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Huge list of fixes SC2 needs in order to be great - Page 5

Forum Index > SC2 General
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MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
Last Edited: 2014-11-22 23:33:22
November 22 2014 23:16 GMT
#81
On November 22 2014 16:48 boxerfred wrote:
Also, when playing 2v2, adding a player into the group and thus go 3v3, it's not possible to jump into the game section via F2. You have to click.


Wait can you explain this, I'm not sure I understand. I never use f2 what does that do?

On November 22 2014 18:41 graNite wrote:
Show nested quote +
On November 22 2014 13:20 MarlieChurphy wrote:
On November 22 2014 07:16 [F_]aths wrote:
"Ranked and Unranked can be playing the same game.. This above all things, reduces the integrity of the ladder. Probably the reason why everyone has been ranking lower on reset of season and struggling to climb ladder etc"

That is a good thing actually, to keep the pool of available players at a larger size, allowing for more accurate MMR matching.



Yea, I'm diamond minimum and master if I want to grind super hard. Yet every season it starts me ranked in gold or sometimes lower where I have to do things like go 35-5 before I even make it to platinum.


this is because you could have lost a lot to the end of the season. you dont go down a rank and then are placed by your current mmr in the next season. the decay helps with that.



I don't really play all that much, And generally I am still over 50% whenever I was master and diamond. It all started downhill whenever they implemented those changes with inactivity back in like 2012(?) along side the fact that there were less players, and the integrity of the ladder turned to shit allowing ranked/unranked to play in the same game.

Yea, maybe I got a little worse, or people got a little better, or both, either way, you have to grind way more games to climb the ladder now, and it's not even fair to the people I'm playing versus either, I just crush people for like 30 games before I even come close to my level of skill. (especially in 2v2 I literally start out playing vs bronzers a while, then silvers, then golds, etc)

On November 22 2014 20:43 graNite wrote:
Show nested quote +
On November 22 2014 19:57 Garnet wrote:
They probably just lack manpower.


of course they do. when destiny talked to them when they asked pros what they could do better, all his suggestions where answered with:"dont compare us to valve" and "we dont have the manpower"



What suggestions did he recommend? Link?
RIP SPOR 11/24/11 NEVAR FORGET
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
Last Edited: 2014-11-22 23:20:55
November 22 2014 23:18 GMT
#82
On November 22 2014 19:35 OtherWorld wrote:
Show nested quote +
On November 22 2014 19:15 graNite wrote:
On November 22 2014 18:51 OtherWorld wrote:
On November 22 2014 18:39 graNite wrote:
Regarding the Ranked/Unranked issue: dont you guys get it?
The unranked mode is only for players who cant handle a number going up and down! (aka ladder anxiety)
You still get the same opponents, you have the same MMR, you get thrown into the same (unique) playerpool.

Well yeah, but if you want to practice a specific matchup it sucks... Giving Unranked the possibility to choose the matchup you want to play would be a great improvement


custom maps are for practice.

Which means that you have to find a practice partner (so someone who took the time to go in a thread dedicated to that like on TL) of your league-based skill level (which, thanks to Blizzard's dedication to hide MMR, might not be of your skill level). That takes time and is nowhere near as efficient as just hitting a button and then being automatically matched with someone who is really of your skill level (because the system knows the players' MMR) and who may not even know about TL (so it gives youa greater diversity in potential opponents).
And I disagree, considering the way the ladder tab is organized (with the Blizzard tutorials, then the vs.AI, then the Unranked and then the Ranked ladder) it seems pretty clear to me that Unranked is for practice, not for "ladder anxiety". I don't think Blizzard ever thought about ladder anxiety while developping the game.



And full circle back to my point about BW bnet being better. You used to be able to just create a melee game with whatever map you wanted, and random people would join or you could invite friends. Or you could just join random games from the queue which refreshed very often. The only problem with this was some bug or exploit that would cause some games to be stuck or whatever, annoying but once you see them you make note and ignored them.

And then we wouldnt have all this bullshit about the integrity of the ladder or any controversy at all.

And btw, didn't WOL used to have a function similar to this? within custom games, but you just choose whatever ladder maps you wanted to play and the mode?

PS- fuck every pussy with ladder anxiety, your bullshit ruins the integrity of the ladder for everyone else? Get the fuck out of here. You know how people dealt with this in BW? We had private ladders that people could play on and then just melee mode for everyone else via bnet. And even then people might have had hangups on their W/L/D records, but guess what? They could just create a new account to reset their stats.

