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HotS Balance Update - April 9 - Page 5

Forum Index > SC2 General
339 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 15 16 17 Next All
CycoDude
Profile Joined November 2010
United States326 Posts
Last Edited: 2015-04-09 21:29:42
April 09 2015 21:24 GMT
#81
mostly terrible changes across the board; anyone that likes them i have to wonder what they are thinking?

i don't like swarm host movement speed buff; they were plenty fast already.
i don't like locust damage buff, they were strong already. i guess they are balancing them around fewer swarm hosts / decreased number of locusts?
no comment on flying locusts...i wonder if you can target them while they are in the air? god i hope so...
the other swarm hosts changes seem ok.

viper range buff is ok, although i didn't think it was bad before?

raven change is stupid...goodbye terran mech.

tempest...i thought the whole point was anti-massive air units...what is blizzard wanting this unit to do now, more of a harrass unit? i don't get it.
SuperYo1000
Profile Joined July 2008
United States880 Posts
April 09 2015 21:26 GMT
#82
PvP returning to the glorious colossus battles?
y0su
Profile Blog Joined September 2011
Finland7871 Posts
April 09 2015 21:30 GMT
#83
On April 10 2015 06:23 Loccstana wrote:
Great the raven is nerfed into useless yet again. When will Terran actually get a good caster?

OC's are pretty good casters!
Seriously though...
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
April 09 2015 21:30 GMT
#84
On April 10 2015 06:24 CycoDude wrote:
mostly terrible changes across the board; anyone that likes them i have to wonder what they are thinking?

i don't like swarm host movement speed buff; they were plenty fast already.
i don't like locust damage buff, they were strong already. i guess they are balancing them around fewer swarm hosts / decreased number of locusts?
no comment on flying locusts...i wonder if you can target them while they are in the air? god i hope so...
the other swarm hosts changes seem ok.

viper range buff is ok, although i didn't think it was bad before?\

raven change is stupid...goodbye terran mech.

tempest...i thought the whole point was anti-massive air units...what is blizzard wanting this unit to do now, more of a harrass unit? i don't get it.

Tempests have ton of use outside of killing massive air units. They're good at picking things off for 'free' and forcing engagements. People use Tempests vs late late game bio PvT, vs mech, and vs late game SH where Zerg ends up transitioning into mostly Corruptor Infestor.
HewTheTitan
Profile Joined February 2015
Canada331 Posts
Last Edited: 2015-04-09 21:33:28
April 09 2015 21:33 GMT
#85
I guess they suppose we'll use them in groups of 2 or 4 as pseudo-drops.

Interesting to see the numeric comparison below, I bet it's in their interior design docs in some form:

Comparison to Terran double drop:

2 medivacs = 400
16 marines = 800
total = 1200

4 hosts = 1200

It will take TLO or Life's fine touch to show us whether this is strong, weak, or cool.
HewTheTitan
Profile Joined February 2015
Canada331 Posts
Last Edited: 2015-04-09 21:36:25
April 09 2015 21:35 GMT
#86
As for the raven, can we not just scap that crappy thing and get a science vessel or real caster unit for Terran? That thing is so boring I've never been able to bring myself to use it, and that was before Avilo showed Terrans The Way.

As for the Tempest, can we not change that unit too instead of nerfing it? Give it the lotv attack. Change things up a bit. Make some maps where it can harass like bw guardians. It's just an obnoxious deathball addition now.

And finally, how about some love for gateway units so toss doesn't have to either allin or turtle?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 09 2015 21:36 GMT
#87
Eh PvP is already colossus wars for the most part. You can kind of still hit zealot/archon/immortal timings though, that won't change.

What will change is shifting from single to double robo every game, possibly resulting in +3 timings instead of +2 timings.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
April 09 2015 21:43 GMT
#88
i wish they would just remove the raven and give us back vessel .
savior did nothing wrong
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
April 09 2015 21:50 GMT
#89
So how many tempests does it take to 1 shot a collosus now?
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-04-09 21:57:10
April 09 2015 21:55 GMT
#90
On April 10 2015 06:50 Caihead wrote:
So how many tempests does it take to 1 shot a collosus now?

9
if you have +1air attacks 8.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
April 09 2015 21:55 GMT
#91
On April 10 2015 06:43 EleanorRIgby wrote:
i wish they would just remove the raven and give us back vessel .

