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LotV Beta Balance Update - June 17 - Page 5

Forum Index > Legacy of the Void
164 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Dekalinder
Profile Joined December 2012
Italy166 Posts
June 19 2015 08:25 GMT
#81
How about they bring back the reaper granade as an active ability
Melta Bomb: deal 40 damage to target Massive unit and decrease their amor by 3 CD 40 sec
Agh
Profile Blog Joined July 2010
United States969 Posts
June 19 2015 08:37 GMT
#82
I highly doubt the overlord change will stay on hatch tech.

nydus already adds an extreme amount of volatility, not sure why they decided to overlap that.

If anything drop needed decreased research time or cost, not this change.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
June 19 2015 08:46 GMT
#83
2 minute island expansion GG
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
June 19 2015 08:50 GMT
#84
This round of testing is going to be very, VERY Zerg favored, me thinks .
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2015-06-19 09:01:47
June 19 2015 08:52 GMT
#85
On June 19 2015 17:23 FrostedMiniWheats wrote:
Show nested quote +
On June 19 2015 17:19 Grumbels wrote:
How long does the transformation for overlords last? If it's along the lines of other morphs it should be okay, but if it's near-instant that opens up room for abuse. Imagine that any hellion or zergling run-by can be nullified by instantly transforming an overlord to carry the drones.


12 seconds

That's in real-time I presume?


On June 19 2015 12:38 Uvantak wrote:
Apparently Sniper Rounds from the ghost have been removed to "make space" for the new ability.

+ Show Spoiler +
[image loading]


On Reddit

Regarding snipe, this is unrelated to the discussion here and not feasible in Starcraft 2, but I figured it might be interesting if besides massive units there was also a class of small units that would include the zergling, broodling and maybe the marine. Buildings would be able to land on top of small units, they would be vulnerable to knock-back effects from many abilities and snipe could be turned into a skill-shot that would ignore small units and only damage the first unit it hits (though it would require a redesign to make it more expensive and it wouldn't work well with smartcast, so in practice it's not a good idea).
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2015-06-19 09:01:23
June 19 2015 09:01 GMT
#86
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
June 19 2015 09:29 GMT
#87
I'm just imagining zergs going 14/14 and then upgrading their first scouting overlord to drop lings in a Protoss base. That one cannon and sentry at your natural isn't gonna be too helpful.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
June 19 2015 09:29 GMT
#88
25/25 Overlord drops?

Hello Zerg Cheese ^_^
Mura Ma Man, Dark Da Dude, Super Shot Sos!
shin_toss
Profile Joined May 2010
Philippines2589 Posts
June 19 2015 09:31 GMT
#89
is there a visual distinction bet normal overlords and the one upgraded?
AKMU / IU
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
Last Edited: 2015-06-19 10:04:22
June 19 2015 09:53 GMT
#90
The Ghost ability is a gimmick with the sole role of helping bio against Ultras. Never seen a more specialized ability. When you have to create a new ability, to deal with one aspect, of only one unit, when using one specific unit comp., you know there's something wrong there!

The Liberator does not have to be a flying siege tank. Just fix the Tank please!

The Medivac does not need more buffs. It's already arguably Terrans strongest unit. Fix what's broken or underperforming and stop buffing already strong units to compensate. Medivac are fun but should not be the be all end all of Terran! No one is impressed by drop play any more so stop trying to make Terran the Medivac+friends race.
Head Coach Park: "They should buff tanks!"
Daralii
Profile Joined March 2010
United States16991 Posts
June 19 2015 09:58 GMT
#91
The ghost change seems impressively stupid. It's a PDD with 80 health that shoots corruption, regarded as one of the most bland abilities in the game and something Blizzard has been attempting to get rid of since 2.0. Instead of unnerfing snipe to some degree, they removed it in favor of something that's both boring AND terrible.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Weavel
Profile Joined January 2010
Finland9221 Posts
Last Edited: 2015-06-19 10:01:26
June 19 2015 10:00 GMT
#92
Removing snipe for that useless ability...

edit. And holy crap that ability is so boring. Flying pdd with red beam? So uninspired.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
JCoto
Profile Joined October 2014
Spain574 Posts
June 19 2015 10:18 GMT
#93
On June 19 2015 18:53 Sapphire.lux wrote:
The Ghost ability is a gimmick with the sole role of helping bio against Ultras. Never seen a more specialized ability. When you have to create a new ability, to deal with one aspect, of only one unit, when using one specific unit comp., you know there's something wrong there!

The Liberator does not have to be a flying siege tank. Just fix the Tank please!

The Medivac does not need more buffs. It's already arguably Terrans strongest unit. Fix what's broken or underperforming and stop buffing already strong units to compensate. Medivac are fun but should not be the be all end all of Terran! No one is impressed by drop play any more so stop trying to make Terran the Medivac+friends race.


That's false, that kind of spell helps any burst damage units, specially units with double projectile (Hellions, banshees, Vikings, Cyclones, BC's) against big units.

