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Active: 6860 users

Some ling-proof walls

Forum Index > Brood War Strategy
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ninazerg
Profile Blog Joined October 2009
United States7291 Posts
Last Edited: 2015-03-06 23:16:53
February 19 2015 23:35 GMT
#1
A friend of mine asked for some ling-proof walls for the main base on Fighting Spirit. I've provided some pictures for you good folks to view and consider:

Position: Top - Right
[image loading]
It requires a CC, but this wall is ling-proof.


Position: Bottom - Right
[image loading]


Position: Bottom - Left
[image loading]


Position: Top - Left
[image loading]
This is a weird wall but it works. Putting a factory on top of the first two depots doesn't seem to work


Position: Top - Left
[image loading]
Vulture pops out on the left side.


Position: Bottom - Left
[image loading]
A lot of people already know about this wall-off, but it is ling-tight and doesn't require a factory to complete.


Position: Bottom - Right
[image loading]
I put the barracks there so the vulture will pop out on the right side of the wall.


If you know of a better wall for the top right position, post a picture of it. I tried a bunch of stuff, but nothing really seemed to work out. The CC wall might be good for a Terran trying to expo against speedlings. The others are good for factory openings where there will be a shortage of early-game infantry.

guten tag


Überarbeitung:

I finally found a wall for the top-right natural. The bad news is that the units will pop out on the bottom side, but it is ling-tight.
[image loading]

Here is another CC wall for the top-right:
[image loading]


Top right:

[image loading]
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2015-02-20 05:28:20
February 20 2015 05:27 GMT
#2
sehr nett very nice

I hate walls
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
February 20 2015 05:29 GMT
#3
On February 20 2015 14:27 JieXian wrote:
sehr nett very nice

I hate walls


Hate is not the way. Let love guide you.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
TelecoM
Profile Blog Joined January 2010
United States10789 Posts
February 20 2015 06:06 GMT
#4
Wow wtf, that wall with the CC is really ling proof? That is crazy.
AKA: TelecoM[WHITE] Protoss fighting
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2015-02-20 08:12:20
February 20 2015 08:11 GMT
#5
Wtf is this imba shit, hahaha

amazing

Good for 1 fact exp maybe
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
chrisolo
Profile Joined May 2009
Germany2610 Posts
February 20 2015 17:33 GMT
#6
On February 20 2015 08:35 ninazerg wrote:
A friend of mine[...]

guten tag


Guten Tag!

Oh nina, I love you, too

Thank you for those pics. As I do play 2on2 and mech is quite common in this play-mode, this will certainly help me. Really appreciated ;D
¯\_(ツ)_/¯ - aka cReAtiVee
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
February 20 2015 22:28 GMT
#7
cc walls are hax
somehow that gap is ling tight =_= !
top right spawn imba
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
February 21 2015 05:51 GMT
#8
Update:

[image loading]

[image loading]
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
DepressedOne
Profile Blog Joined September 2014
United States190 Posts
February 21 2015 05:57 GMT
#9
CC is like the most tightest building.
Me sad.
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
February 28 2015 04:21 GMT
#10
For those who don't know, you can wall in all four locations on Fighting Spirit with 1 Barracks, 2 Supply Depots and 1 Command Center.

Here is an example for the top left (found by my wall-in algorithm):

[image loading]
If you cannot win with 100 apm, win with 100 cpm.
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
February 28 2015 04:27 GMT
#11
ship these over to mind asap. we must help him win tomorrow
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Freakling
Profile Joined October 2012
Germany1534 Posts
February 28 2015 18:03 GMT
#12
Generally, Factory, Accademy and CC wall tight on all four sides. Armories aren't bad either, but you probably would appreciate their continued survival too much to want to use them in a wall...
Freakling
Profile Joined October 2012
Germany1534 Posts
March 06 2015 00:28 GMT
#13
On February 20 2015 08:35 ninazerg wrote:
I finally found a wall for the top-right natural. The bad news is that the units will pop out on the bottom side, but it is ling-tight.
[image loading]


Any reason not to just stick to a standard wall?:
[image loading]

As rax CC walls could actually be quite useful, here are some optimized versions:
[image loading]
Rlentless
Profile Joined January 2011
Hong Kong322 Posts
March 06 2015 01:56 GMT
#14
thanks for this
art_of_turtle
Profile Blog Joined September 2012
United States1206 Posts
March 06 2015 03:03 GMT
#15
in the top right position on the ramp there is also the Cryoc Wall Off, where instead of CC you just put 2nd Depot.
Flash should fear Sacsri
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2015-03-06 10:25:04
March 06 2015 10:22 GMT
#16
On March 06 2015 12:03 art_of_turtle wrote:
in the top right position on the ramp there is also the Cryoc Wall Off, where instead of CC you just put 2nd Depot.

