• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:31
CEST 20:31
KST 03:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)83ZeroSpace at Steam NextFest - Last free demo39Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser 5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 The future of the SC game model
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? ProGamer Paychecks Story Data needed BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9120 users

LotV Beta Balance Update - June 17 - Page 3

Forum Index > Legacy of the Void
164 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
June 19 2015 05:05 GMT
#41
On June 19 2015 13:49 chipmonklord17 wrote:
Show nested quote +
On June 19 2015 12:39 pure.Wasted wrote:
On June 19 2015 12:35 blade55555 wrote:
On June 19 2015 12:32 tili wrote:
woah, really interested to see what the OL upgrade might do... seeing as bane drops on workers are much cheaper/faster now


Not really cheaper in the long run. After you pay for 8 overlords it would have been cheaper to get the upgrade.


Why would you pay for 8 Overlords? Are you expecting to lose every one?


How does that logic make sense? Why would you pay for 8 medivacs? Are you expecting to lose every one?


You would pay for 8 Medivacs because without 8 Medivacs, your bio isn't worth the Barracks it came out of.

How many Overlords do you need to drop 4 Banelings in a mineral line every couple of minutes?
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
chipmonklord17
Profile Joined February 2011
United States11944 Posts
June 19 2015 05:12 GMT
#42
On June 19 2015 14:05 pure.Wasted wrote:
Show nested quote +
On June 19 2015 13:49 chipmonklord17 wrote:
On June 19 2015 12:39 pure.Wasted wrote:
On June 19 2015 12:35 blade55555 wrote:
On June 19 2015 12:32 tili wrote:
woah, really interested to see what the OL upgrade might do... seeing as bane drops on workers are much cheaper/faster now


Not really cheaper in the long run. After you pay for 8 overlords it would have been cheaper to get the upgrade.


Why would you pay for 8 Overlords? Are you expecting to lose every one?


How does that logic make sense? Why would you pay for 8 medivacs? Are you expecting to lose every one?


You would pay for 8 Medivacs because without 8 Medivacs, your bio isn't worth the Barracks it came out of.

How many Overlords do you need to drop 4 Banelings in a mineral line every couple of minutes?


Assuming they're not stupid and have turrets beforehand or even after the 1st time, as many as overlords as times you want to drop? That's an even worse example of it. There isn't (shouldn't be) a way for an overlord who is by itself and dropping banelings to live. Between vikings/marines and turrets. Expect to pay for it every time you want in that situation.

Also here's a fun and unrelated idea. You can drop queens to spread creep in their base/expos if you rush lair. In a game where expansion is key with the new economy system it seems like Zerg are going to have a really good time blocking bases for the other races
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2015-06-19 05:14:48
June 19 2015 05:13 GMT
#43
On June 19 2015 14:05 pure.Wasted wrote:
Show nested quote +
On June 19 2015 13:49 chipmonklord17 wrote:
On June 19 2015 12:39 pure.Wasted wrote:
On June 19 2015 12:35 blade55555 wrote:
On June 19 2015 12:32 tili wrote:
woah, really interested to see what the OL upgrade might do... seeing as bane drops on workers are much cheaper/faster now


Not really cheaper in the long run. After you pay for 8 overlords it would have been cheaper to get the upgrade.


Why would you pay for 8 Overlords? Are you expecting to lose every one?


How does that logic make sense? Why would you pay for 8 medivacs? Are you expecting to lose every one?


You would pay for 8 Medivacs because without 8 Medivacs, your bio isn't worth the Barracks it came out of.

How many Overlords do you need to drop 4 Banelings in a mineral line every couple of minutes?

if baneling drops were that easy to pull off cost efficiently then they would already be meta in heart of the swarm dude... 100/100 to do baneling drops is really not that much more than 25/25 to do them, the problem is they are bad against anyone who isn't horrible enough to let you unload 4 banelings without pulling a single worker

edit: and watch for them after the first time like chipmonk said
TL+ Member
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2015-06-19 05:26:11
June 19 2015 05:21 GMT
#44
If you guys are right and nothing short of a doomdrop will work, then... nothing's actually changed, and Blizzard's attempt is a complete failure - for ZvT, at least. I was assuming that Zerg players would be able to find new timings (pre-Muta) and openings (natural? third base? fourth base?) where Terrans might not want to prematurely invest in Turrets. Because let's face it, if the threat of Mutas isn't always enough to get a pro Terran to build Turrets in time, the question whether the threat of a couple of Banes here and there will be enough is an open one.

