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LotV Beta Balance Update - June 17 - Page 8

Forum Index > Legacy of the Void
164 CommentsPost a Reply
Prev 1 6 7 8 9 Next All
Scarlett`
Profile Joined April 2011
Korea (South)2418 Posts
June 19 2015 18:22 GMT
#141
On June 20 2015 01:05 Lexender wrote:
Show nested quote +
On June 20 2015 00:31 JCoto wrote:
On June 20 2015 00:01 Foxxan wrote:
Really like the overlord change. As long as every race has good firepower in the early game so its not about high tech etc i think it could work out great.

What i absolutely like about it is the potential for zerg to be agressive from the early game and not in an all-in or cheese way


That is the problem, only 2/3 races have enough firepower eary game.

Protoss will have serious problems as the current design of Adepts is very poor and subject to change, even if it is working quite acceptably at least early game, reaching the bordelrine of problematic.

We still have Photon Overcharge into the game and no efficient production till Warpgate


You can have good Gateway units.

You can have warp gate.

But you can't have both.

what about adepts
Progamer
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
June 19 2015 18:27 GMT
#142
On June 20 2015 03:22 Acer.Scarlett` wrote:
Show nested quote +
On June 20 2015 01:05 Lexender wrote:
On June 20 2015 00:31 JCoto wrote:
On June 20 2015 00:01 Foxxan wrote:
Really like the overlord change. As long as every race has good firepower in the early game so its not about high tech etc i think it could work out great.

What i absolutely like about it is the potential for zerg to be agressive from the early game and not in an all-in or cheese way


That is the problem, only 2/3 races have enough firepower eary game.

Protoss will have serious problems as the current design of Adepts is very poor and subject to change, even if it is working quite acceptably at least early game, reaching the bordelrine of problematic.

We still have Photon Overcharge into the game and no efficient production till Warpgate


You can have good Gateway units.

You can have warp gate.

But you can't have both.

what about adepts

adepts are a proof of concept that he's right
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Leviance
Profile Joined November 2009
Germany4079 Posts
June 19 2015 19:48 GMT
#143
Overlord transport available from the start? Yayyy banerain in eco lines
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Gwavajuice
Profile Joined June 2014
France1810 Posts
June 19 2015 20:45 GMT
#144
On June 19 2015 23:23 Lexender wrote:
Show nested quote +
On June 19 2015 22:28 Gwavajuice wrote:
People just can't help theorycrafting, proposing ideas and giving opinions when all they should do really is to just test the f of every new concept so that in the end the final product is optimized.


At least you guys shoud try to provide replays with the new changes in action to proove your points :|


Hard to do when patch isn't live yet.



My point, exactly.
Dear INno and all the former STX boys.
Aenur
Profile Joined April 2012
Germany66 Posts
Last Edited: 2015-06-19 22:41:07
June 19 2015 22:40 GMT
#145
I hoped they would push back the Medivac a little bit. It already got stronger by the simple fact that you have to defend more bases in LotV. If they want a researchable uprade for the Medivac they should make the turboboost an upgrade.
Happy there wouldn't be an addon after LotV, so that they could give it one more unneeded buff- maybe remove their energy so they can heal all the time... and are immune to feedback TT
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
Last Edited: 2015-06-20 12:55:46
June 20 2015 11:57 GMT
#146
So 7 pages and no one mentioned parasitic bomb? I am amazed how the game is under explored,while all those babble continues about ghost (rip templars that can't dance away from marauders to begin with and are mostly going to hide via prism pick up just like disruptors, new meta of 5 prisms so vikings can't 1 shot?).

The problem with parasitic bombs was not the mana cost (even if you raise it to 175 the zerg is just going to hold the balls slightly longer by building evolution chambers). I wonder how terran deal with it when they don't have feedback. In PvZ viper just nullifies carrier one for at least one since the damage stack and interceptors all get shredded on the way out as well as on the way in.

For all those of you believe that swarmhosts game ain't happening there is more and more reason to believe so. Since there is notion of limiting the game to a certain time some of the energy based units are going to trade a lot more efficient that playing for the clock is viable.