Not ling-tight, though.
All four positions are only zeal-tight wallable with rax, 2 depots
art_of_turtle
Profile Blog Joined September 2012
United States1206 Posts
March 07 2015 02:07 GMT
#17
Sorry i thought posted picture, ill post it when I get home tonight.
Flash should fear Sacsri
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 07 2015 08:55 GMT
#18
On March 06 2015 09:28 Freakling wrote:
Show nested quote +
On February 20 2015 08:35 ninazerg wrote:
I finally found a wall for the top-right natural. The bad news is that the units will pop out on the bottom side, but it is ling-tight.
[image loading]


Any reason not to just stick to a standard wall?:
+ Show Spoiler +

[image loading]



I added that type of wall to the OP, thanks for pointing this out!
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Freakling
Profile Joined October 2012
Germany1534 Posts
March 07 2015 20:15 GMT
#19
Should I edit the wiki page to include some of these? or just add a link to this topic?
art_of_turtle
Profile Blog Joined September 2012
United States1206 Posts
Last Edited: 2015-03-07 22:15:48
March 07 2015 22:15 GMT
#20
On March 06 2015 19:22 Freakling wrote:
Show nested quote +
On March 06 2015 12:03 art_of_turtle wrote:
in the top right position on the ramp there is also the Cryoc Wall Off, where instead of CC you just put 2nd Depot.

Not ling-tight, though.
All four positions are only zeal-tight wallable with rax, 2 depots

your right this is only zealot tight. well here is the image. where the Marine is standing is the only entrance for lings, but SCVS and zealots can't get in.
https://dl.dropboxusercontent.com/u/67688134/New folder/SCScrnShot_030715_141125.pcx
Flash should fear Sacsri
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 08 2015 00:48 GMT
#21
On March 08 2015 05:15 Freakling wrote:
Should I edit the wiki page to include some of these? or just add a link to this topic?


I dunno, I'm not about that life no more.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
BisuDagger
Profile Blog Joined October 2009
Bisutopia19368 Posts
March 08 2015 02:25 GMT
#22
I saw the thread title and knew this was a nina thread. You're the best sistah!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
March 08 2015 19:19 GMT
#23
On March 08 2015 11:25 BisuDagger wrote:
I saw the thread title and knew this was a nina thread. You're the best sistah!

Props to nina indeed, useful thread.

User was warned for being hilarious
Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
March 09 2015 23:53 GMT
#24
When I get to playing again I'm going to use those fact wall ins at the nat. >:D
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Chef
Profile Blog Joined August 2005
10810 Posts
March 19 2015 14:57 GMT
#25
It's probably a little too situational if it takes more than 2 supply depots to wall in against lings. And if you're going to wall in vs Zerg, it's definitely preferable to do so at the natural, and kind of important that marines pop out on the inside.

Natural wall in without fac is nice because you make it hard for the Zerg to guess what you're doing. If the overlord is not nearby, they can't tell if you took your expo, you're building marines, or you're teching. Building the fac there lets you expo pretty quick which I guess is nice, but you have to be careful about a Zerg who likes speedlings and make sure you scout well. Supply depots can go down pretty quick if you've only built one marine.

One of the things people don't always consider about walls is repair and attack space. There are some minor changes you could make to some of your walls to allow more scvs to repair at the same time and less lings to attack. A good zerg will sometimes exploit a wall that has not considered this properly.

Command center walls are probably acceptable but not that useful. I think they are more important when you have a wide choke you can't properly defend. When you can just put marines on your ramp, it's nice to be able to hide your intentions. You need marines either way, since you can't repair a command center that's building, and it has a large surface area to attack.
LEGEND!! LEGEND!!
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 19 2015 21:41 GMT
#26
A friend of mine wanted the walls for 2v2 purposes. It makes more sense in that regard because of the possibility of being backstabbed by zerglings.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Mirabel_
Profile Blog Joined September 2011
United States1768 Posts
Last Edited: 2015-03-20 18:03:42
March 20 2015 18:03 GMT
#27
I can visualize a map where the natural expansion CC's optimal collection spot is just barely conducive to such self-walls. Barely because enough SCVs and it would probably bug out
get stronger play longer
slytown
Profile Blog Joined March 2011
Korea (South)1411 Posts
March 22 2015 01:11 GMT
#28
Gotta love BW spacing. How the heck is this ling tight?

[image loading]
The best Flash meme ever: http://imgur.com/zquoK
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
Last Edited: 2015-03-22 05:56:15
March 22 2015 05:55 GMT
#29
On March 22 2015 10:11 slytown wrote:
Gotta love BW spacing. How the heck is this ling tight?
+ Show Spoiler +

[image loading]


The matrices just happen to be close enough together. The double depot + barracks wall is better in my opinion for the top right.

[image loading]
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
Last Edited: 2015-03-22 06:13:08
March 22 2015 06:12 GMT
#30
Top spawns suck for T.
Marines pop on the wrong side.
Easy to exploit.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Freakling
Profile Joined October 2012
Germany1534 Posts
March 22 2015 13:15 GMT
#31
On March 22 2015 10:11 slytown wrote:
Gotta love BW spacing. How the heck is this ling tight?

[image loading]

+ Show Spoiler +
[image loading]

As you can see, the depot is just there to plug that little gap between rax and cliff that's just barely ling-permeable.

On March 22 2015 15:12 Trozz wrote:
Top spawns suck for T.
Marines pop on the wrong side.
Easy to exploit.

Unfortunately true for any map with "top choke"... Arguably, the best positinal balance on four player maps can be achieved by not allowing complete wallins for any nat or using Circuit-Breakers-type axial symmetry...
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