On June 20 2015 01:05 Lexender wrote:
You can have good Gateway units.
You can have warp gate.
But you can't have both.
You can have good Gateway units.
You can have warp gate.
But you can't have both.
what about adepts
Forum Index > Legacy of the Void |
Scarlett`
Canada2385 Posts
On June 20 2015 01:05 Lexender wrote: Show nested quote + On June 20 2015 00:31 JCoto wrote: On June 20 2015 00:01 Foxxan wrote: Really like the overlord change. As long as every race has good firepower in the early game so its not about high tech etc i think it could work out great. What i absolutely like about it is the potential for zerg to be agressive from the early game and not in an all-in or cheese way That is the problem, only 2/3 races have enough firepower eary game. Protoss will have serious problems as the current design of Adepts is very poor and subject to change, even if it is working quite acceptably at least early game, reaching the bordelrine of problematic. We still have Photon Overcharge into the game and no efficient production till Warpgate ![]() You can have good Gateway units. You can have warp gate. But you can't have both. what about adepts | ||
SetGuitarsToKill
Canada28396 Posts
On June 20 2015 03:22 Acer.Scarlett` wrote: Show nested quote + On June 20 2015 01:05 Lexender wrote: On June 20 2015 00:31 JCoto wrote: On June 20 2015 00:01 Foxxan wrote: Really like the overlord change. As long as every race has good firepower in the early game so its not about high tech etc i think it could work out great. What i absolutely like about it is the potential for zerg to be agressive from the early game and not in an all-in or cheese way That is the problem, only 2/3 races have enough firepower eary game. Protoss will have serious problems as the current design of Adepts is very poor and subject to change, even if it is working quite acceptably at least early game, reaching the bordelrine of problematic. We still have Photon Overcharge into the game and no efficient production till Warpgate ![]() You can have good Gateway units. You can have warp gate. But you can't have both. what about adepts adepts are a proof of concept that he's right | ||
Leviance
Germany4079 Posts
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Gwavajuice
France1810 Posts
On June 19 2015 23:23 Lexender wrote: Show nested quote + On June 19 2015 22:28 Gwavajuice wrote: People just can't help theorycrafting, proposing ideas and giving opinions when all they should do really is to just test the f of every new concept so that in the end the final product is optimized. At least you guys shoud try to provide replays with the new changes in action to proove your points :| Hard to do when patch isn't live yet. My point, exactly. | ||
Aenur
Germany66 Posts
Happy there wouldn't be an addon after LotV, so that they could give it one more unneeded buff- maybe remove their energy so they can heal all the time... and are immune to feedback TT | ||
Odowan Paleolithic
United States232 Posts
The problem with parasitic bombs was not the mana cost (even if you raise it to 175 the zerg is just going to hold the balls slightly longer by building evolution chambers). I wonder how terran deal with it when they don't have feedback. In PvZ viper just nullifies carrier one for at least one since the damage stack and interceptors all get shredded on the way out as well as on the way in. For all those of you believe that swarmhosts game ain't happening there is more and more reason to believe so. Since there is notion of limiting the game to a certain time some of the energy based units are going to trade a lot more efficient that playing for the clock is viable. I don't expect any economy changes even double harvest, less mineral patches or as day9 once suggested play sc2 on 400/400 max are all better alternatives. Given the current trend a Stephano 2.0 has major advantave. If the game time limit does get implemented then the strategic objective will shift from kikling enemy's building to hold on and trade efficiently till the clock or harass the other guy to death but not losing too much before clock runs out. Post edit: I played 3 games today and didn't feel satisfying at all. All under 10 mins. 1 PvP where adepts busted my wall when I went greedy nexus. The other pvp guy went blink and didn't bust my wall in time. And not to mention the tons of pvz i played last week where i just went 2 carrier + adept rush if i didnt get busted from zergling rush and straight up wins or base trades because the zerg had little preparation or can't mcro effectively. Please if you are playing beta play with some effort or the devs have no idea what is or should be changed. You can cheese every game and i fully support it because it requires planning effort and advance metagame. If you just build randomly or didn't thought it through I hope you gain some wisdom. For example don't mass reapers in pvt and tell me my lowly plat skill was the first to stop your exmaster experience. Or build a turret when you open mech. Or don't get killed while teching to liberators then complain they don't fit. Or scout before you dump all your gas into ravagers. /end rant | ||
Odowan Paleolithic
United States232 Posts
On June 20 2015 01:54 swag_bro wrote: Show nested quote + Overlord Transport upgrade is now an upgrade available on Overlords individual. (Cost 25/25 per overlord, available from start of game) Global transport upgrade removed. All I read from this is that Terran and Zerg can expand to island bases super early and relatively safely while Protoss would have to invest into so many resources just to have that ability. Good job Blizzard. Now all the map makers need to do is never make island bases ever again. Just make the island bases blink-able. | ||
