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On November 20 2014 10:45 MarlieChurphy wrote:Show nested quote +On November 20 2014 10:00 GiveMeCake wrote:On November 19 2014 07:00 MarlieChurphy wrote:On November 19 2014 06:58 graNite wrote: - Swap armor and weapon icons on all units to have them in the right order (like in the upgradind structures) - fix the multihit bug (multihit attacks still hit the second swap although the target is already in bunker/medivac) - workers cant mineralwalk throught sieged tanks - change auto turret to unit so you dont have to use the building placement grid to place it. omg i can go on forever Eh I guess. Arguably this was a bug in bw and they fixed it in this game. Even though it looks funny. Yea, lame. Tanks also block refineries. Disagree, the bldg requirement means you can't place it on units in battle, and can't place it on creep tumors. (in a super long war of attrition game, it actually serves as defense from ravens if you web 2x2 creep tumor mass in your main or something lol. I've done it once. Post the replay or it didn't happen. This is a really long list, I'm actually surprised one person was able to come up with all of those alone (or was this a group effort?) I actually have a habit of making a text document for games I play a lot and writing down the things i dislike, things it needs to be improved, and bugs/glitches. Like I said, I compiled this list as I played the game over the course of like a year. I dunno why blizzard hasn't hired me for QA tester yet, I live nearby. Everyone should do this as the game designers might not even be aware and won't fix what they don't know. I doubt they're not aware of this, just that their priorities lie elsewhere. Right now they are probably prioritising LOTV development over fixing relatively unimportant, non-gamebreaking bugs.
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It's good to point this things, and i'm sure that blizzard will adress this, but you pointed many points that you want to change, not real problems.
But still, blizzard make the best game in the world, and have my total support.
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I just wish Blizzard would address those bugs and issues. They simply ignore it.
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On November 22 2014 02:26 boxerfred wrote: I just wish Blizzard would address those bugs and issues. They simply ignore it. They're afraid that it would scare away newer players d: Nah seriously good list. I wonder if it would be costly to make these changes? Butcause I don't see why Blizzard wouldn't fix bugs like these.
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Hope blizzard reads this. u just did e free bugtest^^
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Many good points.
I personally hate that it's even possible for a player who plays ranked to get matched vs. a player that selected unranked.
Furthermore I am missing the matchup option in unranked. People who wanna practise a specific amthcup just outright leave the game after start if not fitting. It's unranked man, why the fuck not? Give me vZ vT vP vX options. People who wanna practice ZvP would get matched with those wanting to train PvZ or those who don't care about the MU.
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"Ranked and Unranked can be playing the same game.. This above all things, reduces the integrity of the ladder. Probably the reason why everyone has been ranking lower on reset of season and struggling to climb ladder etc"
That is a good thing actually, to keep the pool of available players at a larger size, allowing for more accurate MMR matching.
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Found a couple more bugs today:
[*]Bug when upgrade tanks to seige breakers if in seige mode it copies the unit in seige breaker unseige mode first so it looks like it has 2 turrets etc.
[*]Units attacks on larger targets causes their projectiles to spread all over the target, which reduces their attack speed slightly since they can only have 1 projectile on the screen at a time.
[*]Most recently played custom or arcade maps don't list in your history properly. IE; some maps don't show at all.
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On November 22 2014 07:16 [F_]aths wrote: "Ranked and Unranked can be playing the same game.. This above all things, reduces the integrity of the ladder. Probably the reason why everyone has been ranking lower on reset of season and struggling to climb ladder etc"
That is a good thing actually, to keep the pool of available players at a larger size, allowing for more accurate MMR matching.
Yea, I'm diamond minimum and master if I want to grind super hard. Yet every season it starts me ranked in gold or sometimes lower where I have to do things like go 35-5 before I even make it to platinum.
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Also, when playing 2v2, adding a player into the group and thus go 3v3, it's not possible to jump into the game section via F2. You have to click.
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Regarding the Ranked/Unranked issue: dont you guys get it? The unranked mode is only for players who cant handle a number going up and down! (aka ladder anxiety) You still get the same opponents, you have the same MMR, you get thrown into the same (unique) playerpool.
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On November 22 2014 13:20 MarlieChurphy wrote:Show nested quote +On November 22 2014 07:16 [F_]aths wrote: "Ranked and Unranked can be playing the same game.. This above all things, reduces the integrity of the ladder. Probably the reason why everyone has been ranking lower on reset of season and struggling to climb ladder etc"
That is a good thing actually, to keep the pool of available players at a larger size, allowing for more accurate MMR matching. Yea, I'm diamond minimum and master if I want to grind super hard. Yet every season it starts me ranked in gold or sometimes lower where I have to do things like go 35-5 before I even make it to platinum.
this is because you could have lost a lot to the end of the season. you dont go down a rank and then are placed by your current mmr in the next season. the decay helps with that.
