LotV Beta Balance Update - June 17 - Page 4
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Musicus
Germany23570 Posts
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Pursuit_
United States1330 Posts
On June 19 2015 15:56 SC2John wrote: I'm not balance whining or anything.... but do we really need another buff to the medivac? No, it's already (in my opinion) the most broken unit in the game. If you split the Medivac into 2 units, the Medic and the Dropship, we'd still make both of them. | ||
CptMarvel
France236 Posts
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tar
Germany991 Posts
On June 19 2015 14:55 chipmonklord17 wrote: Ah yes the infamous 6 zergling run by. Run by's aren't anti zerg because they have more units than you can fit in a overlord. Although I've never counted I'd be inclined to say that Life uses more zerglings most run bys than you can fit in an overlord, and that he does more than 8 overlord's worth of lings in runbys. Yes there are definitely going to be a few situations where this upgrade MIGHT be cheaper than the global upgrade but that sounds absurdly few and far between. Now if overlords had some "battle evolution" passive that after 8 overlords transforming then they all "evolve" into being able to drop that might make more sense. But as it stands it just seems like they've found a great theory that has no actual place in reality. I actually took the time to look for a Life game to see if this was in fact the case. https://www.youtube.com/embed/oSQoyfI-DfI Life does 2 runbys in this game. One of 16 lings, that does virtually nothing. Kills a few marines and forces 4 -6 hellions to come home. And one with over 50 units of ling/bane. The second attack alone makes the overlord upgrade in this case not cost efficient completely ignoring the first counterattack, that even with 2 and change overlords worth of units does virtually nothing. Small drops just aren't Zerg. Not to mention that I can't personally think of a situation where you'd want to small drop instead of run by because of the difference in overlord drop time one at a time versus a group of lings just running to whatever location Perhaps it becomes a way for zerg to get around forcefields in really niche situations but at that point you're just risking them targeting down the overlords and either supply blocking you or killing the units inside or both well, with regard to ZvP, the new drop thing enables the Zerg to bypass the 1 cannon 1 sentry wall-off, which atm stops unlimited amounts of lings, while the rest of the toss army is walking around the map. 16 speedlings in an undefended toss base can be quite devastating and should force a recall at least. | ||
Pursuit_
United States1330 Posts
On June 19 2015 16:18 tar wrote: well, with regard to ZvP, the new drop thing enables the Zerg to bypass the 1 cannon 1 sentry wall-off, which atm stops unlimited amounts of lings, while the rest of the toss army is walking around the map. 16 speedlings in an undefended toss base can be quite devastating and should force a recall at least. Yeah, this was my first thought too, this kind of play seems extremely powerful vs protoss when they only have 1-3 units from the gateway still. Especially the potential for a follow-up to an early game attack too, perhaps as a follow up to a 14/14 opening. It adds a lot of potential for early Zerg aggression to have more chances to do damage even after a wall goes up for very little cost. 50/50 for a 8 roach / 16 ling elevator into the main could be insanely powerful vs Terran or Protoss going for a macro build, too. | ||
Ramiz1989
12124 Posts
On June 19 2015 15:56 SC2John wrote: I'm not balance whining or anything.... but do we really need another buff to the medivac? No we don't lol. There are a lot more important things in the game that need to be fixed/balanced/changed and Medivacs being one of the most used Terran units certainly isn't one of them and they keep buffing it, lol... | ||
Ej_
47656 Posts
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Pandemona
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Charlie Sheens House51449 Posts
MVP return incoming? | ||
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digmouse
China6326 Posts
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Hider
Denmark9341 Posts
On June 19 2015 10:23 NyxNax wrote: Didnt they say last patch the ravager was too weak so they made it armored and now they just removed the armored but did nothing else? I could be remembering this incorrectly or confusing it with something else No they are removing the armored tag so it doesn't take extra damage from Immortals and Maurauders. This means that the counters to the Roach are not the same as the counter to the Ravager. | ||
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Pandemona
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Charlie Sheens House51449 Posts
#DREAMBOIIS | ||
J. Corsair
United States470 Posts
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imre
France9263 Posts
On June 19 2015 15:56 SC2John wrote: I'm not balance whining or anything.... but do we really need another buff to the medivac? their approach to bio since hots has been getting a broken unit that makes everything work. They're just pushing it further in lotv. | ||
Plantarbre
France45 Posts
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Jj_82
Swaziland419 Posts
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Musicus
Germany23570 Posts
On June 19 2015 16:43 Pandemona wrote: It makes Terran able to beat Ultra by the looks of it too me, negates the armor upgrade they got pretty much. Cast drone on ultra rest of bio + ghosts then clean up #DREAMBOIIS Yeah and that's why it's stupid, they put in a new skill that's purely designed to enable bio to beat a single unit (Ultra) for which they made a poor decision earlier on. Give Ghosts something cool like lockdown and reduce the armor upgrade for Ultras from +4 to +3 or reverse the marauder nerf instead. It would be way better than this fix, which tries to circumvent the real problem. | ||
jotmang-nojem
39 Posts
They keep encouraging the #1 thing that makes SC2 shit by making it more powerful. Now zerg can pull the same shit that terrans do. loldrop pickup loldrop pickup and when your opponent is out of position attack the front. Also, say goodbye to mech. Just loldrop left and right. Instead of units being out on the map executing strategy, they're holed up around the base defending against MMMM and now overlords, disruptor drops. They should get it over with and rename the game Dropcraft. | ||
Grumbels
Netherlands7028 Posts
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FrostedMiniWheats
United States30730 Posts
On June 19 2015 17:19 Grumbels wrote: How long does the transformation for overlords last? If it's along the lines of other morphs it should be okay, but if it's near-instant that opens up room for abuse. Imagine that any hellion or zergling run-by can be nullified by instantly transforming an overlord to carry the drones. 12 seconds | ||
ZenithM
France15952 Posts
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