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Active: 1992 users

LotV Beta Balance Update - June 17

Forum Index > Legacy of the Void
164 CommentsPost a Reply
1 2 3 4 5 7 8 9 Next All
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2015-06-19 02:05:06
June 19 2015 01:05 GMT
#1
[image loading]

General

  • Worker counter change displays 2 per mineral patch instead of 3 per patch.


Terran

    Ghost
  • New Ability: Anti-Armor Drone
  • Deploy a flying, destructible drone.
  • Channels a beam on a single target that reduces its armor by 3.
  • Ghost speed increased to 2.813

    Medivac
  • New upgrade: reduces unit unload delay from 1 sec to 0.5 sec
  • Energy upgrade removed

    Liberator
  • AG search radius indicator now is a dotted circle similar to Siege Tank in Siege Mode, but the ability’s start up still displays the animation.

  • Armory ship upgrade costs reduced to match vehicle upgrade costs


Zerg

    Overlord
  • Transport upgrade is now an upgrade available on Overlords individual. (Cost 25/25 per overlord, available from start of game)
  • Global transport upgrade removed.

    Ravager
  • No longer has the armored flag

    Viper
  • Parasitic Bomb ability cost increased from 100 to 125

  • Spore Crawler damage decreased from 15 +30 bio to 15 +15 bio


Protoss
    Disruptor
  • Damage increased from 145 to 145 +55shields


Source



+ Show Spoiler [polls] +
Poll: New Ghost Ability?

Don't like it (122)
 
68%

Like it (30)
 
17%

Unsure (28)
 
16%

180 total votes

Your vote: New Ghost Ability?

(Vote): Like it
(Vote): Don't like it
(Vote): Unsure


Poll: Ghost Speed?

Like it (124)
 
76%

Don't like it (26)
 
16%

Unsure (14)
 
9%

164 total votes

Your vote: Ghost Speed?

(Vote): Like it
(Vote): Don't like it
(Vote): Unsure


Poll: New Medivac Upgrade?

Don't like it (108)
 
62%

Like it (45)
 
26%

Unsure (21)
 
12%

174 total votes

Your vote: New Medivac Upgrade?

(Vote): Like it
(Vote): Don't like it
(Vote): Unsure


Poll: Liberator Visual Design Change?

Like it (75)
 
65%

Unsure (36)
 
31%

Don't like it (4)
 
3%

115 total votes

Your vote: Liberator Visual Design Change?

(Vote): Like it
(Vote): Don't like it
(Vote): Unsure


Poll: Armory upgrade cost change?

Like it (111)
 
87%

Don't like it (8)
 
6%

Unsure (8)
 
6%

127 total votes

Your vote: Armory upgrade cost change?

(Vote): Like it
(Vote): Don't like it
(Vote): Unsure


Poll: Overlord drop change?

Like it (96)
 
62%

Unsure (40)
 
26%

Don't like it (20)
 
13%

156 total votes

Your vote: Overlord drop change?

(Vote): Like it
(Vote): Don't like it
(Vote): Unsure


Poll: Ravager change?

Unsure (53)
 
46%

Like it (33)
 
29%

Don't like it (29)
 
25%

115 total votes

Your vote: Ravager change?

(Vote): Like it
(Vote): Don't like it
(Vote): Unsure


Poll: Parasitic Bomb change?

Like it (77)
 
70%

Unsure (18)
 
16%

Don't like it (15)
 
14%

110 total votes

Your vote: Parasitic Bomb change?

(Vote): Like it
(Vote): Don't like it
(Vote): Unsure


Poll: Spore Crawler change?

Like it (85)
 
81%

Unsure (11)
 
10%

Don't like it (9)
 
9%

105 total votes

Your vote: Spore Crawler change?

(Vote): Like it
(Vote): Don't like it
(Vote): Unsure


Poll: Disruptor Damage change?

Like it (57)
 
54%

Unsure (33)
 
31%

Don't like it (16)
 
15%

106 total votes

Your vote: Disruptor Damage change?

(Vote): Like it
(Vote): Don't like it
(Vote): Unsure


Poll: Do you like the general direction of these changes?

Unsure (70)
 
47%

Don't like it (40)
 
27%

Like it (39)
 
26%

149 total votes

Your vote: Do you like the general direction of these changes?

