• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:47
CEST 12:47
KST 19:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High14Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10
Community News
Classic wins RSL Revival Season 20Weekly Cups (Sept 15-21): herO Goes For Four2SC2 5.0.15 PTR Patch Notes + Sept 22nd update239BSL 2025 Warsaw LAN + Legends Showmatch4Weekly Cups (Sept 8-14): herO & MaxPax split cups4
StarCraft 2
General
SC2 5.0.15 PTR Patch Notes + Sept 22nd update Why Storm Should NOT Be Nerfed – A Core Part of Pr Classic wins RSL Revival Season 2 Question about resolution & DPI settings SC2 Weekly Cups (Sept 15-21): herO Goes For Four
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Prome's Evo #1 - Solar vs Classic (SC: Evo) Monday Nights Weeklies RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
A cwal.gg Extension - Easily keep track of anyone Starcraft Beta Mod HELP!!!! BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Old rep packs of BW legends
Tourneys
[ASL20] Ro8 Day 2 [ASL20] Ro8 Day 1 [ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Liquipedia App: Now Covering SC2 and Brood War! Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
[ASL20] Players bad at pi…
pullarius1
Kendrick, Eminem, and "Self…
Peanutsc
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2242 users

LotV Beta Balance Update - June 17 - Page 5

Forum Index > Legacy of the Void
164 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Dekalinder
Profile Joined December 2012
Italy166 Posts
June 19 2015 08:25 GMT
#81
How about they bring back the reaper granade as an active ability
Melta Bomb: deal 40 damage to target Massive unit and decrease their amor by 3 CD 40 sec
Agh
Profile Blog Joined July 2010
United States988 Posts
June 19 2015 08:37 GMT
#82
I highly doubt the overlord change will stay on hatch tech.

nydus already adds an extreme amount of volatility, not sure why they decided to overlap that.

If anything drop needed decreased research time or cost, not this change.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
June 19 2015 08:46 GMT
#83
2 minute island expansion GG
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
June 19 2015 08:50 GMT
#84
This round of testing is going to be very, VERY Zerg favored, me thinks .
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2015-06-19 09:01:47
June 19 2015 08:52 GMT
#85
On June 19 2015 17:23 FrostedMiniWheats wrote:
Show nested quote +
On June 19 2015 17:19 Grumbels wrote:
How long does the transformation for overlords last? If it's along the lines of other morphs it should be okay, but if it's near-instant that opens up room for abuse. Imagine that any hellion or zergling run-by can be nullified by instantly transforming an overlord to carry the drones.


12 seconds

That's in real-time I presume?


On June 19 2015 12:38 Uvantak wrote:
Apparently Sniper Rounds from the ghost have been removed to "make space" for the new ability.

+ Show Spoiler +
[image loading]


On Reddit

Regarding snipe, this is unrelated to the discussion here and not feasible in Starcraft 2, but I figured it might be interesting if besides massive units there was also a class of small units that would include the zergling, broodling and maybe the marine. Buildings would be able to land on top of small units, they would be vulnerable to knock-back effects from many abilities and snipe could be turned into a skill-shot that would ignore small units and only damage the first unit it hits (though it would require a redesign to make it more expensive and it wouldn't work well with smartcast, so in practice it's not a good idea).
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2015-06-19 09:01:23
June 19 2015 09:01 GMT
#86
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
June 19 2015 09:29 GMT
#87
I'm just imagining zergs going 14/14 and then upgrading their first scouting overlord to drop lings in a Protoss base. That one cannon and sentry at your natural isn't gonna be too helpful.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
June 19 2015 09:29 GMT
#88
25/25 Overlord drops?

Hello Zerg Cheese ^_^
Mura Ma Man, Dark Da Dude, Super Shot Sos!
shin_toss
Profile Joined May 2010
Philippines2589 Posts
June 19 2015 09:31 GMT
#89
is there a visual distinction bet normal overlords and the one upgraded?
AKMU / IU
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
Last Edited: 2015-06-19 10:04:22
June 19 2015 09:53 GMT
#90
The Ghost ability is a gimmick with the sole role of helping bio against Ultras. Never seen a more specialized ability. When you have to create a new ability, to deal with one aspect, of only one unit, when using one specific unit comp., you know there's something wrong there!

The Liberator does not have to be a flying siege tank. Just fix the Tank please!