I fail to see how vessels would be useful now there's an anti air queen and spore at every base and zerg can abduct and engagements are generally a lot faster. BW zerg comps vs t often lacked anti air outside of a wave of mutas to snipe science vessels and irradiate was actually useful. I guess defense matrix can be quite ridiculous but they already have that ability on the lotv immortal now.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Mozdk
Profile Joined October 2010
Denmark6989 Posts
April 09 2015 21:56 GMT
#92
On April 10 2015 06:36 Teoita wrote:
Eh PvP is already colossus wars for the most part. You can kind of still hit zealot/archon/immortal timings though, that won't change.

What will change is shifting from single to double robo every game, possibly resulting in +3 timings instead of +2 timings.


"Bonus damage versus massive air units decreased from +50 damage to +14 damage."

It's only vs air. So how would it make a difference in PvP?
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Aquila-
Profile Blog Joined April 2011
516 Posts
April 09 2015 21:58 GMT
#93
Flying locusts only requires Lair now and not Hive? -___-
fezvez
Profile Blog Joined January 2011
France3021 Posts
April 09 2015 22:05 GMT
#94
On April 10 2015 06:56 Mozdk wrote:
Show nested quote +
On April 10 2015 06:36 Teoita wrote:
Eh PvP is already colossus wars for the most part. You can kind of still hit zealot/archon/immortal timings though, that won't change.

What will change is shifting from single to double robo every game, possibly resulting in +3 timings instead of +2 timings.


"Bonus damage versus massive air units decreased from +50 damage to +14 damage."

It's only vs air. So how would it make a difference in PvP?


Colossus are air units (for the tempest + bonus damage)
ZenithM
Profile Joined February 2011
France15952 Posts
April 09 2015 22:05 GMT
#95
On April 10 2015 06:23 Loccstana wrote:
Great the raven is nerfed into useless yet again. When will Terran actually get a good caster?

We don't need no caster. We have manliness, marines and match fixing.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
Last Edited: 2015-04-09 22:07:09
April 09 2015 22:06 GMT
#96
On April 10 2015 06:55 Caihead wrote:
Show nested quote +
On April 10 2015 06:43 EleanorRIgby wrote:
i wish they would just remove the raven and give us back vessel .

I fail to see how vessels would be useful now there's an anti air queen and spore at every base and zerg can abduct and engagements are generally a lot faster. BW zerg comps vs t often lacked anti air outside of a wave of mutas to snipe science vessels and irradiate was actually useful. I guess defense matrix can be quite ridiculous but they already have that ability on the lotv immortal now.


d matrix can help alot with bio survivability and irradiate can help vs mutas and vipers. it just feels like ravens are really only good for getting a decent amount of them and saving enough energy for HSM spam. make irradiate and abduct the same range so whoever is faster gets it off first.
savior did nothing wrong
Solar424
Profile Blog Joined June 2013
United States4001 Posts
April 09 2015 22:06 GMT
#97
On April 10 2015 06:56 Mozdk wrote:
Show nested quote +
On April 10 2015 06:36 Teoita wrote:
Eh PvP is already colossus wars for the most part. You can kind of still hit zealot/archon/immortal timings though, that won't change.

What will change is shifting from single to double robo every game, possibly resulting in +3 timings instead of +2 timings.


"Bonus damage versus massive air units decreased from +50 damage to +14 damage."

It's only vs air. So how would it make a difference in PvP?

Tempests only deal bonus vs Massive Air. Colossi are so tall they count as air units
Hier
Profile Blog Joined November 2009
2391 Posts
April 09 2015 22:07 GMT
#98
Back to mass broodlords in late game ZvP I guess?
"But on a more serious note..." -everyone on this forum at some point.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 09 2015 22:12 GMT
#99
Enjoy getting rolled over late game zergies. Mwhahahahahahaha
When I think of something else, something will go here
Mozdk
Profile Joined October 2010
Denmark6989 Posts
April 09 2015 22:19 GMT
#100
On April 10 2015 07:05 fezvez wrote:
Show nested quote +
On April 10 2015 06:56 Mozdk wrote:
On April 10 2015 06:36 Teoita wrote:
Eh PvP is already colossus wars for the most part. You can kind of still hit zealot/archon/immortal timings though, that won't change.

What will change is shifting from single to double robo every game, possibly resulting in +3 timings instead of +2 timings.


"Bonus damage versus massive air units decreased from +50 damage to +14 damage."

It's only vs air. So how would it make a difference in PvP?


Colossus are air units (for the tempest + bonus damage)


Oh.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
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