(Vote): Like it
(Vote): Don't like it
(Vote): Unsure


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Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Ethoex
Profile Joined June 2012
United States164 Posts
June 19 2015 01:16 GMT
#2
Glad to see the constant updates
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
chipmonklord17
Profile Joined February 2011
United States11944 Posts
June 19 2015 01:19 GMT
#3
Wait...the unload upgrade was instead of caduceus reactor instead of ignite afterburners? Are they fucking for real?
caznitch
Profile Joined July 2012
Canada645 Posts
June 19 2015 01:21 GMT
#4
Confused about the overlord upgrade. Does this mean that individual overlords can be "upgraded" to be able to transport aka morphed into a transport overlord? Or is the upgrade simply researched by an overlord, thereby giving the upgrade to all overlords?
why?
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
June 19 2015 01:22 GMT
#5
On June 19 2015 10:21 caznitch wrote:
Confused about the overlord upgrade. Does this mean that individual overlords can be "upgraded" to be able to transport aka morphed into a transport overlord? Or is the upgrade simply researched by an overlord, thereby giving the upgrade to all overlords?

Single overlords are upgraded, just like morphing to overseers
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
NyxNax
Profile Joined March 2014
United States227 Posts
June 19 2015 01:23 GMT
#6
Didnt they say last patch the ravager was too weak so they made it armored and now they just removed the armored but did nothing else? I could be remembering this incorrectly or confusing it with something else
[PkF] Wire
Profile Joined March 2013
France24212 Posts
June 19 2015 01:23 GMT
#7
The disruptor change makes zero sense to me. The rest is quite fine though the ghost ability is inelegant.
Morbidius
Profile Joined November 2010
Brazil3449 Posts
June 19 2015 01:27 GMT
#8
Ravager is still garbage, ghost could be the answer to ultras we need.
Has foreign StarCraft hit rock bottom?
redviper
Profile Joined May 2010
Pakistan2333 Posts
June 19 2015 01:35 GMT
#9
Whats the cost of the overlord upgrade?
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
June 19 2015 01:43 GMT
#10
On June 19 2015 10:23 [PkF] Wire wrote:
The disruptor change makes zero sense to me. The rest is quite fine though the ghost ability is inelegant.

inelegant is a good word for it. It feels like they accidentally created a hard-counter to bio with ultralisks so they are band-aiding it with this ghost thing.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
BisuDagger
Profile Blog Joined October 2009
Bisutopia19268 Posts
June 19 2015 01:50 GMT
#11
On June 19 2015 10:43 SetGuitarsToKill wrote:
Show nested quote +
On June 19 2015 10:23 [PkF] Wire wrote:
The disruptor change makes zero sense to me. The rest is quite fine though the ghost ability is inelegant.

inelegant is a good word for it. It feels like they accidentally created a hard-counter to bio with ultralisks so they are band-aiding it with this ghost thing.

Snipe should also reduce armor for three seconds. Then ghost can have other nice things! All this new ability means is the current ones aren't getting adjusted, at least as of yet. Everything else I will be looking forward to seeing play out.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
BigRedDog
Profile Joined May 2012
461 Posts
June 19 2015 01:58 GMT
#12
Much harder *costly* for Zerg to do doom drops....
Big Red Dog!
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 19 2015 02:10 GMT
#13
On June 19 2015 10:23 [PkF] Wire wrote:
The disruptor change makes zero sense to me. The rest is quite fine though the ghost ability is inelegant.

I think they just said they wanted more disruptors in pvp
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
AKAvg
Profile Joined April 2014
Brazil298 Posts
June 19 2015 02:17 GMT
#14
Is this overlord change from global to individual supposed to be a nerf or buff?

Medivac buff? Yet another upgrade for one of the most powerful Terran unit :S
sM.Zik
Profile Joined June 2011
Canada2550 Posts
June 19 2015 02:20 GMT
#15
On June 19 2015 11:17 AKAvg wrote:
Is this overlord change from global to individual supposed to be a nerf or buff?