I don't expect any economy changes even double harvest, less mineral patches or as day9 once suggested play sc2 on 400/400 max are all better alternatives. Given the current trend a Stephano 2.0 has major advantave. If the game time limit does get implemented then the strategic objective will shift from kikling enemy's building to hold on and trade efficiently till the clock or harass the other guy to death but not losing too much before clock runs out.

Post edit: I played 3 games today and didn't feel satisfying at all. All under 10 mins. 1 PvP where adepts busted my wall when I went greedy nexus. The other pvp guy went blink and didn't bust my wall in time. And not to mention the tons of pvz i played last week where i just went 2 carrier + adept rush if i didnt get busted from zergling rush and straight up wins or base trades because the zerg had little preparation or can't mcro effectively.

Please if you are playing beta play with some effort or the devs have no idea what is or should be changed. You can cheese every game and i fully support it because it requires planning effort and advance metagame. If you just build randomly or didn't thought it through I hope you gain some wisdom. For example don't mass reapers in pvt and tell me my lowly plat skill was the first to stop your exmaster experience. Or build a turret when you open mech. Or don't get killed while teching to liberators then complain they don't fit. Or scout before you dump all your gas into ravagers.

/end rant
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
June 20 2015 13:22 GMT
#147
On June 20 2015 01:54 swag_bro wrote:
Show nested quote +
Overlord
Transport upgrade is now an upgrade available on Overlords individual. (Cost 25/25 per overlord, available from start of game)
Global transport upgrade removed.


All I read from this is that Terran and Zerg can expand to island bases super early and relatively safely while Protoss would have to invest into so many resources just to have that ability. Good job Blizzard. Now all the map makers need to do is never make island bases ever again.


Just make the island bases blink-able.
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
Plantarbre
Profile Joined July 2014
France45 Posts
Last Edited: 2015-06-20 17:04:20
June 20 2015 17:04 GMT
#148
Some feedback about zerg early cheeses (roaches, mass speedlings...) with the new overlords ?
Edowyth
Profile Joined October 2010
United States183 Posts
June 23 2015 20:38 GMT
#149
On June 20 2015 01:05 Lexender wrote:
You can have good Gateway units.

You can have warp gate.

But you can't have both.


I'd argue that this is obviously not true.

High Templar come from warp gates and are frequently considered one of the stronger units in the game.

The only key is that when warped in units can't be fully effective but after a grace period (the same as walking across the map or generating energy for storm) warp gate units can be just as strong as opponent's units if they're designed well.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
Whitewing
Profile Joined October 2010
United States7483 Posts
June 24 2015 02:03 GMT
#150
On June 24 2015 05:38 Edowyth wrote:
Show nested quote +
On June 20 2015 01:05 Lexender wrote:
You can have good Gateway units.

You can have warp gate.

But you can't have both.


I'd argue that this is obviously not true.

High Templar come from warp gates and are frequently considered one of the stronger units in the game.

The only key is that when warped in units can't be fully effective but after a grace period (the same as walking across the map or generating energy for storm) warp gate units can be just as strong as opponent's units if they're designed well.


Khaydarin Amulet was removed for exactly that reason: allowing a high templar to use it's spells immediately after warp-in was too strong.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
NasusAndDraven
Profile Joined April 2015
359 Posts
Last Edited: 2015-06-24 10:15:40
June 24 2015 10:14 GMT
#151
On June 20 2015 04:48 Leviance wrote:
Overlord transport available from the start? Yayyy banerain in eco lines

If you let slow overlords reach your mineral lines without you noticing, you deserve to lose lmao. The banelings are slow aswell.

The only thing the buff allows is to pretty much use overlord as an elevator for units to go up or down cliffs.
HewTheTitan
Profile Joined February 2015
Canada331 Posts
June 24 2015 20:14 GMT
#152
Ghost
•New Ability: Anti-Armor Drone

•Deploy a flying, destructible drone.

•Channels a beam on a single target that reduces its armor by 3.


