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Update Jan 30th 2014:
Thanks for input everyone who mentioned other annoyances or bugs, I've added most of the suggestions to the list as well. (also rearranged some of the bullet points, as some of them got mixed up somehow). More updates.
![[image loading]](http://i.imgur.com/MTnLYq0.jpg)
Skip the following anecdotes, opinions, and ranting and move down to the bullet points if you want to get to the facts.
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Problems with SC2 GUI that annoy the fuck out of everyone.
I'm pretty sure most of these problems are from the simple fact that Blizzard or someone in the company fucked up and hired the designer of XBOX LIVE who has no experience and should have had no business designing a PC game GUI. Originally we didn't even have chat rooms and we had all this useless Facebook integration and email stuff that no one gives a shit about.
Such a misallocation of funds and time.
Honestly the GUI problems are massively overlooked and a huge contributor as to why the game isn't as successful as it should be. The main reason why I hate console gaming is not because of the fact there isn't a keyboard, or the fact that computers are just superior, it's because the GUI is so crappy and simplified and it works like shit on consoles. I love street fighter, I play SF4 and SF3 on xbox but I stopped because the GUI is so annoyingly bad. I'd rather play on GGPO or Supercade which are basically chat rooms and direct connections for 2 players to challenge each other. If they would just improve on the system that was already great and add a ladder it would be perfect, but no they do all this gimmicky stuff and add a lot of pretty colors and design schemes that mean nothing to a real gamer. And make the whole experience unintuitive and annoying.
SC/BW B.net > than SC2 Bnet. STILL /smh
1998 vs 2014. That is 16 years. People were still using 33k baud modems back then. People had 4 gigabyte hard drives in their desktop PCs, Internet Explorer was a good browser, AOL was the most prominent ISP. Holy shit. The only improvement at all is the AMM and ladder. Every single other thing is worse now than it was in 1998, when they had all that crappy shit to work with. How is that even possible?
Ok, Enough with the ranting. Here are the issues that still remain (most of which can probably be easily fixed): I will try and break these down into categories and subcategories, but some of these overlap, etc. so bear with it.
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General:
- In arcade and custom it doesn't seem to allow you to put uneven teams. Like 3v1 on a 4 player map.
- Sometimes the lobby will randomly lock the lobby at a 3v1 when you don't even want it.
- In the global section of the hotkey binding system, you can not exit the binding mechanism by pressing the little x at the top right of the box. It always binds left mouse instead. However this cancel feature works correctly under the unit / structures binding section. -fruity.
- Proleague has an interface that loads the game and counts down for 1v1 and spectators. Why would we not add this to the real game, especially ranked games? When a game is loading, you have to be on your mark to left click your main structure, and press make worker. sometimes this can get the jump on you, if someone is having the funky loading time issue. -fenix404
- The game should load all players in (like dota or even 1v1 obs mode maps), and the players should have to press start within the game engine,and a countdown should go like when you load the replay and resume. (though i would make a more subtle countdown graphic, much like the simple proleague one with the old school boop. WE NEED THE OLD SCHOOL COUNTDOWN BOOP BOOP BOOP!) -fenix404
- Also, when the game is alt+tabbed, it will auto maximize when the loading screen first pops up. Sometimes this take a long time, so I might alt tab back real fast to finish or save whatever it was I was doing and it doesn't maximize me back into the game.
- Spectator mode?
- In the replay section, you can't highlight to mass delete, and the delete button on the kb doesn't work either. Makes it pretty cumbersome.
- NEED AWAY/AUTO REPLY MSG For people not on the friends list (When on bnet I get constant spam to join clans, asking for coaching, asking for team games, invites to games, party invites etc. It's extra shitty too because you could be typing in a channel or something and their window takes focus so that when you press a button (or enter?) and it auto accepts whatever the hell they invite. And DND or Away is too severe.
- Cant see score screen/player names when saving replays.
- No units lost tab on score screen.
- People can add you to chat channels without you accepting (even during game). If you have max chat channels already open it still puts you in this channel and then mutes another that was already open.
- Download function for maps is really fucky. It goes slow, freezes, etc. Even upon logout/login. Very annoying when playing 4v4s and party is waiting on you.
- Map loading screen pictures STILL have this bug where they are low resolution. This has been a bug for years.
- ESC doesn't close a window like I believe it should, it minimizes. Maybe just add another button for each command. alt+esc?
- There is a similar issue when someone invites you to something and you press Enter. There must be some hidden ticker running that sometimes it's instantly, and sometimes It doesn't go through or is delayed. Overall, I think this stealing focus popup is bad and should be removed though. (see next point)
- When someone add you to party or game (especially random idiots who do this a lot) it takes priorty and you can't do anything until you close window or accept. Sometimes people spam this at you and it's very annoying. Often times you might even accidentally click accept which is more of a waste of time. This window should make a notification/toast and then stay out of the way, not steal focus.
- lack of slash commands, and some of the ones that do exist are just retarded (EG; /close to X a window)
- Player portrait border is only for current season (which can be misleading if they haven't played much this season and are currently ranked bronze or something)
- Player statistics are not fully shown, for example I have 750 random team wins (most of them from WoL) and it shows like 50 games played and then like 400 for hots.
- In Build order of match history, for zerg it shows the supply count after the structure is made. So a 15 pool will show 14/18. This is just a minor annoyance.
- Sometimes score screen is buggy or simply errors out.
- Ranked and Unranked can be playing the same game.. This above all things, reduces the integrity of the ladder. Probably the reason why everyone has been ranking lower on reset of season and struggling to climb ladder etc.
- The 'Pending' action takes too damned long to end. if a player is afk or doesn't want to respond to your request the entire lobby is at their mercy. This causes people to have to remake or simply just leave the game. The host has no option to kick pending players.
- Along with the above, you can play arranged teams against random teams which already ruins the integrity of the game type. In wc3 their were AT and RT SEPARATE team ladders.
- Need visual lobby for FFA, Queues can last upwards of 30-60 minutes during off peak times, This can party be because you can not tell how many people are queued up together (if you need 1 more, or 3 more; obviously the time will change). Or at least show X players queued for a game type.
- Since the game doesn't have a feed of newly created games, you are forced to open a bunch of chat channels and type things like "JOIN ARCADE GAME" PLANETARY FORTRESS DEFENSE" 10 times or spam friends on your list etc.
- Weird score screen bug where the information is wrong and the rectangles are filled with white color and stars, or simply errors out where you can't click anything or view any information from certain games in your match history.
fixed
- Weird bug in custom games creation screen always uses mod even if you click play without mod.
- Global_permission_error on play again button for custom map (party only?) sometimes.
- When receiving a message in lobby or bnet, it will always take focus even if you are already in the middle of typing to someone else. Sometimes it will close your window.
- When initially opening the game, it can take a while. I usually alt tab. After X time of not signing in, the game assumes the internet connection is out and puts up a dialog box about offline something. I always click ok to escape it but it takes a while to go away usually just alt tab again.
- There are little to no hotkeys, shortcut commands, or /commands anywhere in the SC2 GUI. ALT+F4 closes the game. Some people might like this, but I think it's dumb. There should just be the menu accessible at any point and be shortcut hotkeys to do so. F10, Exit game, 'Are you sure?', Y.
- Whenever a new screen, or chat window takes focus, the game tends to skip/lag and miss letters you are typing as well as leave half of the text you were typing in the first window, and then continue typing it in the new window. This also relates to the infamous 'enter bug' where you press enter and it doesn't seem to send the msg, and you have to hit it another time or couple of times.
- Is it just me or does it seem like anywhere you type within sc2 seems to skip randomly sometimes when pressing enter? (often cut off last letter in sentence)
- When looking at match history, you can select type and then when you press back, it resets it to ALL.
- There is a bug that doesn't show all the recent matches of a type.
- You can only press F10 to access the menu card at certain times. It should be at any time. There should always be options to escape or exit game at any time.
- There are no hotkeys for navigating the profiles and menus of BNET. Why? (backspace, escape, Ctrl+whatever, etc.)
In fact the menus and submenus are so convoluted it's confusing as hell and I still don't know how to find or get to certain screens intuitively. It should just be one simply screen with expandable/closable trees of windows. Kind of like how Windows is.
- Everything you click on bnet takes a second or more to load and often has that stupid blue spinning circle.
- Can't review blizzard melee (ladder maps) unless you have played them in unranked games. lol
- If you are typing to someone in a chat window or channel, and then a game starts, it deletes the stuff you didn't enter yet when the game loads. On top of this, you cannot press enter because there is a skip between 3-2 on the timer, and then when 1 shows it is already loading.
- Most recently played custom or arcade maps don't list in your history properly. IE; some maps don't show at all.
- While holding shift when typing, you can backspace once only and then it won't let you backspace. Then when you let go of shift, you have to press backspace(or any key) twice in order for it to let you start backspacing again.
- When someone messages you, it will minimize your chat channels but not maximize their new chat window. (maybe has something to do with max channels open, or new IM from non friend?)
- When you are typing, and you press enter it will accept a random party/game invite from people who spam that shit in channels.
- Game loading screen should say UNRANKED or have some notification somewhere. Often I play FFA and switch it to 1v1 forgetting to switch back to ladder and I play a bunch of games before I notice it's not ladder.
- When a player messages you during a loading screen you can't see the message until after the game. It should queue up and just post as a whisper in your game.
Party Bugs:
- Can't start a new game until each player leaves old game (no indication if they are in a game or not or whatever).
- Notification says I must party before invite to game, and when I party still cant invite sometimes..
- Ability to host game while some party members are busy/afk
- Replay cancel button disappears if you misclick it. Annoying when in party and you clicked solo or double clicked the rep and meant to watch multi.
- Ability to add players in a game with you to a party? I mean why not?
Player Names & Friends List:
- Clan tags in the front is bad. In games or certain places when you type, sometimes your name gets cut off and/or uses '...' which makes people call you by your clan tag instead of your player name. This is especially bad if multiple teammates are in the same lobby/game.
- Another problem with team tag in front is that people tend to call you your clan name instead of your player name, regardless if they see it or not. It should really go at the end of a player's name. Or at least have an option for either.
- Consequently the game puts (Host) in the back of the players name instead of in the front and people don't seem to notice it as much. It should also be a different color than the rest of the text/player's name.
- Friends list is annoying, should have ability to also divide by game type (IE; wow players on 1 tab, sc2 on another, and so on)
- Can't do basic stuff like "/f m XXXX" to ask if anyone wants to play a game or whatever.
- Player names should have their number after them SpoR.919 etc, this way you can message people who join/leave games or channels. Also, you can tell if it is the same SpoR as you played with before or whatever.
- When you type in a chat, it doesn't place your name at the front of each line even after you have pressed 'enter' unless someone else types in between your lines. Why?
Why are there no time stamps on each message either?
- Can have a lobby chat, party chat, and personal chat open with the same person. People get confused as to which window to talk in during a conversation. This is just bad design.
- Can be friends at the same time with someone both with and without email. Why?
- If you click chat from friends while you are away or busy it will open minimized.
- When you email add a friend, it shows their clan tag and their real name. Doesn't show their user id anymore. this should be toggleable (or written below in grey), as most people you add will be people you don't know anyways, just so you can get around the stupid limitations of non email added friends.
- There is no way to find or msg someone that you don't know easily. Unless you have a saved stat of a match played with them, which you have to navigate to.
- People in channels are randomly arranged, they don't seem to be by alpha or time in channel. Why is your name always at the top?
In Game:
- Suggestion to change the egg collision size or make larva wander a bit more on dead hatcheries. The eggs have deceptively large bldg placement blocking size. -varsovie
- Ability to customize UI in game, moving where the various things go (such as putting resource values near minimap, flipping the minimap and UI to the top of the screen etc) -varsovie
- Suggestion to auto start first worker when the game starts (because of lag weird loading times etc). It makes no difference if you plan to rush, you can cancel the worker in time at no cost (the larva will regen in time for 6pool etc) -varsovie
- Change the way addons build, in bw you pressed the build addon button (or hotkeys) and it would create the building placement ghost no matter if the bldg was already landed or not. In sc2, it doesn't do this if the building is on the ground already. This bugs the crap out of everyone, and is the reason why so many people accidentally build the wrong addon all the time. This is always important because if the building is in a bad location or place where the addon can't go, it will just sit on the ground and error out. So it will slow you down if you have to lift, and wait for it to be in the air, and then do it. Where as in BW, you could do it, and throw it down in the right location super quickly and wasn't so micro intensive.
- The ingame observers team colours should be the same in free view mode and first person view mode. Currently they change. -fruity.
- Alliance menu in game doesn't have a shared vision and ally, only has ally. So if someone wants to share vision and ally with someone who is KO'd in an FFA and wants to just obs after with 1 bldg, they are forced to share vision when they don't want to. or if they scan you could see it. -ElhayM
- When you're on "Busy" status and you get messaged, you shouldn't be able to hear in-game that you got messaged. This is irritating for people who wish to receive information through audio. It can be disabled through disabling interface sounds, but it removes the audible confirmation that you've pressed a button. -ElhayM
- In-game Alerts should have an option to become unclickable. I've been wanting to use them for the longest time but misclicking on them especially during a fight can cost games. -ElhayM (this should also apply to the hotkey graphics on the bottom of the screen as well)
- Unit life bars, I personally use damaged because the game looks clean that way. However, its very hard to identify key target energy units like High Templar, Ghosts and Sentries if they're full energy. They can easily hide in a big group and it can be hard to spot them. Normally with healthbars on, you can easily identify these energy units because they have a purple bar underneath. Some people don't want life bars on all the time though, nor do they want to have to press alt or whatever in the heat of the moment.-ElhayM
- The XP gain on units killed, shows in fog of war which can be abused to show you if you killed stuff with an AOE or DoT etc. (I heard desrow saw this recently in a video, I guess it wasn't fixed?)
- Units don't see each other as 'in the way' when pathing to a destination the same way they do with buildings or terrain. This is probably what causes the other gripe I wrote about how some units won't attack a target or whatever.
- To leave a melee game, the hotkey command, and menu card are different. You press f10, N, Enter versus f10, Q in arcade. Why?
- Randomized Color Selection instead of Computer Forced Color Selections. This was great for replays, vods, and observers because players could be more colors than just red or blue. or cyan and purple in 2v2, or the other predetermined player colors in other team modes. (It was also useful when sifting through replays; if you played a player a number of times, you can remember the game you were X color or they were Y color as the game you are looking for, etc.) If you don't like this, there has always been CTRL+F to toggle yourself to green, allies to yellow, and enemies to red.
At the very least allow an option to turn this on in the lobby of custom or arcade games (if not on ladder). As it is now, you have to do some crazy hard triggering that is buggy and can give 2 players the same color (which is another bug).
- Minimap ping. You used to be able to just press alt and click the minimap. Now you have to press G, which is right next to F which changes minimap options for alliance colors. I'm sure I'm not the only one who does this all the time. Also, It is slower and clunkier to have to press ALT+G and click, let go, alt+g, click, let go, repeat, repeat, each spot on the minimap in a team game. Most of the time when you are pinging stuff,
it will be multiple things, warnings, rendezvous points, scout locations, enemy units. You need to be able to rapidly communicate a few locations on the map simultaneously. the fact that there is an extra button press of G wouldn't be as bad, if you didn't have to release and press each time you click a spot on the map. You used to be able to just hold ALT and click to your hearts desire on the minimap. I have no idea why this was changed.
- Cant see black player in aliance menu. Racist imo
- /r doesn't work properly. Sends to wrong guy or no one at all if you have a chat window open but they didn't msg you in game.
- Can't press enter while holding shift.
- If you press enter while holding shift after you typed, it will change the message from ally to all chat..
- Loading and score screen use irrelevant ladder rank to game type. EG; 1v1 you are bronze and 2v2 you are master, the score screen shows the bronze.
- Need hotkey for race/alliance tab so you don't have to manually click top right with the mouse. Maybe something like f9 or f12? - credit superhoffman
- Need hotkeys or slash commands for money transfer window. Perhaps something like F8 to open the menu, click an ally, then press M and type 1-9 for 100-900 minerals, or G and 1-9 for 100-900 gas, and for both B and 1-9 for 100-900 minerals or gas. Or maybe something like /give 'player color' 100m , 100g, or 100b. Same goes for request /req 100b etc. - credit linuxguru1
- Bug when upgrade tanks to seige breakers if in seige mode it copies the unit in seige breaker
unseige mode first so it looks like it has 2 turrets etc.
- Units attacks on larger targets causes their projectiles to spread all over the target, which
reduces their attack speed slightly since they can only have 1 projectile on the screen at a time.
- When you hotkey a drone and make a building, that building remains the same hotkey, but if you cancel the building the drone comes out with no hotkey. - Zode
+ Show Spoiler +
- Remove this scan range bullshit. Target acquisition is buggy based on what command is given, eg; widow mines sometimes hit units that outrange them. -Jakatak (MIGHT BE FIXED IN LOTV)
+ Show Spoiler +
- Remove the liftoff > land delay. -Jakatak
+ Show Spoiler +
- Change game time to faster (ie real time speed) -Jakatak
- The way units burrow in this game has always been pretty retarded. They fumble around trying to find their own spot in the same way units fumble around when you target something large. Sometimes they don't even burrow in a timely manner.
