EDIT: And as for the tip about the Boss, I purposefully decided not to expand on when to take the boss. Boss timing is really dependent upon the map. Different considerations apply to taking a boss on Cursed Hollow than on Tomb of the Spider Queen. And there are also special considerations depending upon which heroes you have on your team. A very different calculation applies when you have a Robo-goblin Gazlowe on your team. I felt it would be better not to go too far down that rabbit hole in this article.
Hero League 101 - Page 2
Forum Index > Heroes of the Storm |
xDaunt
United States17988 Posts
EDIT: And as for the tip about the Boss, I purposefully decided not to expand on when to take the boss. Boss timing is really dependent upon the map. Different considerations apply to taking a boss on Cursed Hollow than on Tomb of the Spider Queen. And there are also special considerations depending upon which heroes you have on your team. A very different calculation applies when you have a Robo-goblin Gazlowe on your team. I felt it would be better not to go too far down that rabbit hole in this article. | ||
xDaunt
United States17988 Posts
On May 18 2015 20:32 Solmyr wrote: I am new to MOBAs, not sure will I stay in HOTS. Do you play those games with your brain or with your eyes and hands ? After reading this guide you can assume that you should play the game with your brain - decission making, picks, learning the heroes, counter picking. We can call it knowledge about game and meta. But one of the first sentences looks like this : "Let me just get this out of the way and state the obvious: you need to be able to control your heroes confidently and precisely to have any hope of being any good at HotS." I my opinion you don't do it with your brain but with your hands-eye coordination. If you suck at this than all the knowledge is more or less pointless. Becouse you just can't execute what you want. Am I right ? So I wonder about how much you can really improve in this game and if you really doing this by knowing more than your opponents? It's all relative, really. If you come from a background where you have played a bunch of games that are incredibly rigorous from a mechanical perspective (like StarCraft), HotS should be a walk in the park. Being one of those people, I would say that HotS is more about proper decision making than mechanics. People who do not have that background may have a different perspective. | ||
Tpyro
France10 Posts
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RouaF
France4120 Posts
On May 18 2015 22:11 xDaunt wrote: It's all relative, really. If you come from a background where you have played a bunch of games that are incredibly rigorous from a mechanical perspective (like StarCraft), HotS should be a walk in the park. Being one of those people, I would say that HotS is more about proper decision making than mechanics. People who do not have that background may have a different perspective. In short : hots is different from other mobas because it is less micro focused and more macro focused. Thats why I think its easier for rts players to get into it. | ||
Solmyr
Poland261 Posts
But if you miss your skillshots you just aren't good enough on mechanics side. And I am not sure this can be changed much. Or maybe I am pesymistic. In other words I suck at Jaina | ||
StayPhrosty
Canada406 Posts
On May 19 2015 02:30 Solmyr wrote: Sadly I am not one of them. I think people that came here from SCII are matched with warcraft/diablo crowd now and think that those guys fail to understant what's this game is all about. I think if you aren't lvl 5-10 and not trolling it extremly easy game to grasp. But if you miss your skillshots you just aren't good enough on mechanics side. And I am not sure this can be changed much. Or maybe I am pesymistic. In other words I suck at Jaina landing skillshots is largely a function of experience. you must play a lot to learn to predict which direction players will run in to dodge a blizzard or frost bolt. the thing is, you might pull off a clutch duel once in a while with proper mechanics, but it's rare that it will win you the game. proper decision making, however, wins games all the time. chosing to take a risky boss right as the enemy team respawns? your team is likely to get aced, the enemy team has a good chance to steal the boss, and your core is practically done for. missed a frost bolt? well that's 400 dmg missed. the main thing is that physical mechanics are much more objective for new players, whereas map objectives and decision making is far more subjective. when you're not totally confident on where your team should be, there are often multiple possibilities. when you're landing a hook with stitches, well, it's often much clearer what you should or shouldn't have done. | ||
Sponkz
Denmark4564 Posts
