ghost could be the answer to ultras we need.
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Whats the cost of the overlord upgrade?
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On June 19 2015 10:23 [PkF] Wire wrote: The disruptor change makes zero sense to me. The rest is quite fine though the ghost ability is inelegant. inelegant is a good word for it. It feels like they accidentally created a hard-counter to bio with ultralisks so they are band-aiding it with this ghost thing.
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Bisutopia19137 Posts
On June 19 2015 10:43 SetGuitarsToKill wrote:Show nested quote +On June 19 2015 10:23 [PkF] Wire wrote: The disruptor change makes zero sense to me. The rest is quite fine though the ghost ability is inelegant. inelegant is a good word for it. It feels like they accidentally created a hard-counter to bio with ultralisks so they are band-aiding it with this ghost thing. Snipe should also reduce armor for three seconds. Then ghost can have other nice things! All this new ability means is the current ones aren't getting adjusted, at least as of yet. Everything else I will be looking forward to seeing play out.
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Much harder *costly* for Zerg to do doom drops....
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United States97274 Posts
On June 19 2015 10:23 [PkF] Wire wrote: The disruptor change makes zero sense to me. The rest is quite fine though the ghost ability is inelegant. I think they just said they wanted more disruptors in pvp
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Is this overlord change from global to individual supposed to be a nerf or buff?
Medivac buff? Yet another upgrade for one of the most powerful Terran unit :S
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On June 19 2015 11:17 AKAvg wrote: Is this overlord change from global to individual supposed to be a nerf or buff?
More of a rework. Early game buff, late game nerf I believe.
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On June 19 2015 10:43 SetGuitarsToKill wrote:Show nested quote +On June 19 2015 10:23 [PkF] Wire wrote: The disruptor change makes zero sense to me. The rest is quite fine though the ghost ability is inelegant. inelegant is a good word for it. It feels like they accidentally created a hard-counter to bio with ultralisks so they are band-aiding it with this ghost thing.
Lol, accidentally? What might they have been trying to do, by increasing the Ultralisk's armor, if not create a hard counter to bio?
On June 19 2015 10:50 BisuDagger wrote:Show nested quote +On June 19 2015 10:43 SetGuitarsToKill wrote:On June 19 2015 10:23 [PkF] Wire wrote: The disruptor change makes zero sense to me. The rest is quite fine though the ghost ability is inelegant. inelegant is a good word for it. It feels like they accidentally created a hard-counter to bio with ultralisks so they are band-aiding it with this ghost thing. Snipe should also reduce armor for three seconds. Then ghost can have other nice things! All this new ability means is the current ones aren't getting adjusted, at least as of yet. Everything else I will be looking forward to seeing play out.
Disregarding the obvious and absurd overlap between Snipe and AAD for the moment, is the Ghost seriously going to have five active abilities in LOTV? No freaking wonder they don't just give the Ghost Stim. That would push the ability count to six on a single 200/100 unit!
Conspiracy theory time! Blizzard made Snipe and AAD separate skills on purpose, so that when we point out how silly this is and they "give in" and merge them, they can say "look, we listen to the community!" But in reality, having only one mediocre and boring ability on the Ghost, as opposed to two separate sub-mediocre and boring ones, was their diabolical plan all along!
Why is no one from Blizzard talking about finding a way to make Reapers counter Ultralisks? Heck, if we found a way to do that, we might accidentally stumble on a way to make Reapers actual units in the game while we're at it.
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On June 19 2015 11:20 sM.Zik wrote:Show nested quote +On June 19 2015 11:17 AKAvg wrote: Is this overlord change from global to individual supposed to be a nerf or buff? More of a rework. Early game buff, late game nerf I believe.
It's a theoretical late game nerf. In reality, no Zergs actually get Ventral Sacs, so it's a straight buff.
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Implementing the ghost drone and the medivac unload buff really shows they are listening to the community...
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Kind of meh. But glad they are trying new things. I hate when they introduce new units then struggle to find a proper place for them.
Too much hard counter abilities going on with them and the ghost ability. The ghost is still useless. What happened to the speed upgrade? They should rework snipe somehow and make it a generally useful ability like it used to be. The anti armor drone seems dumb as I doubt it will move meaning it will only be useful defensively, and since it can be destroyed no one will waste energy on them. I don't see a scenario where you're going to build ghosts for this skill on its own, and in TvP you're going to care much more about EMP or snipe rather than this. How about adding a phase walking ability to them? They cloak and turn invisible for a set period and can't be hit. This allows you to actually relieve them from the battlefield rather than watching as they die with every retreat.
I agree the medivac upgrade is kind of op and dumb. I'd much rather see a heal while unloading upgrade, which is a thing they can't do and wouldn't be ridiculously overpowered.
I do like the overlord ability. It will make blocking their ramps in their bases with ff a lot harder and opens up some early game harass options. They're probably going to move it to later in the tech tree though.
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On June 19 2015 11:35 KaZeFenrir wrote:The anti armor drone seems dumb as I doubt it will move meaning it will only be useful defensively, and since it can be destroyed no one will waste energy on them. I don't see a scenario where you're going to build ghosts for this skill on its own
I agree with most of the stuff in your post, but I think you misunderstand the point and functionality of the Drone. It's clearly meant to serve as the bio counter to Ultralisks, and to do that it would absolutely have to follow the Ultras around. Presumably it will do so until the timer runs out or it's shot down by anti-air (Queen, Muta, Hydra).
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