The Medivac does not need more buffs. It's already arguably Terrans strongest unit. Fix what's broken or underperforming and stop buffing already strong units to compensate. Medivac are fun but should not be the be all end all of Terran! No one is impressed by drop play any more so stop trying to make Terran the Medivac+friends race.
Head Coach Park: "They should buff tanks!"
Daralii
Profile Joined March 2010
United States16991 Posts
June 19 2015 09:58 GMT
#91
The ghost change seems impressively stupid. It's a PDD with 80 health that shoots corruption, regarded as one of the most bland abilities in the game and something Blizzard has been attempting to get rid of since 2.0. Instead of unnerfing snipe to some degree, they removed it in favor of something that's both boring AND terrible.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Weavel
Profile Joined January 2010
Finland9221 Posts
Last Edited: 2015-06-19 10:01:26
June 19 2015 10:00 GMT
#92
Removing snipe for that useless ability...

edit. And holy crap that ability is so boring. Flying pdd with red beam? So uninspired.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
JCoto
Profile Joined October 2014
Spain574 Posts
June 19 2015 10:18 GMT
#93
On June 19 2015 18:53 Sapphire.lux wrote:
The Ghost ability is a gimmick with the sole role of helping bio against Ultras. Never seen a more specialized ability. When you have to create a new ability, to deal with one aspect, of only one unit, when using one specific unit comp., you know there's something wrong there!

The Liberator does not have to be a flying siege tank. Just fix the Tank please!

The Medivac does not need more buffs. It's already arguably Terrans strongest unit. Fix what's broken or underperforming and stop buffing already strong units to compensate. Medivac are fun but should not be the be all end all of Terran! No one is impressed by drop play any more so stop trying to make Terran the Medivac+friends race.


That's false, that kind of spell helps any burst damage units, specially units with double projectile (Hellions, banshees, Vikings, Cyclones, BC's) against big units.

It will empower Bio but also that Mech units. The problem I see is that it will turn almost any capital unit into shit, and specially heavy Protoss units (Achons, Immortals, Skytoss) that are already shitty vs a Terran with enough ghosts.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 19 2015 10:27 GMT
#94
WTF they actually removed snipe for that one dimensional ability? Not that Snipe was used all the time but it made HT Ghost interactions very fun to spectate.
Head Coach Park: "They should buff tanks!"
RoomOfMush
Profile Joined March 2015
1296 Posts
June 19 2015 10:29 GMT
#95
On June 19 2015 19:18 JCoto wrote:
Show nested quote +
On June 19 2015 18:53 Sapphire.lux wrote:
The Ghost ability is a gimmick with the sole role of helping bio against Ultras. Never seen a more specialized ability. When you have to create a new ability, to deal with one aspect, of only one unit, when using one specific unit comp., you know there's something wrong there!

The Liberator does not have to be a flying siege tank. Just fix the Tank please!

The Medivac does not need more buffs. It's already arguably Terrans strongest unit. Fix what's broken or underperforming and stop buffing already strong units to compensate. Medivac are fun but should not be the be all end all of Terran! No one is impressed by drop play any more so stop trying to make Terran the Medivac+friends race.


That's false, that kind of spell helps any burst damage units, specially units with double projectile (Hellions, banshees, Vikings, Cyclones, BC's) against big units.

It will empower Bio but also that Mech units. The problem I see is that it will turn almost any capital unit into shit, and specially heavy Protoss units (Achons, Immortals, Skytoss) that are already shitty vs a Terran with enough ghosts.

Does the drone reduce shield armor as well as life armor? Because if not it will be completely useless against archons (if it doesnt reduce armor below 0 it will be useless against archons no matter what) and most other protoss units will also not be too badly affected.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 19 2015 10:32 GMT
#96
On June 19 2015 19:18 JCoto wrote:
Show nested quote +
On June 19 2015 18:53 Sapphire.lux wrote:
The Ghost ability is a gimmick with the sole role of helping bio against Ultras. Never seen a more specialized ability. When you have to create a new ability, to deal with one aspect, of only one unit, when using one specific unit comp., you know there's something wrong there!

The Liberator does not have to be a flying siege tank. Just fix the Tank please!

The Medivac does not need more buffs. It's already arguably Terrans strongest unit. Fix what's broken or underperforming and stop buffing already strong units to compensate. Medivac are fun but should not be the be all end all of Terran! No one is impressed by drop play any more so stop trying to make Terran the Medivac+friends race.


That's false, that kind of spell helps any burst damage units, specially units with double projectile (Hellions, banshees, Vikings, Cyclones, BC's) against big units.

It will empower Bio but also that Mech units. The problem I see is that it will turn almost any capital unit into shit, and specially heavy Protoss units (Achons, Immortals, Skytoss) that are already shitty vs a Terran with enough ghosts.

I think your theorycrafting is wrong in this case, as it is most of the time. You build a bunch of expensive Ghost with mech to reduce the armor of a couple of units? You make Ghosts to reduce the armor on a few Zelots to help Hellions?