But like I said, if nothing short of doomdrops works, then ZvT is as ZvT was.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Lexender
Profile Joined September 2013
Mexico2658 Posts
Last Edited: 2015-06-19 05:28:03
June 19 2015 05:25 GMT
#45
On June 19 2015 14:12 chipmonklord17 wrote:
Show nested quote +
On June 19 2015 14:05 pure.Wasted wrote:
On June 19 2015 13:49 chipmonklord17 wrote:
On June 19 2015 12:39 pure.Wasted wrote:
On June 19 2015 12:35 blade55555 wrote:
On June 19 2015 12:32 tili wrote:
woah, really interested to see what the OL upgrade might do... seeing as bane drops on workers are much cheaper/faster now


Not really cheaper in the long run. After you pay for 8 overlords it would have been cheaper to get the upgrade.


Why would you pay for 8 Overlords? Are you expecting to lose every one?


How does that logic make sense? Why would you pay for 8 medivacs? Are you expecting to lose every one?


You would pay for 8 Medivacs because without 8 Medivacs, your bio isn't worth the Barracks it came out of.

How many Overlords do you need to drop 4 Banelings in a mineral line every couple of minutes?


Assuming they're not stupid and have turrets beforehand or even after the 1st time, as many as overlords as times you want to drop? That's an even worse example of it. There isn't (shouldn't be) a way for an overlord who is by itself and dropping banelings to live. Between vikings/marines and turrets. Expect to pay for it every time you want in that situation.

Also here's a fun and unrelated idea. You can drop queens to spread creep in their base/expos if you rush lair. In a game where expansion is key with the new economy system it seems like Zerg are going to have a really good time blocking bases for the other races


How many warp prisms a protoss players gets? Same logic, turrets don't make protoss players need to make more than 1 or at best 2 warp prisms.

Also this change was actually one given as feedback in thread, TLO said this was a good idea and Blizzard said they were testing this. And if someone knows about zerg drops is TLO.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2015-06-19 05:26:48
June 19 2015 05:25 GMT
#46
I feel like as a whole this overlord drop idea is one that seems to make sense in theory but is absolutely terrible in practice.

I get the idea Blizzard was trying to convey with it, for smaller, earlier drops use this overlord mechanic and for large more "doom drop" drops use a nydus. Make the transport transformation cheap enough such that it doesn't break the Zerg's bank to do but not free so its not 24/7 imba drop city. Fine that all makes sense, except actual practicality.

Zerg's aren't MEANT for small drops (aside from the previously mentioned baneling drops which honestly suck compared to their widow mine or general warpprism equivalents). The entire Zerg style and game play is based around masses and swarming. Small drops with Zerg are just not as good as the other races because of how the race's units are designed compared to Protoss and Terran. That's not a problem or imbalanced that's just how it is, Zerg is meant to swarm. Including an upgrade that promotes small dropping is counter-intuitive to the entirety of Zerg's game play. And if you're talking about doom dropping as Zerg then upgrading overlords individually becomes non cost efficient and defeats the entire purpose of the upgrade in the first place, as at that point you should use invincible nydus worms.

I truly don't understand why the upgrade is there

On June 19 2015 14:25 Lexender wrote:
Show nested quote +
On June 19 2015 14:12 chipmonklord17 wrote:
On June 19 2015 14:05 pure.Wasted wrote:
On June 19 2015 13:49 chipmonklord17 wrote:
On June 19 2015 12:39 pure.Wasted wrote:
On June 19 2015 12:35 blade55555 wrote:
On June 19 2015 12:32 tili wrote:
woah, really interested to see what the OL upgrade might do... seeing as bane drops on workers are much cheaper/faster now


Not really cheaper in the long run. After you pay for 8 overlords it would have been cheaper to get the upgrade.


