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Huge list of fixes SC2 needs in order to be great - Page 6

Forum Index > SC2 General
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[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
November 29 2014 16:49 GMT
#101
"Display real time" is something which Blizzard should really address, so that we no longer have to live with this faster tickling clock and a match of "25 minute" which actually only lasted 18 minutes.
You don't choose to play zerg. The zerg choose you.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
November 29 2014 16:59 GMT
#102
On November 23 2014 13:19 BisuDagger wrote:
Show nested quote +
On November 23 2014 12:14 Lumi wrote:
Great list, man. Blizzard needs to print that out and put it on the desks of their SC2 team and just tell them "Get to work."

I agree certain bnet changes would be nice but this statement makes me cringe as a game developer. Obviously listening to the customer is important, but there are always really good reasons why certain features just can't be simply added. In programming you stick by a strong design pattern and focus on perfecting what the goals of the design team are. The majority of posters just think everything can be done like magic with out considering the effort programmers put in to their projects. I know it's stupid, but your statement comes of insulting to me as an experienced programmer. Sorry, someone has to defend programmers around here.

I can also imagine that the designers' and programmers' priorities are not on solving bugs that affect only a small percentage of the player base of what is their least popular game now. If LOTV's trailer is anything to go by, it feels as if the only reason people are actually working on LOTV is because Blizzard promised that SC2 would be a trilogy. Hearthstone, Heroes of the Storm and their new shooter game are way more important to them than a fledgling RTS.
fruity.
Profile Joined April 2012
England1711 Posts
November 29 2014 17:33 GMT
#103
Ohhhh, this, a thousand times this!! It shouldn't matter, but it really bugs me.

Change game time to faster (ie real time speed) -Jakatak

Great post, if only Blizzard EVER had the balls to step up and post replies on this forum. Rather than hiding on their own (no one would deny the wealth of knowledge of (some) Users on this forum, massively, hugely surpass that of any other). I dare you David Kim to set up an account here and post regularly, go on. Give us your insights, explain to us why you are doing XYZ, the road will be a thousand times smoother in the long run. Where you at Kim Phan? Jump in to the lions den.

No, I wont go to Blizzards' forums, I'd rather cheesegrate my eyeballs.
Ex Zerg learning Terran. A bold move.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
November 30 2014 10:42 GMT
#104
On November 30 2014 02:33 fruity. wrote:
Ohhhh, this, a thousand times this!! It shouldn't matter, but it really bugs me.

Change game time to faster (ie real time speed) -Jakatak

Great post, if only Blizzard EVER had the balls to step up and post replies on this forum. Rather than hiding on their own (no one would deny the wealth of knowledge of (some) Users on this forum, massively, hugely surpass that of any other). I dare you David Kim to set up an account here and post regularly, go on. Give us your insights, explain to us why you are doing XYZ, the road will be a thousand times smoother in the long run. Where you at Kim Phan? Jump in to the lions den.

No, I wont go to Blizzards' forums, I'd rather cheesegrate my eyeballs.

It is not the job of a game developer to explain why they are doing this and that in an internet forum.
You don't choose to play zerg. The zerg choose you.
fruity.
Profile Joined April 2012
England1711 Posts
November 30 2014 12:36 GMT
#105
On November 30 2014 19:42 [F_]aths wrote:
It is not the job of a game developer to explain why they are doing this and that in an internet forum.


Why not? Why don't they want to actively engage the community and get detailed feedback? They are nothing without us. People to buy and play their product.

Blizzard has always had an aloof attitude to their community as far as I am concerned.

They could learn so much more by directly engaging us. As I said previously, the wealth of knowledge here, the quality of articles, wiki entries, hell blizzard wish they has a site half as good when it came to Starcraft - and it's their own bloody game!!! This is the place to be for Starcraft, and blizzard choosing not to post here, get direct, specific, accurate responses from people like thedwf, or others who are totally down with the mathemaical number crunching of balance alterations, well, they're f-ing idiots in my eyes not to use this tool to better their game, and actually show the community 'yes we're listening'. Rather than turn up on the occassional VOD or live stream and and say the same, to me the later just says 'some poor post grad skimmed these forums, took what they though relevant, passed it to me'.