It's an anti Ultra gimmick for bio, nothing more.
Head Coach Park: "They should buff tanks!"
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-06-19 11:00:37
June 19 2015 10:50 GMT
#97
I hate the medivac buff. Especially with the constant forced expanding being able drop even quicker is just gonna be annoying and abusable.

Just tried the ghost ability, it seems very crappy. I thought it was a drone that sticks to a unit like a quadrocopter chasing it (so you can basically 'curse' a unit. Like weavers ability in dota in which you have to actively target the parasite thats nibbling you) and that seemed very cool to me but it's just a stationary drone and it gets autotargeted very easilty. It also doesn't do negative armor so your target has to have at least 3 if it's to be useful. It's the saddest thing ever

Why did they remove snipe for that -_-. Just unnerf snipe a bit you've had years to do that. Not a single iteration to improve it. Meh. Ghost do feel very fast with the movespeed buff though.
Neosteel Enthusiast
Ranari
Profile Joined January 2014
19 Posts
June 19 2015 11:04 GMT
#98
When I think Anti-Armor Drones, I think Raven ability. NOT something a Ghost would deploy.

1. Keeping Ghosts mobile enough to hang with the BIO armies = Good
2. The idea of Ghosts pooping mechanical drones = Bad

Solution? I don't know, but this current solution doesn't fit. Is it such a bad thing to have to tech into a more mech path to counter Ultras?
ejozl
Profile Joined October 2010
Denmark3415 Posts
June 19 2015 11:15 GMT
#99
Drone works on buildings, which is interesting.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
CptMarvel
Profile Joined May 2014
France236 Posts
June 19 2015 11:49 GMT
#100
On June 19 2015 19:50 FueledUpAndReadyToGo wrote:
I hate the medivac buff. Especially with the constant forced expanding being able drop even quicker is just gonna be annoying and abusable.

Just tried the ghost ability, it seems very crappy. I thought it was a drone that sticks to a unit like a quadrocopter chasing it (so you can basically 'curse' a unit. Like weavers ability in dota in which you have to actively target the parasite thats nibbling you) and that seemed very cool to me but it's just a stationary drone and it gets autotargeted very easilty. It also doesn't do negative armor so your target has to have at least 3 if it's to be useful. It's the saddest thing ever

Why did they remove snipe for that -_-. Just unnerf snipe a bit you've had years to do that. Not a single iteration to improve it. Meh. Ghost do feel very fast with the movespeed buff though.


What do you mean stationary? It doesn't follow a moving target?
Are you sure it doesn't do negative armor?
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro8 Match 2
Snow vs EffOrtLIVE!
Afreeca ASL 14426
sctven
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #107
CranKy Ducklings150
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 6
StarCraft: Brood War
Britney 42494
Calm 11575
Bisu 6382
Rain 5508
Flash 3316
Jaedong 2089
GuemChi 1539
BeSt 1146
Horang2 869
Barracks 513
[ Show more ]
Hyuk 500
Shuttle 438
Zeus 413
Pusan 357
ZerO 323
Hyun 307
Larva 203
Soma 191
Leta 147
sSak 145
Soulkey 137
firebathero 97
PianO 91
Light 90
Backho 87
hero 87
JYJ50
Killer 39
Shine 29
Sharp 29
yabsab 26
Free 25
ivOry 22
soO 21
zelot 19
ajuk12(nOOB) 18
Terrorterran 15
Noble 14
Sacsri 13
Hm[arnc] 7
Dota 2
XcaliburYe166
League of Legends
JimRising 215
Counter-Strike
olofmeister1467
shoxiejesuss556
zeus394
x6flipin383
allub245
edward45
Heroes of the Storm
Khaldor129
Other Games
ceh9774
B2W.Neo465
Pyrionflax306
crisheroes272
SortOf140
NeuroSwarm67
Trikslyr20
RotterdaM13
Organizations
Other Games
gamesdonequick453
StarCraft: Brood War
UltimateBattle 265
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• LUISG 54
• iHatsuTV 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2288
League of Legends
• Jankos1196
• Stunt777
Upcoming Events
Wardi Open
14m
PiGosaur Monday
13h 14m
LiuLi Cup
1d
OSC
1d 4h
The PondCast
1d 23h
CranKy Ducklings
2 days
Maestros of the Game
4 days
Serral vs herO
Clem vs Reynor
[BSL 2025] Weekly
4 days
[BSL 2025] Weekly
4 days
BSL Team Wars
5 days
[ Show More ]
Wardi Open
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.