Why would you pay for 8 Overlords? Are you expecting to lose every one?


How does that logic make sense? Why would you pay for 8 medivacs? Are you expecting to lose every one?


You would pay for 8 Medivacs because without 8 Medivacs, your bio isn't worth the Barracks it came out of.

How many Overlords do you need to drop 4 Banelings in a mineral line every couple of minutes?


Assuming they're not stupid and have turrets beforehand or even after the 1st time, as many as overlords as times you want to drop? That's an even worse example of it. There isn't (shouldn't be) a way for an overlord who is by itself and dropping banelings to live. Between vikings/marines and turrets. Expect to pay for it every time you want in that situation.

Also here's a fun and unrelated idea. You can drop queens to spread creep in their base/expos if you rush lair. In a game where expansion is key with the new economy system it seems like Zerg are going to have a really good time blocking bases for the other races


How many warp prisms a protoss players gets? Same logic, turrets don't make protoss players need to make more than 1 or at best 2 warp prisms.

Also this change was actually one given as feedback in thread, TLO said this was a good idea and Blizzard said they were testing this.


Warp prisms cannot have the same logic applied as the warp in mechanic allows 1 warp prism to "hold" as many units as you have warpgates off cool down
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
Last Edited: 2015-06-19 05:27:35
June 19 2015 05:26 GMT
#47
I just thought of a more interesting, more intuitive, and more useful version of the Ghost's drone. Instead of lowering armor by up to 3, it instead provides a flat damage buff on all attacks striking that target. This would give it a much greater use in the early and midgame, against units that might have less than 3 armor. The drone also desperately needs to have more health. Even if the cost was as low as 25 energy, Hydras chew through them so obscenely quickly that you could never reliably have as much coverage with the drones as you need. I'd say bump them up to 120 HP and the thematically appropriate 3 armor. That's as much HP as you can give them without making them no longer get 2-shot by corrosive bile.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2015-06-19 05:32:35
June 19 2015 05:29 GMT
#48
On June 19 2015 14:25 chipmonklord17 wrote:Zerg's aren't MEANT for small drops (aside from the previously mentioned baneling drops which honestly suck compared to their widow mine or general warpprism equivalents). The entire Zerg style and game play is based around masses and swarming. Small drops with Zerg are just not as good as the other races because of how the race's units are designed compared to Protoss and Terran. That's not a problem or imbalanced that's just how it is, Zerg is meant to swarm. Including an upgrade that promotes small dropping is counter-intuitive to the entirety of Zerg's game play. And if you're talking about doom dropping as Zerg then upgrading overlords individually becomes non cost efficient and defeats the entire purpose of the upgrade in the first place, as at that point you should use invincible nydus worms.


Zerg perform runbys all the time with a handful of Lings/Banes, and there's nothing "non-Zergy" about it despite the fact that it's not 200 supply worth of units. How is dropping one OL's worth of units any different from that?

On June 19 2015 14:26 Pontius Pirate wrote:
I just thought of a more interesting, more intuitive, and more useful version of the Ghost's drone. Instead of lowering armor by up to 3, it instead provides a flat damage buff on all attacks striking that target. This would give it a much greater use in the early and midgame, against units that might have less than 3 armor.


+3 damage instead of -3 armor? Interesting, and a big deal versus shields.

The drone also desperately needs to have more health. Even if the cost was as low as 25 energy, Hydras chew through them so obscenely quickly that you could never reliably have as much coverage with the drones as you need. I'd say bump them up to 120 HP and the thematically appropriate 3 armor. That's as much HP as you can give them without making them no longer get 2-shot by corrosive bile.