Bollox to that, engage your community blizzard, and this is the place to do it.

Ex Zerg learning Terran. A bold move.
Juice!
Profile Joined January 2011
Belgium295 Posts
November 30 2014 12:44 GMT
#106
On November 30 2014 21:36 fruity. wrote:
Show nested quote +
On November 30 2014 19:42 [F_]aths wrote:
It is not the job of a game developer to explain why they are doing this and that in an internet forum.


Why not? Why don't they want to actively engage the community and get detailed feedback?



They have a forum of their own.
They activly engage the community and they get detailed feedback.
Second place is just a fancy term for loser
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
Last Edited: 2014-11-30 12:49:47
November 30 2014 12:48 GMT
#107
On November 30 2014 21:36 fruity. wrote:
Show nested quote +
On November 30 2014 19:42 [F_]aths wrote:
It is not the job of a game developer to explain why they are doing this and that in an internet forum.


Why not? Why don't they want to actively engage the community and get detailed feedback? They are nothing without us. People to buy and play their product.

Blizzard has always had an aloof attitude to their community as far as I am concerned.

They could learn so much more by directly engaging us. As I said previously, the wealth of knowledge here, the quality of articles, wiki entries, hell blizzard wish they has a site half as good when it came to Starcraft - and it's their own bloody game!!! This is the place to be for Starcraft, and blizzard choosing not to post here, get direct, specific, accurate responses from people like thedwf, or others who are totally down with the mathemaical number crunching of balance alterations, well, they're f-ing idiots in my eyes not to use this tool to better their game, and actually show the community 'yes we're listening'. Rather than turn up on the occassional VOD or live stream and and say the same, to me the later just says 'some poor post grad skimmed these forums, took what they though relevant, passed it to me'.

Bollox to that, engage your community blizzard, and this is the place to do it.


The community does not consist of experienced designers. I read an interview once with a designer explaining why he doesn't believe in engaging with the community. He stated that if they actually took all the community advice, the game would end up being a mess. Design by committee is a terrible thing.

Have you read some of the proposals for LOTV people have in the LOTV thread? Those proposals would either make one race completely overpowered, or would want to catapult the game back to Brood-War-With-Better-Graphics.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2014-11-30 13:11:33
November 30 2014 13:09 GMT
#108
On November 30 2014 21:36 fruity. wrote:
Show nested quote +
On November 30 2014 19:42 [F_]aths wrote:
It is not the job of a game developer to explain why they are doing this and that in an internet forum.


Why not? Why don't they want to actively engage the community and get detailed feedback? They are nothing without us. People to buy and play their product.

Blizzard has always had an aloof attitude to their community as far as I am concerned.

They could learn so much more by directly engaging us. As I said previously, the wealth of knowledge here, the quality of articles, wiki entries, hell blizzard wish they has a site half as good when it came to Starcraft - and it's their own bloody game!!! This is the place to be for Starcraft, and blizzard choosing not to post here, get direct, specific, accurate responses from people like thedwf, or others who are totally down with the mathemaical number crunching of balance alterations, well, they're f-ing idiots in my eyes not to use this tool to better their game, and actually show the community 'yes we're listening'. Rather than turn up on the occassional VOD or live stream and and say the same, to me the later just says 'some poor post grad skimmed these forums, took what they though relevant, passed it to me'.

Bollox to that, engage your community blizzard, and this is the place to do it.

A gourmet is not necessarily a good chef.

A player is not necessarily a good game designer.

As a matter of fact, Blizzard is listening to some of the TL community. After Nony's Carrier micro video, the carrier was changed. After Barrin's too long, but useful article about resources per base, LotV will make a change.