This can be a huge issue with lurkers in LotV where they need to run up and burrow for burst damage asap. I propose allowing lurkers to burrow on top of other burrowed units and not block burrowed moving roaches etc.
- I think the previous issue is a similar issue that units have when targeting larger targets. The units will fumble around until they either get stuck in a sliding pattern and/or stop behind allied units (when they have a clear path to attack something else). Often times the units will not even attempt to hit the target when it is open ( try to run around enemy units or structures) and will just attack something else immediately before even deciding there is no path. I never understood why this was, but it's especially bad with lings trying to run in to snipe a target. (something imperative like a pylon or high templar)
Game Lobbies:
- Private games needs name and password like WC3, Diablo, and BW had. Here is the most obvious reason why http://i.imgur.com/Txl1Tij.jpg
- I think if you invite someone and they are DLing and it times out before they finish, it auto declines for them and says they declined to the inviter. (not 100% sure on this one)
- Can't click 'No' on locked alliances on melee in a custom (only works if you set to misc). And what the hell is the difference between these modes anyway?
- What is 'Other" mode for? Only has one option iirc.
- The suggest player thing is not very noticeable, the person has to say they have done it. There is no flashing indicator that someone is pending to be accepted/denied. Causes much confusion when adding random people to a game you spammed in channels and the random people adding more random people or friends.
- Furthermore, since people often just spam invites to random shit, when you friends invite you to a game, it doesn't come with a notification your friend invited you, and often people ignore or decline them before they realize what's going on.
- Problem with maps when changing modes or whatever, sometimes puts the game on fast instead of faster speed, no ability for obs/specatators either. Might have something to do with custom, or making public or something? I have no idea.
- No indication of lag/ping for players in lobbies or anywhere. Can't kick laggers. Can be griefed by laggers joining and rejoining games.
- When joining games it sometimes says a person who is already there joined after you.
- In order to make a game public, you need to click the button at the top (open to public). This is irreversible. Why?
- You can not host a game privately unless you are partied.
- Game speed says fast, and loads fast (randomly?) even though the map is set to faster. (seems to be playing at faster speed regardless as well?)
- Play again button doesn't work in custom game, doesn't matter if partied or not. Can say a number of different error reasons why.
- Once a game is public, and say you wanted a player(s) to obs instead. You have to invite all to party and remake.
- Create and Play game buttons are ambiguous, they mess with party game creation etc.
- 'Play Again' button after a game doesn't work a lot of the time. Why?
- Once a game is opened to public, you can not make players into observers, referees, or remove from lobby. Especially annoying when a player is stuck loading and has to time out or you have to just remake the game.
- Once a game is opened to public, the teams and game settings become locked. Sometimes they switch from say 2v2 to 1v3 or 1v1v1v1 forcing you to remake.
- "Player x" must be invited to party to invite to game. Why can't a player just join my game?
- Able to invite 'permanent pending' player in hots who is on wol?
- Cant boot players from public games who are stuck pending. They have to time out, which takes like 3 minutes?
- Some issue where players get stuck with a pending request that doesn't work. Have to wait for it to time out or them log out and back in. dependencies could not be validated? (same thing happens with play again buttons some sessions)
- Issues with WOL or Spawn accounts who spam you to group with them, or request to join games where you can't invite because they don't have the correct version or whatever.
- Can't cancel countdown or leave game during countdown. have to logout, which lags.
- Should be a sound or screen maximize when people join your lobby.
- Very often people are AFK in game lobbies (arcade only?) and they are host, either on purpose. Or they may have just joined with an AFK or waiting host and went to do something, and they come back and noticed they are now the host being the AFK idiot. This system is flawed. Should be votekick and/or all the options from BW game lobbies.
- Default no lobby option for map creation is dumb. Players/friends join my lobby, just says searching, like a ladder match but they are actually in the lobby and I can still start and they will still be in the game once it starts. (this is a default option in map editor)
- Sometimes the Lobby bugs out/freezes where it still shows you are in there (possibly with other people who you now can not contact unless they are friends), but you can not return to it. This usually happens when you are navigating profiles, or map info etc. Sometimes you can't even exit the game, you have to log out of b.net and log back in.
- If someone joins lobby as you are typing it will cut your text in half.
- If you try and party while in a game lobby it will exit your from the lobby.
- Cant right click a person's name to add to game, but you can right click empty slot to invite the person from the lobby.
- Cant type during countdown, each number lags and you cant press enter or words get split up. Always skips letters or the game actually starts loading before the timer is even done.
Friends:
- Does not show any info on what a player is doing unless you are email friends. Why?
- No /friends list or /whois commands.
- No way to contact a stranger (for example someone who joins and leaves a lobby real fast, or someone from a channel who left). Or even PM someone in your game.
- Can't copy and paste more than a line or a few characters in a friends chat window.
Parties:
- You can not close party chat windows.
- Players in your party can not see where you are. Host often has to manually invite players.
- When you leave party, the window stays open and you have to close it.
- When loading a "watch with others party replay" it freeze game until upload is complete.
Arcade/Custom:
- Maps need to have a 'review game' button on the score screen, as it is now you have to go through like 3 loading windows before you review a map.
- Custom map starts players as a race, rather than as random like it should be for default.
- Need ability to favorite maps (the bookmark is OK, but not that great), as well as BLOCK maps. The main screen of the arcade is constantly the same shitty maps, same with the spotlight, which are better maps overall, but they are played out.
Imo, should be like how reddit is, have a normal front page, and your custom front page that you can toggle.
- No recently played option for mods, have to manually search or type in the search box each time. Ideally you would want the last mods you played at the top of your list always.
- The difference between custom and arcade is like nothing. It's confusing, and Is there actually a reason for the 2 different modes?
- I think it's stupid how arcade maps with music are on the same sound/volume control as the SC2 music (I always keep it off, so I either get no music or have to toggle it on when I play arcade, then toggle off when I dont). I find music distracting in serious 1v1 play.
- In the spotlight menu, the little buttons that toggle in the larger window, which cycles through most popular maps, are way too small. Very easy to misclick onto the picture of whatever current game is showing. (in fact these little buttons are all over the place in bnet and need to be fixed)
- The fact that Unit Preloader exists and has been a top arcade map is ridiculous. Why doesn't the game load all of that up automatically when you first open Sc2?
preloader should use the 'no lobby' default map function also (lol the one time it's useful)
- The host of a game can go AFK and you can't rejoin another game, it will always be the same game which you will never be able to play because the host is either AFK or being a dick and not pressing start/just chatting.
- You can't rate or review your own map. The US president can vote for himself, why can't I? In fact maybe I have some honest critical opinions of a map I made versus other maps I made, or others created.
- Spotlight is the main window when you click arcade. When it should just be current open games.
- Open games doesn't have a good sorting method (not even sure how it sorts at all). Most times it just a bunch of games with 1 person (afk).
- When searching open games, sometimes it show some results as '....' '....' even after multiple refreshes. And you can't join them either.
- When looking under 'my published' it doesn't show all of my maps, it only shows the ones for arcade or custom separately.
- The ability for map makers to insert a remake/restart feature in a map prevents more lobbies from being created and less players playing the map. This also makes replays screwy if you are doing some play/obs map (this is more of a user thing, rather than a blizzard thing)
(Don't really care about the following categories, but they still deserve recognition) Campaign:
- Have to load master archives. etc
- Too many unnecessary load screens for every little thing you click on b.net.
- Can not view extra achievements from the master archive or mission selection screens (can't press f10 or open any other menus) EG; 'Death from above' has an achievement that you must win the game before the final power link is destroyed which you can't see unless you exit the master archives (each mission only shows the 3 'regular' mission challenges even though there may be extra).
- No quit or exit after winning/losing mission. Only options are replay and continue. Continue takes you to master archive where you can then quit. replay takes you into mission where you can then quit.
Achievements:
- Why are there 2 different achievement lines for Computer killing? One is via custom games, and the other is via matchmaking. (I am not referring to the as each difficulty type, as each race type, outmatched etc.)
- It's dumb how you can't decide what AI difficulty to play vs in the matchmaking version of the 'vs computer' achievements. Mainly because now you have to climb up the rank system in order to begin playing vs elite. This offsets all the achievements by a few wins each causing you to have to play extra games vs computers to complete all the achievements which you would have normally completed all at once. (the offset is significant 3, 7, & 20)
- You can't set achievements to 'Unearned' (or any of the subsets) and click a beginning tab on the left without opening it's subtabs. IE; You can't see all unearned achievements within without clicking each subtab.
EG; You set achievements show to 'unearned' and click matchmaking tab. Instead of it showing all matchmaking unearned achievements left, it only shows whatever is within that specific tab has highlighted on the left.
Clans:
- Custom clan ranks so that certain players can invite rather than those with just admin status.
- Wombat_NI
- People make clan tags and go inactive and the clan never expires making it impossible to get that clan name ever again.
- GGzerG
- Can't send clan invites in the same way you can for friends requests (where they are pending), which is a pain if players are in games or offline etc.
- Scarecrow
- Clans with over 200 members can't view the members anymore, thus you can't remove or promote anyone. - Lumi
If some of these are already fixed, this list started as a text document as I wrote down shit over the last year +. Let me know and I will cross stuff out.
And again, sorry if some are overlap or whatever.
These were mostly written down quickly, please ask for clarity if need be.
edit- Updated a few suggestions from users that I left out or wasn't aware of. Thanks.
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I don't really understand why people post these long lists of changes they want to be made on the TL forums when TL has no power to change them. This would probably be better off on the battle.net forums where Blizzard guys post quite regularly.
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On November 19 2014 06:32 Yonnua wrote: I don't really understand why people post these long lists of changes they want to be made on the TL forums when TL has no power to change them. This would probably be better off on the battle.net forums where Blizzard guys post quite regularly.
I post for the community to discuss, not for the waste that is bnet trash forums. Once discussions are hashed out, then maybe I will consider xpost later when refined.
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Thanks for this long, detailed list of potential fixes, and @Yonnua Blizz actually does read TL... Some of these are somewhat superfluous I feel but most are very worthwhile, poignant suggestions for changes!
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Ability to change font size for menu screens and chat. Seriously, the chat text is so fucking small I can barely read it sometimes ( I have very bad eyes even with glasses )
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You forgot to mention buildings that are blocked off will never finish the current unit, infestors can launch infested terrans infinitely far due to a calculation bug if you spam click with shift to deploy simoultaneous infested terrans (this can even be abused to launch them UP cliffs where you have no vision)
and pathing bugs such as the collossus getting stuck on the corner near the 3rd to 12 o clock on cloud kingdom, also happens on belshir vestige
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On November 19 2014 06:39 FoxDog wrote: You forgot to mention buildings that are blocked off will never finish the current unit, infestors can launch infested terrans infinitely far due to a calculation bug if you spam click with shift to deploy simoultaneous infested terrans (this can even be abused to launch them UP cliffs where you have no vision)
and pathing bugs such as the collossus getting stuck on the corner near the 3rd to 12 o clock on cloud kingdom, also happens on belshir vestige
i had no idea about the infestor thing, infitely far? up cliffs with no vision? what? i need to see this
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Very solid collection of points here, i have no complains as i would love to see much of this implemented and to see starcraft continue to grow into a wonderful game as oppose to dying out, really.... at the end of the day Starcraft is the only game that truthfully sets the standard for RTS to live up to in current times, why not continue to grow and make the game that much more better?
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I don't get why some people keep insisting that BW b.net was better than what we've got now. The interface is downright terrible to current standards and it didn't even have matchmaking. I would agree with WC3 b.net being better or on par, but not bnet anno 1998. Online gaming services back then weren't nearly as complex as they are now either.
Starcraft 2 is a great game. It's without a doubt the most popular RTS in the history of the genre. In fact, I'd go as far as claiming that Starcraft 2 all but killed the genre: there isn't a single large studio still making RTS games anymore because they know they can't compete. All of the suggestions above have nothing to do with the gameplay itself but is the somanieth (elaborate) rant on how b.net 2.0 sucks. Honestly, most people spend their time playing the game, not using SC2 as a chat room.
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I have to add that an hotkey for the top-right tab is needed. Is fucking redicolus that I cant press a key to know the race of my opponents
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On November 19 2014 06:43 PanN wrote:Show nested quote +On November 19 2014 06:39 FoxDog wrote: You forgot to mention buildings that are blocked off will never finish the current unit, infestors can launch infested terrans infinitely far due to a calculation bug if you spam click with shift to deploy simoultaneous infested terrans (this can even be abused to launch them UP cliffs where you have no vision)
and pathing bugs such as the collossus getting stuck on the corner near the 3rd to 12 o clock on cloud kingdom, also happens on belshir vestige i had no idea about the infestor thing, infitely far? up cliffs with no vision? what? i need to see this
The blocked building unit "bug" has been in every game since WC2 afaik, You just have to move your shit and tetris your base better. Ie; not really a bug it even happens with air units in bw. IIRC, unit would finish building, refund money and restart build timer lol.
The infested terran thing is pretty situationally minor. If you are that late game to have 20 infestors you should have an air unit to see up a cliff or whatever.
The collosus pathing thing is annoying, but so were lots of units in BW. Just deal with it imho.
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On November 19 2014 06:47 maartendq wrote: I don't get why some people keep insisting that BW b.net was better than what we've got now. The interface is downright terrible to current standards and it didn't even have matchmaking. I would agree with WC3 b.net being better or on par, but not bnet anno 1998. Online gaming services back then weren't nearly as complex as they are now either.
Starcraft 2 is a great game. It's without a doubt the most popular RTS in the history of the genre. In fact, I'd go as far as claiming that Starcraft 2 all but killed the genre: there isn't a single large studio still making RTS games anymore because they know they can't compete. All of the suggestions above have nothing to do with the gameplay itself but is the somanieth (elaborate) rant on how b.net 2.0 sucks. Honestly, most people spend their time playing the game, not using SC2 as a chat room.
If you read the first couple of paragraphs I mentioned that the AMM and ladder is great, but everything else is sub par or terrible as fuck. It's like having 1 fresh apple in a barrel of rotten apples.
The BW interface was great, simple design, lots of options, very intuitive, easy to use and understand, very responsive (for the most part). And had a ton of useful options that SC2 does not for no apparent reason. What are you gripes with it?
My gripe isn't really with the gameplay, and that's really my point. The game could stand to gain so much more from these simple fixes to make it easier and better gaming experience as a whole. So I don't have anything to say about unit bugs or balance issues. Besides, that's a tired debate that no one cares about anyway, and these are all a bunch of things that I'm sure everyone hates but hasn't really taken the time to voice about because they are 'less important'.
it's literally 100s of things that annoy you about the game that add up to a huge thorn in your side.
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Solid list here. +1 I really hope Blizz takes note of this...please please..........
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On November 19 2014 06:50 MarlieChurphy wrote:Show nested quote +On November 19 2014 06:43 PanN wrote:On November 19 2014 06:39 FoxDog wrote: You forgot to mention buildings that are blocked off will never finish the current unit, infestors can launch infested terrans infinitely far due to a calculation bug if you spam click with shift to deploy simoultaneous infested terrans (this can even be abused to launch them UP cliffs where you have no vision)
and pathing bugs such as the collossus getting stuck on the corner near the 3rd to 12 o clock on cloud kingdom, also happens on belshir vestige i had no idea about the infestor thing, infitely far? up cliffs with no vision? what? i need to see this The blocked building unit "bug" has been in every game since WC2 afaik, You just have to move your shit and tetris your base better. Ie; not really a bug it even happens with air units in bw. IIRC, unit would finish building, refund money and restart build timer lol. The infested terran thing is pretty situationally minor. If you are that late game to have 20 infestors you should have an air unit to see up a cliff or whatever. The collosus pathing thing is annoying, but so were lots of units in BW. Just deal with it imho.
Starcraft II is not BW, where you had to fight your enemy and the game simulatinous. SC II should have no bugs and game annoyence just because a 15 year old game had em.
And to OP: Much of these things annoy us for years and blizzard never cared. I liked WC3 B.net much more, less buggy, more info, more options. Only that you were able to join one chat at a time was annoying.
And for real: Ranked vs Unrankend and RT vs AT is so annoying. It ruins RT heavily for those who like it and there is nothing more annoying then someone who is so BM, that he starts unranked after you defeated him just to get you again and take so much time of yours by using turtle build or a build which only tends to max out the game as far as he can.
Edit: And yeah, i know a Game that had automated tournaments back in 2003. SC II needed 5 years after its innital release and 13 years of development to get them. Rect Blizzard.
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- workers cant mineralwalk throught sieged tanks - change auto turret to unit so you dont have to use the building placement grid to place it. -Armor icons are in the wrong order http://i.imgur.com/x0FeLHZ.jpg -cancel button disappears on the laoding screen after a few seconds -teammates in the group cant see the mapvetoes -more information on loading screen about the loading map (author, possible spawn positions, higher resolution of the pic) -maybe allow custom UI for matchmaking (similar to custom UI for observing) to enhance the experience and remove unnecessary stuff -fix the mutlihit attacks bug http://gfycat.com/GroundedSpottedIndianjackal
omg i can go on forever
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On November 19 2014 06:58 graNite wrote: - Swap armor and weapon icons on all units to have them in the right order (like in the upgradind structures) - fix the multihit bug (multihit attacks still hit the second swap although the target is already in bunker/medivac) - workers cant mineralwalk throught sieged tanks - change auto turret to unit so you dont have to use the building placement grid to place it. omg i can go on forever
Eh I guess.