Are people going Ultra/Hydra? o.O
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2015-06-19 05:34:39
June 19 2015 05:32 GMT
#49
On June 19 2015 14:29 pure.Wasted wrote:
Show nested quote +
On June 19 2015 14:25 chipmonklord17 wrote:Zerg's aren't MEANT for small drops (aside from the previously mentioned baneling drops which honestly suck compared to their widow mine or general warpprism equivalents). The entire Zerg style and game play is based around masses and swarming. Small drops with Zerg are just not as good as the other races because of how the race's units are designed compared to Protoss and Terran. That's not a problem or imbalanced that's just how it is, Zerg is meant to swarm. Including an upgrade that promotes small dropping is counter-intuitive to the entirety of Zerg's game play. And if you're talking about doom dropping as Zerg then upgrading overlords individually becomes non cost efficient and defeats the entire purpose of the upgrade in the first place, as at that point you should use invincible nydus worms.


Zerg perform runbys all the time with a handful of Lings/Banes, and there's nothing "non-Zergy" about it despite the fact that it's not 200 supply worth of units. How is dropping one OL's worth of units any different from that?



Because a zergling runby can have as many zerglings as you want but the single overlord has a limit in capacity? For reference imagine a roach runby that is 4 roaches (that IS how many fit in an overlord right? I forget if its 4 or 6 but honestly its virtually the same thing). That does next to nothing, just as a roach drop would do.

The point of a runby is to force the opponent to either turn around or commit to whatever attack they're planning on doing, if said counterattack can be countered with just rallying units + SCVs then its a shitty counterattack. That's basically what an individual drop is
y0su
Profile Blog Joined September 2011
Finland7871 Posts
June 19 2015 05:39 GMT
#50
Think about how many banes a single overlord can drop? You just bring them into the back of a player's main while there's a fight elsewhere and just move the banes into a mineral line... Can we at least see this in action (by tlo and snute) before it's written off as useless? (It's got to be more interesting than current overlord drops)
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
June 19 2015 05:41 GMT
#51
On June 19 2015 14:32 chipmonklord17 wrote:
Show nested quote +
On June 19 2015 14:29 pure.Wasted wrote:
On June 19 2015 14:25 chipmonklord17 wrote:Zerg's aren't MEANT for small drops (aside from the previously mentioned baneling drops which honestly suck compared to their widow mine or general warpprism equivalents). The entire Zerg style and game play is based around masses and swarming. Small drops with Zerg are just not as good as the other races because of how the race's units are designed compared to Protoss and Terran. That's not a problem or imbalanced that's just how it is, Zerg is meant to swarm. Including an upgrade that promotes small dropping is counter-intuitive to the entirety of Zerg's game play. And if you're talking about doom dropping as Zerg then upgrading overlords individually becomes non cost efficient and defeats the entire purpose of the upgrade in the first place, as at that point you should use invincible nydus worms.


Zerg perform runbys all the time with a handful of Lings/Banes, and there's nothing "non-Zergy" about it despite the fact that it's not 200 supply worth of units. How is dropping one OL's worth of units any different from that?



Because a zergling runby can have as many zerglings as you want but the single overlord has a limit in capacity? For reference imagine a roach runby that is 4 roaches (that IS how many fit in an overlord right? I forget if its 4 or 6 but honestly its virtually the same thing). That does next to nothing, just as a roach drop would do.


That's why I very cleverly focused on Lings and Banes in my post. Roaches don't runby, they free up supply in the general vicinity of enemy workers.

The point is runbys are not anti-Zerg, so dropping units for a runby isn't anti-Zerg, either, contrary to what you were trying to establish. The only question that matters is that of efficiency. How many Lings does Life use for a typical runby? If it's less than 50, then upgrading OLs individually will be significantly cheaper, faster, and more convenient than bogging down a Hatchery to research Ventral Sacs.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2015-06-19 06:17:52
June 19 2015 05:55 GMT
#52
On June 19 2015 14:41 pure.Wasted wrote:
Show nested quote +
On June 19 2015 14:32 chipmonklord17 wrote:
On June 19 2015 14:29 pure.Wasted wrote:
On June 19 2015 14:25 chipmonklord17 wrote:Zerg's aren't MEANT for small drops (aside from the previously mentioned baneling drops which honestly suck compared to their widow mine or general warpprism equivalents). The entire Zerg style and game play is based around masses and swarming. Small drops with Zerg are just not as good as the other races because of how the race's units are designed compared to Protoss and Terran. That's not a problem or imbalanced that's just how it is, Zerg is meant to swarm. Including an upgrade that promotes small dropping is counter-intuitive to the entirety of Zerg's game play. And if you're talking about doom dropping as Zerg then upgrading overlords individually becomes non cost efficient and defeats the entire purpose of the upgrade in the first place, as at that point you should use invincible nydus worms.


