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Active: 1795 users

Legacy of the Void: Multiplayer Development Update

Forum Index > SC2 General
732 CommentsPost a Reply
1 2 3 4 5 35 36 37 Next All
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2015-02-12 20:27:08
February 12 2015 20:23 GMT
#1
[image loading]

General Gameplay Changes


Resource changes

We’re feeling more confident about the proposed resource changes from our last update. This change lowers half of the minerals to 50% of their Heart of the Swarm value while leaving the other half at their current HotS value of 1500. Internally, we’re seeing that this change not only encourages expansion across the map, but each base location remains a high point of contention. Assuming internal testing continues this way, it’s looking like we’ll go to beta with this change where we can see testing on a much larger scale with a wider variety of skill levels.

Experimenting with slowing down the pacing of combat in SC2

This is a topic we got a lot of community feedback on, so we did some heavy exploration in this area. The biggest thing we tried here was reducing the attack speed of each unit in the game by 40% and altering some damage values to compensate. Even though a change like this would seemingly have a huge implication on balance, we realized the gain wasn’t as big as we expected. Games feel different from before, but the main question has to be “Is this a positive change that makes games better?” We’re just not sure of this yet. For example, we’re seeing that slower engagements seem to reduce the skill component in combat. Additionally, games feel more dragged out than before. But we’ve only had limited testing at this point, so we’ll continue to explore this area in more detail before making a final call.


Scan range experimentation

We've also seen some community feedback about changes that can be made to the scan range to increase the responsiveness of units in combat. We’ve made some adjustments internally and we’re initially liking how it plays out. This is something we’re planning on testing further in the beta.


Terran Changes


HERC

The HERC has been removed.
The HERC redesign isn’t going as smoothly as we had hoped, and in our most recent build the HERC has been removed from the game. We’ve instead switched our focus from trying to make the HERC work to just going back to the drawing board to see what other new unit idea Terran can benefit from.

The latest design we’ve tested for this unit slot is a combat construction type of unit that travels with your army and constructs useful things mid-field to support your bio army. This among many other changes we’ve tried with the HERC hasn’t turn out well for us, but this is not surprising as it really takes a lot of time and effort when it comes to new unit design iteration. We’ll continue to pursue potential new units that fit into the Terran army and we’d love to hear your feedback on this topic.


Thor

The Thor self-repair ability has been removed.
The Thor self-repair ability isn’t really working. As we’ve pointed out before, we don’t like that fact that there’s no strategic decision outside of combat. If a Thor is damaged, players will always use the self-repair ability if they’re not in combat. Our current plans are to remove this ability for the start of beta and see how the Thor works without the added complexity of a different mode or an active ability.


Protoss Changes


New Protoss Unit

As you may know, one of our main focus points since the last update has been working on the design of a new Protoss unit. Although not final yet, we have a unit and are very happy with how it is currently playing out. While we don’t yet have a name, we wanted to provide you with some details on this new unit:

It is a core gateway unit with a ground-only ranged attack and normal movement speed.
The unit has an ability that sends out a Shade of itself, and after a fixed duration, the unit teleports to the location of the Shade.
The Shade can independently move around, but cannot attack or be attacked, and does not impede upon the actions of the main unit.
We intend to offer a more in-depth look at this new unit in the near future.


Immortal

Barrier is no longer an upgrade
Damage absorbed has been reduced to 100 down from 200.
Immortal Barrier ability being an upgrade isn’t working out well for us, so we went back to no upgrade and reduced the damage absorbed. It was too buried in tech, and in order to use Immortals with max efficiency, you had to have the additional building. So we’re trying to just balance the unit without the ability being an upgrade.


Tempest

We’re considering changes that make the role more similar to the Heart of the Swarm Tempest.
We’re thinking the current changes may be too big of a redesign in terms of unit role. We’re leaning towards going back to the Heart of the Swarm Tempest with a couple of changes. Since we still don’t want Tempests to hard counter units like Brood Lords, Carriers, or Battlecruisers we’re looking to remove the +massive damage component and then add Disintegration.


Zerg Changes


Infestor

The Infestor ability vs. mass air units has been moved to the Viper.
We want to explore something else with the Infestor that is cool to have instead of Neural Parasite, while also giving a bit more of a core role to the Viper. We also thought that having this ability alongside Fungal Growth wasn’t right because of how well the two abilities synergize, so we wanted to explore moving this ability to a different unit. This way, depending on unit composition, we can see different scenarios where the abilities might be used separately or in combination.