Arguably this was a bug in bw and they fixed it in this game. Even though it looks funny.
Yea, lame. Tanks also block refineries.
Disagree, the bldg requirement means you can't place it on units in battle, and can't place it on creep tumors. (in a super long war of attrition game, it actually serves as defense from ravens if you web 2x2 creep tumor mass in your main or something lol. I've done it once.
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I didn't read them all, but the ones I did read I would agree are necessary.
Most of them are qol changes, which would help to make the interface more streamlined.
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On November 19 2014 07:00 MarlieChurphy wrote:Show nested quote +On November 19 2014 06:58 graNite wrote: - Swap armor and weapon icons on all units to have them in the right order (like in the upgradind structures) - fix the multihit bug (multihit attacks still hit the second swap although the target is already in bunker/medivac) - workers cant mineralwalk throught sieged tanks - change auto turret to unit so you dont have to use the building placement grid to place it. omg i can go on forever Tanks also block refineries.
everything can block a refinery. you can place a worker on hold position for example
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@OP can you edit it with spoilers to make it more reader-friendly ? i edited my list, can you pls read the other things?
i dont know if it works for you guys, but as long as i hold alt+ctrl i can click on the minimap as often as i want and each click is a ping.
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Very cool post OP with tons of good suggestions and fixes, I only wish the tone was less.. Angry? I don't know personally have a hard time taking anyone seriously if they come across as raging. I can't be the only one.Anyways great post regardless, I hope blizz takes notice.
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Overall great post thanks for your efforts and I hope Blizzard will look it over, just one thing:
On November 19 2014 06:22 MarlieChurphy wrote: [*]Does not show any info on what a player is doing unless you are email friends. Why?
This can be used to snipe an opponent, i.e. you queue as soon as you see them queue. I don't really care about it but popular streamers probably will.
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There are no hotkeys for navigating the profiles and menus of BNET. Why? (backspace, escape, Ctrl+whatever, etc.)
For me I can with F1,F2,F3,F4
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On November 19 2014 06:48 SuperHofmann wrote: I have to add that an hotkey for the top-right tab is needed. Is fucking redicolus that I cant press a key to know the race of my opponents
Also I would like a hotkey to open the 'request/send' resource menu in 2v2,3v3,4v4.... Or slash commands like: /send person 500m300g or /req 500m300g
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I've felt most of these. It's like a thousand needles. Little things add up.
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I think a lot of these definitely have merit to them. I wanted to speak about a few that I don't agree with though:
On November 19 2014 06:22 MarlieChurphy wrote:
[*]Player portrait border is only for current season (which can be misleading if they haven't played much this season and are currently ranked bronze or something)
I don't care if someone was diamond last season, if they're platinum now, then they're platinum now. Yes, in certain situations this could be misleading, but I don't want someones mean ranking over the seasons, much less their top ranking shown. The most recent games and season should totally take priority.
[*]Ranked and Unranked can be playing the same game.. This above all things, reduces the integrity of the ladder. Probably the reason why everyone has been ranking lower on reset of season and struggling to climb ladder etc.
I think if we separated the ladders, we would not have enough people for either. All unranked games are are a chance for people with ladder anxiety to try a few games, or try out a new build. Unranked would certainly be a wasteland I'd feel, as searching already can take some time, depending what league you are in and the time of day.
[*]To leave a melee game, the hotkey command, and menu card are different. You press f10, N, Enter versus f10, Q in arcade. Why?
These games are actually different. 'Q' is to quit a game, where as 'N' is to surrender. They are different functions really, and for that reason they have different keys. You will notice that when someone surrenders in a melee game that you can return to battle to beat their dead corpse down. When you go to leave the game then, the hotkey IS 'Q'. You are quitting the game and no surrender is needed.
Lots of the other one's were great, but if this list is to be compiled into the most important problems, I would disclude the above.
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On November 19 2014 06:39 FoxDog wrote: You forgot to mention buildings that are blocked off will never finish the current unit I don't see how this is really an issue, or even a bug. There is nowhere for the units to spawn so they never finish. I think that's fair. It's either this or it finishes the units and has to stack them in some bizarre way in a blocked off location that you would have to get them out of anyway and can't actually fit them all.
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Not sure if anyone else experiences that, but when I move my mouse, the bnet UI freezes. I need to use a higher polling rate like 1k hz and have interactive objects on the screen (e.g. match history or arcade or 2 minimized group windows).
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Very informative post. I wish blizzard would take a look at this very forum topic. For League of Legends, they actually have GMs (rioters) that read and post there. They do that in the league of legends subreddit.
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everytime I offrace on unranked, people beg me to leave after I beat them. I always do if they weren't BM or anything, but how dumb is that, that it actually gives them points lol?
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half of the bugs have known solutions and cant be fixed other then you fixing it ^^ (like the map solution) and its known since years how to fix it ^^ so if youi still have the bug maybe just maybe its ur lazyness fault xD
overall i played broodwar for 12 years and i like bnet 2.0 how it is now with the chatrooms etc and everything more then the former one.
thats a "oh in the past was everything better" bs with forgetting how shitty everything really was xD
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I fear it's already too late. The shitty GUI (particularly the poorly/slowly implemented social aspects - chat still sucks) is a big part of why I quit. I also remember that there was some stupid command that would host a game but automatically start the countdown once everyone joined the lobby. Just irritating and pointless.
Nitpick #5994: I remember being frustrated that you can't send clan invites to people who are offline or in game.... so unless you get them in that moment between ladder matches it takes forever to invite everyone. Why the fuck can't a clan invite be stored like a friend invite?
After playing dota for the last few months, it's become painfully obvious how inept Blizzard's been in regards to almost everything outside the actual game in SC2. Arcade is still just the worst and it's no wonder the game can't attract/keep casuals.
The SEA scene also got destroyed as players split up between servers. I can see when my friends are playing Hearthstone/WoW (yay...) but if they log into actual SC2 on Korea/US I won't know unless I check every half hour. Awesome community right there.
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Not like its a new topic, but great job for compiling the list of problems and bringing it up again. One day Blizzard may listen.
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Virtually nothing from this list bothers me. I spend very little time in the battle.net UI and I don't see any reason to do otherwise, as I just want to play ladder. I would honestly much rather see Blizzard focusing on the actual game, add new content, expansions and whatnot than to put manpower into improving such inconsequential things.
Also I disagree with separating AT/RT and Unranked, it would just make waits longer or games more unbalanced (because the matchmaker relaxes the requirements for MMR closeness with increasing wait times) and it doesn't really hurt anything than people's egos.
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BW had a more simple interface, sc2 looks a lot more refined but unpolished. They used to do a lot of refinement in wol, sad that they stopped in hots
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+1 this list. I've had quite a lot of complaints with the amount of problems sc2 has in terms of its UI and bnet service, and you pretty much covered them all.
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Blizzard should at least fix the persistent ui bugs. The last patch fixed some, but the bugs still persist.
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On November 19 2014 11:28 linuxguru1 wrote:Show nested quote +On November 19 2014 06:48 SuperHofmann wrote: I have to add that an hotkey for the top-right tab is needed. Is fucking redicolus that I cant press a key to know the race of my opponents Also I would like a hotkey to open the 'request/send' resource menu in 2v2,3v3,4v4.... Or slash commands like: /send person 500m300g or /req 500m300g
You can hotkey it. It's in the menu hotkeys. I used to have it set to F1, and would just scroll up with mouse wheel quickly and send if needed. It's useful.
I support this thread a lot, I still am a firm believer that they should reintroduce the channel system just as it was in BW... or at least something similar... I really cannot stand how this game's social interactions are made. It's honestly one of the worst I've seen of its time on PC.
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This list gives me headache, its organization is poor, it's not hierachised, it's not edited, true issues are mixed with personnal preference whishes, some stuff is just remotly relevant, the justification behind your desired changes are often lacking and the overall tone is extremely agressive.
Bad work really, I hope for you cause that if ever someone from blizz read this, it will be on a day they have much patience and time in their hands and won't dismiss it as yet another rantish crap.
You say battle.net forums are trash, but it's because these kinda of posts that it can be called so, and unless you rewrite your post in a more clever way, you will be more of BNet forums standards than on TL.net standards.
I'm not saying you're wrong but the way you express your opinion matters, and it needs as much improvement as Battle.net UI.
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I have a feeling that this won't end up with any constructive discussion, because the people who agree with this post have already quit, and the ones reading it are still playing despite these flaws.
Either way, if Blizzard hasn't addressed these things in 4+ years, there's probably very little to be optimistic about regarding Bnet.
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There's a whole lot of small issues that could be fixed, and they add up. However, if I had to choose between automated tournaments and all of these things getting fixed, I'd probably be in favor of the tournaments. In any case, I hope Blizzard can prioritize getting at least some of these done.
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Auto join country chat channel selectable from drop menu in settings. All i fa****g need for game not to feel like a graveyard!
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+1 I also hate those little UI annoyances.
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Nice.
Imo, it doesn't even have to be like BW Bnet. Why not something similiar to WC3?? In my eyes, War3 Bnet was an upgrade from BW Bnet. I still to this day do not understand why they decided to completely redo what was working in the first place.
I miss the days where you simply log on, bam! right into the chat channel with people you know.. It should be like a messenger type interface with the game functionality as a secondary feature.. not the other way around.
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I really can't understand why they don't resolves stupid bugs... I mean, the loading screen with the wrong resolution map, I don't think it is a HUGE problem to solve.
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Yeah I like a lot of those.
I think there are so many things that are easy to fix but somehow never got addressed.
What I think is also annoying: So many Features could be implemented but Blizzard guys keep saying it would be bad for some Players or some People don't want it. God damnit, just make a enable/disable switch for those freaking thing.
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Northern Ireland24219 Posts
A lot of Bnet issues bug me.
It's super difficult to ever chat and play a game with more than one friend, a consequence of not having unique player names a la Bnet1.0 is being unable to type /w Wombat_NI or whatever
Clan functionality is nice (at last) but it's a pain to invite people or do much. I'd like to be able to customise settings for example, setting it so that any accepted member can invite another instead of it being limited to those with admin function.
For us with our Irish-centric clan we have to use our Facebook to organise clan recruitment slots when we get everyone on who wants to be added for example.
I find the overall UI a bit unwieldy but it might be perfectly fine for some.
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On November 19 2014 19:04 TrumpetWilli wrote: Yeah I like a lot of those.
I think there are so many things that are easy to fix but somehow never got addressed.
What I think is also annoying: So many Features could be implemented but Blizzard guys keep saying it would be bad for some Players or some People don't want it. God damnit, just make a enable/disable switch for those freaking thing. Many of these features would only be used by an extremely, almost negligibly small part of the userbase, making it not worth the time and money needed to implement them. Very few people actually spend significant amounts of time in the b.net user interface. Most of them click campaign or multiplayer and start playing.
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Does anyone else have the problem where if you spawn a friend, one of you is locked into playing Random if you 2v2?
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I´d feel stupid by now, if i worked at the sc2-department of blizzard.
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Damn, after Blizzcon I just managed to restore my passion. This post just reminds me of how bad Battle.net is.
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I always get loading screens, I keep doubting myself and think I did something wrong.
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On November 19 2014 23:17 maartendq wrote:Show nested quote +On November 19 2014 19:04 TrumpetWilli wrote: Yeah I like a lot of those.
I think there are so many things that are easy to fix but somehow never got addressed.
What I think is also annoying: So many Features could be implemented but Blizzard guys keep saying it would be bad for some Players or some People don't want it. God damnit, just make a enable/disable switch for those freaking thing. Many of these features would only be used by an extremely, almost negligibly small part of the userbase, making it not worth the time and money needed to implement them. Very few people actually spend significant amounts of time in the b.net user interface. Most of them click campaign or multiplayer and start playing.
like
more skins (a lot of players mentioned that they want more stuff to unlock but blizzard said performance issues),
choosable player-colour for ladder (why not, you could just set your opponents colour to your preference in 1v1 and team games colours don't matter. Not that they would for 1v1 but I would like to see it),
lobby or standard chat for when the game is loading - maybe just for arcade, maybe even for ladder games (you can always disable) - (do you know how extremely dull it is to stare at the loading screen in Arcade or 4v4 for 2+ Minutes just because someone lagged out of the game or whatever?)
ye I bet nobody will ever use that
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Blizz shoul allow certain organization (GOM, Kespa) to create a map pool that you can choose on bnet (custom map pool) and make it unranked so ppl can enjoy playing in those maps w/o having to use the custom maps and wait for someone to join.
now i will read the OP
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•Minimap ping. You used to be able to just press alt and click the minimap. Now you have to press G, which is right next to F which changes minimap options for alliance colors. I'm sure I'm not the only one who does this all the time. Also, It is slower and clunkier to have to press ALT+G and click, let go, alt+g, click, let go, repeat, repeat, each spot on the minimap in a team game. Most of the time when you are pinging stuff, it will be multiple things, warnings, rendezvous points, scout locations, enemy units. You need to be able to rapidly communicate a few locations on the map simultaneously. the fact that there is an extra button press of G wouldn't be as bad, if you didn't have to release and press each time you click a spot on the map. You used to be able to just hold ALT and click to your hearts desire on the minimap. I have no idea why this was changed.
This got changed because trolls could sit in a game and just constantly ping spam the minimap and piss everyone off. I guess enough people complained about it and Blizzard came up with this solution. Honestly it doesn't take that long to do it the way it is now. I mean to be honest you probably need to take a half of a Blizzard second to move your mouse to the spot you need to ping and in that time I would think 99.99% of SC players can repress alt+G. I'd rather this not be changed so I don't have to deal with ping spammers again. Also can't you just change the hotkey for this or the team color hotkey so you don't accidentally hit alt+f? I honestly never looked because there are very few changes I needed to make to the hotkeys at all and haven't searched all the options for hotkey changes. If not then maybe there is a more intuitive hotkey they can make for this.
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They need to fix this to make sc2 a great game? Guess what...i think it is a great game. I am okay with some of the bugs you listed...but i dont think that fixing this UI Bugs will improve that game greatly. For example that keyboard commands in chat like /bla.
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Alt+F4 hotkey can be desactivated in settings.
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On November 19 2014 10:31 sM.Zik wrote:Show nested quote +There are no hotkeys for navigating the profiles and menus of BNET. Why? (backspace, escape, Ctrl+whatever, etc.) For me I can with F1,F2,F3,F4
What do these do? Did you setup some custom hotkeys or something?
On November 19 2014 11:28 linuxguru1 wrote:Show nested quote +On November 19 2014 06:48 SuperHofmann wrote: I have to add that an hotkey for the top-right tab is needed. Is fucking redicolus that I cant press a key to know the race of my opponents Also I would like a hotkey to open the 'request/send' resource menu in 2v2,3v3,4v4.... Or slash commands like: /send person 500m300g or /req 500m300g
Yes, forgot this. Ideally it would be nice to have a fucking voice activated transfer as even this is still cumbersome, but I guess that's a little ambitious.
Added to op, thanks
On November 19 2014 12:32 crbox wrote: everytime I offrace on unranked, people beg me to leave after I beat them. I always do if they weren't BM or anything, but how dumb is that, that it actually gives them points lol?
Not only that, but if you win they lose points while someone isn't gaining any? Points just appear and vanish on the ladder out of no where.
And then in team ladders, you can get an ally who doesn't care about team effort or winning as much as you because there is no points on the line for him, or you can have people grief you by queueing when you do only to screw up your ladder match.
Offracing.
And of course the people playing unranked are perhaps experimenting and not trying as hard or whatever.
There are a dozen reasons like this that really destroy the integrity of the ladder. And it doesn't matter if there is still a hidden MMR for it, it just shits up the ladder and makes no sense that you have a competition that is compromised by extra factors it can easily avoid.
On November 19 2014 12:43 Scarecrow wrote: I fear it's already too late. The shitty GUI (particularly the poorly/slowly implemented social aspects - chat still sucks) is a big part of why I quit. I also remember that there was some stupid command that would host a game but automatically start the countdown once everyone joined the lobby. Just irritating and pointless.
Nitpick #5994: I remember being frustrated that you can't send clan invites to people who are offline or in game.... so unless you get them in that moment between ladder matches it takes forever to invite everyone. Why the fuck can't a clan invite be stored like a friend invite?
After playing dota for the last few months, it's become painfully obvious how inept Blizzard's been in regards to almost everything outside the actual game in SC2. Arcade is still just the worst and it's no wonder the game can't attract/keep casuals.
The SEA scene also got destroyed as players split up between servers. I can see when my friends are playing Hearthstone/WoW (yay...) but if they log into actual SC2 on Korea/US I won't know unless I check every half hour. Awesome community right there.