RIP SPOR 11/24/11 NEVAR FORGET
Lumi
Profile Blog Joined August 2009
United States1612 Posts
November 22 2014 23:40 GMT
#83
Please add to the clan list the issue where after a clan or group goes over 200 members, you can no longer VIEW THE MEMBERS OF THE GROUP!!!!!!!!! Thus you can't remove or promote anyone, you just can't do anything anymore. It is a massive issue that has gone on for way too long.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
wishr
Profile Joined February 2012
Russian Federation262 Posts
November 22 2014 23:47 GMT
#84
Man, this is huge!
I really hope Blizzard read TL
* Only girls complain about balance! *
FoShao
Profile Joined November 2012
United States256 Posts
November 23 2014 00:02 GMT
#85
Damn must have taken some time to consolidate all these thoughts in a post. I really do hope blizzard takes action sometime soon about a lot of these glaringly problematic issues with SC2 interface.
Zode
Profile Joined April 2011
Canada297 Posts
November 23 2014 02:28 GMT
#86
I read this post a few days ago but forgot if this is mentioned in it: When you hotkey a drone and make a building, that building remains the same hotkey, but if you cancel the building the drone comes out with no hotkey... so annoying.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 23 2014 02:36 GMT
#87
On November 23 2014 08:47 wishr wrote:
Man, this is huge!
I really hope Blizzard read TL

They do, psione posts here sometimes.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
sc2chronic
Profile Joined May 2012
United States777 Posts
November 23 2014 02:55 GMT
#88
Great list. Speaking for the people
terrible, terrible, damage
Lumi
Profile Blog Joined August 2009
United States1612 Posts
November 23 2014 03:14 GMT
#89
Great list, man. Blizzard needs to print that out and put it on the desks of their SC2 team and just tell them "Get to work."
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
BisuDagger
Profile Blog Joined October 2009
Bisutopia19234 Posts
November 23 2014 04:19 GMT
#90
On November 23 2014 12:14 Lumi wrote:
Great list, man. Blizzard needs to print that out and put it on the desks of their SC2 team and just tell them "Get to work."

I agree certain bnet changes would be nice but this statement makes me cringe as a game developer. Obviously listening to the customer is important, but there are always really good reasons why certain features just can't be simply added. In programming you stick by a strong design pattern and focus on perfecting what the goals of the design team are. The majority of posters just think everything can be done like magic with out considering the effort programmers put in to their projects. I know it's stupid, but your statement comes of insulting to me as an experienced programmer. Sorry, someone has to defend programmers around here.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
November 23 2014 17:21 GMT
#91
On November 23 2014 13:19 BisuDagger wrote:
Show nested quote +
On November 23 2014 12:14 Lumi wrote:
Great list, man. Blizzard needs to print that out and put it on the desks of their SC2 team and just tell them "Get to work."

I agree certain bnet changes would be nice but this statement makes me cringe as a game developer. Obviously listening to the customer is important, but there are always really good reasons why certain features just can't be simply added. In programming you stick by a strong design pattern and focus on perfecting what the goals of the design team are. The majority of posters just think everything can be done like magic with out considering the effort programmers put in to their projects. I know it's stupid, but your statement comes of insulting to me as an experienced programmer. Sorry, someone has to defend programmers around here.

I get your point but I really think that the current state of the battlenet is stupid. It feels like being the unloved child of some great parents.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19234 Posts
November 24 2014 01:35 GMT
#92
On November 24 2014 02:21 boxerfred wrote:
Show nested quote +
On November 23 2014 13:19 BisuDagger wrote:
On November 23 2014 12:14 Lumi wrote:
Great list, man. Blizzard needs to print that out and put it on the desks of their SC2 team and just tell them "Get to work."

I agree certain bnet changes would be nice but this statement makes me cringe as a game developer. Obviously listening to the customer is important, but there are always really good reasons why certain features just can't be simply added. In programming you stick by a strong design pattern and focus on perfecting what the goals of the design team are. The majority of posters just think everything can be done like magic with out considering the effort programmers put in to their projects. I know it's stupid, but your statement comes of insulting to me as an experienced programmer. Sorry, someone has to defend programmers around here.

I get your point but I really think that the current state of the battlenet is stupid. It feels like being the unloved child of some great parents.