Roach

Roach burrow move now works when Burrow is researched and no longer requires an upgrade.
This ability allows for some cool micro that we’d like to see more of in Void, so we made it a bit more accessible for now. We’re also considering increasing the movement speed of Roaches while burrowed.


Poll: Opinion on the HERC removal?

Approve (671)
 
73%

Disapprove (150)
 
16%

Neutral/Don't Care (104)
 
11%

925 total votes

Your vote: Opinion on the HERC removal?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't Care



Poll: Opinion on the Thor change?

Approve (575)
 
74%

Neutral/Don't Care (126)
 
16%

Disapprove (79)
 
10%

780 total votes

Your vote: Opinion on the Thor change?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't Care



Poll: Opinion on the new Protoss unit?

Approve (393)
 
49%

Neutral/Don't Care (215)
 
27%

Disapprove (202)
 
25%

810 total votes

Your vote: Opinion on the new Protoss unit?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't Care



Poll: Opinion on the Immortal change?

Approve (545)
 
77%

Neutral/Don't Care (92)
 
13%

Disapprove (69)
 
10%

706 total votes

Your vote: Opinion on the Immortal change?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't Care



Poll: Opinion on the Tempest change?

Approve (249)
 
37%

Neutral/Don't Care (235)
 
35%

Disapprove (185)
 
28%

669 total votes

Your vote: Opinion on the Tempest change?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't Care



Poll: Opinion on the Infestor change?

Neutral/Don't Care (278)
 
47%

Approve (240)
 
40%

Disapprove (79)
 
13%

597 total votes

Your vote: Opinion on the Infestor change?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't Care



Poll: Opinion on the Roach change?

Approve (511)
 
67%

Disapprove (226)
 
30%

Neutral/Don't Care (27)
 
4%

764 total votes

Your vote: Opinion on the Roach change?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't Care



http://us.battle.net/sc2/en/blog/17944912/legacy-of-the-void-multiplayer-development-update-february-12-2015-2-12-2015
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ModeratorI am still alive, somehow
TL+ Member
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
February 12 2015 20:28 GMT
#2
niiiice
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Aeromi
Profile Blog Joined August 2012
France14461 Posts
February 12 2015 20:28 GMT
#3
RIP HERC 2013-2014.
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
vult
Profile Blog Joined February 2012
United States9400 Posts
Last Edited: 2015-02-12 20:30:39
February 12 2015 20:28 GMT
#4
Wow they removed the most interesting unit that terran is getting? Hmm. Expected, but was expecting a replacement as well.

That new protoss unit sounds cool, but sound too much like a more advanced blink stalker. Reminds me of a unit like Zed from LoL with the teleport shadow thing, except the shadow can be controlled manually.

These are some weird changes. The roach one seems like the best one here.
I used to play random, but for you I play very specifically.
JazVM
Profile Joined October 2012
Germany1196 Posts
February 12 2015 20:29 GMT
#5
They seem to go deep this time. I like it!
mind mind mind mind mind mind
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
February 12 2015 20:31 GMT
#6
Mass Broaches, #2011 #2011 #2011 #2011 #2011 #2011 Year of Stephano.
Superouman
Profile Blog Joined August 2007
France2195 Posts
February 12 2015 20:31 GMT
#7
On February 13 2015 05:23 The_Templar wrote:The biggest thing we tried here was reducing the attack speed of each unit in the game by 40% and altering some damage values to compensate.

Is this for real? Someone slap me to wake me up!
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Spect8rCraft
Profile Joined December 2012
649 Posts
February 12 2015 20:32 GMT
#8
HERC, blah!
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
February 12 2015 20:33 GMT
#9
The biggest thing we tried here was reducing the attack speed of each unit in the game by 40% and altering some damage values to compensate


From my experience reducing the attack speed of units feels absolutely awful. I would rather look at damage values if they wanted to make battles last longer.
TheDwf
Profile Joined November 2011
France19747 Posts
February 12 2015 20:33 GMT
#10
On February 13 2015 05:23 The_Templar wrote:
HERC

The HERC has been removed.