On November 19 2014 19:20 Wombat_NI wrote: A lot of Bnet issues bug me.
It's super difficult to ever chat and play a game with more than one friend, a consequence of not having unique player names a la Bnet1.0 is being unable to type /w Wombat_NI or whatever
Clan functionality is nice (at last) but it's a pain to invite people or do much. I'd like to be able to customise settings for example, setting it so that any accepted member can invite another instead of it being limited to those with admin function.
For us with our Irish-centric clan we have to use our Facebook to organise clan recruitment slots when we get everyone on who wants to be added for example.
I find the overall UI a bit unwieldy but it might be perfectly fine for some.
From: GGzerG [ 4624 posts | Profile | Buddy | Report ] Subject: clans Date: 11/19/14 06:46 i think you forgot to add that ppl just pick clan tags and they never expire, and so its hard to get the clan tag you want, even when the clan tag u want is someone that just created the tag and went inactive...
Thanks, added to op. I don't know anything about clan functionality, let me know if there is anything else I should list.
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I noticed another bug recently with match history or score screen where it shows some white boxes and says some weird stuff and you can't click anything or else it errors out. I didn't grab a screenshot of it though if anyone has one please post.
edit- thanks GGZerg
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thank you, charliemurphy
also, I had no idea anybody played SC2 FFA besides random noobs O_o
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On November 19 2014 07:00 MarlieChurphy wrote:Show nested quote +On November 19 2014 06:58 graNite wrote: - Swap armor and weapon icons on all units to have them in the right order (like in the upgradind structures) - fix the multihit bug (multihit attacks still hit the second swap although the target is already in bunker/medivac) - workers cant mineralwalk throught sieged tanks - change auto turret to unit so you dont have to use the building placement grid to place it. omg i can go on forever Eh I guess. Arguably this was a bug in bw and they fixed it in this game. Even though it looks funny. Yea, lame. Tanks also block refineries. Disagree, the bldg requirement means you can't place it on units in battle, and can't place it on creep tumors. (in a super long war of attrition game, it actually serves as defense from ravens if you web 2x2 creep tumor mass in your main or something lol. I've done it once. Post the replay or it didn't happen.
This is a really long list, I'm actually surprised one person was able to come up with all of those alone (or was this a group effort?)
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On November 20 2014 10:00 GiveMeCake wrote:Show nested quote +On November 19 2014 07:00 MarlieChurphy wrote:On November 19 2014 06:58 graNite wrote: - Swap armor and weapon icons on all units to have them in the right order (like in the upgradind structures) - fix the multihit bug (multihit attacks still hit the second swap although the target is already in bunker/medivac) - workers cant mineralwalk throught sieged tanks - change auto turret to unit so you dont have to use the building placement grid to place it. omg i can go on forever Eh I guess. Arguably this was a bug in bw and they fixed it in this game. Even though it looks funny. Yea, lame. Tanks also block refineries. Disagree, the bldg requirement means you can't place it on units in battle, and can't place it on creep tumors. (in a super long war of attrition game, it actually serves as defense from ravens if you web 2x2 creep tumor mass in your main or something lol. I've done it once. Post the replay or it didn't happen. This is a really long list, I'm actually surprised one person was able to come up with all of those alone (or was this a group effort?)
I actually have a habit of making a text document for games I play a lot and writing down the things i dislike, things it needs to be improved, and bugs/glitches. Like I said, I compiled this list as I played the game over the course of like a year. I dunno why blizzard hasn't hired me for QA tester yet, I live nearby.
Everyone should do this as the game designers might not even be aware and won't fix what they don't know.
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On November 20 2014 10:45 MarlieChurphy wrote:Show nested quote +On November 20 2014 10:00 GiveMeCake wrote:On November 19 2014 07:00 MarlieChurphy wrote:On November 19 2014 06:58 graNite wrote: - Swap armor and weapon icons on all units to have them in the right order (like in the upgradind structures) - fix the multihit bug (multihit attacks still hit the second swap although the target is already in bunker/medivac) - workers cant mineralwalk throught sieged tanks - change auto turret to unit so you dont have to use the building placement grid to place it. omg i can go on forever Eh I guess. Arguably this was a bug in bw and they fixed it in this game. Even though it looks funny. Yea, lame. Tanks also block refineries. Disagree, the bldg requirement means you can't place it on units in battle, and can't place it on creep tumors. (in a super long war of attrition game, it actually serves as defense from ravens if you web 2x2 creep tumor mass in your main or something lol. I've done it once. Post the replay or it didn't happen. This is a really long list, I'm actually surprised one person was able to come up with all of those alone (or was this a group effort?) I actually have a habit of making a text document for games I play a lot and writing down the things i dislike, things it needs to be improved, and bugs/glitches. Like I said, I compiled this list as I played the game over the course of like a year. I dunno why blizzard hasn't hired me for QA tester yet, I live nearby. Everyone should do this as the game designers might not even be aware and won't fix what they don't know. I doubt they're not aware of this, just that their priorities lie elsewhere. Right now they are probably prioritising LOTV development over fixing relatively unimportant, non-gamebreaking bugs.
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It's good to point this things, and i'm sure that blizzard will adress this, but you pointed many points that you want to change, not real problems.
But still, blizzard make the best game in the world, and have my total support.
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I just wish Blizzard would address those bugs and issues. They simply ignore it.
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On November 22 2014 02:26 boxerfred wrote: I just wish Blizzard would address those bugs and issues. They simply ignore it. They're afraid that it would scare away newer players d: Nah seriously good list. I wonder if it would be costly to make these changes? Butcause I don't see why Blizzard wouldn't fix bugs like these.
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Hope blizzard reads this. u just did e free bugtest^^
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Many good points.
I personally hate that it's even possible for a player who plays ranked to get matched vs. a player that selected unranked.
Furthermore I am missing the matchup option in unranked. People who wanna practise a specific amthcup just outright leave the game after start if not fitting. It's unranked man, why the fuck not? Give me vZ vT vP vX options. People who wanna practice ZvP would get matched with those wanting to train PvZ or those who don't care about the MU.
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"Ranked and Unranked can be playing the same game.. This above all things, reduces the integrity of the ladder. Probably the reason why everyone has been ranking lower on reset of season and struggling to climb ladder etc"
That is a good thing actually, to keep the pool of available players at a larger size, allowing for more accurate MMR matching.
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Found a couple more bugs today:
[*]Bug when upgrade tanks to seige breakers if in seige mode it copies the unit in seige breaker unseige mode first so it looks like it has 2 turrets etc.
[*]Units attacks on larger targets causes their projectiles to spread all over the target, which reduces their attack speed slightly since they can only have 1 projectile on the screen at a time.
[*]Most recently played custom or arcade maps don't list in your history properly. IE; some maps don't show at all.
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On November 22 2014 07:16 [F_]aths wrote: "Ranked and Unranked can be playing the same game.. This above all things, reduces the integrity of the ladder. Probably the reason why everyone has been ranking lower on reset of season and struggling to climb ladder etc"
That is a good thing actually, to keep the pool of available players at a larger size, allowing for more accurate MMR matching.
Yea, I'm diamond minimum and master if I want to grind super hard. Yet every season it starts me ranked in gold or sometimes lower where I have to do things like go 35-5 before I even make it to platinum.
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Also, when playing 2v2, adding a player into the group and thus go 3v3, it's not possible to jump into the game section via F2. You have to click.
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Regarding the Ranked/Unranked issue: dont you guys get it? The unranked mode is only for players who cant handle a number going up and down! (aka ladder anxiety) You still get the same opponents, you have the same MMR, you get thrown into the same (unique) playerpool.
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On November 22 2014 13:20 MarlieChurphy wrote:Show nested quote +On November 22 2014 07:16 [F_]aths wrote: "Ranked and Unranked can be playing the same game.. This above all things, reduces the integrity of the ladder. Probably the reason why everyone has been ranking lower on reset of season and struggling to climb ladder etc"
That is a good thing actually, to keep the pool of available players at a larger size, allowing for more accurate MMR matching. Yea, I'm diamond minimum and master if I want to grind super hard. Yet every season it starts me ranked in gold or sometimes lower where I have to do things like go 35-5 before I even make it to platinum.
this is because you could have lost a lot to the end of the season. you dont go down a rank and then are placed by your current mmr in the next season. the decay helps with that.
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On November 22 2014 18:39 graNite wrote: Regarding the Ranked/Unranked issue: dont you guys get it? The unranked mode is only for players who cant handle a number going up and down! (aka ladder anxiety) You still get the same opponents, you have the same MMR, you get thrown into the same (unique) playerpool. Well yeah, but if you want to practice a specific matchup it sucks... Giving Unranked the possibility to choose the matchup you want to play would be a great improvement
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On November 22 2014 18:51 OtherWorld wrote:Show nested quote +On November 22 2014 18:39 graNite wrote: Regarding the Ranked/Unranked issue: dont you guys get it? The unranked mode is only for players who cant handle a number going up and down! (aka ladder anxiety) You still get the same opponents, you have the same MMR, you get thrown into the same (unique) playerpool. Well yeah, but if you want to practice a specific matchup it sucks... Giving Unranked the possibility to choose the matchup you want to play would be a great improvement
custom maps are for practice.
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On November 22 2014 19:15 graNite wrote:Show nested quote +On November 22 2014 18:51 OtherWorld wrote:On November 22 2014 18:39 graNite wrote: Regarding the Ranked/Unranked issue: dont you guys get it? The unranked mode is only for players who cant handle a number going up and down! (aka ladder anxiety) You still get the same opponents, you have the same MMR, you get thrown into the same (unique) playerpool. Well yeah, but if you want to practice a specific matchup it sucks... Giving Unranked the possibility to choose the matchup you want to play would be a great improvement custom maps are for practice. Which means that you have to find a practice partner (so someone who took the time to go in a thread dedicated to that like on TL) of your league-based skill level (which, thanks to Blizzard's dedication to hide MMR, might not be of your skill level). That takes time and is nowhere near as efficient as just hitting a button and then being automatically matched with someone who is really of your skill level (because the system knows the players' MMR) and who may not even know about TL (so it gives youa greater diversity in potential opponents). And I disagree, considering the way the ladder tab is organized (with the Blizzard tutorials, then the vs.AI, then the Unranked and then the Ranked ladder) it seems pretty clear to me that Unranked is for practice, not for "ladder anxiety". I don't think Blizzard ever thought about ladder anxiety while developping the game.
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On November 19 2014 06:22 MarlieChurphy wrote:
[*]Units attacks on larger targets causes their projectiles to spread all over the target, which reduces their attack speed slightly since they can only have 1 projectile on the screen at a time.
I HAVE ALWAYS WONDERED IF THIS AFFECTED DAMAGE OUTPUT
On November 19 2014 06:39 FoxDog wrote: You forgot to mention buildings that are blocked off will never finish the current unit, infestors can launch infested terrans infinitely far due to a calculation bug if you spam click with shift to deploy simoultaneous infested terrans (this can even be abused to launch them UP cliffs where you have no vision)
and pathing bugs such as the collossus getting stuck on the corner near the 3rd to 12 o clock on cloud kingdom, also happens on belshir vestige
the colossus thing is because they can't walk up the side of a ramp. why exactly can this giant spider walker not walk over the side of a ramp? and for that matter, why can it not walk over mineral patches. i can't tell you how many times my colossi were useless because they were forced behind a mineral line... there is some way to fix this, certainly the ramp side should be walk-over-able, maybe not the minerals, but man is that weird to see. i saw it on king sejong. if you have 3 of them try to go up into the main a certain way, they dance near the ramp corner. i even saw it on daybreak from liquidhero back in WoL... pls fix!
and i would love to see the building blockins on the nexus corners fixed. currently, there is an open space in the corner of the town hall structure that can fit ~2-3 workers when your buildings are sim-city'ed up next to any corner. i lose workers this way, and it feels like something that needs to actually not be in the game. i can understand if i built that gateway and pylon next to the minerals and didnt rally right, now the stalker is stuck, but for workers leaving a nexus just after being born, soemthing should be done.
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They probably just lack manpower.
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On November 22 2014 19:57 Garnet wrote: They probably just lack manpower.
of course they do. when destiny talked to them when they asked pros what they could do better, all his suggestions where answered with:"dont compare us to valve" and "we dont have the manpower"
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On November 22 2014 18:39 graNite wrote: Regarding the Ranked/Unranked issue: dont you guys get it? The unranked mode is only for players who cant handle a number going up and down! (aka ladder anxiety) You still get the same opponents, you have the same MMR, you get thrown into the same (unique) playerpool.
Ranked and Unranked have separated MMRs
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good list, I hope they will fix at least half of it.
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On November 22 2014 16:48 boxerfred wrote: Also, when playing 2v2, adding a player into the group and thus go 3v3, it's not possible to jump into the game section via F2. You have to click.
Wait can you explain this, I'm not sure I understand. I never use f2 what does that do?
On November 22 2014 18:41 graNite wrote:Show nested quote +On November 22 2014 13:20 MarlieChurphy wrote:On November 22 2014 07:16 [F_]aths wrote: "Ranked and Unranked can be playing the same game.. This above all things, reduces the integrity of the ladder. Probably the reason why everyone has been ranking lower on reset of season and struggling to climb ladder etc"
That is a good thing actually, to keep the pool of available players at a larger size, allowing for more accurate MMR matching. Yea, I'm diamond minimum and master if I want to grind super hard. Yet every season it starts me ranked in gold or sometimes lower where I have to do things like go 35-5 before I even make it to platinum. this is because you could have lost a lot to the end of the season. you dont go down a rank and then are placed by your current mmr in the next season. the decay helps with that.
I don't really play all that much, And generally I am still over 50% whenever I was master and diamond. It all started downhill whenever they implemented those changes with inactivity back in like 2012(?) along side the fact that there were less players, and the integrity of the ladder turned to shit allowing ranked/unranked to play in the same game.
Yea, maybe I got a little worse, or people got a little better, or both, either way, you have to grind way more games to climb the ladder now, and it's not even fair to the people I'm playing versus either, I just crush people for like 30 games before I even come close to my level of skill. (especially in 2v2 I literally start out playing vs bronzers a while, then silvers, then golds, etc)
On November 22 2014 20:43 graNite wrote:of course they do. when destiny talked to them when they asked pros what they could do better, all his suggestions where answered with:"dont compare us to valve" and "we dont have the manpower"
What suggestions did he recommend? Link?
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On November 22 2014 19:35 OtherWorld wrote:Show nested quote +On November 22 2014 19:15 graNite wrote:On November 22 2014 18:51 OtherWorld wrote:On November 22 2014 18:39 graNite wrote: Regarding the Ranked/Unranked issue: dont you guys get it? The unranked mode is only for players who cant handle a number going up and down! (aka ladder anxiety) You still get the same opponents, you have the same MMR, you get thrown into the same (unique) playerpool. Well yeah, but if you want to practice a specific matchup it sucks... Giving Unranked the possibility to choose the matchup you want to play would be a great improvement custom maps are for practice. Which means that you have to find a practice partner (so someone who took the time to go in a thread dedicated to that like on TL) of your league-based skill level (which, thanks to Blizzard's dedication to hide MMR, might not be of your skill level). That takes time and is nowhere near as efficient as just hitting a button and then being automatically matched with someone who is really of your skill level (because the system knows the players' MMR) and who may not even know about TL (so it gives youa greater diversity in potential opponents). And I disagree, considering the way the ladder tab is organized (with the Blizzard tutorials, then the vs.AI, then the Unranked and then the Ranked ladder) it seems pretty clear to me that Unranked is for practice, not for "ladder anxiety". I don't think Blizzard ever thought about ladder anxiety while developping the game.
And full circle back to my point about BW bnet being better. You used to be able to just create a melee game with whatever map you wanted, and random people would join or you could invite friends. Or you could just join random games from the queue which refreshed very often. The only problem with this was some bug or exploit that would cause some games to be stuck or whatever, annoying but once you see them you make note and ignored them.
And then we wouldnt have all this bullshit about the integrity of the ladder or any controversy at all.
And btw, didn't WOL used to have a function similar to this? within custom games, but you just choose whatever ladder maps you wanted to play and the mode?
PS- fuck every pussy with ladder anxiety, your bullshit ruins the integrity of the ladder for everyone else? Get the fuck out of here. You know how people dealt with this in BW? We had private ladders that people could play on and then just melee mode for everyone else via bnet. And even then people might have had hangups on their W/L/D records, but guess what? They could just create a new account to reset their stats.
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Please add to the clan list the issue where after a clan or group goes over 200 members, you can no longer VIEW THE MEMBERS OF THE GROUP!!!!!!!!! Thus you can't remove or promote anyone, you just can't do anything anymore. It is a massive issue that has gone on for way too long.
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Russian Federation262 Posts
Man, this is huge! I really hope Blizzard read TL
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Damn must have taken some time to consolidate all these thoughts in a post. I really do hope blizzard takes action sometime soon about a lot of these glaringly problematic issues with SC2 interface.
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I read this post a few days ago but forgot if this is mentioned in it: When you hotkey a drone and make a building, that building remains the same hotkey, but if you cancel the building the drone comes out with no hotkey... so annoying.
