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LotV Beta Balance Update - June 17 - Page 2

Forum Index > Legacy of the Void
164 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
invisigoat
Profile Joined March 2013
184 Posts
June 19 2015 03:04 GMT
#21
On June 19 2015 11:17 AKAvg wrote:
Medivac buff? Yet another upgrade for one of the most powerful Terran unit :S

As OP as the upgrade may seem, I like it and don't think it will be a problem. To get the upgrade you first need to sacrifice the bonus of the reactor for the duration of the upgrading time which can slow you down substantially. Also, it's no more OP than the boost is and players adjusted to it just fine even though it seemed extremely unfair at first.

I like the changes overall, except I'm not quite sure about the ghost.
Penev
Profile Joined October 2012
28503 Posts
Last Edited: 2015-06-19 04:55:41
June 19 2015 03:09 GMT
#22
On June 19 2015 11:25 pure.Wasted wrote:
Show nested quote +
On June 19 2015 10:43 SetGuitarsToKill wrote:
On June 19 2015 10:23 [PkF] Wire wrote:
The disruptor change makes zero sense to me. The rest is quite fine though the ghost ability is inelegant.

inelegant is a good word for it. It feels like they accidentally created a hard-counter to bio with ultralisks so they are band-aiding it with this ghost thing.


Lol, accidentally? What might they have been trying to do, by increasing the Ultralisk's armor, if not create a hard counter to bio?

Show nested quote +
On June 19 2015 10:50 BisuDagger wrote:
On June 19 2015 10:43 SetGuitarsToKill wrote:
On June 19 2015 10:23 [PkF] Wire wrote:
The disruptor change makes zero sense to me. The rest is quite fine though the ghost ability is inelegant.

inelegant is a good word for it. It feels like they accidentally created a hard-counter to bio with ultralisks so they are band-aiding it with this ghost thing.

Snipe should also reduce armor for three seconds. Then ghost can have other nice things! All this new ability means is the current ones aren't getting adjusted, at least as of yet. Everything else I will be looking forward to seeing play out.


Disregarding the obvious and absurd overlap between Snipe and AAD for the moment, is the Ghost seriously going to have five active abilities in LOTV? No freaking wonder they don't just give the Ghost Stim. That would push the ability count to six on a single 200/100 unit!

Conspiracy theory time! Blizzard made Snipe and AAD separate skills on purpose, so that when we point out how silly this is and they "give in" and merge them, they can say "look, we listen to the community!" But in reality, having only one mediocre and boring ability on the Ghost, as opposed to two separate sub-mediocre and boring ones, was their diabolical plan all along!

Why is no one from Blizzard talking about finding a way to make Reapers counter Ultralisks? Heck, if we found a way to do that, we might accidentally stumble on a way to make Reapers actual units in the game while we're at it.


I don't like that as well. I suggested to introduce the Spectre in the "new Terran unit" thread and have a few abilities divided over them (Spectre and Ghost). Maybe one more anti bio (Zerg) and the other anti mech (Protoss). Beats this swiss army knife Ghost imo (and the Liberator).
Oh wel..

Edit: But apparently Sniper Rounds has been removed? If so, you'd expect they'd mention that.
I Protoss winner, could it be?
eCakes
Profile Joined March 2011
Australia32 Posts
June 19 2015 03:17 GMT
#23
I'm going to make you pay for those widow mine drops now terran mwhahahahaha.

I love that they are trying to change things up with drops for zerg, still have to get the speed upgrade but will be nice to see what lurker and other drop timings get nutted out.

Also pretty happy that muta is being made a little more viable again, roach wars can just go away again.

The ravager change is ok but not really enough, I'm still probably not going to use them.
Unexplained Bacon
brickrd
Profile Blog Joined March 2014
United States4894 Posts
June 19 2015 03:21 GMT
#24
so... is there something preventing zerg from going for a cheesy 8 ling drop into the main base with the first scouting overlord?
TL+ Member
ThunderBum
Profile Joined November 2010
Australia192 Posts
June 19 2015 03:28 GMT
#25
On June 19 2015 12:21 brickrd wrote:
so... is there something preventing zerg from going for a cheesy 8 ling drop into the main base with the first scouting overlord?