Thanks God

New Protoss Unit

As you may know, one of our main focus points since the last update has been working on the design of a new Protoss unit. Although not final yet, we have a unit and are very happy with how it is currently playing out. While we don’t yet have a name, we wanted to provide you with some details on this new unit:

It is a core gateway unit with a ground-only ranged attack and normal movement speed.
The unit has an ability that sends out a Shade of itself, and after a fixed duration, the unit teleports to the location of the Shade.
The Shade can independently move around, but cannot attack or be attacked, and does not impede upon the actions of the main unit.
We intend to offer a more in-depth look at this new unit in the near future.

Basic shooter with normal movement please
Musicus
Profile Joined August 2011
Germany23576 Posts
February 12 2015 20:33 GMT
#11
Nice update, I love where LotV is going .
Maru and Serral are probably top 5.
Cheeseling
Profile Joined March 2012
Ukraine132 Posts
February 12 2015 20:33 GMT
#12
On February 13 2015 05:31 Superouman wrote:
Show nested quote +
On February 13 2015 05:23 The_Templar wrote:The biggest thing we tried here was reducing the attack speed of each unit in the game by 40% and altering some damage values to compensate.

Is this for real? Someone slap me to wake me up!


LOTV = WC4 ?
TTBest
Profile Joined September 2013
Germany74 Posts
February 12 2015 20:34 GMT
#13
So Herc is basically Warhound 2.0?
HewTheTitan
Profile Joined February 2015
Canada331 Posts
Last Edited: 2015-02-12 20:37:34
February 12 2015 20:34 GMT
#14
Honestly... why not just give a modified HERC to protoss, and give that stupid bomb robo unit to terran? Cyclone still seems like a bad unit, but we could give it to toss and then give terran reapers that are usable outside the early game...
NexT_SC2
Profile Joined May 2013
United States117 Posts
February 12 2015 20:34 GMT
#15
Roach

Roach burrow move now works when Burrow is researched and no longer requires an upgrade.

Wait, so will burrow be researched or will it just come with roaches? (are research and upgrades the same?)
Taeja | Maru | Byun <3
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
February 12 2015 20:35 GMT
#16
Nice, new toss unit sounds interesting
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Riquiz
Profile Joined June 2011
Netherlands402 Posts
February 12 2015 20:35 GMT
#17
Good stuff

I wonder if the cyclone is still the same.

Can't wait for the beta!
Caster man does casting on yt/RiquizCasts
Boucot
Profile Blog Joined October 2011
France15997 Posts
February 12 2015 20:35 GMT
#18
I have been waiting so much for a DPS reduction, hope they confirm that in the future.
Former SC2 writer for Millenium - twitter.com/Boucot
HewTheTitan
Profile Joined February 2015
Canada331 Posts
February 12 2015 20:35 GMT
#19
Resource changes

We’re feeling more confident about the proposed resource changes from our last update. This change lowers half of the minerals to 50% of their Heart of the Swarm value while leaving the other half at their current HotS value of 1500. Internally, we’re seeing that this change not only encourages expansion across the map, but each base location remains a high point of contention. Assuming internal testing continues this way, it’s looking like we’ll go to beta with this change where we can see testing on a much larger scale with a wider variety of skill levels.

Experimenting with slowing down the pacing of combat in SC2

This is a topic we got a lot of community feedback on, so we did some heavy exploration in this area. The biggest thing we tried here was reducing the attack speed of each unit in the game by 40% and altering some damage values to compensate. Even though a change like this would seemingly have a huge implication on balance, we realized the gain wasn’t as big as we expected. Games feel different from before, but the main question has to be “Is this a positive change that makes games better?” We’re just not sure of this yet. For example, we’re seeing that slower engagements seem to reduce the skill component in combat. Additionally, games feel more dragged out than before. But we’ve only had limited testing at this point, so we’ll continue to explore this area in more detail before making a final call.


Scan range experimentation

We've also seen some community feedback about changes that can be made to the scan range to increase the responsiveness of units in combat. We’ve made some adjustments internally and we’re initially liking how it plays out. This is something we’re planning on testing further in the beta.


These are the exciting changes ^^
TheDwf
Profile Joined November 2011
France19747 Posts
February 12 2015 20:36 GMT
#20
On February 13 2015 05:34 NexT_SC2 wrote:
Show nested quote +
Roach

Roach burrow move now works when Burrow is researched and no longer requires an upgrade.

Wait, so will burrow be researched or will it just come with roaches? (are research and upgrades the same?)

Burrow move is unlocked by Burrow alone
1 2 3 4 5 35 36 37 Next All
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