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On November 23 2014 08:47 wishr wrote: Man, this is huge! I really hope Blizzard read TL They do, psione posts here sometimes.
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Great list. Speaking for the people
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Great list, man. Blizzard needs to print that out and put it on the desks of their SC2 team and just tell them "Get to work."
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Bisutopia19190 Posts
On November 23 2014 12:14 Lumi wrote: Great list, man. Blizzard needs to print that out and put it on the desks of their SC2 team and just tell them "Get to work." I agree certain bnet changes would be nice but this statement makes me cringe as a game developer. Obviously listening to the customer is important, but there are always really good reasons why certain features just can't be simply added. In programming you stick by a strong design pattern and focus on perfecting what the goals of the design team are. The majority of posters just think everything can be done like magic with out considering the effort programmers put in to their projects. I know it's stupid, but your statement comes of insulting to me as an experienced programmer. Sorry, someone has to defend programmers around here.
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On November 23 2014 13:19 BisuDagger wrote:Show nested quote +On November 23 2014 12:14 Lumi wrote: Great list, man. Blizzard needs to print that out and put it on the desks of their SC2 team and just tell them "Get to work." I agree certain bnet changes would be nice but this statement makes me cringe as a game developer. Obviously listening to the customer is important, but there are always really good reasons why certain features just can't be simply added. In programming you stick by a strong design pattern and focus on perfecting what the goals of the design team are. The majority of posters just think everything can be done like magic with out considering the effort programmers put in to their projects. I know it's stupid, but your statement comes of insulting to me as an experienced programmer. Sorry, someone has to defend programmers around here. I get your point but I really think that the current state of the battlenet is stupid. It feels like being the unloved child of some great parents.
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Bisutopia19190 Posts
On November 24 2014 02:21 boxerfred wrote:Show nested quote +On November 23 2014 13:19 BisuDagger wrote:On November 23 2014 12:14 Lumi wrote: Great list, man. Blizzard needs to print that out and put it on the desks of their SC2 team and just tell them "Get to work." I agree certain bnet changes would be nice but this statement makes me cringe as a game developer. Obviously listening to the customer is important, but there are always really good reasons why certain features just can't be simply added. In programming you stick by a strong design pattern and focus on perfecting what the goals of the design team are. The majority of posters just think everything can be done like magic with out considering the effort programmers put in to their projects. I know it's stupid, but your statement comes of insulting to me as an experienced programmer. Sorry, someone has to defend programmers around here. I get your point but I really think that the current state of the battlenet is stupid. It feels like being the unloved child of some great parents. Yeah. It's a frustrating situation for all sides.
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i haven't played and have zero interest in hearthstone and heroes
do people who play those games feel the same pain we do with battlenet?
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On November 24 2014 10:42 Gamegene wrote: i haven't played and have zero interest in hearthstone and heroes
do people who play those games feel the same pain we do with battlenet?
yea, I've written down a ton of annoying little shit on hearthstone. The main one for me is that you can't chat to anyone unless you are friends with them. no chatrooms as well.
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Couple more I'm adding now:
[*]Weird bug in custom games creation screen always uses mod even if you click play without mod.
[*]Global_permission_error on play again button for custom map sometimes.
[*]When you hotkey a drone and make a building, that building remains the same hotkey, but if you cancel the building the drone comes out with no hotkey. - Zode
[*]Clans with over 200 members can't view the members anymore, thus you can't remove or promote anyone. - Lumi
Thanks guys.
Also formatted and rearranged some.
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Agree with all of these Jakatak suggestions
http://youtu.be/oxWYxysVBvI
[*] Remove this scan range bullshit. Target acquisition is buggy based on what command is given, eg; widow mines sometimes hit units that outrange them.
http://youtu.be/Bi84LM8XBIY
[*] Remove the liftoff > land delay.
http://youtu.be/Zwm3_6xvXj4
[*]Change game time to faster (ie real time speed)
Honestly these minor changes seem like either bugs or oversights in the original design of the game and should be corrected.
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Biggest annoyance in game are shit that you can't click through when you obviously should be able to. For example, you can't draw a selecting box starting from the mineral or gas icon in the top right. Like, fix this shit already. Also, I would like to be able to attack move anywhere on the screen. Some map features like gas geysers or minerals block the A-move. "Can't A-move that". Well duh, just a-move at the nearest valid location...
Those 2 things are really annoying when trying to play fast.
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On November 29 2014 12:27 ZenithM wrote: Biggest annoyance in game are shit that you can't click through when you obviously should be able to. For example, you can't draw a selecting box starting from the mineral or gas icon in the top right. Like, fix this shit already. Also, I would like to be able to attack move anywhere on the screen. Some map features like gas geysers or minerals block the A-move. "Can't A-move that". Well duh, just a-move at the nearest valid location...
Those 2 things are really annoying when trying to play fast.
Totally agree about the transparency of the GUI, that was never an issue in BW as it was just text that displayed and not blocking the screen.
Wait do you mean that if you A click on the minimap or on the screen? Minimap I agree, on screen I don't.
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On November 29 2014 12:36 MarlieChurphy wrote:Show nested quote +On November 29 2014 12:27 ZenithM wrote: Biggest annoyance in game are shit that you can't click through when you obviously should be able to. For example, you can't draw a selecting box starting from the mineral or gas icon in the top right. Like, fix this shit already. Also, I would like to be able to attack move anywhere on the screen. Some map features like gas geysers or minerals block the A-move. "Can't A-move that". Well duh, just a-move at the nearest valid location...
Those 2 things are really annoying when trying to play fast. Totally agree about the transparency of the GUI, that was never an issue in BW as it was just text that displayed and not blocking the screen. Wait do you mean that if you A click on the minimap or on the screen? Minimap I agree, on screen I don't. No I mean on screen ^^. On the minimap it should already work. But sometimes when you have to micro heavily near mineral patches or geysers, it can happen that you do A-move on them (on screen), and it does nothing because it's not a valid command. I can't check right now, but I'm pretty sure you can A-move on doodads (like trees, statues, roots, non-destructible rocks and other purely visual map features etc..) like they were not here, and I'd like it to be so for minerals and geysers too.
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It's not really an SC2 thing, but more of a B.net thing, but I'd really like to be able to see all my achievements across all Blizzard games grouped together. So I can look at my SC2 achievements while slacking about in Diablo and Vice versa, and even just see a total across all games. Surely that can't be hard to implement?
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"Display real time" is something which Blizzard should really address, so that we no longer have to live with this faster tickling clock and a match of "25 minute" which actually only lasted 18 minutes.
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On November 23 2014 13:19 BisuDagger wrote:Show nested quote +On November 23 2014 12:14 Lumi wrote: Great list, man. Blizzard needs to print that out and put it on the desks of their SC2 team and just tell them "Get to work." I agree certain bnet changes would be nice but this statement makes me cringe as a game developer. Obviously listening to the customer is important, but there are always really good reasons why certain features just can't be simply added. In programming you stick by a strong design pattern and focus on perfecting what the goals of the design team are. The majority of posters just think everything can be done like magic with out considering the effort programmers put in to their projects. I know it's stupid, but your statement comes of insulting to me as an experienced programmer. Sorry, someone has to defend programmers around here. I can also imagine that the designers' and programmers' priorities are not on solving bugs that affect only a small percentage of the player base of what is their least popular game now. If LOTV's trailer is anything to go by, it feels as if the only reason people are actually working on LOTV is because Blizzard promised that SC2 would be a trilogy. Hearthstone, Heroes of the Storm and their new shooter game are way more important to them than a fledgling RTS.
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Ohhhh, this, a thousand times this!! It shouldn't matter, but it really bugs me.
Change game time to faster (ie real time speed) -Jakatak
Great post, if only Blizzard EVER had the balls to step up and post replies on this forum. Rather than hiding on their own (no one would deny the wealth of knowledge of (some) Users on this forum, massively, hugely surpass that of any other). I dare you David Kim to set up an account here and post regularly, go on. Give us your insights, explain to us why you are doing XYZ, the road will be a thousand times smoother in the long run. Where you at Kim Phan? Jump in to the lions den.
No, I wont go to Blizzards' forums, I'd rather cheesegrate my eyeballs.
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On November 30 2014 02:33 fruity. wrote: Ohhhh, this, a thousand times this!! It shouldn't matter, but it really bugs me.
Change game time to faster (ie real time speed) -Jakatak
Great post, if only Blizzard EVER had the balls to step up and post replies on this forum. Rather than hiding on their own (no one would deny the wealth of knowledge of (some) Users on this forum, massively, hugely surpass that of any other). I dare you David Kim to set up an account here and post regularly, go on. Give us your insights, explain to us why you are doing XYZ, the road will be a thousand times smoother in the long run. Where you at Kim Phan? Jump in to the lions den.
No, I wont go to Blizzards' forums, I'd rather cheesegrate my eyeballs. It is not the job of a game developer to explain why they are doing this and that in an internet forum.
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On November 30 2014 19:42 [F_]aths wrote: It is not the job of a game developer to explain why they are doing this and that in an internet forum.
Why not? Why don't they want to actively engage the community and get detailed feedback? They are nothing without us. People to buy and play their product.
Blizzard has always had an aloof attitude to their community as far as I am concerned.
They could learn so much more by directly engaging us. As I said previously, the wealth of knowledge here, the quality of articles, wiki entries, hell blizzard wish they has a site half as good when it came to Starcraft - and it's their own bloody game!!! This is the place to be for Starcraft, and blizzard choosing not to post here, get direct, specific, accurate responses from people like thedwf, or others who are totally down with the mathemaical number crunching of balance alterations, well, they're f-ing idiots in my eyes not to use this tool to better their game, and actually show the community 'yes we're listening'. Rather than turn up on the occassional VOD or live stream and and say the same, to me the later just says 'some poor post grad skimmed these forums, took what they though relevant, passed it to me'.
Bollox to that, engage your community blizzard, and this is the place to do it.
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On November 30 2014 21:36 fruity. wrote:Show nested quote +On November 30 2014 19:42 [F_]aths wrote: It is not the job of a game developer to explain why they are doing this and that in an internet forum. Why not? Why don't they want to actively engage the community and get detailed feedback?
They have a forum of their own. They activly engage the community and they get detailed feedback.
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On November 30 2014 21:36 fruity. wrote:Show nested quote +On November 30 2014 19:42 [F_]aths wrote: It is not the job of a game developer to explain why they are doing this and that in an internet forum. Why not? Why don't they want to actively engage the community and get detailed feedback? They are nothing without us. People to buy and play their product. Blizzard has always had an aloof attitude to their community as far as I am concerned. They could learn so much more by directly engaging us. As I said previously, the wealth of knowledge here, the quality of articles, wiki entries, hell blizzard wish they has a site half as good when it came to Starcraft - and it's their own bloody game!!! This is the place to be for Starcraft, and blizzard choosing not to post here, get direct, specific, accurate responses from people like thedwf, or others who are totally down with the mathemaical number crunching of balance alterations, well, they're f-ing idiots in my eyes not to use this tool to better their game, and actually show the community 'yes we're listening'. Rather than turn up on the occassional VOD or live stream and and say the same, to me the later just says 'some poor post grad skimmed these forums, took what they though relevant, passed it to me'. Bollox to that, engage your community blizzard, and this is the place to do it. The community does not consist of experienced designers. I read an interview once with a designer explaining why he doesn't believe in engaging with the community. He stated that if they actually took all the community advice, the game would end up being a mess. Design by committee is a terrible thing.
Have you read some of the proposals for LOTV people have in the LOTV thread? Those proposals would either make one race completely overpowered, or would want to catapult the game back to Brood-War-With-Better-Graphics.
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On November 30 2014 21:36 fruity. wrote:Show nested quote +On November 30 2014 19:42 [F_]aths wrote: It is not the job of a game developer to explain why they are doing this and that in an internet forum. Why not? Why don't they want to actively engage the community and get detailed feedback? They are nothing without us. People to buy and play their product. Blizzard has always had an aloof attitude to their community as far as I am concerned. They could learn so much more by directly engaging us. As I said previously, the wealth of knowledge here, the quality of articles, wiki entries, hell blizzard wish they has a site half as good when it came to Starcraft - and it's their own bloody game!!! This is the place to be for Starcraft, and blizzard choosing not to post here, get direct, specific, accurate responses from people like thedwf, or others who are totally down with the mathemaical number crunching of balance alterations, well, they're f-ing idiots in my eyes not to use this tool to better their game, and actually show the community 'yes we're listening'. Rather than turn up on the occassional VOD or live stream and and say the same, to me the later just says 'some poor post grad skimmed these forums, took what they though relevant, passed it to me'. Bollox to that, engage your community blizzard, and this is the place to do it. A gourmet is not necessarily a good chef.
A player is not necessarily a good game designer.
As a matter of fact, Blizzard is listening to some of the TL community. After Nony's Carrier micro video, the carrier was changed. After Barrin's too long, but useful article about resources per base, LotV will make a change.
When Lalush or Avilo make suggestions, regardless how elaborately written, nothing happens though. There will be reasons why that is the case.
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On November 19 2014 06:22 MarlieChurphy wrote: General:
- In 1v1, each player is still put in a team. It would be more accurate to replace the string "team" with "player" in 1v1.
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Valid, good points. Perhaps I'm being a bit harsh here.
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Has.... Have... Phew.. I can't say it... Hang on...
OK. Exhale.
Have Blizzard fixed an issue from this list in the latest patch?
![[image loading]](http://i.imgur.com/C3abbNR.png)
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Lovely, I have thought of almost every single one of these at one point or another. Here are some points that I didn't find in your list:
- The edge of the map can be seen as a black area in-game. This was changed along with the fog of war change in WoL 1.5.
- Ever since patch 1.5 in WoL, many have experienced a lot of fps drops during gameplay. Especially in 4v4 and arcede (where lots of things happen and is out on the map). This is not due to computer performance in any way, since pre patch 1.5 it worked flawlessly.'
- In-Game: Why is the chat text placed so high up? It gets seriously in the way when a lot of people are typing. Theres space to move it down.
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On November 30 2014 22:09 [F_]aths wrote:Show nested quote +On November 30 2014 21:36 fruity. wrote:On November 30 2014 19:42 [F_]aths wrote: It is not the job of a game developer to explain why they are doing this and that in an internet forum. Why not? Why don't they want to actively engage the community and get detailed feedback? They are nothing without us. People to buy and play their product. Blizzard has always had an aloof attitude to their community as far as I am concerned. They could learn so much more by directly engaging us. As I said previously, the wealth of knowledge here, the quality of articles, wiki entries, hell blizzard wish they has a site half as good when it came to Starcraft - and it's their own bloody game!!! This is the place to be for Starcraft, and blizzard choosing not to post here, get direct, specific, accurate responses from people like thedwf, or others who are totally down with the mathemaical number crunching of balance alterations, well, they're f-ing idiots in my eyes not to use this tool to better their game, and actually show the community 'yes we're listening'. Rather than turn up on the occassional VOD or live stream and and say the same, to me the later just says 'some poor post grad skimmed these forums, took what they though relevant, passed it to me'. Bollox to that, engage your community blizzard, and this is the place to do it. A gourmet is not necessarily a good chef. A player is not necessarily a good game designer. As a matter of fact, Blizzard is listening to some of the TL community. After Nony's Carrier micro video, the carrier was changed. After Barrin's too long, but useful article about resources per base, LotV will make a change. When Lalush or Avilo make suggestions, regardless how elaborately written, nothing happens though. There will be reasons why that is the case.
Link to this Barrin thing? Also what did Avilo suggest?
On November 30 2014 22:19 [F_]aths wrote:- In 1v1, each player is still put in a team. It would be more accurate to replace the string "team" with "player" in 1v1.
What do you mean? Just instead of the score screen saying team 1 it says player 1 ? I mean, that's not really any kind of issue. It's just how it was coded. Each player is technically put into a team, and then the score screen reflects that. It's not really affecting anything.
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On December 04 2014 01:17 Millet wrote:Lovely, I have thought of almost every single one of these at one point or another. Here are some points that I didn't find in your list: - The edge of the map can be seen as a black area in-game. This was changed along with the fog of war change in WoL 1.5.
- Ever since patch 1.5 in WoL, many have experienced a lot of fps drops during gameplay. Especially in 4v4 and arcede (where lots of things happen and is out on the map). This is not due to computer performance in any way, since pre patch 1.5 it worked flawlessly.'
- In-Game: Why is the chat text placed so high up? It gets seriously in the way when a lot of people are typing. Theres space to move it down.
Are you saying these bugs were claimed to be fixed but aren't?
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On December 04 2014 07:27 MarlieChurphy wrote: Also what did Avilo suggest?
I'm going to surmise it was something along the lines of nerf protoss. He's got a tendancy to be err overly expressive in his notions of balance, and as such maybe gets overlooked. Where as people like Lalush of thedwf, back up what they say with stats or solid examples, which when all is said and done the community seem to come away thinking or saying - yep valid points.
Give you an example I saw on his stream. He's playing on King Sejong and Protoss power up in to mid and late game, big big death ball roaming the map. He's waxing lyrical about balance this, going nuts on stream. Simple truth of the matter though, after we all watched the replay was that Protoss had an unscouted 4th for the majority of the game. Yet even seeing this, it's still a balance issue.