A handful of workers plus whatever units the other player will have?
y0su
Profile Blog Joined September 2011
Finland7871 Posts
June 19 2015 03:29 GMT
#26
I think medivac buff is a step in the wrong direction

why can't they just make nuke or snipe useful for ghosts instead of adding a destructible single target anti guardian-shield?
(seriously, snipe is one of the coolest [sounding] spells in the game AND already was an ultra counter pre-nerf...)

the rest of the changes seem okay to try (I'm really curious about zergs spending their first 25 gas on transport and dropping slow lings with a single overlord).
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
June 19 2015 03:29 GMT
#27
Overlord
Transport upgrade is now an upgrade available on Overlords individual. (Cost 25/25 per overlord, available from start of game)


It's hatch tech?! Holy shit
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
tili
Profile Joined July 2012
United States1332 Posts
June 19 2015 03:32 GMT
#28
woah, really interested to see what the OL upgrade might do... seeing as bane drops on workers are much cheaper/faster now
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 19 2015 03:35 GMT
#29
On June 19 2015 12:32 tili wrote:
woah, really interested to see what the OL upgrade might do... seeing as bane drops on workers are much cheaper/faster now


Not really cheaper in the long run. After you pay for 8 overlords it would have been cheaper to get the upgrade.
When I think of something else, something will go here
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
June 19 2015 03:38 GMT
#30
Apparently Sniper Rounds from the ghost have been removed to "make space" for the new ability.

[image loading]

On Reddit
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
June 19 2015 03:39 GMT
#31
On June 19 2015 12:35 blade55555 wrote:
Show nested quote +
On June 19 2015 12:32 tili wrote:
woah, really interested to see what the OL upgrade might do... seeing as bane drops on workers are much cheaper/faster now


Not really cheaper in the long run. After you pay for 8 overlords it would have been cheaper to get the upgrade.


Why would you pay for 8 Overlords? Are you expecting to lose every one?
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
TheWinks
Profile Joined July 2011
United States572 Posts
June 19 2015 03:50 GMT
#32
Why did they remove snipe? Why didn't they mention removing snipe? Why are we kicking late game bio in the nuts more?
BronzeKnee
Profile Joined March 2011
United States5217 Posts
June 19 2015 04:01 GMT
#33
On June 19 2015 12:29 FrostedMiniWheats wrote:
Show nested quote +
Overlord
Transport upgrade is now an upgrade available on Overlords individual. (Cost 25/25 per overlord, available from start of game)


It's hatch tech?! Holy shit


This could lead to some cool timings, but say goodbye to Forge fast expand.
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
June 19 2015 04:07 GMT
#34
Look at all these changes to Protoss and the economy ..!! >.>..... please... blizzard..
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
ZackAttack
Profile Joined June 2011
United States884 Posts
Last Edited: 2015-06-19 04:11:50
June 19 2015 04:10 GMT
#35
On June 19 2015 13:01 BronzeKnee wrote:
Show nested quote +
On June 19 2015 12:29 FrostedMiniWheats wrote:
Overlord
Transport upgrade is now an upgrade available on Overlords individual. (Cost 25/25 per overlord, available from start of game)


It's hatch tech?! Holy shit


This could lead to some cool timings, but say goodbye to Forge fast expand.


Aww. I love forge fast expand. This is gonna cause a lot of in game rage. lol

Edit: I can't believe they didn't do anything to buff protoss. It's still unplayable it is so bad.
It's better aerodynamics for space. - Artosis
Sogetsu
Profile Joined July 2011
514 Posts
June 19 2015 04:13 GMT
#36
By the Overlord drops, it seems nice, before it was a 200 / 200 upgrade that took so long... and now it is a 25 / 25 per Ovi and it is made in seconds. It is kinda nice, so when you think on dropping, you can spend something like 75 / 75 and send 3 filled Ovis.

The Ghost ability is disgusting... I can't find good words...
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
brickrd
Profile Blog Joined March 2014
United States4894 Posts
June 19 2015 04:23 GMT
#37
On June 19 2015 12:28 ThunderBum wrote:
Show nested quote +
On June 19 2015 12:21 brickrd wrote:
so... is there something preventing zerg from going for a cheesy 8 ling drop into the main base with the first scouting overlord?


A handful of workers plus whatever units the other player will have?

nvm, was still thinking of hots overlord timing because i havent been playing lotv since it got boring
TL+ Member
vVvTitan
Profile Joined May 2015
8 Posts
June 19 2015 04:24 GMT
#38
return of the lurker drops!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
June 19 2015 04:46 GMT
#39
Snipe removal is hopefully a bug since it doesn't seem to be documented anywhere. It was pretty essential to killing HTs. They'd better hotfix it soon, at least by next patch.
ㅇㅅㅌㅅ
chipmonklord17
Profile Joined February 2011
United States11944 Posts
June 19 2015 04:49 GMT
#40
On June 19 2015 12:39 pure.Wasted wrote:
Show nested quote +
On June 19 2015 12:35 blade55555 wrote:
On June 19 2015 12:32 tili wrote:
woah, really interested to see what the OL upgrade might do... seeing as bane drops on workers are much cheaper/faster now


Not really cheaper in the long run. After you pay for 8 overlords it would have been cheaper to get the upgrade.


Why would you pay for 8 Overlords? Are you expecting to lose every one?


How does that logic make sense? Why would you pay for 8 medivacs? Are you expecting to lose every one?


I still don't see why the don't just make speed+drop one more expensive upgrade. This upgrade individual overlords seems fucking silly
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