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On June 19 2015 11:17 AKAvg wrote: Medivac buff? Yet another upgrade for one of the most powerful Terran unit :S As OP as the upgrade may seem, I like it and don't think it will be a problem. To get the upgrade you first need to sacrifice the bonus of the reactor for the duration of the upgrading time which can slow you down substantially. Also, it's no more OP than the boost is and players adjusted to it just fine even though it seemed extremely unfair at first.
I like the changes overall, except I'm not quite sure about the ghost.
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On June 19 2015 11:25 pure.Wasted wrote:Show nested quote +On June 19 2015 10:43 SetGuitarsToKill wrote:On June 19 2015 10:23 [PkF] Wire wrote: The disruptor change makes zero sense to me. The rest is quite fine though the ghost ability is inelegant. inelegant is a good word for it. It feels like they accidentally created a hard-counter to bio with ultralisks so they are band-aiding it with this ghost thing. Lol, accidentally? What might they have been trying to do, by increasing the Ultralisk's armor, if not create a hard counter to bio? Show nested quote +On June 19 2015 10:50 BisuDagger wrote:On June 19 2015 10:43 SetGuitarsToKill wrote:On June 19 2015 10:23 [PkF] Wire wrote: The disruptor change makes zero sense to me. The rest is quite fine though the ghost ability is inelegant. inelegant is a good word for it. It feels like they accidentally created a hard-counter to bio with ultralisks so they are band-aiding it with this ghost thing. Snipe should also reduce armor for three seconds. Then ghost can have other nice things! All this new ability means is the current ones aren't getting adjusted, at least as of yet. Everything else I will be looking forward to seeing play out. Disregarding the obvious and absurd overlap between Snipe and AAD for the moment, is the Ghost seriously going to have five active abilities in LOTV? No freaking wonder they don't just give the Ghost Stim. That would push the ability count to six on a single 200/100 unit! Conspiracy theory time! Blizzard made Snipe and AAD separate skills on purpose, so that when we point out how silly this is and they "give in" and merge them, they can say "look, we listen to the community!" But in reality, having only one mediocre and boring ability on the Ghost, as opposed to two separate sub-mediocre and boring ones, was their diabolical plan all along! Why is no one from Blizzard talking about finding a way to make Reapers counter Ultralisks? Heck, if we found a way to do that, we might accidentally stumble on a way to make Reapers actual units in the game while we're at it. I don't like that as well. I suggested to introduce the Spectre in the "new Terran unit" thread and have a few abilities divided over them (Spectre and Ghost). Maybe one more anti bio (Zerg) and the other anti mech (Protoss). Beats this swiss army knife Ghost imo (and the Liberator). Oh wel..
Edit: But apparently Sniper Rounds has been removed? If so, you'd expect they'd mention that.
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I'm going to make you pay for those widow mine drops now terran mwhahahahaha.
I love that they are trying to change things up with drops for zerg, still have to get the speed upgrade but will be nice to see what lurker and other drop timings get nutted out.
Also pretty happy that muta is being made a little more viable again, roach wars can just go away again.
The ravager change is ok but not really enough, I'm still probably not going to use them.
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so... is there something preventing zerg from going for a cheesy 8 ling drop into the main base with the first scouting overlord?
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On June 19 2015 12:21 brickrd wrote: so... is there something preventing zerg from going for a cheesy 8 ling drop into the main base with the first scouting overlord?
A handful of workers plus whatever units the other player will have?
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I think medivac buff is a step in the wrong direction
why can't they just make nuke or snipe useful for ghosts instead of adding a destructible single target anti guardian-shield? (seriously, snipe is one of the coolest [sounding] spells in the game AND already was an ultra counter pre-nerf...)
the rest of the changes seem okay to try (I'm really curious about zergs spending their first 25 gas on transport and dropping slow lings with a single overlord).
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Overlord Transport upgrade is now an upgrade available on Overlords individual. (Cost 25/25 per overlord, available from start of game)
It's hatch tech?! Holy shit
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woah, really interested to see what the OL upgrade might do... seeing as bane drops on workers are much cheaper/faster now
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On June 19 2015 12:32 tili wrote:woah, really interested to see what the OL upgrade might do... seeing as bane drops on workers are much cheaper/faster now ![](/mirror/smilies/smile.gif)
Not really cheaper in the long run. After you pay for 8 overlords it would have been cheaper to get the upgrade.
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Apparently Sniper Rounds from the ghost have been removed to "make space" for the new ability.
![[image loading]](http://i.imgur.com/MZJuNdz.jpg)
On Reddit
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On June 19 2015 12:35 blade55555 wrote:Show nested quote +On June 19 2015 12:32 tili wrote:woah, really interested to see what the OL upgrade might do... seeing as bane drops on workers are much cheaper/faster now ![](/mirror/smilies/smile.gif) Not really cheaper in the long run. After you pay for 8 overlords it would have been cheaper to get the upgrade.
Why would you pay for 8 Overlords? Are you expecting to lose every one?
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Why did they remove snipe? Why didn't they mention removing snipe? Why are we kicking late game bio in the nuts more?
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On June 19 2015 12:29 FrostedMiniWheats wrote:Show nested quote +Overlord Transport upgrade is now an upgrade available on Overlords individual. (Cost 25/25 per overlord, available from start of game) It's hatch tech?! Holy shit
This could lead to some cool timings, but say goodbye to Forge fast expand.
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Look at all these changes to Protoss and the economy ..!! >.>..... please... blizzard..
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On June 19 2015 13:01 BronzeKnee wrote:Show nested quote +On June 19 2015 12:29 FrostedMiniWheats wrote:Overlord Transport upgrade is now an upgrade available on Overlords individual. (Cost 25/25 per overlord, available from start of game) It's hatch tech?! Holy shit This could lead to some cool timings, but say goodbye to Forge fast expand.
Aww. I love forge fast expand. This is gonna cause a lot of in game rage. lol
Edit: I can't believe they didn't do anything to buff protoss. It's still unplayable it is so bad.
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By the Overlord drops, it seems nice, before it was a 200 / 200 upgrade that took so long... and now it is a 25 / 25 per Ovi and it is made in seconds. It is kinda nice, so when you think on dropping, you can spend something like 75 / 75 and send 3 filled Ovis.
The Ghost ability is disgusting... I can't find good words...
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On June 19 2015 12:28 ThunderBum wrote:Show nested quote +On June 19 2015 12:21 brickrd wrote: so... is there something preventing zerg from going for a cheesy 8 ling drop into the main base with the first scouting overlord? A handful of workers plus whatever units the other player will have? nvm, was still thinking of hots overlord timing because i havent been playing lotv since it got boring
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return of the lurker drops!
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Snipe removal is hopefully a bug since it doesn't seem to be documented anywhere. It was pretty essential to killing HTs. They'd better hotfix it soon, at least by next patch.
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On June 19 2015 12:39 pure.Wasted wrote:Show nested quote +On June 19 2015 12:35 blade55555 wrote:On June 19 2015 12:32 tili wrote:woah, really interested to see what the OL upgrade might do... seeing as bane drops on workers are much cheaper/faster now ![](/mirror/smilies/smile.gif) Not really cheaper in the long run. After you pay for 8 overlords it would have been cheaper to get the upgrade. Why would you pay for 8 Overlords? Are you expecting to lose every one?
How does that logic make sense? Why would you pay for 8 medivacs? Are you expecting to lose every one?
I still don't see why the don't just make speed+drop one more expensive upgrade. This upgrade individual overlords seems fucking silly
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