Sure maybe there are balance issues, but in that game it sure as hell wasn't.
I love him though! It's like watching car crashTV when he streams. He could also beat me one handed and not using hotkeys, but hey if a lowly player like me can clearly spot why he looses in some cases, and yet it's always a balance issue..
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This list is honestly too long for a small team to handle. I think we should prioritize just a few changes and not exhaust the small team's resources as they have quite a bit to work on for the LoTV release.
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On December 04 2014 07:57 waitwhat wrote: This list is honestly too long for a small team to handle. I think we should prioritize just a few changes and not exhaust the small team's resources as they have quite a bit to work on for the LoTV release. Are you saying that a million dollar developer team cannot take on minor bugs and usability issues? It's a shame that those things are not addressed.
OP basically did what a decent QA departure is being paid for.
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Canada11355 Posts
On December 04 2014 07:57 waitwhat wrote: This list is honestly too long for a small team to handle. I think we should prioritize just a few changes and not exhaust the small team's resources as they have quite a bit to work on for the LoTV release.
The list of bugs in Ultra Street Fighter 4 that the folks at shoryuken.com compiled is huge and capcom hasn't even mentioned it.
The head of the Skullgirls team, Mike Z, releases patches and bug fixes almost daily and has the beta public to anyone who buys the game. He also hangs out in IRC and talks to people about suggestions they make and will try them out himself if he finds them reasonable. He said lists like the one on shoryuken are, or should be, a game dev's dream come true yet here we are with huge companies capcom and blizzard pushing out a couple minor fixes whenever they feel like it even while bugs that have persisted throughout the entire life of the game remain and are documented.
I understand developing a fighting game is very different from developing an RTS but from my experience smaller teams are far better at fixing minor issues than large corporations. Whether this is because it's easier to manage a smaller fanbase's suggestions or because large companies don't want to admit their mistakes I have no idea.
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I don't know why anyone would post something like this at all. After 4+ years, it's obvious blizzard doesn't care.
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Because they and I, are hoping that doing so will highlight these issues, bring it to the communities greater attention. And pray that when Blizzard say they are listening to us and what we want, that it is actually true, and not just PR bullshit - and will lead to these (some of which are looooong term) Issues getting resolved.
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On November 19 2014 06:22 MarlieChurphy wrote:1998 vs 2014. That is 16 years. People were still using 33k baud modems back then. People had 4 gigabyte hard drives in their desktop PCs, Internet Explorer was a good browser, AOL was the most prominent ISP. Holy shit. The only improvement at all is the AMM and ladder. Every single other thing is worse now than it was in 1998, when they had all that crappy shit to work with. How is that even possible?
Funny thing is I used to be worried sc2 would be more red alert'ish, but I always figured blizzard would come up with an awesome b.net (the same way the overall B.NET experience of bw to war3 had many great improvements).
Boy o boy, Blizzard did a spectacular job messing it up BNET in sc2.... That along with lan and one account per game purchase are the main reasons why I boycott the game.
I am still not 100% sure how they messed up b.net so badly tho... You could look at 'no lan' and 'one account per game' as a way to try to get more profits, but how is having a crippled battle.net good for anyone?
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On December 04 2014 09:54 Hotshot wrote:
I am still not 100% sure how they messed up b.net so badly tho... You could look at 'no lan' and 'one account per game' as a way to try to get more profits, but how is having a crippled battle.net good for anyone?
Actually after the announcement of D3 going to console it all made sense. It was said the Xbox live person designed the first bnet 2. So no chat and everything makes sense. Well when they presented it, no one knew that they were considering console games. So obviously everyone was raging about this new battle net. So they scrapped it short before Sc2 was meant to be released. So when WoL got out we had a Battlenet that was being restructured for 6 month. Again we didn't know that they were still planning that it should be handled with a controller, which made it harder to actually improve.
The Lan decision is easy, they want the playerbase to stick together not be separated. Improves the longevity and since most of the world has stable internet now, there is no realy need for lan anyway. So it fits to what Blizzard is doing overall.
One account per region originated from their initial plan of doing a trilogy that would be released in 6 month steps and would only have single player changes. So you would only need one copy for multiplayer or had 3 all regions by LotV (or 3 different accounts). Well they changed the plan quite heavily after that Blizzcon :p .
But they planned from the beginning to have Bnet turn into something Steam like for Blizzard games. So one account per game makes sense and thats why you only buy licenses to play the game and not the game itself anymore. It also explains why, despite scrapping Bnet2, Sc2 didn't use the old Bnet. They simple wanted it to be part of the new system they envisioned.
I only want to know if they really had consoles and Steam-like in mind, when they presented us Bnet2 at Blizzcon. But I understand now why Blizzard is so secretive about their projects.
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On December 04 2014 08:01 boxerfred wrote:Show nested quote +On December 04 2014 07:57 waitwhat wrote: This list is honestly too long for a small team to handle. I think we should prioritize just a few changes and not exhaust the small team's resources as they have quite a bit to work on for the LoTV release. Are you saying that a million dollar developer team cannot take on minor bugs and usability issues? It's a shame that those things are not addressed. OP basically did what a decent QA departure is being paid for.
Yea, and most of these changes aren't complete overhauls either. They are just minor changes to a line of code here, create a graphic for it there, etc.
Man I wish I was working QA at Blizzard. I only live 1 city over from it.
On December 04 2014 08:42 Fecalfeast wrote:Show nested quote +On December 04 2014 07:57 waitwhat wrote: This list is honestly too long for a small team to handle. I think we should prioritize just a few changes and not exhaust the small team's resources as they have quite a bit to work on for the LoTV release. The list of bugs in Ultra Street Fighter 4 that the folks at shoryuken.com compiled is huge and capcom hasn't even mentioned it. The head of the Skullgirls team, Mike Z, releases patches and bug fixes almost daily and has the beta public to anyone who buys the game. He also hangs out in IRC and talks to people about suggestions they make and will try them out himself if he finds them reasonable. He said lists like the one on shoryuken are, or should be, a game dev's dream come true yet here we are with huge companies capcom and blizzard pushing out a couple minor fixes whenever they feel like it even while bugs that have persisted throughout the entire life of the game remain and are documented. I understand developing a fighting game is very different from developing an RTS but from my experience smaller teams are far better at fixing minor issues than large corporations. Whether this is because it's easier to manage a smaller fanbase's suggestions or because large companies don't want to admit their mistakes I have no idea.
yea, ultimately it's a control issue. I'm sure there are devs on the team who love this stuff and would want to do it, but the head guys see it as a negative profit endeavor instead of a labor of love and possibly even more money by having a better product in the long term.
On December 04 2014 09:09 zelevin wrote: I don't know why anyone would post something like this at all. After 4+ years, it's obvious blizzard doesn't care.
People have made lists like this throughout the game's lifetime. Often times, blizzard is willing to change things or they put their foot down saying they will never do it (LAN). However, they have also said things like we couldn't do a replay rewind feature or multiple people in a replay because they would have to overhaul the entire code. Yet now we have that.
It's important that they see these arguably minor issues as they are often overlooked for the big problems. Usually it's best to get at the core or big problems in most instances of life, but sometimes it might just be better to settle for starting with the little stuff and working your way up from there.
And tbh, I don't even think anyone has taken the time to compile such list before because it's just so many little annoying things about the game that takes lots and lots of playing to notice. Like most people in this thread said, they have thought the same things, but never really vocalized about them. Or when they did, it was just in a random post here and there which probably was never seen.
PS- Blizzard recently fixed the bug that was shown in the screenshot at the top of the thread. Although, I doubt this thread had anything to do with that.
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I'm just so happy to see people are still trying to make this a better game than what it is. Also the amount of good reactions and response in this thread. This list you provided op is great and i agree with most of them and i really think something needs to be changed for the expansion.
I also know that some of the blizzard employees reads teamliquid.net but what everyone could do is to at least "semi-spam" them on twitter and direct them to this link.
We could at least try right? We have nothing to lose!
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Thought of a few more gameplay issues:
[*]The way units burrow in this game has always been pretty retarded. They fumble around trying to find their own spot in the same way units fumble around when you target something large. Sometimes they don't even burrow in a timely manner. This can be a huge issue with lurkers in LotV where they need to run up and burrow for burst damage asap. I propose allowing lurkers to burrow on top of other burrowed units and not block burrowed moving roaches etc.
[*]I think the previous issue is a similar issue that units have when targeting larger targets. The units will fumble around until they either get stuck in a sliding pattern and/or stop behind allied units (when they have a clear path to attack something else). Often times the units will not even attempt to hit the target when it is open ( try to run around enemy units or structures) and will just attack something else immediately before even deciding there is no path. I never understood why this was, but it's especially bad with lings trying to run in to snipe a target.
PS- also came across this old thread http://www.teamliquid.net/blogs/147011-i-love-bnet-20
Half of these were fixed or changed. Can we get the rest now?
B.net 2.0 in a nutshell: + Show Spoiler +
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On December 04 2014 10:29 FeyFey wrote:Show nested quote +On December 04 2014 09:54 Hotshot wrote:
I am still not 100% sure how they messed up b.net so badly tho... You could look at 'no lan' and 'one account per game' as a way to try to get more profits, but how is having a crippled battle.net good for anyone? Actually after the announcement of D3 going to console it all made sense. It was said the Xbox live person designed the first bnet 2. So no chat and everything makes sense. Well when they presented it, no one knew that they were considering console games. So obviously everyone was raging about this new battle net. So they scrapped it short before Sc2 was meant to be released. So when WoL got out we had a Battlenet that was being restructured for 6 month. Again we didn't know that they were still planning that it should be handled with a controller, which made it harder to actually improve.
This feels a lot like the shenanigans Microsoft did with win 8 (trying to get people to use a mobile OS on their desktop). But even if you factor out everything related to console (like losing channels, custom game names, etc) how would that explain losing basic abilities like kicking/banning players, seeing people pings, etc?
On December 04 2014 10:29 FeyFey wrote: The Lan decision is easy, they want the playerbase to stick together not be separated. Improves the longevity and since most of the world has stable internet now, there is no realy need for lan anyway. So it fits to what Blizzard is doing overall.
But how many people really play on lan? Its only really was ever used for tournament, at LAN parties when you wanted the best speeds, or when the net was down. Losing that always frustrated me.
On December 04 2014 10:29 FeyFey wrote:One account per region originated from their initial plan of doing a trilogy that would be released in 6 month steps and would only have single player changes. So you would only need one copy for multiplayer or had 3 all regions by LotV (or 3 different accounts). Well they changed the plan quite heavily after that Blizzcon :p .
This was the biggest deal breaker for me. My problem is I always had multiple accounts. I would often have my regular one that had all my friend list and my clan.... Then id have random ones nobody knew about were I could practice anonymously and in peace. While in war3 I often had one account for each race. So that way if I decided to play my worse race (orc) or my best race (undead) and I could be matched up with people in my skill level, and without 'tainting' any accounts. I lost 100% all of this with the 'one account' limitation.
On December 04 2014 10:29 FeyFey wrote: But they planned from the beginning to have Bnet turn into something Steam like for Blizzard games. So one account per game makes sense and thats why you only buy licenses to play the game and not the game itself anymore. It also explains why, despite scrapping Bnet2, Sc2 didn't use the old Bnet. They simple wanted it to be part of the new system they envisioned. That is a fine plan in theory, but not everyone wants all games grouped into one account... But even if they did, that still does not explain why you could not have more logins per game. For example what did brothers do who purchased this game?
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Can someone explain to me what he means by "Cant see black player in aliance menu. Racist imo"
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While this is here may I add two custom game bugs which I think desperately need fixing?
Extension mods are broken with regards to saving information. There is a bug where if you try to load information the file gets erased. So that means that no micro trainer, macro tool, build order trainer can have any kind of information from previous games. No high score list, no saved games, no user settings. That's only for training tools, good luck creating a new game experience using extension mods.
Edit boxes have a bug where only the first 255 characters are usable. edit boxes are the only way to import data into a map. They used to have a 255 character limit but people complained it was too small so Blizzard extended the size limit. Fixed, right? No, when the game looks at the edit box all it can see is the first 255 characters. Whoever "fixed" the problem for writting to edit boxes forgot to change the limit for reading from them.
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On December 04 2014 16:44 L3monsta wrote: Can someone explain to me what he means by "Cant see black player in aliance menu. Racist imo"
When you are the custom color for black, it's really hard to see in the top right alliance menu or anywhere the black color shows up (on the map, in the text they write, etc). It was a joke about being racist.
Imo, they need a drop shadow font or something to make it easier to see.
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On December 05 2014 00:07 turtles wrote: While this is here may I add two custom game bugs which I think desperately need fixing?
Extension mods are broken with regards to saving information. There is a bug where if you try to load information the file gets erased. So that means that no micro trainer, macro tool, build order trainer can have any kind of information from previous games. No high score list, no saved games, no user settings. That's only for training tools, good luck creating a new game experience using extension mods.
Edit boxes have a bug where only the first 255 characters are usable. edit boxes are the only way to import data into a map. They used to have a 255 character limit but people complained it was too small so Blizzard extended the size limit. Fixed, right? No, when the game looks at the edit box all it can see is the first 255 characters. Whoever "fixed" the problem for writting to edit boxes forgot to change the limit for reading from them.
Do you mean arcade? It's actually kind of confusing that we have custom and arcade, what is the difference? >.<
I'm not really sure what you mean by the first thing.
The 2nd thing sounds like a galaxy editor bug?
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Do you mean arcade? It's actually kind of confusing that we have custom and arcade, what is the difference?
It's VERY confusing. Custom games is supposed to be for SC2 content, so stuff like maps and micro arenas. The arcade is supposed to be for non-SC2 related games like nexus wars or FPS games. There's nothing stopping you from taking a map from arcade and putting it in custom or vice versa. So the answer is that there IS no difference just a catagorization. It makes no sense to me why they would split the scene in two causing extra confusion.
I'm not really sure what you mean by the first thing.
When you use an extension mod it will erase your save files from previous games.
The 2nd thing sounds like a galaxy editor bug?
It's a bug that only surfaces in the game client. When you're in SC2 (not the editor) there is no way to enter more than 255 characters into an edit box. Which is fine for fields like entering your name into a text box but broken for importing any other kind of information.
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What save files? You talking about map specific stuff like if you put achievements on your map?
Wait what edit box? Where do you need to put 255 characters?
Give scenarios.
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[*]No recently played option for mods, have to manually search or type in the search box each time. Ideally you would want the last mods you played at the top of your list always.
[*]Problem with maps when changing modes or whatever, sometimes puts the game on fast instead of faster speed, no ability for obs/specatators either. Might have something to do with custom, or making public or something? I have no idea.
[*]Alliance menu in game doesn't have a shared vision and ally, only has ally. So if someone wants to share vision and ally with someone who is KO'd in an FFA and wants to just obs after with 1 bldg, they are forced to share vision when they don't want to. or if they scan you could see it.
[*]The suggest player thing is not very noticeable, the person has to say they have done it. There is no flashing indicator that someone is pending to be accepted/denied. Causes much confusion when adding random people to a game you spammed in channels and the random people adding more random people or friends.
[*]Furthermore, since people often just spam invites to random shit, when you friends invite you to a game, it doesn't come with a notification your friend invited you, and often people ignore or decline them before they realize what's going on.
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On December 06 2014 12:54 MarlieChurphy wrote: What save files? You talking about map specific stuff like if you put achievements on your map?
Wait what edit box? Where do you need to put 255 characters?
Give scenarios.
I'm talking bank files which are the files maps use to store information. Whenever an extension mod tries to access a file it creates a blank file with that name overwritting any existing ones. The example you brought up is achievements. If an extension mod has achievements when it goes to load the achievements file it erases it and replace it with a blank one. So any achievements that you have are deleted.
Another example might be an ELO extension map which calculates players ELO when you play against opponents. Exactly the same way ELO scores are taken for chess rankings. That way you could compare players rankings in a transparent manner and have a statistical analysis of what the % chance of each player winning is. Not currently possible due to this bug.
As for edit boxes they are the only user friendly method of importing information into a map. So anything user generated, anything players might want to share or anything they might want to import.
Wouldn't it be cool if you could pick a pro replay and then try and copy them while seing ghost images of the pros units/buildings as you play? It would be a great way to compare your level of macro to others. That would be possible if edit boxes weren't bugged.
You could have a map which creates micro scenarios like 10 marines vs 5 lings and 3 banelings, 2 banshees vs 10 marines, or massive protoss deathball vs 200/200 terran mech ball. and then share them with friends to challenge them. Not possible due to this bug.
These are just situations which I'm thinking up as I go along which are denied by these bugs. I'm sure the creativity of the collective SC2 community would be able to come up with even better examples of things which would be possible if these bugs were fixed.
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I'd be pretty happy if the game client would not crash
1. While I'm laddering, all of a sudden 2. While it's logging in server, if I alt-tab and get back in-game afterwards. (happens in about 90% of cases)
I've sent countless crash reports. I got a good gaming setup so the computer is not the issue. I'm alt#tabbing to read up on buiild orders and stuff while i play customs vs AI because fuck #dreampool
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It feels like the majority of sequels/games these days have stepped back in terms of design and usability... Why is it so hard to create something simple and intuitive that we used to have? Why did they have to reinvent the wheel into something worse?