When Lalush or Avilo make suggestions, regardless how elaborately written, nothing happens though. There will be reasons why that is the case.
You don't choose to play zerg. The zerg choose you.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2014-11-30 13:19:31
November 30 2014 13:19 GMT
#109
On November 19 2014 06:22 MarlieChurphy wrote:
General:

  • In 1v1, each player is still put in a team. It would be more accurate to replace the string "team" with "player" in 1v1.
You don't choose to play zerg. The zerg choose you.
fruity.
Profile Joined April 2012
England1711 Posts
November 30 2014 13:19 GMT
#110
Valid, good points. Perhaps I'm being a bit harsh here.
Ex Zerg learning Terran. A bold move.
fruity.
Profile Joined April 2012
England1711 Posts
December 03 2014 13:49 GMT
#111
Has.... Have... Phew.. I can't say it... Hang on...

OK. Exhale.

Have Blizzard fixed an issue from this list in the latest patch?




[image loading]


Ex Zerg learning Terran. A bold move.
Millet
Profile Joined April 2012
Sweden143 Posts
Last Edited: 2014-12-03 16:42:56
December 03 2014 16:17 GMT
#112
Lovely, I have thought of almost every single one of these at one point or another. Here are some points that I didn't find in your list:

  • The edge of the map can be seen as a black area in-game. This was changed along with the fog of war change in WoL 1.5.

  • Ever since patch 1.5 in WoL, many have experienced a lot of fps drops during gameplay. Especially in 4v4 and arcede (where lots of things happen and is out on the map). This is not due to computer performance in any way, since pre patch 1.5 it worked flawlessly.'

  • In-Game: Why is the chat text placed so high up? It gets seriously in the way when a lot of people are typing. Theres space to move it down.

MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
Last Edited: 2014-12-03 22:29:31
December 03 2014 22:27 GMT
#113
On November 30 2014 22:09 [F_]aths wrote:
Show nested quote +
On November 30 2014 21:36 fruity. wrote:
On November 30 2014 19:42 [F_]aths wrote:
It is not the job of a game developer to explain why they are doing this and that in an internet forum.


Why not? Why don't they want to actively engage the community and get detailed feedback? They are nothing without us. People to buy and play their product.

Blizzard has always had an aloof attitude to their community as far as I am concerned.

They could learn so much more by directly engaging us. As I said previously, the wealth of knowledge here, the quality of articles, wiki entries, hell blizzard wish they has a site half as good when it came to Starcraft - and it's their own bloody game!!! This is the place to be for Starcraft, and blizzard choosing not to post here, get direct, specific, accurate responses from people like thedwf, or others who are totally down with the mathemaical number crunching of balance alterations, well, they're f-ing idiots in my eyes not to use this tool to better their game, and actually show the community 'yes we're listening'. Rather than turn up on the occassional VOD or live stream and and say the same, to me the later just says 'some poor post grad skimmed these forums, took what they though relevant, passed it to me'.

Bollox to that, engage your community blizzard, and this is the place to do it.

A gourmet is not necessarily a good chef.

A player is not necessarily a good game designer.

As a matter of fact, Blizzard is listening to some of the TL community. After Nony's Carrier micro video, the carrier was changed. After Barrin's too long, but useful article about resources per base, LotV will make a change.

When Lalush or Avilo make suggestions, regardless how elaborately written, nothing happens though. There will be reasons why that is the case.



Link to this Barrin thing? Also what did Avilo suggest?


On November 30 2014 22:19 [F_]aths wrote:
Show nested quote +
On November 19 2014 06:22 MarlieChurphy wrote:
General:

  • In 1v1, each player is still put in a team. It would be more accurate to replace the string "team" with "player" in 1v1.




What do you mean? Just instead of the score screen saying team 1 it says player 1 ? I mean, that's not really any kind of issue. It's just how it was coded. Each player is technically put into a team, and then the score screen reflects that. It's not really affecting anything.
RIP SPOR 11/24/11 NEVAR FORGET
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
December 03 2014 22:30 GMT
#114
On December 04 2014 01:17 Millet wrote:
Lovely, I have thought of almost every single one of these at one point or another. Here are some points that I didn't find in your list:

  • The edge of the map can be seen as a black area in-game. This was changed along with the fog of war change in WoL 1.5.

