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A friend of mine asked for some ling-proof walls for the main base on Fighting Spirit. I've provided some pictures for you good folks to view and consider:
Position: Top - Right
It requires a CC, but this wall is ling-proof.
Position: Bottom - Right
Position: Bottom - Left
Position: Top - Left
This is a weird wall but it works. Putting a factory on top of the first two depots doesn't seem to work
Position: Top - Left
Vulture pops out on the left side.
Position: Bottom - Left
A lot of people already know about this wall-off, but it is ling-tight and doesn't require a factory to complete.
Position: Bottom - Right
I put the barracks there so the vulture will pop out on the right side of the wall.
If you know of a better wall for the top right position, post a picture of it. I tried a bunch of stuff, but nothing really seemed to work out. The CC wall might be good for a Terran trying to expo against speedlings. The others are good for factory openings where there will be a shortage of early-game infantry.
guten tag
Überarbeitung:
I finally found a wall for the top-right natural. The bad news is that the units will pop out on the bottom side, but it is ling-tight.
Here is another CC wall for the top-right:
Top right:
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sehr nett very nice
I hate walls
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On February 20 2015 14:27 JieXian wrote: sehr nett very nice
I hate walls
Hate is not the way. Let love guide you.
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Wow wtf, that wall with the CC is really ling proof? That is crazy.
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Wtf is this imba shit, hahaha
amazing
Good for 1 fact exp maybe
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On February 20 2015 08:35 ninazerg wrote: A friend of mine[...]
guten tag
Guten Tag!
Oh nina, I love you, too
Thank you for those pics. As I do play 2on2 and mech is quite common in this play-mode, this will certainly help me. Really appreciated ;D
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cc walls are hax somehow that gap is ling tight =_= ! top right spawn imba
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Update:
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CC is like the most tightest building.
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For those who don't know, you can wall in all four locations on Fighting Spirit with 1 Barracks, 2 Supply Depots and 1 Command Center.
Here is an example for the top left (found by my wall-in algorithm):
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GRAND OLD AMERICA16375 Posts
ship these over to mind asap. we must help him win tomorrow
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Generally, Factory, Accademy and CC wall tight on all four sides. Armories aren't bad either, but you probably would appreciate their continued survival too much to want to use them in a wall...
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in the top right position on the ramp there is also the Cryoc Wall Off, where instead of CC you just put 2nd Depot.
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On March 06 2015 12:03 art_of_turtle wrote: in the top right position on the ramp there is also the Cryoc Wall Off, where instead of CC you just put 2nd Depot. Not ling-tight, though. All four positions are only zeal-tight wallable with rax, 2 depots
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Sorry i thought posted picture, ill post it when I get home tonight.
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On March 06 2015 09:28 Freakling wrote:Show nested quote +On February 20 2015 08:35 ninazerg wrote:I finally found a wall for the top-right natural. The bad news is that the units will pop out on the bottom side, but it is ling-tight. Any reason not to just stick to a standard wall?: + Show Spoiler +
I added that type of wall to the OP, thanks for pointing this out!
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Should I edit the wiki page to include some of these? or just add a link to this topic?
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On March 06 2015 19:22 Freakling wrote:Show nested quote +On March 06 2015 12:03 art_of_turtle wrote: in the top right position on the ramp there is also the Cryoc Wall Off, where instead of CC you just put 2nd Depot. Not ling-tight, though. All four positions are only zeal-tight wallable with rax, 2 depots your right this is only zealot tight. well here is the image. where the Marine is standing is the only entrance for lings, but SCVS and zealots can't get in. https://dl.dropboxusercontent.com/u/67688134/New folder/SCScrnShot_030715_141125.pcx
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