On May 19 2015 01:01 RouaF wrote: In short : hots is different from other mobas because it is less micro focused and more macro focused. Thats why I think its easier for rts players to get into it. But then again, you can micro to some extent like moving in-between auto's with valla. Not sure if that counts as micro though. | ||
poboxy
Canada48 Posts
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Garsecg
United States129 Posts
On May 19 2015 07:20 poboxy wrote: It may be obvious to you but a lot of people new to Mobas have no idea what a tank is. Nice post though. Guess they should level up to 30 before going deep in hero league then so they can learn. You know, given that the article is specifically about "success in hero league". | ||
xDaunt
United States17988 Posts
On May 19 2015 07:20 poboxy wrote: It may be obvious to you but a lot of people new to Mobas have no idea what a tank is. Nice post though. We have a beginner's guide coming soon. This article is meant for players who are familiar with the basics. | ||
poboxy
Canada48 Posts
On May 19 2015 07:50 xDaunt wrote: We have a beginner's guide coming soon. This article is meant for players who are familiar with the basics. Awesome | ||
Wuster
1974 Posts
On May 19 2015 02:55 StayPhrosty wrote: landing skillshots is largely a function of experience. you must play a lot to learn to predict which direction players will run in to dodge a blizzard or frost bolt. the thing is, you might pull off a clutch duel once in a while with proper mechanics, but it's rare that it will win you the game. proper decision making, however, wins games all the time. chosing to take a risky boss right as the enemy team respawns? your team is likely to get aced, the enemy team has a good chance to steal the boss, and your core is practically done for. missed a frost bolt? well that's 400 dmg missed. the main thing is that physical mechanics are much more objective for new players, whereas map objectives and decision making is far more subjective. when you're not totally confident on where your team should be, there are often multiple possibilities. when you're landing a hook with stitches, well, it's often much clearer what you should or shouldn't have done. Exactly, this is why I warn people who play a lot with bots that they will have a big adjustment playing against people. The anticipation needed to land a skillshot has little to do with the mechanical aspect. Now some heroes do have mechanical aspect, I always felt like I was tying my fingers together trying to jam out combo - rewind - combo on pre-nerf Kerrigan for example. But in general you aren't attacking stationary targets so you have it's not just a matter of can you aim or not, it's can you anticipate? Of course, that leads to embarrassing skill shots that go in the absolute opposite directly because you guessed wrong (like the Keeper on a penalty kick I suppose). | ||
dae
Canada1600 Posts
On May 18 2015 22:07 xDaunt wrote: I definitely think a case can be made that Rehgar would be a good pick for my pop quiz. He is the superior healer, and he does have Blood for Blood. If Uther was unavailable, Rehgar would be the clear second choice. I still do not think that he is the best pick. Uther simply provides more utility -- particularly because this comp has an Illidan. I've had a bunch of games where an Uther+Illidan combo straight up carried the game by themselves. As for Brightwing, she would not be a good pick. She doesn't provide enough burst healing to support a dive comp. Depending upon enemy team comp, you might be able to get away with it, but it just isn't a good idea. EDIT: And as for the tip about the Boss, I purposefully decided not to expand on when to take the boss. Boss timing is really dependent upon the map. Different considerations apply to taking a boss on Cursed Hollow than on Tomb of the Spider Queen. And there are also special considerations depending upon which heroes you have on your team. A very different calculation applies when you have a Robo-goblin Gazlowe on your team. I felt it would be better not to go too far down that rabbit hole in this article. In my opinion, Brightwing is by far the best healer for that comp. There are a few reasons for this. 1. You do not have a good Illiden comp. Adding one healer will not make it a good Illidan comp, as you have two high burst/damage dps. Uther alone will not provide the CC/healing to make Illidan shine. 