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mostly terrible changes across the board; anyone that likes them i have to wonder what they are thinking?
i don't like swarm host movement speed buff; they were plenty fast already. i don't like locust damage buff, they were strong already. i guess they are balancing them around fewer swarm hosts / decreased number of locusts? no comment on flying locusts...i wonder if you can target them while they are in the air? god i hope so... the other swarm hosts changes seem ok.
viper range buff is ok, although i didn't think it was bad before?
raven change is stupid...goodbye terran mech.
tempest...i thought the whole point was anti-massive air units...what is blizzard wanting this unit to do now, more of a harrass unit? i don't get it.
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PvP returning to the glorious colossus battles?
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On April 10 2015 06:23 Loccstana wrote: Great the raven is nerfed into useless yet again. When will Terran actually get a good caster? OC's are pretty good casters! Seriously though...
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On April 10 2015 06:24 CycoDude wrote: mostly terrible changes across the board; anyone that likes them i have to wonder what they are thinking?
i don't like swarm host movement speed buff; they were plenty fast already. i don't like locust damage buff, they were strong already. i guess they are balancing them around fewer swarm hosts / decreased number of locusts? no comment on flying locusts...i wonder if you can target them while they are in the air? god i hope so... the other swarm hosts changes seem ok.
viper range buff is ok, although i didn't think it was bad before?\
raven change is stupid...goodbye terran mech.
tempest...i thought the whole point was anti-massive air units...what is blizzard wanting this unit to do now, more of a harrass unit? i don't get it. Tempests have ton of use outside of killing massive air units. They're good at picking things off for 'free' and forcing engagements. People use Tempests vs late late game bio PvT, vs mech, and vs late game SH where Zerg ends up transitioning into mostly Corruptor Infestor.
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I guess they suppose we'll use them in groups of 2 or 4 as pseudo-drops.
Interesting to see the numeric comparison below, I bet it's in their interior design docs in some form:
Comparison to Terran double drop:
2 medivacs = 400 16 marines = 800 total = 1200
4 hosts = 1200
It will take TLO or Life's fine touch to show us whether this is strong, weak, or cool.
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As for the raven, can we not just scap that crappy thing and get a science vessel or real caster unit for Terran? That thing is so boring I've never been able to bring myself to use it, and that was before Avilo showed Terrans The Way.
As for the Tempest, can we not change that unit too instead of nerfing it? Give it the lotv attack. Change things up a bit. Make some maps where it can harass like bw guardians. It's just an obnoxious deathball addition now.
And finally, how about some love for gateway units so toss doesn't have to either allin or turtle?
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Italy12246 Posts
Eh PvP is already colossus wars for the most part. You can kind of still hit zealot/archon/immortal timings though, that won't change.
What will change is shifting from single to double robo every game, possibly resulting in +3 timings instead of +2 timings.
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i wish they would just remove the raven and give us back vessel .
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So how many tempests does it take to 1 shot a collosus now?
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On April 10 2015 06:50 Caihead wrote: So how many tempests does it take to 1 shot a collosus now? 9 if you have +1air attacks 8.
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On April 10 2015 06:43 EleanorRIgby wrote: i wish they would just remove the raven and give us back vessel . I fail to see how vessels would be useful now there's an anti air queen and spore at every base and zerg can abduct and engagements are generally a lot faster. BW zerg comps vs t often lacked anti air outside of a wave of mutas to snipe science vessels and irradiate was actually useful. I guess defense matrix can be quite ridiculous but they already have that ability on the lotv immortal now.
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On April 10 2015 06:36 Teoita wrote: Eh PvP is already colossus wars for the most part. You can kind of still hit zealot/archon/immortal timings though, that won't change.
What will change is shifting from single to double robo every game, possibly resulting in +3 timings instead of +2 timings.
"Bonus damage versus massive air units decreased from +50 damage to +14 damage."
It's only vs air. So how would it make a difference in PvP?
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Flying locusts only requires Lair now and not Hive? -___-
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On April 10 2015 06:56 Mozdk wrote:Show nested quote +On April 10 2015 06:36 Teoita wrote: Eh PvP is already colossus wars for the most part. You can kind of still hit zealot/archon/immortal timings though, that won't change.
What will change is shifting from single to double robo every game, possibly resulting in +3 timings instead of +2 timings. "Bonus damage versus massive air units decreased from +50 damage to +14 damage." It's only vs air. So how would it make a difference in PvP?
Colossus are air units (for the tempest + bonus damage)
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On April 10 2015 06:23 Loccstana wrote: Great the raven is nerfed into useless yet again. When will Terran actually get a good caster? We don't need no caster. We have manliness, marines and match fixing.
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On April 10 2015 06:55 Caihead wrote:Show nested quote +On April 10 2015 06:43 EleanorRIgby wrote: i wish they would just remove the raven and give us back vessel . I fail to see how vessels would be useful now there's an anti air queen and spore at every base and zerg can abduct and engagements are generally a lot faster. BW zerg comps vs t often lacked anti air outside of a wave of mutas to snipe science vessels and irradiate was actually useful. I guess defense matrix can be quite ridiculous but they already have that ability on the lotv immortal now.
d matrix can help alot with bio survivability and irradiate can help vs mutas and vipers. it just feels like ravens are really only good for getting a decent amount of them and saving enough energy for HSM spam. make irradiate and abduct the same range so whoever is faster gets it off first.
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On April 10 2015 06:56 Mozdk wrote:Show nested quote +On April 10 2015 06:36 Teoita wrote: Eh PvP is already colossus wars for the most part. You can kind of still hit zealot/archon/immortal timings though, that won't change.
What will change is shifting from single to double robo every game, possibly resulting in +3 timings instead of +2 timings. "Bonus damage versus massive air units decreased from +50 damage to +14 damage." It's only vs air. So how would it make a difference in PvP? Tempests only deal bonus vs Massive Air. Colossi are so tall they count as air units
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Back to mass broodlords in late game ZvP I guess?
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Enjoy getting rolled over late game zergies. Mwhahahahahahaha
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On April 10 2015 07:05 fezvez wrote:Show nested quote +On April 10 2015 06:56 Mozdk wrote:On April 10 2015 06:36 Teoita wrote: Eh PvP is already colossus wars for the most part. You can kind of still hit zealot/archon/immortal timings though, that won't change.
What will change is shifting from single to double robo every game, possibly resulting in +3 timings instead of +2 timings. "Bonus damage versus massive air units decreased from +50 damage to +14 damage." It's only vs air. So how would it make a difference in PvP? Colossus are air units (for the tempest + bonus damage)
Oh.
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