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HotS Balance Update - April 9 - Page 4

Forum Index > SC2 General
339 CommentsPost a Reply
Prev 1 2 3 4 5 6 15 16 17 Next All
Ramiz1989
Profile Joined July 2012
12124 Posts
April 09 2015 20:25 GMT
#61
There won't be turtling with new Swarm Hosts anymore, but I am almost 100% sure that new timings with Swarm Hosts and Lings will arrive and I just can't wait to see them.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
c0ldfusion
Profile Joined October 2010
United States8293 Posts
April 09 2015 20:25 GMT
#62
dat ppd nerf...
Solar424
Profile Blog Joined June 2013
United States4001 Posts
April 09 2015 20:25 GMT
#63
On April 10 2015 05:24 Deathstar wrote:
I wish SH locusts costed minerals or something

They cost a little bit of your soul
DarkPlasmaBall
Profile Blog Joined March 2010
United States45387 Posts
April 09 2015 20:28 GMT
#64
Love these changes overall
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
virpi
Profile Blog Joined August 2009
Germany3599 Posts
Last Edited: 2015-04-09 20:31:10
April 09 2015 20:28 GMT
#65
So if I understand this all correctly, ZvP lategame goes back to some broodlord stuff? Ultras suck, Mass muta play is not very reliable, lair tech armies with viper support only work timing-based.

Or maybe ultra/queen/viper + support army? I don't get how zerg can be cost-efficient once the toss deathball has been compiled.
first we make expand, then we defense it.
Big J
Profile Joined March 2011
Austria16289 Posts
April 09 2015 20:41 GMT
#66
On April 10 2015 05:28 virpi wrote:
So if I understand this all correctly, ZvP lategame goes back to some broodlord stuff? Ultras suck, Mass muta play is not very reliable, lair tech armies with viper support only work timing-based.

Or maybe ultra/queen/viper + support army? I don't get how zerg can be cost-efficient once the toss deathball has been compiled.

yeah, I think BL/Infestor timings are the way to go. The 1stargate into colossus styles of Protoss are probably really taking a blow with that, because just making 1SG Tempest transitions won't help you at all. But noone should play those anyways with how strong blinkfield midgame is. Still even the heaviest stalker style should eventually need to transition into air against BLs, question is of course if you can make it there as Zerg.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
April 09 2015 20:42 GMT
#67
You guys are forgetting that zergs can still do hydra roach viper and mutas on PvZ, that stuff is still very strong.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Deathstar
Profile Blog Joined May 2010
9150 Posts
April 09 2015 20:43 GMT
#68
On April 10 2015 05:25 Solar424 wrote:
Show nested quote +
On April 10 2015 05:24 Deathstar wrote:
I wish SH locusts costed minerals or something

They cost a little bit of your soul


What do we become after we all lose our souls because of SHs
rip passion
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 09 2015 20:44 GMT
#69
On April 10 2015 05:09 Shuffleblade wrote:
This is so stupid, I agree with patching the SH but this is just pathetic might as well remove them. You increase the cost(gas), makes them mostly useless and increase their supply? Err, I guess we will never ever see this unit again but for trolls or extreme late game.


At least you can still use mutalisks which beat stalkers easily. If you do it before protoss notices tech switch, that's almost gg.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
April 09 2015 20:46 GMT
#70
They could have at least buffed the Raven in some area in compensation for nerfing it into the ground. A speed buff would have been welcome.
ossavi09
Profile Joined October 2014
Germany441 Posts
April 09 2015 20:48 GMT
#71
I like the Patch, but why dont they just remove tempests from the game ^^? I mean they counter absolutely nothing now, are expensive and damn slow =P
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
April 09 2015 20:51 GMT
#72
On April 10 2015 05:41 Big J wrote:
Show nested quote +
On April 10 2015 05:28 virpi wrote:
So if I understand this all correctly, ZvP lategame goes back to some broodlord stuff? Ultras suck, Mass muta play is not very reliable, lair tech armies with viper support only work timing-based.

Or maybe ultra/queen/viper + support army? I don't get how zerg can be cost-efficient once the toss deathball has been compiled.

yeah, I think BL/Infestor timings are the way to go. The 1stargate into colossus styles of Protoss are probably really taking a blow with that, because just making 1SG Tempest transitions won't help you at all. But noone should play those anyways with how strong blinkfield midgame is. Still even the heaviest stalker style should eventually need to transition into air against BLs, question is of course if you can make it there as Zerg.


The real question is how many more 9/10 pools are we gonna see.
Moderator
Big J
Profile Joined March 2011
Austria16289 Posts
April 09 2015 20:54 GMT
#73
On April 10 2015 05:51 stuchiu wrote:
Show nested quote +
On April 10 2015 05:41 Big J wrote:
On April 10 2015 05:28 virpi wrote:
So if I understand this all correctly, ZvP lategame goes back to some broodlord stuff? Ultras suck, Mass muta play is not very reliable, lair tech armies with viper support only work timing-based.

Or maybe ultra/queen/viper + support army? I don't get how zerg can be cost-efficient once the toss deathball has been compiled.

yeah, I think BL/Infestor timings are the way to go. The 1stargate into colossus styles of Protoss are probably really taking a blow with that, because just making 1SG Tempest transitions won't help you at all. But noone should play those anyways with how strong blinkfield midgame is. Still even the heaviest stalker style should eventually need to transition into air against BLs, question is of course if you can make it there as Zerg.


The real question is how many more 9/10 pools are we gonna see.

From you? 0 more.
pieroog
Profile Joined June 2010
Poland146 Posts
Last Edited: 2015-04-09 20:57:50
April 09 2015 20:56 GMT
#74
On April 10 2015 05:02 opisska wrote:
YOU MANIACS! YOU BLEW IT UP! AH, DAMN YOU! GOD DAMN YOU ALL TO HELL!

[image loading]


gotta love Jay & Silent Bob


So glad this patch went trough! I had high hopes for reducing WM's splash too, but...
MyrionSC2
Profile Joined August 2014
Denmark25 Posts
April 09 2015 20:57 GMT
#75
patch not live on eu yet
Roadog
Profile Joined May 2012
Canada1670 Posts
April 09 2015 21:02 GMT
#76
I guess I can play macro games against Zerg now and not have to 2base all-in all the time to avoid Swarm Hosts. I'm ok with this.
sOs fan. Zerg just seem to have the most...potential. Dubbo Robo Colo! Why I play Protoss: Stalkers, bacon, toilets and mama -- Chelsea FC
Ctesias
Profile Joined December 2012
4595 Posts
April 09 2015 21:05 GMT
#77
I haven't tried the changes on PTR and have not seen any streams with the changes.

I have no idea how this will play out, but I'm rather excited about it. Slightly worried too, but mostly excited.
Flash | Mvp
CakeSauc3
Profile Joined February 2011
United States1437 Posts
Last Edited: 2015-04-09 21:24:53
April 09 2015 21:06 GMT
#78
Yay, the game will be fun again

To clarify: Whether the changes themselves are fair/balanced/good/whatever, change in general is good, and I'm excited to pick up SC2 for a few days/weeks again. Wish they would be like League and change things more often. I love Starcraft, but it gets stale sometimes.
pretender58
Profile Joined August 2013
Germany713 Posts
April 09 2015 21:06 GMT
#79
finally
Loccstana
Profile Blog Joined November 2012
United States833 Posts
April 09 2015 21:23 GMT
#80
Great the raven is nerfed into useless yet again. When will Terran actually get a good caster?
[url]http://i.imgur.com/lw2yN.jpg[/url]
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