Plantarbre
France45 Posts
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Edowyth
United States183 Posts
On June 20 2015 01:05 Lexender wrote: You can have good Gateway units. You can have warp gate. But you can't have both. I'd argue that this is obviously not true. High Templar come from warp gates and are frequently considered one of the stronger units in the game. The only key is that when warped in units can't be fully effective but after a grace period (the same as walking across the map or generating energy for storm) warp gate units can be just as strong as opponent's units if they're designed well. | ||
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Whitewing
United States7483 Posts
On June 24 2015 05:38 Edowyth wrote: Show nested quote + On June 20 2015 01:05 Lexender wrote: You can have good Gateway units. You can have warp gate. But you can't have both. I'd argue that this is obviously not true. High Templar come from warp gates and are frequently considered one of the stronger units in the game. The only key is that when warped in units can't be fully effective but after a grace period (the same as walking across the map or generating energy for storm) warp gate units can be just as strong as opponent's units if they're designed well. Khaydarin Amulet was removed for exactly that reason: allowing a high templar to use it's spells immediately after warp-in was too strong. | ||
NasusAndDraven
359 Posts
On June 20 2015 04:48 Leviance wrote: Overlord transport available from the start? Yayyy banerain in eco lines If you let slow overlords reach your mineral lines without you noticing, you deserve to lose lmao. The banelings are slow aswell. The only thing the buff allows is to pretty much use overlord as an elevator for units to go up or down cliffs. | ||
HewTheTitan
Canada331 Posts
Ghost •New Ability: Anti-Armor Drone •Deploy a flying, destructible drone. •Channels a beam on a single target that reduces its armor by 3. I think they've lost it. They can no longer tell the difference between an interesting unit/mechanic and a mechanical one. It feels like a bot or some AI created this patch. Doesn't it? | ||
_indigo_
Slovenia171 Posts
-> + Show Spoiler + ![]() | ||
Big J
Austria16289 Posts
![]() The overlord change is so broken, trololololol. | ||
jinjin5000
United States1425 Posts
On June 26 2015 09:21 Big J wrote: So I played some games today after 5weeks. My resume: ![]() The overlord change is so broken, trololololol. No, its just there to diversify options! Zerg needs these early tools or their all ins are really bad!!!!! /s I don't see the argument here. It hits way before other races get their own drops in first place and it being available in hatch tech gives them no choice on AA responses. | ||
Acritter
Syria7637 Posts
On June 24 2015 05:38 Edowyth wrote: Show nested quote + On June 20 2015 01:05 Lexender wrote: You can have good Gateway units. You can have warp gate. But you can't have both. I'd argue that this is obviously not true. High Templar come from warp gates and are frequently considered one of the stronger units in the game. The only key is that when warped in units can't be fully effective but after a grace period (the same as walking across the map or generating energy for storm) warp gate units can be just as strong as opponent's units if they're designed well. So presumably the necessary changes would be Warp Gate spawning units in with no shields or some other kind of medium-duration "warp sickness." I mean, it would even make sense from a lore perspective: the reason it typically takes so long for Protoss units to just teleport in is because they're actually just spending time recovering from the brutal warp before entering battle. If this were done, Gateway units could be buffed. | ||
ShambhalaWar
United States930 Posts
On June 26 2015 09:21 Big J wrote: So I played some games today after 5weeks. My resume: ![]() The overlord change is so broken, trololololol. Disagree, Dramatic, Doubt completely that is your actual match history... Cause we know 90% of games you play are zvz and ovi drops are sooooooooo good in zvz. | ||
Salteador Neo
Andorra5591 Posts
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winsonsonho
Korea (South)143 Posts
The new upgraded Overlords should also be able to use Nydus or at least be able to burrow move. The Disruptor should morph into a flying Reaver after it goes Nova. These changes would totally balance the game and would solve the economy issues. I should work for Blizzard.. | ||
Hider
Denmark9377 Posts
On June 25 2015 05:14 HewTheTitan wrote: Show nested quote + Ghost •New Ability: Anti-Armor Drone •Deploy a flying, destructible drone. •Channels a beam on a single target that reduces its armor by 3. I think they've lost it. They can no longer tell the difference between an interesting unit/mechanic and a mechanical one. It feels like a bot or some AI created this patch. Doesn't it? Its similar to the Immortal shield thing. Purely mechanical focussed without any interesting implications. I think that's probably a consequence of David Kim being the lead designer for Sc2 multiplayer for LOTV, whereas DB was the lead guy for WOL and HOTS. | ||
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