I mean - they had a very good system to use as a base. Is there a good reason on why Blizz didn't just use the old system as a base, and revamped the look & feel + added new features?
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On December 06 2014 23:19 MysticaL wrote: I mean - they had a very good system to use as a base. Is there a good reason on why Blizz didn't just use the old system as a base, and revamped the look & feel + added new features?
Reading replies earlier in theis thread, someone suggested it was because of Blizzards aim to bring Diablo to the console, hence perhaps why the UI was made by the same guy who did Xbox's.
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On December 06 2014 23:19 MysticaL wrote: It feels like the majority of sequels/games these days have stepped back in terms of design and usability... Why is it so hard to create something simple and intuitive that we used to have? Why did they have to reinvent the wheel into something worse?
I mean - they had a very good system to use as a base. Is there a good reason on why Blizz didn't just use the old system as a base, and revamped the look & feel + added new features?
This is an issue with technology in general. There is this sort of drive that companies have to always make shit new even if the old thing was already (nearly) perfectly designed. A couple of easy examples are websites, like facebook or youtube, they are constantly "updating" stuff that makes shit worse or more complicated in many cases.
Another example is with stuff like cellphones, they constantly pump out new versions of models that completely forget old functions that people love, or the way those functions are accessed which is what made them great in the first place.
I think it's party that disconnect between utility and efficiency that maybe the engineer doesn't understand the layman needs, or perhaps it's just that the CEO types aren't as thorough when they release products, they just want shiny and new stuff to advertise. Or maybe it's a combo of both.
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On December 06 2014 23:34 fruity. wrote:Show nested quote +On December 06 2014 23:19 MysticaL wrote: I mean - they had a very good system to use as a base. Is there a good reason on why Blizz didn't just use the old system as a base, and revamped the look & feel + added new features? Reading replies earlier in theis thread, someone suggested it was because of Blizzards aim to bring Diablo to the console, hence perhaps why the UI was made by the same guy who did Xbox's.
I don't really think they were planning to put SC2 on console, even though BW was on the N64. I think it was simply the fact that they needed someone to do it and didn't have anyone and it was urgent or something. Honestly it looks like it was a rush job, because later they totally overhauled it, but they still had to base it off the old GUI which was terrible in the first place.
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Couple more things I noticed today:
[*]I think if you invite someone and they are DLing and it times out before they finish, it auto declines for them and says they declined to the inviter. (not 100% sure on this one)
[*]Can't click 'No' on locked alliances on melee in a custom (only works if you set to misc). And what the hell is the difference between these modes anyway?
[*]What is 'Other" mode for? Only has one option iirc.
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On December 04 2014 07:27 MarlieChurphy wrote:Show nested quote +On November 30 2014 22:09 [F_]aths wrote:On November 30 2014 21:36 fruity. wrote:On November 30 2014 19:42 [F_]aths wrote: It is not the job of a game developer to explain why they are doing this and that in an internet forum. Why not? Why don't they want to actively engage the community and get detailed feedback? They are nothing without us. People to buy and play their product. Blizzard has always had an aloof attitude to their community as far as I am concerned. They could learn so much more by directly engaging us. As I said previously, the wealth of knowledge here, the quality of articles, wiki entries, hell blizzard wish they has a site half as good when it came to Starcraft - and it's their own bloody game!!! This is the place to be for Starcraft, and blizzard choosing not to post here, get direct, specific, accurate responses from people like thedwf, or others who are totally down with the mathemaical number crunching of balance alterations, well, they're f-ing idiots in my eyes not to use this tool to better their game, and actually show the community 'yes we're listening'. Rather than turn up on the occassional VOD or live stream and and say the same, to me the later just says 'some poor post grad skimmed these forums, took what they though relevant, passed it to me'. Bollox to that, engage your community blizzard, and this is the place to do it. A gourmet is not necessarily a good chef. A player is not necessarily a good game designer. As a matter of fact, Blizzard is listening to some of the TL community. After Nony's Carrier micro video, the carrier was changed. After Barrin's too long, but useful article about resources per base, LotV will make a change. When Lalush or Avilo make suggestions, regardless how elaborately written, nothing happens though. There will be reasons why that is the case. Link to this Barrin thing? Also what did Avilo suggest?
Barrin: http://www.teamliquid.net/forum/starcraft-2/321242-breadth-of-gameplay-in-sc2
Avilo example: http://us.battle.net/sc2/en/forum/topic/11039725038
On December 04 2014 07:27 MarlieChurphy wrote:Show nested quote +On November 30 2014 22:19 [F_]aths wrote:On November 19 2014 06:22 MarlieChurphy wrote: General: - In 1v1, each player is still put in a team. It would be more accurate to replace the string "team" with "player" in 1v1.
What do you mean? Just instead of the score screen saying team 1 it says player 1 ? I mean, that's not really any kind of issue. It's just how it was coded. Each player is technically put into a team, and then the score screen reflects that. It's not really affecting anything. I still consider it a cosmetic issue. A team is a group. A one-man team defies the common use of the word "team".
Internally, each player in a 1v1 can still be put into a team. The loading screen and score screeen however could replace that string with "player". 1v1 is no team match.
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When you try to bind a key under the global settings. You can't cancel a binding once you have pressed the add hotkey button. Pressing the little X at the top right of the box just binds the left mouse button, pressing escape - binds escape.
When you press the restore button for a keybinding, it reverts to the global blizzard template for example 'standard', and not to the binding it was previously.
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youre memories of 1998 are adoreable. please go back to them to realize how fucking aweful everything was
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I am optimistic (maybe foolishly so) that with Legacy of the Void we should see some interested cahnges, fixes and additions as we did with Heart of the Swarm.
Fingers Crossed!
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I'm taking bets that these issues will not be adressed before 2016. If even.
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Yo, so this just occurred to me as I was looking for people to play the LotV custom map with today.....
Why is there not a centralized chat channel for GM players? It blew my mind when I realized this. There absolutely needs to be one that tells you how many GMs are online and in the members tab who they are. Other GMs are not going to harass other GMs and will only be msging others if they want to game/custom. If its a problem for someone they can just block the individual..
Once you achieve GM rank you should be automatically put into a channel specifically with, and restricted to, other GMs. If your account is GM on another server it should automatically recognize this via the website and allow you entry(possibly bad/good idea?).
This would aid people looking for practice partners and people who want to play these kinds of custom maps so greatly..... It is nearly impossible to just add all the people you think might want to play with you via the GM list and would be so much easier to have a centralized area for people to talk...
If you don't want to be in the chat channel you can just close it once and it should remember to keep it closed like other chats.
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On December 18 2014 00:52 -Kyo- wrote: Yo, so this just occurred to me as I was looking for people to play the LotV custom map with today.....
Why is there not a centralized chat channel for GM players? It blew my mind when I realized this. There absolutely needs to be one that tells you how many GMs are online and in the members tab who they are. Other GMs are not going to harass other GMs and will only be msging others if they want to game/custom. If its a problem for someone they can just block the individual..
Once you achieve GM rank you should be automatically put into a channel specifically with, and restricted to, other GMs. If your account is GM on another server it should automatically recognize this via the website and allow you entry(possibly bad/good idea?).
This would aid people looking for practice partners and people who want to play these kinds of custom maps so greatly..... It is nearly impossible to just add all the people you think might want to play with you via the GM list and would be so much easier to have a centralized area for people to talk...
If you don't want to be in the chat channel you can just close it once and it should remember to keep it closed like other chats.
That has too much potential for abuse though. There are a lot of good ideas like this, such as having a thumbs up/down for rematch after a ladder game, having 2 race random option, etc.
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I dunno if you were specifically speaking to me, the op, or the people in the thread. I read it, in fact I linked my thread to it in the discussion thread about his blog here on TL as arguably more important than his suggestions.
On December 16 2014 06:41 fruity. wrote: When you try to bind a key under the global settings. You can't cancel a binding once you have pressed the add hotkey button. Pressing the little X at the top right of the box just binds the left mouse button, pressing escape - binds escape.
When you press the restore button for a keybinding, it reverts to the global blizzard template for example 'standard', and not to the binding it was previously.
Are you 100% sure about this, I vaguely remember having trouble with hotkeys but I could have been just not understanding it clearly.
On December 16 2014 06:46 KalWarkov wrote: Your memories of 1998 are adorable. Please go back to them to realize how fucking awful everything was. FTFY
Anyway, I usually don't reply to these sort of useless posts with no substance that appear to be trolls, but I'll play along this time. Please elaborate on what you mean. What is/was so awful about the b.net design in bw? In Destiny's blog, linked above, he actually has a couple paragraphs on how important this GUI is in regards to casual and newbie players.
It's not fun to play ranked matches that affect a ladder ranking. Why on earth would you play a game that gives you ladder anxiety? Why would you play a game where 11/11 or 6 pools or 4gates can kill you in under 4 minutes? Why would you play a game that punishes mistakes so cruelly?
The average, casual player wouldn't. One of the Starcraft 2's major problems is its inability to understand that its primary audience (the casual gamer) has been completely neglected.
Let's look at Brood War for a second. Check out what you see as soon as you log in. The chat + friends list takes up almost 70% of the screen! If you want to play "Melee" games (kind of the equivalent to Laddering in SC2) you have to click the "Join" button on the right, and then filter for the melee games you wanted to play. Starcraft 2 has taken a relatively minor and extremely unpopular feature of Starcraft Brood War and made it the focal point of their game. Why in the FUCK would you design a game around the most unpopular feature of its predecessor?! This shows a clear and disgusting lack of understanding on Blizzard's part and is entirely unacceptable for a company trying to design a competitive game.
I try to give people the benefit of the doubt when it comes to things like these; obviously the people in Blizzard who work in the positions they work in are there for a reason, so I assume they know more than me about these things. But this...oversight...I just don't understand. Everyone who played Brood War played for the UMS games; the 2v2v2v2 BGHs; the 3v3 zero clut!111 nr 20 and 2v2v2v2 FMP!. When most people think of BW, they remember playing hundreds of games of Evolves or Bunker Wars or that fucking Yugioh! or DBZ game.
WHY WOULD YOU MAKE THE FOCAL POINT OF SC2 A COMPETITIVE ASPECT WHEN 95% OF CASUAL GAMERS HAVE NO DESIRE TO COMPETE?! http://www.reddit.com/r/starcraft/comments/11m21k/starcraft_2_will_be_dead_before_legacy_of_the/
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On December 18 2014 08:31 MarlieChurphy wrote:Show nested quote +On December 16 2014 06:41 fruity. wrote: When you try to bind a key under the global settings. You can't cancel a binding once you have pressed the add hotkey button. Pressing the little X at the top right of the box just binds the left mouse button, pressing escape - binds escape.
When you press the restore button for a keybinding, it reverts to the global blizzard template for example 'standard', and not to the binding it was previously.
Are you 100% sure about this, I vaguely remember having trouble with hotkeys but I could have been just not understanding it clearly.
100% sure. I just went back to triple check. If you go into the GLOBAL section, and click the add hotkey button, clicking the little x at the top right of the button always binds the left mouse button, you can't exit by clicking escape either.
And here's the cool thing.
If you go to the UNIT section for say terran and try to change the binding for a units or structures ability, clicking the little x at the top right of the add hotkey buttons does actually correctly exit the addhot key mechanic - without binding it to left mouse (you have to press the little x twice to make it exit without binding).
Go figure.
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Observing interface bug / 'feature'. I've seen this many times in pro casts, but am not sure of the exact cause. But I think it happens like this. In a 1v1 the player choose XYZ colour in the lobby, the game starts and at some point the in game observer might change to first person view, the colours of that players units instantly change to (I believe) The colour that was selected for his units in the lobby.
Like I say, I'm not sure exactly the sequence of steps to make this happen, but changing to first person view should show whatever colour the observer had in free-view mode. Perhaps this is something to do with the 'show player colours' button - the one which makes your team always green, the baddies red. Think just needs some override so the observer always gets the same team colour regardless of first person or free view mode.
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On December 18 2014 10:44 fruity. wrote:Show nested quote +On December 18 2014 08:31 MarlieChurphy wrote:On December 16 2014 06:41 fruity. wrote: When you try to bind a key under the global settings. You can't cancel a binding once you have pressed the add hotkey button. Pressing the little X at the top right of the box just binds the left mouse button, pressing escape - binds escape.
When you press the restore button for a keybinding, it reverts to the global blizzard template for example 'standard', and not to the binding it was previously.
Are you 100% sure about this, I vaguely remember having trouble with hotkeys but I could have been just not understanding it clearly. 100% sure. I just went back to triple check. If you go into the GLOBAL section, and click the add hotkey button, clicking the little x at the top right of the button always binds the left mouse button, you can't exit by clicking escape either. And here's the cool thing. If you go to the UNIT section for say terran and try to change the binding for a units or structures ability, clicking the little x at the top right of the add hotkey buttons does actually correctly exit the addhot key mechanic - without binding it to left mouse (you have to press the little x twice to make it exit without binding). Go figure. --- Observing interface bug / 'feature'. I've seen this many times in pro casts, but am not sure of the exact cause. But I think it happens like this. In a 1v1 the player choose XYZ colour in the lobby, the game starts and at some point the in game observer might change to first person view, the colours of that players units instantly change to (I believe) The colour that was selected for his units in the lobby. Like I say, I'm not sure exactly the sequence of steps to make this happen, but changing to first person view should show whatever colour the observer had in free-view mode. Perhaps this is something to do with the 'show player colours' button - the one which makes your team always green, the baddies red. Think just needs some override so the observer always gets the same team colour regardless of first person or free view mode.
Could you do me a favor and consolidate those down in your own words into a couple little concise sentences so I can add them to the list?
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The ingame observers team colours should be the same in free view mode and first person view. Currently they change.
Will have to think on the other one!
edit:
The ingame observers team colours should be the same in free view mode and first person view mode. Currently they change.
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In the global section of the hotkey binding system, you can not exit the binding mechanism by pressing the little x at the top right of the box. It always binds left mouse instead. However this cancel feature works correctly under the unit / structures binding section.
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The ingame observers team colours should be the same in free view mode and first person view mode. Currently they change (dependant on which colour the player picked in the lobby?).
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I'll go triple check the restore thingy I mentioned earlier.
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Regarding the hotkey binding restore bug.
If you download say a version of The Core Light, then go in game and load it and alter one of the bindings..
Then clicking the restore button doesn't return it to what it was previously (ie an original Core Light binding), but to a blizzard default.
I guess you'll have to make a call on this one! Not really sure if it could be classed as a bug or not. To my mind, it'd make more sense to return the binding to what it was previously. There is an in game option to 'restore race defaults', but this wipes all bindings back to blizzards defaults too, which makes more sense in this instance.
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On November 19 2014 06:22 MarlieChurphy wrote: Achievements:
[list] [*]Why are there 2 different achievement lines for Computer killing? One is via custom games, and the other is via matchmaking. (I am not referring to the as each difficulty type, as each race type, outmatched etc.)
I think this is because a long time ago (WoL before the interface change) one was for "evenly matched AI enemies" and the other one was meant to be played in COOP mode; after the interface change they made it possible to get it in 1v1 Matchmaking vs AI
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I am not sure wherefrom ladder anxiety exists. I have it too, but not because of ladder pts, ranking or mmr or my hoping that my opponent isn't too strong for me. Simply that "History" is open to everyone.
I am sure that this is the reason why we have so many barcode players, everyone can look others Histories.
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In-game Alerts should have an option to become unclickable. I've been wanting to use them for the longest time but misclicking on them especially during a fight can cost games.
When you're on "Busy" status and you get messaged, you shouldn't be able to hear in-game that you got messaged. This is irritating for people who wish to receive information through audio. It can be disabled through disabling interface sounds, but it removes the audible confirmation that you've pressed a button.
For unit life bars, I personally use damaged because the game looks clean that way. However, its very hard to identify key target energy units like High Templar, Ghosts and Sentries if they're full energy. They can easily hide in a deathball and it can be hard to spot them. Normally with healthbars on, you can easily identify these energy units because they have a purple bar underneath. If Blizzard added a function to show Damaged / Energy It'd be easier to recognize numbers of high priority targets instead of trying to nitpick and find them through the deathball mess when they're full energy.
In Broodwar, I frequently used the spacebar to center my attention to engagements. In SC2 it got replaced with "jump to last alert" which includes the production of a unit, completed upgrade, etc. I'm not exactly sure if this is true for both anymore but I would definitely like to see something like that happen.
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On December 21 2014 22:55 Dingodile wrote: I am sure that this is the reason why we have so many barcode players, everyone can look others Histories.
Started with the pro's wanting to hide their identity from other pro's. I'm sure you know this though! Now it seems an easy way for hackers to hide their identity too.
If bliztard gave pro players free name changes whenever they wanted, as often as they wished, the silliness that is the barcode could be banished.