  • Ever since patch 1.5 in WoL, many have experienced a lot of fps drops during gameplay. Especially in 4v4 and arcede (where lots of things happen and is out on the map). This is not due to computer performance in any way, since pre patch 1.5 it worked flawlessly.'

  • In-Game: Why is the chat text placed so high up? It gets seriously in the way when a lot of people are typing. Theres space to move it down.




Are you saying these bugs were claimed to be fixed but aren't?
RIP SPOR 11/24/11 NEVAR FORGET
fruity.
Profile Joined April 2012
England1711 Posts
Last Edited: 2014-12-03 22:50:24
December 03 2014 22:50 GMT
#115
On December 04 2014 07:27 MarlieChurphy wrote:
Also what did Avilo suggest?


I'm going to surmise it was something along the lines of nerf protoss.
He's got a tendancy to be err overly expressive in his notions of balance, and as such maybe gets overlooked. Where as people like Lalush of thedwf, back up what they say with stats or solid examples, which when all is said and done the community seem to come away thinking or saying - yep valid points.

Give you an example I saw on his stream. He's playing on King Sejong and Protoss power up in to mid and late game, big big death ball roaming the map. He's waxing lyrical about balance this, going nuts on stream. Simple truth of the matter though, after we all watched the replay was that Protoss had an unscouted 4th for the majority of the game. Yet even seeing this, it's still a balance issue.

Sure maybe there are balance issues, but in that game it sure as hell wasn't.

I love him though! It's like watching car crashTV when he streams. He could also beat me one handed and not using hotkeys, but hey if a lowly player like me can clearly spot why he looses in some cases, and yet it's always a balance issue..
Ex Zerg learning Terran. A bold move.
waitwhat
Profile Joined February 2011
United States152 Posts
December 03 2014 22:57 GMT
#116
This list is honestly too long for a small team to handle. I think we should prioritize just a few changes and not exhaust the small team's resources as they have quite a bit to work on for the LoTV release.
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
Last Edited: 2014-12-03 23:01:36
December 03 2014 23:01 GMT
#117
On December 04 2014 07:57 waitwhat wrote:
This list is honestly too long for a small team to handle. I think we should prioritize just a few changes and not exhaust the small team's resources as they have quite a bit to work on for the LoTV release.

Are you saying that a million dollar developer team cannot take on minor bugs and usability issues? It's a shame that those things are not addressed.

OP basically did what a decent QA departure is being paid for.
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
December 03 2014 23:42 GMT
#118
On December 04 2014 07:57 waitwhat wrote:
This list is honestly too long for a small team to handle. I think we should prioritize just a few changes and not exhaust the small team's resources as they have quite a bit to work on for the LoTV release.


The list of bugs in Ultra Street Fighter 4 that the folks at shoryuken.com compiled is huge and capcom hasn't even mentioned it.

The head of the Skullgirls team, Mike Z, releases patches and bug fixes almost daily and has the beta public to anyone who buys the game. He also hangs out in IRC and talks to people about suggestions they make and will try them out himself if he finds them reasonable. He said lists like the one on shoryuken are, or should be, a game dev's dream come true yet here we are with huge companies capcom and blizzard pushing out a couple minor fixes whenever they feel like it even while bugs that have persisted throughout the entire life of the game remain and are documented.

I understand developing a fighting game is very different from developing an RTS but from my experience smaller teams are far better at fixing minor issues than large corporations. Whether this is because it's easier to manage a smaller fanbase's suggestions or because large companies don't want to admit their mistakes I have no idea.
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
zelevin
Profile Joined January 2012
United States260 Posts
December 04 2014 00:09 GMT
#119
I don't know why anyone would post something like this at all. After 4+ years, it's obvious blizzard doesn't care.
fruity.
Profile Joined April 2012
England1711 Posts
December 04 2014 00:14 GMT
#120
Because they and I, are hoping that doing so will highlight these issues, bring it to the communities greater attention. And pray that when Blizzard say they are listening to us and what we want, that it is actually true, and not just PR bullshit - and will lead to these (some of which are looooong term) Issues getting resolved.
Ex Zerg learning Terran. A bold move.
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