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Some ling-proof walls - Page 2

Forum Index > Brood War Strategy
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ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 08 2015 00:48 GMT
#21
On March 08 2015 05:15 Freakling wrote:
Should I edit the wiki page to include some of these? or just add a link to this topic?


I dunno, I'm not about that life no more.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
BisuDagger
Profile Blog Joined October 2009
Bisutopia19332 Posts
March 08 2015 02:25 GMT
#22
I saw the thread title and knew this was a nina thread. You're the best sistah!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
March 08 2015 19:19 GMT
#23
On March 08 2015 11:25 BisuDagger wrote:
I saw the thread title and knew this was a nina thread. You're the best sistah!

Props to nina indeed, useful thread.

User was warned for being hilarious
Qikz
Profile Blog Joined November 2009
United Kingdom12029 Posts
March 09 2015 23:53 GMT
#24
When I get to playing again I'm going to use those fact wall ins at the nat. >:D
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Chef
Profile Blog Joined August 2005
10810 Posts
March 19 2015 14:57 GMT
#25
It's probably a little too situational if it takes more than 2 supply depots to wall in against lings. And if you're going to wall in vs Zerg, it's definitely preferable to do so at the natural, and kind of important that marines pop out on the inside.

Natural wall in without fac is nice because you make it hard for the Zerg to guess what you're doing. If the overlord is not nearby, they can't tell if you took your expo, you're building marines, or you're teching. Building the fac there lets you expo pretty quick which I guess is nice, but you have to be careful about a Zerg who likes speedlings and make sure you scout well. Supply depots can go down pretty quick if you've only built one marine.

One of the things people don't always consider about walls is repair and attack space. There are some minor changes you could make to some of your walls to allow more scvs to repair at the same time and less lings to attack. A good zerg will sometimes exploit a wall that has not considered this properly.

Command center walls are probably acceptable but not that useful. I think they are more important when you have a wide choke you can't properly defend. When you can just put marines on your ramp, it's nice to be able to hide your intentions. You need marines either way, since you can't repair a command center that's building, and it has a large surface area to attack.
LEGEND!! LEGEND!!
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 19 2015 21:41 GMT
#26
A friend of mine wanted the walls for 2v2 purposes. It makes more sense in that regard because of the possibility of being backstabbed by zerglings.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Mirabel_
Profile Blog Joined September 2011
United States1768 Posts
Last Edited: 2015-03-20 18:03:42
March 20 2015 18:03 GMT
#27
I can visualize a map where the natural expansion CC's optimal collection spot is just barely conducive to such self-walls. Barely because enough SCVs and it would probably bug out
get stronger play longer
slytown
Profile Blog Joined March 2011
Korea (South)1411 Posts
March 22 2015 01:11 GMT
#28
Gotta love BW spacing. How the heck is this ling tight?

[image loading]
The best Flash meme ever: http://imgur.com/zquoK
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
Last Edited: 2015-03-22 05:56:15
March 22 2015 05:55 GMT
#29
On March 22 2015 10:11 slytown wrote:
Gotta love BW spacing. How the heck is this ling tight?
+ Show Spoiler +

[image loading]


The matrices just happen to be close enough together. The double depot + barracks wall is better in my opinion for the top right.

[image loading]
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
Last Edited: 2015-03-22 06:13:08
March 22 2015 06:12 GMT
#30
Top spawns suck for T.
Marines pop on the wrong side.
Easy to exploit.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Freakling
Profile Joined October 2012
Germany1533 Posts
March 22 2015 13:15 GMT
#31
On March 22 2015 10:11 slytown wrote:
Gotta love BW spacing. How the heck is this ling tight?

[image loading]

+ Show Spoiler +
[image loading]

As you can see, the depot is just there to plug that little gap between rax and cliff that's just barely ling-permeable.

On March 22 2015 15:12 Trozz wrote:
Top spawns suck for T.
Marines pop on the wrong side.
Easy to exploit.

Unfortunately true for any map with "top choke"... Arguably, the best positinal balance on four player maps can be achieved by not allowing complete wallins for any nat or using Circuit-Breakers-type axial symmetry...
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