2. Brightwing's AoE knockback ult if timed correctly with meta, and the amount of burst damage available on your team with Jaina/Falstad will win a fight. This is also much easier to land. 3. Rehgar makes your team have a massive lack of CC... Comps with just damage don't tend to work that well. 4. It denies Brightwing to the other team, and she is very strong against Illidan. This also varies massively with what heroes the other team has, and what map you are playing on. Also, at the point that your team was picking Illidan, I would be gently suggesting a Tyrande/Tassadar pick to make it a good Illidan comp, instead of letting it get to the point where you don't have a pick to make the comp good. That comp is not very good no matter what you pick. On a different topic, these are the principles that I follow to get high rated in games (not just HotS). 1. Never say anything that can be taken in a negative way by a teammate while you still feel like you have any chance of winning the game. Always try to keep team chat positive and hopeful. Games are usually lost mentally, not due to gameplay. Once people give up it gets massively harder to win. 2. When giving advice, frame it in terms of a gentle suggestion rather then a command. One example - "Pick Tassadar since he's good with Illidan", turns into, "Tassadar would be good with Illidan". 3. Never give up, never stop being positive, never surrender a game that has any hope of winning. 4. Get very good at the Heroes that you are intending to play. Do not pick a hero that you are not good at if you have any options. Gently make your wishes known in champ select to increase the chance that you are playing a hero that you are good at. You cannot get good at every hero, don't try, pick 3-4 to get very good at. 5. Play heroes that can have a large impact on games. For Heroes, I've found that these heroes are ones that can do a large amount of damage. (Illidan, Zeratul (was mostly prenerfs), It doesn't matter how god tier your heals or your amazing engage is, if your team doesn't have the damage to follow up, or the damage to take objectives. 6. Don't play non-meta heroes. Too many people constitute it as trolling, and will play worse when you pick it. Doesn't matter how good you play murky if the game is effectively 4v5 since someone is annoyed at you "trolling". It also starts games off on negative tones. 7. Don't lose the game for your team. This is stuff like making bad boss calls (getting caught there by other team when your all low), getting caught leading to the other team taking a lot while it is 4v5, etc. It is much easier to lose the game for your team then it is to win it. Not losing the game is more important then making risky plays to try to win it. 8. Never be negative in chat, or say anything that can be taken negative by teammates in chat. I guess the moral of all this is always try to be a net positive impact on your team and the game. | ||
xDaunt
United States17988 Posts
On May 19 2015 09:03 dae wrote: In my opinion, Brightwing is by far the best healer for that comp. There are a few reasons for this. 1. You do not have a good Illiden comp. Adding one healer will not make it a good Illidan comp, as you have two high burst/damage dps. Uther alone will not provide the CC/healing to make Illidan shine. 2. Brightwing's AoE knockback ult if timed correctly with meta, and the amount of burst damage available on your team with Jaina/Falstad will win a fight. This is also much easier to land. 3. Rehgar makes your team have a massive lack of CC... Comps with just damage don't tend to work that well. 4. It denies Brightwing to the other team, and she is very strong against Illidan. This also varies massively with what heroes the other team has, and what map you are playing on. Also, at the point that your team was picking Illidan, I would be gently suggesting a Tyrande/Tassadar pick to make it a good Illidan comp, instead of letting it get to the point where you don't have a pick to make the comp good. That comp is not very good no matter what you pick. I agree that it's not a great Illidan comp. Still, I'm of the opinion that if you have an Illidan on the team, then you need to make the best pick possible to support him -- otherwise he's just useless. BW is certainly better for supporting the ranged heroes, but Uther isn't exactly useless for that purpose, either. In contrast, I really don't like the BW+Illidan combo. Her lack of burst healing makes it really rough for Illidan. Having something like BW+Tassadar would be really nice, but that's not possible with the current setup. This is purposefully an imperfect hypothetical. But yes, I can see how reasonable minds disagree. | ||
kagamin
United States191 Posts
On May 18 2015 20:12 Sponkz wrote: "Pop quiz time. You are the fifth pick on your team. Your teammates have already picked Tyrael, Jaina, Falstad, and Illidan. You clearly should be picking be a support. Who should you pick?" You pick Li Li, cus broken cloud serpents. I own at these pop quizzes yo 2gud 1337 keke! Not anymore T_T | ||
RouaF
France4120 Posts