Zerg perform runbys all the time with a handful of Lings/Banes, and there's nothing "non-Zergy" about it despite the fact that it's not 200 supply worth of units. How is dropping one OL's worth of units any different from that?



Because a zergling runby can have as many zerglings as you want but the single overlord has a limit in capacity? For reference imagine a roach runby that is 4 roaches (that IS how many fit in an overlord right? I forget if its 4 or 6 but honestly its virtually the same thing). That does next to nothing, just as a roach drop would do.


That's why I very cleverly focused on Lings and Banes in my post. Roaches don't runby, they free up supply in the general vicinity of enemy workers.

The point is runbys are not anti-Zerg, so dropping units for a runby isn't anti-Zerg, either, contrary to what you were trying to establish. The only question that matters is that of efficiency. How many Lings does Life use for a typical runby? If it's less than 50, then upgrading OLs individually will be significantly cheaper, faster, and more convenient than bogging down a Hatchery to research Ventral Sacs.


Ah yes the infamous 6 zergling run by. Run by's aren't anti zerg because they have more units than you can fit in a overlord. Although I've never counted I'd be inclined to say that Life uses more zerglings most run bys than you can fit in an overlord, and that he does more than 8 overlord's worth of lings in runbys.

Yes there are definitely going to be a few situations where this upgrade MIGHT be cheaper than the global upgrade but that sounds absurdly few and far between. Now if overlords had some "battle evolution" passive that after 8 overlords transforming then they all "evolve" into being able to drop that might make more sense. But as it stands it just seems like they've found a great theory that has no actual place in reality.

I actually took the time to look for a Life game to see if this was in fact the case.
https://www.youtube.com/embed/oSQoyfI-DfI

Life does 2 runbys in this game. One of 16 lings, that does virtually nothing. Kills a few marines and forces 4 -6 hellions to come home. And one with over 50 units of ling/bane. The second attack alone makes the overlord upgrade in this case not cost efficient completely ignoring the first counterattack, that even with 2 and change overlords worth of units does virtually nothing. Small drops just aren't Zerg. Not to mention that I can't personally think of a situation where you'd want to small drop instead of run by because of the difference in overlord drop time one at a time versus a group of lings just running to whatever location

Perhaps it becomes a way for zerg to get around forcefields in really niche situations but at that point you're just risking them targeting down the overlords and either supply blocking you or killing the units inside or both
ThunderBum
Profile Joined November 2010
Australia192 Posts
June 19 2015 06:09 GMT
#53
The old overlord drop upgrade is a big cost up front when resources are much harder to come by. Individually upgraded ovies is a more economically efficient way of enabling drops earlier in the game. By late game if you're going for that big of a drop, just use a nydus?
albis
Profile Joined January 2010
United States652 Posts
June 19 2015 06:11 GMT
#54
i think its great to have alot of minidrops optional. choke points just murder zerg. this gives a bit of diversity to delay an enemy
every punch is thrown with bad intentions with the speed of a devil
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
June 19 2015 06:36 GMT
#55
(Cost 25/25 per overlord, available from start of game)

YES!!! :D :D :D YES! Tier 1 transport (though with slow overlords.)
You don't choose to play zerg. The zerg choose you.
Deathstar
Profile Blog Joined May 2010
9150 Posts
June 19 2015 06:38 GMT
#56
I'm just imagining trying to elevator with a slow overload looool.
rip passion
Scarlett`
Profile Joined April 2011
Korea (South)2399 Posts
June 19 2015 06:47 GMT
#57
On June 19 2015 14:29 pure.Wasted wrote:
Show nested quote +
On June 19 2015 14:25 chipmonklord17 wrote:Zerg's aren't MEANT for small drops (aside from the previously mentioned baneling drops which honestly suck compared to their widow mine or general warpprism equivalents). The entire Zerg style and game play is based around masses and swarming. Small drops with Zerg are just not as good as the other races because of how the race's units are designed compared to Protoss and Terran. That's not a problem or imbalanced that's just how it is, Zerg is meant to swarm. Including an upgrade that promotes small dropping is counter-intuitive to the entirety of Zerg's game play. And if you're talking about doom dropping as Zerg then upgrading overlords individually becomes non cost efficient and defeats the entire purpose of the upgrade in the first place, as at that point you should use invincible nydus worms.