Yeah. It's a frustrating situation for all sides.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 24 2014 01:42 GMT
#93
i haven't played and have zero interest in hearthstone and heroes

do people who play those games feel the same pain we do with battlenet?
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
November 24 2014 04:03 GMT
#94
On November 24 2014 10:42 Gamegene wrote:
i haven't played and have zero interest in hearthstone and heroes

do people who play those games feel the same pain we do with battlenet?



yea, I've written down a ton of annoying little shit on hearthstone. The main one for me is that you can't chat to anyone unless you are friends with them. no chatrooms as well.
RIP SPOR 11/24/11 NEVAR FORGET
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
Last Edited: 2014-11-24 04:36:28
November 24 2014 04:03 GMT
#95
Couple more I'm adding now:

[*]Weird bug in custom games creation screen always uses mod even if you click play without mod.

[*]Global_permission_error on play again button for custom map sometimes.

[*]When you hotkey a drone and make a building, that building remains the same hotkey, but if you cancel the building the drone comes out with no hotkey. - Zode

[*]Clans with over 200 members can't view the members anymore, thus you can't remove or promote anyone. - Lumi


Thanks guys.(Wiki)

Also formatted and rearranged some.
RIP SPOR 11/24/11 NEVAR FORGET
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
Last Edited: 2014-11-29 03:14:29
November 29 2014 03:13 GMT
#96
Agree with all of these Jakatak suggestions



[*] Remove this scan range bullshit. Target acquisition is buggy based on what command is given, eg; widow mines sometimes hit units that outrange them.



[*] Remove the liftoff > land delay.



[*]Change game time to faster (ie real time speed)


Honestly these minor changes seem like either bugs or oversights in the original design of the game and should be corrected.
RIP SPOR 11/24/11 NEVAR FORGET
ZenithM
Profile Joined February 2011
France15952 Posts
November 29 2014 03:27 GMT
#97
Biggest annoyance in game are shit that you can't click through when you obviously should be able to. For example, you can't draw a selecting box starting from the mineral or gas icon in the top right. Like, fix this shit already.
Also, I would like to be able to attack move anywhere on the screen. Some map features like gas geysers or minerals block the A-move. "Can't A-move that". Well duh, just a-move at the nearest valid location...

Those 2 things are really annoying when trying to play fast.
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
Last Edited: 2014-11-29 03:37:32
November 29 2014 03:36 GMT
#98
On November 29 2014 12:27 ZenithM wrote:
Biggest annoyance in game are shit that you can't click through when you obviously should be able to. For example, you can't draw a selecting box starting from the mineral or gas icon in the top right. Like, fix this shit already.
Also, I would like to be able to attack move anywhere on the screen. Some map features like gas geysers or minerals block the A-move. "Can't A-move that". Well duh, just a-move at the nearest valid location...

Those 2 things are really annoying when trying to play fast.


Totally agree about the transparency of the GUI, that was never an issue in BW as it was just text that displayed and not blocking the screen.


Wait do you mean that if you A click on the minimap or on the screen? Minimap I agree, on screen I don't.
RIP SPOR 11/24/11 NEVAR FORGET
ZenithM
Profile Joined February 2011
France15952 Posts
November 29 2014 16:18 GMT
#99
On November 29 2014 12:36 MarlieChurphy wrote:
Show nested quote +
On November 29 2014 12:27 ZenithM wrote:
Biggest annoyance in game are shit that you can't click through when you obviously should be able to. For example, you can't draw a selecting box starting from the mineral or gas icon in the top right. Like, fix this shit already.
Also, I would like to be able to attack move anywhere on the screen. Some map features like gas geysers or minerals block the A-move. "Can't A-move that". Well duh, just a-move at the nearest valid location...

Those 2 things are really annoying when trying to play fast.


Totally agree about the transparency of the GUI, that was never an issue in BW as it was just text that displayed and not blocking the screen.


Wait do you mean that if you A click on the minimap or on the screen? Minimap I agree, on screen I don't.

No I mean on screen ^^. On the minimap it should already work. But sometimes when you have to micro heavily near mineral patches or geysers, it can happen that you do A-move on them (on screen), and it does nothing because it's not a valid command.
I can't check right now, but I'm pretty sure you can A-move on doodads (like trees, statues, roots, non-destructible rocks and other purely visual map features etc..) like they were not here, and I'd like it to be so for minerals and geysers too.
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
November 29 2014 16:34 GMT
#100
It's not really an SC2 thing, but more of a B.net thing, but I'd really like to be able to see all my achievements across all Blizzard games grouped together. So I can look at my SC2 achievements while slacking about in Diablo and Vice versa, and even just see a total across all games. Surely that can't be hard to implement?
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