Melta Bomb: deal 40 damage to target Massive unit and decrease their amor by 3 CD 40 sec
LotV Beta Balance Update - June 17 - Page 5
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Dekalinder
Italy166 Posts
Melta Bomb: deal 40 damage to target Massive unit and decrease their amor by 3 CD 40 sec | ||
Agh
United States896 Posts
nydus already adds an extreme amount of volatility, not sure why they decided to overlap that. If anything drop needed decreased research time or cost, not this change. | ||
TheBloodyDwarf
Finland7524 Posts
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Qwyn
United States2779 Posts
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Grumbels
Netherlands7028 Posts
That's in real-time I presume? On June 19 2015 12:38 Uvantak wrote: Apparently Sniper Rounds from the ghost have been removed to "make space" for the new ability. + Show Spoiler + ![]() On Reddit Regarding snipe, this is unrelated to the discussion here and not feasible in Starcraft 2, but I figured it might be interesting if besides massive units there was also a class of small units that would include the zergling, broodling and maybe the marine. Buildings would be able to land on top of small units, they would be vulnerable to knock-back effects from many abilities and snipe could be turned into a skill-shot that would ignore small units and only damage the first unit it hits (though it would require a redesign to make it more expensive and it wouldn't work well with smartcast, so in practice it's not a good idea). | ||
Grumbels
Netherlands7028 Posts
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blooblooblahblah
Australia4163 Posts
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SC2Toastie
Netherlands5725 Posts
Hello Zerg Cheese ^_^ | ||
shin_toss
Philippines2589 Posts
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Sapphire.lux
Romania2620 Posts
The Liberator does not have to be a flying siege tank. Just fix the Tank please! The Medivac does not need more buffs. It's already arguably Terrans strongest unit. Fix what's broken or underperforming and stop buffing already strong units to compensate. Medivac are fun but should not be the be all end all of Terran! No one is impressed by drop play any more so stop trying to make Terran the Medivac+friends race. | ||
Daralii
United States16991 Posts
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Weavel
Finland9221 Posts
edit. And holy crap that ability is so boring. Flying pdd with red beam? So uninspired. | ||
JCoto
Spain574 Posts
On June 19 2015 18:53 Sapphire.lux wrote: The Ghost ability is a gimmick with the sole role of helping bio against Ultras. Never seen a more specialized ability. When you have to create a new ability, to deal with one aspect, of only one unit, when using one specific unit comp., you know there's something wrong there! The Liberator does not have to be a flying siege tank. Just fix the Tank please! The Medivac does not need more buffs. It's already arguably Terrans strongest unit. Fix what's broken or underperforming and stop buffing already strong units to compensate. Medivac are fun but should not be the be all end all of Terran! No one is impressed by drop play any more so stop trying to make Terran the Medivac+friends race. That's false, that kind of spell helps any burst damage units, specially units with double projectile (Hellions, banshees, Vikings, Cyclones, BC's) against big units. It will empower Bio but also that Mech units. The problem I see is that it will turn almost any capital unit into shit, and specially heavy Protoss units (Achons, Immortals, Skytoss) that are already shitty vs a Terran with enough ghosts. | ||
Sapphire.lux
Romania2620 Posts
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RoomOfMush
1296 Posts
On June 19 2015 19:18 JCoto wrote: That's false, that kind of spell helps any burst damage units, specially units with double projectile (Hellions, banshees, Vikings, Cyclones, BC's) against big units. It will empower Bio but also that Mech units. The problem I see is that it will turn almost any capital unit into shit, and specially heavy Protoss units (Achons, Immortals, Skytoss) that are already shitty vs a Terran with enough ghosts. Does the drone reduce shield armor as well as life armor? Because if not it will be completely useless against archons (if it doesnt reduce armor below 0 it will be useless against archons no matter what) and most other protoss units will also not be too badly affected. | ||
Sapphire.lux
Romania2620 Posts
On June 19 2015 19:18 JCoto wrote: That's false, that kind of spell helps any burst damage units, specially units with double projectile (Hellions, banshees, Vikings, Cyclones, BC's) against big units. It will empower Bio but also that Mech units. The problem I see is that it will turn almost any capital unit into shit, and specially heavy Protoss units (Achons, Immortals, Skytoss) that are already shitty vs a Terran with enough ghosts. I think your theorycrafting is wrong in this case, as it is most of the time. You build a bunch of expensive Ghost with mech to reduce the armor of a couple of units? You make Ghosts to reduce the armor on a few Zelots to help Hellions? It's an anti Ultra gimmick for bio, nothing more. | ||
FueledUpAndReadyToGo
Netherlands30545 Posts
Just tried the ghost ability, it seems very crappy. I thought it was a drone that sticks to a unit like a quadrocopter chasing it (so you can basically 'curse' a unit. Like weavers ability in dota in which you have to actively target the parasite thats nibbling you) and that seemed very cool to me but it's just a stationary drone and it gets autotargeted very easilty. It also doesn't do negative armor so your target has to have at least 3 if it's to be useful. It's the saddest thing ever Why did they remove snipe for that -_-. Just unnerf snipe a bit you've had years to do that. Not a single iteration to improve it. Meh. Ghost do feel very fast with the movespeed buff though. | ||
Ranari
19 Posts
1. Keeping Ghosts mobile enough to hang with the BIO armies = Good 2. The idea of Ghosts pooping mechanical drones = Bad Solution? I don't know, but this current solution doesn't fit. Is it such a bad thing to have to tech into a more mech path to counter Ultras? | ||
ejozl
Denmark3325 Posts
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CptMarvel
France236 Posts
On June 19 2015 19:50 FueledUpAndReadyToGo wrote: I hate the medivac buff. Especially with the constant forced expanding being able drop even quicker is just gonna be annoying and abusable. Just tried the ghost ability, it seems very crappy. I thought it was a drone that sticks to a unit like a quadrocopter chasing it (so you can basically 'curse' a unit. Like weavers ability in dota in which you have to actively target the parasite thats nibbling you) and that seemed very cool to me but it's just a stationary drone and it gets autotargeted very easilty. It also doesn't do negative armor so your target has to have at least 3 if it's to be useful. It's the saddest thing ever Why did they remove snipe for that -_-. Just unnerf snipe a bit you've had years to do that. Not a single iteration to improve it. Meh. Ghost do feel very fast with the movespeed buff though. What do you mean stationary? It doesn't follow a moving target? Are you sure it doesn't do negative armor? | ||
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