More of a rework. Early game buff, late game nerf I believe.
Jaedong Fighting! | youtube.com/ZikGaming
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2015-06-19 02:34:15
June 19 2015 02:25 GMT
#16
On June 19 2015 10:43 SetGuitarsToKill wrote:
Show nested quote +
On June 19 2015 10:23 [PkF] Wire wrote:
The disruptor change makes zero sense to me. The rest is quite fine though the ghost ability is inelegant.

inelegant is a good word for it. It feels like they accidentally created a hard-counter to bio with ultralisks so they are band-aiding it with this ghost thing.


Lol, accidentally? What might they have been trying to do, by increasing the Ultralisk's armor, if not create a hard counter to bio?

On June 19 2015 10:50 BisuDagger wrote:
Show nested quote +
On June 19 2015 10:43 SetGuitarsToKill wrote:
On June 19 2015 10:23 [PkF] Wire wrote:
The disruptor change makes zero sense to me. The rest is quite fine though the ghost ability is inelegant.

inelegant is a good word for it. It feels like they accidentally created a hard-counter to bio with ultralisks so they are band-aiding it with this ghost thing.

Snipe should also reduce armor for three seconds. Then ghost can have other nice things! All this new ability means is the current ones aren't getting adjusted, at least as of yet. Everything else I will be looking forward to seeing play out.


Disregarding the obvious and absurd overlap between Snipe and AAD for the moment, is the Ghost seriously going to have five active abilities in LOTV? No freaking wonder they don't just give the Ghost Stim. That would push the ability count to six on a single 200/100 unit!

Conspiracy theory time! Blizzard made Snipe and AAD separate skills on purpose, so that when we point out how silly this is and they "give in" and merge them, they can say "look, we listen to the community!" But in reality, having only one mediocre and boring ability on the Ghost, as opposed to two separate sub-mediocre and boring ones, was their diabolical plan all along!

Why is no one from Blizzard talking about finding a way to make Reapers counter Ultralisks? Heck, if we found a way to do that, we might accidentally stumble on a way to make Reapers actual units in the game while we're at it.

INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
June 19 2015 02:30 GMT
#17
On June 19 2015 11:20 sM.Zik wrote:
Show nested quote +
On June 19 2015 11:17 AKAvg wrote:
Is this overlord change from global to individual supposed to be a nerf or buff?


More of a rework. Early game buff, late game nerf I believe.


It's a theoretical late game nerf. In reality, no Zergs actually get Ventral Sacs, so it's a straight buff.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Charoisaur
Profile Joined August 2014
Germany15981 Posts
June 19 2015 02:30 GMT
#18
Implementing the ghost drone and the medivac unload buff really shows they are listening to the community...
Many of the coolest moments in sc2 happen due to worker harassment
KaZeFenrir
Profile Joined July 2014
United States37 Posts
June 19 2015 02:35 GMT
#19
Kind of meh. But glad they are trying new things. I hate when they introduce new units then struggle to find a proper place for them.

Too much hard counter abilities going on with them and the ghost ability. The ghost is still useless. What happened to the speed upgrade? They should rework snipe somehow and make it a generally useful ability like it used to be. The anti armor drone seems dumb as I doubt it will move meaning it will only be useful defensively, and since it can be destroyed no one will waste energy on them. I don't see a scenario where you're going to build ghosts for this skill on its own, and in TvP you're going to care much more about EMP or snipe rather than this. How about adding a phase walking ability to them? They cloak and turn invisible for a set period and can't be hit. This allows you to actually relieve them from the battlefield rather than watching as they die with every retreat.

I agree the medivac upgrade is kind of op and dumb. I'd much rather see a heal while unloading upgrade, which is a thing they can't do and wouldn't be ridiculously overpowered.

I do like the overlord ability. It will make blocking their ramps in their bases with ff a lot harder and opens up some early game harass options. They're probably going to move it to later in the tech tree though.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
June 19 2015 02:41 GMT
#20
On June 19 2015 11:35 KaZeFenrir wrote:The anti armor drone seems dumb as I doubt it will move meaning it will only be useful defensively, and since it can be destroyed no one will waste energy on them. I don't see a scenario where you're going to build ghosts for this skill on its own


I agree with most of the stuff in your post, but I think you misunderstand the point and functionality of the Drone. It's clearly meant to serve as the bio counter to Ultralisks, and to do that it would absolutely have to follow the Ultras around. Presumably it will do so until the timer runs out or it's shot down by anti-air (Queen, Muta, Hydra).
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
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