It will empower Bio but also that Mech units. The problem I see is that it will turn almost any capital unit into shit, and specially heavy Protoss units (Achons, Immortals, Skytoss) that are already shitty vs a Terran with enough ghosts.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 19 2015 10:27 GMT
#94
WTF they actually removed snipe for that one dimensional ability? Not that Snipe was used all the time but it made HT Ghost interactions very fun to spectate.
Head Coach Park: "They should buff tanks!"
RoomOfMush
Profile Joined March 2015
1296 Posts
June 19 2015 10:29 GMT
#95
On June 19 2015 19:18 JCoto wrote:
Show nested quote +
On June 19 2015 18:53 Sapphire.lux wrote:
The Ghost ability is a gimmick with the sole role of helping bio against Ultras. Never seen a more specialized ability. When you have to create a new ability, to deal with one aspect, of only one unit, when using one specific unit comp., you know there's something wrong there!

The Liberator does not have to be a flying siege tank. Just fix the Tank please!

The Medivac does not need more buffs. It's already arguably Terrans strongest unit. Fix what's broken or underperforming and stop buffing already strong units to compensate. Medivac are fun but should not be the be all end all of Terran! No one is impressed by drop play any more so stop trying to make Terran the Medivac+friends race.


That's false, that kind of spell helps any burst damage units, specially units with double projectile (Hellions, banshees, Vikings, Cyclones, BC's) against big units.

It will empower Bio but also that Mech units. The problem I see is that it will turn almost any capital unit into shit, and specially heavy Protoss units (Achons, Immortals, Skytoss) that are already shitty vs a Terran with enough ghosts.

Does the drone reduce shield armor as well as life armor? Because if not it will be completely useless against archons (if it doesnt reduce armor below 0 it will be useless against archons no matter what) and most other protoss units will also not be too badly affected.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 19 2015 10:32 GMT
#96
On June 19 2015 19:18 JCoto wrote:
Show nested quote +
On June 19 2015 18:53 Sapphire.lux wrote:
The Ghost ability is a gimmick with the sole role of helping bio against Ultras. Never seen a more specialized ability. When you have to create a new ability, to deal with one aspect, of only one unit, when using one specific unit comp., you know there's something wrong there!

The Liberator does not have to be a flying siege tank. Just fix the Tank please!

The Medivac does not need more buffs. It's already arguably Terrans strongest unit. Fix what's broken or underperforming and stop buffing already strong units to compensate. Medivac are fun but should not be the be all end all of Terran! No one is impressed by drop play any more so stop trying to make Terran the Medivac+friends race.


That's false, that kind of spell helps any burst damage units, specially units with double projectile (Hellions, banshees, Vikings, Cyclones, BC's) against big units.

It will empower Bio but also that Mech units. The problem I see is that it will turn almost any capital unit into shit, and specially heavy Protoss units (Achons, Immortals, Skytoss) that are already shitty vs a Terran with enough ghosts.

I think your theorycrafting is wrong in this case, as it is most of the time. You build a bunch of expensive Ghost with mech to reduce the armor of a couple of units? You make Ghosts to reduce the armor on a few Zelots to help Hellions?

It's an anti Ultra gimmick for bio, nothing more.
Head Coach Park: "They should buff tanks!"
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-06-19 11:00:37
June 19 2015 10:50 GMT
#97
I hate the medivac buff. Especially with the constant forced expanding being able drop even quicker is just gonna be annoying and abusable.

Just tried the ghost ability, it seems very crappy. I thought it was a drone that sticks to a unit like a quadrocopter chasing it (so you can basically 'curse' a unit. Like weavers ability in dota in which you have to actively target the parasite thats nibbling you) and that seemed very cool to me but it's just a stationary drone and it gets autotargeted very easilty. It also doesn't do negative armor so your target has to have at least 3 if it's to be useful. It's the saddest thing ever

Why did they remove snipe for that -_-. Just unnerf snipe a bit you've had years to do that. Not a single iteration to improve it. Meh. Ghost do feel very fast with the movespeed buff though.
Neosteel Enthusiast
Ranari
Profile Joined January 2014
19 Posts
June 19 2015 11:04 GMT
#98
When I think Anti-Armor Drones, I think Raven ability. NOT something a Ghost would deploy.

1. Keeping Ghosts mobile enough to hang with the BIO armies = Good
2. The idea of Ghosts pooping mechanical drones = Bad

Solution? I don't know, but this current solution doesn't fit. Is it such a bad thing to have to tech into a more mech path to counter Ultras?
ejozl
Profile Joined October 2010
Denmark3380 Posts
June 19 2015 11:15 GMT
#99
Drone works on buildings, which is interesting.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
CptMarvel
Profile Joined May 2014
France236 Posts
June 19 2015 11:49 GMT
#100
On June 19 2015 19:50 FueledUpAndReadyToGo wrote:
I hate the medivac buff. Especially with the constant forced expanding being able drop even quicker is just gonna be annoying and abusable.

Just tried the ghost ability, it seems very crappy. I thought it was a drone that sticks to a unit like a quadrocopter chasing it (so you can basically 'curse' a unit. Like weavers ability in dota in which you have to actively target the parasite thats nibbling you) and that seemed very cool to me but it's just a stationary drone and it gets autotargeted very easilty. It also doesn't do negative armor so your target has to have at least 3 if it's to be useful. It's the saddest thing ever

Why did they remove snipe for that -_-. Just unnerf snipe a bit you've had years to do that. Not a single iteration to improve it. Meh. Ghost do feel very fast with the movespeed buff though.


What do you mean stationary? It doesn't follow a moving target?
Are you sure it doesn't do negative armor?
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