On May 19 2015 05:01 Sponkz wrote: But then again, you can micro to some extent like moving in-between auto's with valla. Not sure if that counts as micro though. Yes of course this is micro and it is still important, it's just less important in this game than macro play (at least up to a certain level, in "pro" play micro is much likely to make the difference because fewer macro mistakes are made). | ||
DPK
Canada487 Posts
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RouaF
France4120 Posts
On May 19 2015 02:55 StayPhrosty wrote: landing skillshots is largely a function of experience. you must play a lot to learn to predict which direction players will run in to dodge a blizzard or frost bolt. the thing is, you might pull off a clutch duel once in a while with proper mechanics, but it's rare that it will win you the game. proper decision making, however, wins games all the time. chosing to take a risky boss right as the enemy team respawns? your team is likely to get aced, the enemy team has a good chance to steal the boss, and your core is practically done for. missed a frost bolt? well that's 400 dmg missed. Exactly. | ||
WGT-Baal
France3296 Posts
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alpenrahm
Germany628 Posts
On May 18 2015 20:40 Markwerf wrote: Even without the broken Lili answer you can make a valid argument for rehgar or brightwing, which fit better than uther I think. Uther as solo healer is often a bit little in hero league where having good sustain on your team helps a lot. Players will oftne commit to long fights and many players often don't sustain themselves properly, solo uther has problems here while rehgar or brightwing does not as much. Rehgar has better burst heal and sustains much more, plus adds a nice blood for blood to nuke a hero. A slightly better choice i'd say. Brightwing also is an option to provide even better sustain and have a bit of splitpushing capability, quite good too depending the map. With so much chase potential and already slow through jaina I don't even think you'd need uther's stun as much here, depending though on what they have to interrupt. Either way the information for the quiz would be lacking but the answer is definately not clearly Uther here and as such a poor choice of quiz for such an article. Doesn't take anything away from the rest of the article though which is solid. The general rule about bosses also has plenty of exceptions but as a general rule it isn't bad. Edit: One thing I disagree about is the emphasis on not focussing the tank. This is often stated but I don't think it's neccesarily true, if you need to go deeper to reach the backline it's often not even worth the risk even if you could. Besides tanks in this game are not that much tankier than other heroes, and most importantly most do not have things that makes damaging them much less efficient. Sure tanks have a much higher hp to damage ratio and are thus less ideal to target but most don't have anything that let them take reduced damage or heal more efficiently (amplified healing and hardened skin are the big exceptions but until lvl 20 you rarely see those effects). Some tanks aren't bad to target, diablo in this patch for example and many comps even run semi-tanks / bruisers now like tyrael and anub'arak which can be quite fine to focus. The thing mostly is, if you go slightly deeper to reach their backline, that backline will typically be able to reach you. And their tank will often get in the middle of your backline instead of at the edge as a result, this is often not that ideal. Also holding the trigger on abilities can be good but many abilities in this game are on a very short cooldown and it's often just better to fire it off then to wait for a good oppurtunity to hit their backline. on the support quiz, I strongly feel that picking Bw (or broken lilli)over Uther and rehgar complements this Team comp just as well, if not better. The problem with Uther in this spot is that you have to choose whom to support during the dive which sometimes isn´t quite as obvious as one might think. Ontop of that you provide no heals for your backline at all and have to enter the danger zone without any sort of escape. So what typically happens against Combo Teams is that Illidan will be CCed, Tyra ignored or dodged and you forced to spend your Divine shield and heal on your self while their Etc/Diablo Zones your backline and enables their team to calmly pick off Illidan. Bw circumvents this by being able to quickly relocate, making him an incredibly hard target to actually hit, healing eveny or by simply seperating the enemy teams tank away from their backline with a well placed wind. Personally i prefer Uther in conjunction with melees that have more CC then Tyra and Illi because he is such a prime target to ganks, i feel that his best suited role is as a second support to an Etc. Anyway, your guide is awesome! and I approve 100% | ||
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