Zerg perform runbys all the time with a handful of Lings/Banes, and there's nothing "non-Zergy" about it despite the fact that it's not 200 supply worth of units. How is dropping one OL's worth of units any different from that?

Show nested quote +
On June 19 2015 14:26 Pontius Pirate wrote:
I just thought of a more interesting, more intuitive, and more useful version of the Ghost's drone. Instead of lowering armor by up to 3, it instead provides a flat damage buff on all attacks striking that target. This would give it a much greater use in the early and midgame, against units that might have less than 3 armor.


+3 damage instead of -3 armor? Interesting, and a big deal versus shields.

Show nested quote +
The drone also desperately needs to have more health. Even if the cost was as low as 25 energy, Hydras chew through them so obscenely quickly that you could never reliably have as much coverage with the drones as you need. I'd say bump them up to 120 HP and the thematically appropriate 3 armor. That's as much HP as you can give them without making them no longer get 2-shot by corrosive bile.


Are people going Ultra/Hydra? o.O

ultra hydra swarmhost is great vs mech
Progamer
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 19 2015 06:56 GMT
#58
I'm not balance whining or anything....

but do we really need another buff to the medivac?
StrategyAllyssa Grey <3<3
Noonius
Profile Joined April 2012
Estonia17413 Posts
June 19 2015 07:03 GMT
#59
that ghost ability is pretty useless. Haven't they realized that channeling abilities on enemies just don't work
Terran forever | Maru hater forever
zergtat
Profile Blog Joined March 2011
Hong Kong853 Posts
June 19 2015 07:04 GMT
#60
individual ovie drop is for team game island early expend......... LOL
Z: SEn P: White-Ra T: Polt
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:30
Rotti and Rexy Monday
RotterdaM903
SteadfastSC177
Railgan63
ZombieGrub48
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 903
mouzHeroMarine 382
elazer 147
SteadfastSC 117
RushiSC 92
BRAT_OK 72
Railgan 62
ZombieGrub53
mouzStarbuck 46
gerald23 35
MindelVK 23
EmSc Tv 13
StarCraft: Brood War
Calm 2840
Mini 364
BeSt 103
ggaemo 98
Soulkey 94
scan(afreeca) 35
Hyun 31
IntoTheRainbow 21
Bale 10
yabsab 8
[ Show more ]
Purpose 1
Dota 2
Fuzer 328
420jenkins291
Counter-Strike
fl0m1738
pashabiceps1345
x6flipin781
zeus627
edward139
kRYSTAL_8
Heroes of the Storm
Liquid`Hasu287
Other Games
Grubby3334
FrodaN1258
B2W.Neo910
Beastyqt540
Sick201
ArmadaUGS112
Trikslyr45
UpATreeSC44
Mew2King37
JuggernautJason29
Organizations
StarCraft 2
TaKeTV 516
Dota 2
PGL Dota 2 - Main Stream443
StarCraft 2
EmSc Tv 13
EmSc2Tv 13
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 81
• mYiSmile118
• Adnapsc2 2
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2723
Other Games
• imaqtpie609
• Shiphtur376
Upcoming Events
RSL Revival
15h 29m
RSL Revival
22h 29m
Bombastic Starleague
1d 1h
PiGosaur Cup
1d 5h
Kung Fu Cup
1d 16h
Replay Cast
2 days
CrankTV Team League
2 days
Bombastic Starleague
3 days
The PondCast
3 days
HomeStory Cup
3 days
[ Show More ]
Replay Cast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

BSL 22 Non-Korean Championship
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.