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On November 22 2014 18:39 graNite wrote: Regarding the Ranked/Unranked issue: dont you guys get it? The unranked mode is only for players who cant handle a number going up and down! (aka ladder anxiety) You still get the same opponents, you have the same MMR, you get thrown into the same (unique) playerpool. Well yeah, but if you want to practice a specific matchup it sucks... Giving Unranked the possibility to choose the matchup you want to play would be a great improvement
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On November 22 2014 18:51 OtherWorld wrote:Show nested quote +On November 22 2014 18:39 graNite wrote: Regarding the Ranked/Unranked issue: dont you guys get it? The unranked mode is only for players who cant handle a number going up and down! (aka ladder anxiety) You still get the same opponents, you have the same MMR, you get thrown into the same (unique) playerpool. Well yeah, but if you want to practice a specific matchup it sucks... Giving Unranked the possibility to choose the matchup you want to play would be a great improvement
custom maps are for practice.
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On November 22 2014 19:15 graNite wrote:Show nested quote +On November 22 2014 18:51 OtherWorld wrote:On November 22 2014 18:39 graNite wrote: Regarding the Ranked/Unranked issue: dont you guys get it? The unranked mode is only for players who cant handle a number going up and down! (aka ladder anxiety) You still get the same opponents, you have the same MMR, you get thrown into the same (unique) playerpool. Well yeah, but if you want to practice a specific matchup it sucks... Giving Unranked the possibility to choose the matchup you want to play would be a great improvement custom maps are for practice. Which means that you have to find a practice partner (so someone who took the time to go in a thread dedicated to that like on TL) of your league-based skill level (which, thanks to Blizzard's dedication to hide MMR, might not be of your skill level). That takes time and is nowhere near as efficient as just hitting a button and then being automatically matched with someone who is really of your skill level (because the system knows the players' MMR) and who may not even know about TL (so it gives youa greater diversity in potential opponents). And I disagree, considering the way the ladder tab is organized (with the Blizzard tutorials, then the vs.AI, then the Unranked and then the Ranked ladder) it seems pretty clear to me that Unranked is for practice, not for "ladder anxiety". I don't think Blizzard ever thought about ladder anxiety while developping the game.
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On November 19 2014 06:22 MarlieChurphy wrote:
[*]Units attacks on larger targets causes their projectiles to spread all over the target, which reduces their attack speed slightly since they can only have 1 projectile on the screen at a time.
I HAVE ALWAYS WONDERED IF THIS AFFECTED DAMAGE OUTPUT
On November 19 2014 06:39 FoxDog wrote: You forgot to mention buildings that are blocked off will never finish the current unit, infestors can launch infested terrans infinitely far due to a calculation bug if you spam click with shift to deploy simoultaneous infested terrans (this can even be abused to launch them UP cliffs where you have no vision)
and pathing bugs such as the collossus getting stuck on the corner near the 3rd to 12 o clock on cloud kingdom, also happens on belshir vestige
the colossus thing is because they can't walk up the side of a ramp. why exactly can this giant spider walker not walk over the side of a ramp? and for that matter, why can it not walk over mineral patches. i can't tell you how many times my colossi were useless because they were forced behind a mineral line... there is some way to fix this, certainly the ramp side should be walk-over-able, maybe not the minerals, but man is that weird to see. i saw it on king sejong. if you have 3 of them try to go up into the main a certain way, they dance near the ramp corner. i even saw it on daybreak from liquidhero back in WoL... pls fix!
and i would love to see the building blockins on the nexus corners fixed. currently, there is an open space in the corner of the town hall structure that can fit ~2-3 workers when your buildings are sim-city'ed up next to any corner. i lose workers this way, and it feels like something that needs to actually not be in the game. i can understand if i built that gateway and pylon next to the minerals and didnt rally right, now the stalker is stuck, but for workers leaving a nexus just after being born, soemthing should be done.
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They probably just lack manpower.
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On November 22 2014 19:57 Garnet wrote: They probably just lack manpower.
of course they do. when destiny talked to them when they asked pros what they could do better, all his suggestions where answered with:"dont compare us to valve" and "we dont have the manpower"
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On November 22 2014 18:39 graNite wrote: Regarding the Ranked/Unranked issue: dont you guys get it? The unranked mode is only for players who cant handle a number going up and down! (aka ladder anxiety) You still get the same opponents, you have the same MMR, you get thrown into the same (unique) playerpool.
Ranked and Unranked have separated MMRs
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good list, I hope they will fix at least half of it.
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