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i just wanted to add, not sure if its been said...
proleague is about to start in a few hours. they have this interface that loads the game and counts down for 1v1 and spectators. why would we not add this to the real game, especially ranked games. when a game is loading, you have to be on your mark to left click your main structure, and press make worker. sometimes this can get the jump on you, if someone is having the funky loading time issue.
the game should load all players in (like dota or even 1v1 obs mode maps), and the players should have to press start within the game engine,and a countdown should go like when you load the replay and resume. (though i would make a more subtle countdown graphic, much like the simple proleague one with the old school boop. WE NEED THE OLD SCHOOL COUNTDOWN BOOP BOOP BOOP!)
also add spectator mode like dota. please.
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YES
Old countdown = 5 4 3 2 1, game starts
New countdown = 10 9 8 7 6 5 4 3 2 1, game begins to load t.t
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Couple more things I picked up this week:
[*] Maps need to have a 'review game' button on the score screen, as it is now you have to go through like 3 loading windows before you review a map.
[*] Custom map starts players as a race, rather than as random like it should be for default.
[*] The XP gain on units killed, shows in fog of war which can be abused to show you if you killed stuff with an AOE or DoT etc.
[*] Need ability to favorite maps (the bookmark is OK, but not that great), as well as BLOCK maps. The main screen of the arcade is constantly the same shitty maps, same with the spotlight, which are better maps overall, but they are played out. Imo, should be like how reddit is, have a normal front page, and your custom front page that you can toggle.
[*]Units don't see each other as 'in the way' when pathing to a destination the same way they do with buildings or terrain. This is probably what causes the other gripe I wrote about how some units won't attack a target or whatever.
[*] In the replay section, you can't highlight to mass delete, and the delete button on the kb doesn't work either. Makes it pretty cumbersome.
[*]Change the way addons build, in bw you pressed the build addon button (or hotkeys) and it would create the building placement ghost no matter if the bldg was already landed or not. In sc2, it doesn't do this if the building is on the ground already. This bugs the crap out of everyone, and is the reason why so many people accidentally build the wrong addon all the time. This is always important because if the building is in a bad location or place where the addon can't go, it will just sit on the ground and error out. So it will slow you down if you have to lift, and wait for it to be in the air, and then do it. Where as in BW, you could do it, and throw it down in the right location super quickly and wasn't so micro intensive.
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On December 21 2014 23:12 ElhayM wrote: In-game Alerts should have an option to become unclickable. I've been wanting to use them for the longest time but misclicking on them especially during a fight can cost games.
When you're on "Busy" status and you get messaged, you shouldn't be able to hear in-game that you got messaged. This is irritating for people who wish to receive information through audio. It can be disabled through disabling interface sounds, but it removes the audible confirmation that you've pressed a button.
For unit life bars, I personally use damaged because the game looks clean that way. However, its very hard to identify key target energy units like High Templar, Ghosts and Sentries if they're full energy. They can easily hide in a deathball and it can be hard to spot them. Normally with healthbars on, you can easily identify these energy units because they have a purple bar underneath. If Blizzard added a function to show Damaged / Energy It'd be easier to recognize numbers of high priority targets instead of trying to nitpick and find them through the deathball mess when they're full energy.
In Broodwar, I frequently used the spacebar to center my attention to engagements. In SC2 it got replaced with "jump to last alert" which includes the production of a unit, completed upgrade, etc. I'm not exactly sure if this is true for both anymore but I would definitely like to see something like that happen.
Thanks, added. However, I think space bar works the same as it did in BW. Isn;t an 'under attack' part of alerts?
On December 22 2014 16:44 fenix404 wrote: i just wanted to add, not sure if its been said...
proleague is about to start in a few hours. they have this interface that loads the game and counts down for 1v1 and spectators. why would we not add this to the real game, especially ranked games. when a game is loading, you have to be on your mark to left click your main structure, and press make worker. sometimes this can get the jump on you, if someone is having the funky loading time issue.
the game should load all players in (like dota or even 1v1 obs mode maps), and the players should have to press start within the game engine,and a countdown should go like when you load the replay and resume. (though i would make a more subtle countdown graphic, much like the simple proleague one with the old school boop. WE NEED THE OLD SCHOOL COUNTDOWN BOOP BOOP BOOP!)
also add spectator mode like dota. please.
ty added
And fruity. I added 2 to the list? I got kinda confused with your edits and posts.
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On December 23 2014 10:51 MarlieChurphy wrote:Show nested quote +On December 21 2014 23:12 ElhayM wrote: In-game Alerts should have an option to become unclickable. I've been wanting to use them for the longest time but misclicking on them especially during a fight can cost games.
When you're on "Busy" status and you get messaged, you shouldn't be able to hear in-game that you got messaged. This is irritating for people who wish to receive information through audio. It can be disabled through disabling interface sounds, but it removes the audible confirmation that you've pressed a button.
For unit life bars, I personally use damaged because the game looks clean that way. However, its very hard to identify key target energy units like High Templar, Ghosts and Sentries if they're full energy. They can easily hide in a deathball and it can be hard to spot them. Normally with healthbars on, you can easily identify these energy units because they have a purple bar underneath. If Blizzard added a function to show Damaged / Energy It'd be easier to recognize numbers of high priority targets instead of trying to nitpick and find them through the deathball mess when they're full energy.
In Broodwar, I frequently used the spacebar to center my attention to engagements. In SC2 it got replaced with "jump to last alert" which includes the production of a unit, completed upgrade, etc. I'm not exactly sure if this is true for both anymore but I would definitely like to see something like that happen. Thanks, added. However, I think space bar works the same as it did in BW. Isn;t an 'under attack' part of alerts?
Yup it is, but everything else such as created units / finished upgrades center to that location whereas in BW they only centered to engagements afair
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MarlieChurphy, looks good. The other one I mentioned I'm unsure whether or not it could be classified as a bug, best leave that one out - I feel if it were changed it may cause problems for those unfamiliar with the binding system.
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On December 18 2014 08:29 MarlieChurphy wrote:Show nested quote +On December 18 2014 00:52 -Kyo- wrote: Yo, so this just occurred to me as I was looking for people to play the LotV custom map with today.....
Why is there not a centralized chat channel for GM players? It blew my mind when I realized this. There absolutely needs to be one that tells you how many GMs are online and in the members tab who they are. Other GMs are not going to harass other GMs and will only be msging others if they want to game/custom. If its a problem for someone they can just block the individual..
Once you achieve GM rank you should be automatically put into a channel specifically with, and restricted to, other GMs. If your account is GM on another server it should automatically recognize this via the website and allow you entry(possibly bad/good idea?).
This would aid people looking for practice partners and people who want to play these kinds of custom maps so greatly..... It is nearly impossible to just add all the people you think might want to play with you via the GM list and would be so much easier to have a centralized area for people to talk...
If you don't want to be in the chat channel you can just close it once and it should remember to keep it closed like other chats. That has too much potential for abuse though. There are a lot of good ideas like this, such as having a thumbs up/down for rematch after a ladder game, having 2 race random option, etc.
Just came back to this thread. I do not see how this could be abused at all. As I mentioned, if someone got to GM just to try to troll some1 through a chat channel like nerfffy all you have to do is block their account just like you would if you matched him on ladder anyway. It's pretty uncommon for GM players to troll other GMs via chat (for instance WCS chats and such). It'd be even more rare considering it's only open to the current 200 and they can't just replicate random new accounts to spam you via this chat since it is restricted.
I honestly think this is a really big addition the more and more of a ghostland NA turns into. It's impossible to find good players to talk to let alone know when they are alone.
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Now that's what I call a huge-ass list.
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We need the possibility to deactivate right clicking on the grahpics of the control groups at the bottom of the screen. This will overwrite the current control group with everything you just have selected at your screen (does anybody ever uses this feature at all anyway? I didnt knew this existed since shortly). During a big battle this can ruin your hotkey settings.
I know there is a possibilty of deactivating the hotkey symbols at the bottom of the screen itself but i think this feature is usefull, just deactivate the right clicking for overwrite "feature".
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On December 26 2014 02:27 Flopgun wrote: We need the possibility to deactivate right clicking on the grahpics of the control groups at the bottom of the screen. This will overwrite the current control group with everything you just have selected at your screen (does anybody ever uses this feature at all anyway? I didnt knew this existed since shortly). During a big battle this can ruin your hotkey settings.
I know there is a possibilty of deactivating the hotkey symbols at the bottom of the screen itself but i think this feature is usefull, just deactivate the right clicking for overwrite "feature".
Someone already mentioned this as far as the alert notifications on the left, i think that falls under the same category. I'll append that though.
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Change game time to faster (ie real time speed) -Jakatak Fuck yeah! I'd go further saying the speed when laddering (the standard game mode) should be called "normal". I'd be nice also to have the FPS synced to engine "FPS", although not many people would like 10FPS I guess.
I'd like to add for Zergs : BUG-They still have the bug where you can loose a larva by injecting at certain time and natural larva pop during injected larva pop animation, thus not giving you the larva AND reseting the larva pop countdown.
BUG/GAMEPLAY- Remaking an hatchery can be blocked by morphing eggs (happened few time after harass/snipe).
And in general : IN GAME/USABILITY- The ability to select the player colors, right now you have player/team color and a colorblind option, so 4 choice really when laddering. I want to ladder/campaign as orange versus blue, why can't I select in a menu :"your color, ally color, enemy color"? Heck one of the 1st RTS I've played 15 years ago allowed me to do that.
IN GAME- More love to square screens. The way the game works to give everyone the same "advantage" it blocks the vertical field of vision, but that means square screens (with ration lower that 16/9 like 16/10 or 4/3) actually see less terrain on the sides. I have a 1920/1200 monitor and I play at 1920/1080 with black strips because it allows me to see more of the screen.
UI- Move the resources/supply close to the minimap so I can see all the important things with one glance.
UI/USABILITY- Allow me to put the whole UI on top of the screen instead of breaking my neck to play, I even have to put a dictionary under my screen to play SC2 without back pain, can't imagine most laptop users.
BUG- Blizzard should be more "pro"active in fixing exploit glitches, bug or imbalances (not races ones), like gas not giving same income on certain spawn location/map or the worker glitch to find enemy location (was fixed, 2 years latter...).
GENERAL- Maybe a way to "vote kick" a player for BM and cheating. Right now the report system does nothing or act VERY slowly to remove annoying players. Enough report from different persons in a short period should kick a player (or heck IP) out of SC2 for a day or two, or at least blacklist it for the person who has. Of course it would need few safeguards to avoid everybody kicking out proplayers they don't like during a tournament, but it's certainly doable.
Proleague has an interface that loads the game and counts down for 1v1 and spectators. Why would we not add this to the real game, especially ranked games? When a game is loading, you have to be on your mark to left click your main structure, and press make worker. sometimes this can get the jump on you, if someone is having the funky loading time issue. -fenix404 Just hold down the worker key during loading and spam click, shaves off few milliseconds. IMHO I'd like a "auto start worker at beginning" option much like auto mineral rally. And if you wanna cheese you can always cancel the worker, still have to wait few seconds before making anything else anyway. Exception being 6pool, but 6pool sux anyway and even one lost larva has time to regenerate that soon.
Open games doesn't have a good sorting method (not even sure how it sorts at all). Most times it just a bunch of games with 1 person (afk). They're sorted by last opened at top. Although even that seems buggy sometime and the list doesn't always refreshes properly.
I'd like to point an ugly typo :
Bug when upgrade tanks to seige breakers if in seige mode it copies the unit in seige breaker unseige mode first so it looks like it has 2 turrets etc.
And I'd like to disagree:
Ranked and Unranked can be playing the same game.. This above all things, reduces the integrity of the ladder. Probably the reason why everyone has been ranking lower on reset of season and struggling to climb ladder etc. People should understand that unranked = ranked, just without the shiny "rank name". Separating both pool would actually just make the queues longer for everybody and maybe even less balanced. What matters for the system is MMR/points, not how shiny your badge is. If you suck you should blame yourself not the ladder. 
This should be called LotV wish list. :D
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varsovie,
What do you mean about the FPS thing?
This egg bug, is not really a bug, it's been around since BW. although arguably it is much more deceptive than how it was in bw. The larva seem to be out of way of the building placement, yet they are still in the way. Perhaps they need to reduce the collision size of the eggs, or make the larva AI wander away a bit more.
I think I already brought this point up about colors, in mods of games like Q3 players will put all enemies to super neon bright KEEL characters for the same reason. And Sc2 has the red/green option. However, some people have color blindness and other reasons for wanting different colors. I agree, the colors should be editable and saveable. You should also just have the option of putting a random color selection for all players. However, I think the game should display this for all players (like bw did) and then just have people use their custom colors if they have issue with that. That's how it was in bw...
I don't think you can do anything about the resolution, that's just the nature of it on anything.
This is interesting, I think some of the observer mods could do this, so I don't see why not. However, most people don't have issue with the placements how they are. You can't crowd too many things into the same place.
Same thing with the main UI, it should be moveable, but I don't think it's that important. Some games have it on the side, some flip the minimap around etc. People just get used to it based on the game.
That votekick idea has too much potential for abuse. Just imagine what a clan of idiots would do to the server.
The auto start worker thing is actually a good idea, although most people would probably be against it because more automation.
So if your argument is simply points, then explain to me why it is that someone can play a game versus someone who neither gains nor loses points and yet they will? Seems a little off balanced that you can lose points to someone who isn't taking them and vise versa. The main point is simply that people don't 'simply understand' that they are the same mode, that was the point. One is supposed to be non serious, and the other is. To help people with their ladder anxiety and give a more casual playing field. This doesn't solve the problem, it just puts a bandaid on an infected bite.
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Less scouting....nerf scan, remove hallucinated phx, xelnaga and sensor towers... Remove slow/freeze spells And remove collusi
Allow hosted games on the browser where host has power to kick and set skill level and that don't automatically start on filling.
Game fixed!
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Map loading screen pictures STILL have this bug where they are low resolution. This has been a bug for years.
^^^^ YEARS! truth
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Couple more
[*]In arcade and custom it doesn't seem to allow you to put uneven teams. Like 3v1 on a 4 player map.
[*]Sometimes the lobby will randomly lock the lobby at a 3v1 when you don't even want it.
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Update :
toplel
[*] Private games needs name and password like WC3, Diablo, and BW had. Here is the most obvious reason why
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So in the recent LOTV multiplayer update I noticed this:
Scan range experimentation
We've also seen some community feedback about changes that can be made to the scan range to increase the responsiveness of units in combat. We’ve made some adjustments internally and we’re initially liking how it plays out. This is something we’re planning on testing further in the beta.
http://www.teamliquid.net/forum/starcraft-2/478011-legacy-of-the-void-multiplayer-development-update
Looks like we might finally have this fixed. Thanks to Jakatak <3
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On February 15 2015 07:42 MarlieChurphy wrote:So in the recent LOTV multiplayer update I noticed this: Scan range experimentation Show nested quote +We've also seen some community feedback about changes that can be made to the scan range to increase the responsiveness of units in combat. We’ve made some adjustments internally and we’re initially liking how it plays out. This is something we’re planning on testing further in the beta. http://www.teamliquid.net/forum/starcraft-2/478011-legacy-of-the-void-multiplayer-development-updateLooks like we might finally have this fixed. Thanks to Jakatak <3 I just don't understand why it should take a video by Nony for Blizzard to ineptly "fix" Carriers, a State of the Game episode with Day[9] for Blizzard to come up with the concept of space control, a video by JaKaTaK for Blizzard to decide on changing scan range values, a post by LaLush for them to add "moving shot" to the Phoenix, and so on. It seems like a lot of their bright ideas are derivative and they don't always do an adequate job fixing the issues anyway. I'm sure that Blizzard's SC2 development team can't be distinguished from a theatre group who get a list of "community concerns" from Psione once every three months in order to fake being full-time designers.
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On February 15 2015 08:27 Grumbels wrote:Show nested quote +On February 15 2015 07:42 MarlieChurphy wrote:So in the recent LOTV multiplayer update I noticed this: Scan range experimentation We've also seen some community feedback about changes that can be made to the scan range to increase the responsiveness of units in combat. We’ve made some adjustments internally and we’re initially liking how it plays out. This is something we’re planning on testing further in the beta. http://www.teamliquid.net/forum/starcraft-2/478011-legacy-of-the-void-multiplayer-development-updateLooks like we might finally have this fixed. Thanks to Jakatak <3 I just don't understand why it should take a video by Nony for Blizzard to ineptly "fix" Carriers, a State of the Game episode with Day[9] for Blizzard to come up with the concept of space control, a video by JaKaTaK for Blizzard to decide on changing scan range values, a post by LaLush for them to add "moving shot" to the Phoenix, and so on. It seems like a lot of their bright ideas are derivative and they don't always do an adequate job fixing the issues anyway. I'm sure that Blizzard's SC2 development team can't be distinguished from a theatre group who get a list of "community concerns" from Psione once every three months in order to fake being full-time designers.
well they did some up with the warhound and destructible rocks and photon overchage, give them some credit.. how about 2 armor roaches for 1 suppy in WoL?
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Anyone in lotv beta notice any of these things fixed?
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On April 07 2015 14:51 MarlieChurphy wrote: Anyone in lotv beta notice any of these things fixed? nope.
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