I think they've lost it. They can no longer tell the difference between an interesting unit/mechanic and a mechanical one. It feels like a bot or some AI created this patch.

Doesn't it?
_indigo_
Profile Joined August 2010
Slovenia171 Posts
Last Edited: 2015-06-24 20:49:14
June 24 2015 20:48 GMT
#153
Don't really wanna make a new thread because of this but does anyone else see this recent Blizzard post on Facebook as a hint for upcoming SKINS? Or am I looking too deep into this random picture...

-> + Show Spoiler +
[image loading]
I have seen it all, and everything is just as senseless as chasing the wind.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-06-26 00:22:15
June 26 2015 00:21 GMT
#154
So I played some games today after 5weeks. My resume:
[image loading]

The overlord change is so broken, trololololol.
jinjin5000
Profile Joined May 2010
United States1559 Posts
Last Edited: 2015-06-26 00:58:37
June 26 2015 00:57 GMT
#155
On June 26 2015 09:21 Big J wrote:
So I played some games today after 5weeks. My resume:
[image loading]

The overlord change is so broken, trololololol.


No, its just there to diversify options! Zerg needs these early tools or their all ins are really bad!!!!! /s

I don't see the argument here. It hits way before other races get their own drops in first place and it being available in hatch tech gives them no choice on AA responses.
Acritter
Profile Joined August 2010
Syria7637 Posts
June 26 2015 01:22 GMT
#156
On June 24 2015 05:38 Edowyth wrote:
Show nested quote +
On June 20 2015 01:05 Lexender wrote:
You can have good Gateway units.

You can have warp gate.

But you can't have both.


I'd argue that this is obviously not true.

High Templar come from warp gates and are frequently considered one of the stronger units in the game.

The only key is that when warped in units can't be fully effective but after a grace period (the same as walking across the map or generating energy for storm) warp gate units can be just as strong as opponent's units if they're designed well.

So presumably the necessary changes would be Warp Gate spawning units in with no shields or some other kind of medium-duration "warp sickness." I mean, it would even make sense from a lore perspective: the reason it typically takes so long for Protoss units to just teleport in is because they're actually just spending time recovering from the brutal warp before entering battle. If this were done, Gateway units could be buffed.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
ShambhalaWar
Profile Joined August 2013
United States930 Posts
June 26 2015 01:55 GMT
#157
On June 26 2015 09:21 Big J wrote:
So I played some games today after 5weeks. My resume:
[image loading]

The overlord change is so broken, trololololol.


Disagree, Dramatic, Doubt completely that is your actual match history... Cause we know 90% of games you play are zvz and ovi drops are sooooooooo good in zvz.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2015-06-26 09:23:05
June 26 2015 07:54 GMT
#158
The anti ultra drone should suffer the same problem as Phoenixes (against mutas). You either have some before the ultras or you are in trouble. Zerg can tech switch between mutas and ultras in high numbers in the late game.
Revolutionist fan
winsonsonho
Profile Joined October 2012
Korea (South)143 Posts
June 26 2015 10:54 GMT
#159
Medivacs should have an upgrade to double the number of units they can carry and a separate upgrade for ability to repair mech. I have a feeling that Medivacs might still not be strong enough and in this case should get +100 hp.

The new upgraded Overlords should also be able to use Nydus or at least be able to burrow move.

The Disruptor should morph into a flying Reaver after it goes Nova.

These changes would totally balance the game and would solve the economy issues. I should work for Blizzard..
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
June 26 2015 11:36 GMT
#160
On June 25 2015 05:14 HewTheTitan wrote:
Show nested quote +
Ghost
•New Ability: Anti-Armor Drone

•Deploy a flying, destructible drone.

•Channels a beam on a single target that reduces its armor by 3.


I think they've lost it. They can no longer tell the difference between an interesting unit/mechanic and a mechanical one. It feels like a bot or some AI created this patch.

Doesn't it?


Its similar to the Immortal shield thing. Purely mechanical focussed without any interesting implications. I think that's probably a consequence of David Kim being the lead designer for Sc2 multiplayer for LOTV, whereas DB was the lead guy for WOL and HOTS.
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