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your Country52797 Posts
On February 13 2015 05:34 NexT_SC2 wrote:Show nested quote +Roach
Roach burrow move now works when Burrow is researched and no longer requires an upgrade. Wait, so will burrow be researched or will it just come with roaches? (are research and upgrades the same?) When roaches are able to burrow, they will be able to move while burrowed. You still have to upgrade burrow for them.
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On February 13 2015 05:34 NexT_SC2 wrote:Show nested quote +Roach
Roach burrow move now works when Burrow is researched and no longer requires an upgrade. Wait, so will burrow be researched or will it just come with roaches? (are research and upgrades the same?)
You research upgrades , so the burrow movement upgrade is gone and roaches have it automatically once you researched burrow.
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Sounds to me they still have no idea in which direction going and they're testing random stuff they throw at each other in meetings.
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is there a way for someone to make a mod with those attack speed changes?
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On February 13 2015 05:36 TheDwf wrote:Show nested quote +On February 13 2015 05:34 NexT_SC2 wrote:Roach
Roach burrow move now works when Burrow is researched and no longer requires an upgrade. Wait, so will burrow be researched or will it just come with roaches? (are research and upgrades the same?) Burrow move is unlocked by Burrow alone
Wow, burrow-move at tier 1...
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No idea how the new Protoss unit works. But it seems like they have a lot of work in front of them.
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On February 13 2015 05:38 ElMeanYo wrote:Show nested quote +On February 13 2015 05:36 TheDwf wrote:On February 13 2015 05:34 NexT_SC2 wrote:Roach
Roach burrow move now works when Burrow is researched and no longer requires an upgrade. Wait, so will burrow be researched or will it just come with roaches? (are research and upgrades the same?) Burrow move is unlocked by Burrow alone Wow, burrow-move at tier 1... 7RR will be quite interesting now
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On February 13 2015 05:37 Noocta wrote: Sounds to me they still have no idea in which direction going and they're testing random stuff they throw at each other in meetings.
Agreed. Feels directionless, but if their direction is weak, perhaps it can be directed by a pushy loud mouthed community inspired by starbow and other design concepts
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If they want fights where players have more control over time, they can simply decrease the rhythm at which the economy grows... Less units = less terrible, terrible damage
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terran being slaughtered piece by piece
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On February 13 2015 05:37 Noocta wrote: Sounds to me they still have no idea in which direction going and they're testing random stuff they throw at each other in meetings.
Well it's not even alpha yet and I think it's awesome that they are actively changing things instead of being like "yeah well, guess that's good enough, let's just roll with it".
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I am not sure what this new toss does accomplish Oo Sounds to me like you need to "blink" around, meh
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On February 13 2015 05:39 Makro wrote: terran being slaughtered piece by piece HERC is what would have slaughtered Terran
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I would've liked the HERC if the Hellbat had its bio tag removed, but as it stands, they were right about them being too similar. However, I'm sad about it regardless. It was a cool micro ability, and it's really neat to see Terran with a melee unit other than SCVs.
The cooldown change they were testing seems a bit extreme. Really, they should do this change to both movement speeds and to cooldown, but by a lesser degree. Maybe 20%? All I know is that when me and my buddy play 1v1 in fast game speed rather than faster, our micro suddenly goes from extremely embarrassing to actually nearly pro level. Of course, our macro slips pretty bad, but that's just because we're not too great at the game.
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the more i hear about lotv the less i like it. the worst designed unit in the game keeps its role and protoss gets another boring amove unit. Also it blows my mind they are considering taking the speed out of the game and turning the game into a boring settler/aoe type of game with slow boring combats. hopefully many people will keep playing hots so i don't have to quit sc2
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Canada16217 Posts
As you may know, one of our main focus points since the last update has been working on the design of a new Protoss unit. Although not final yet, we have a unit and are very happy with how it is currently playing out. While we don’t yet have a name, we wanted to provide you with some details on this new unit:
It is a core gateway unit with a ground-only ranged attack and normal movement speed. The unit has an ability that sends out a Shade of itself, and after a fixed duration, the unit teleports to the location of the Shade. The Shade can independently move around, but cannot attack or be attacked, and does not impede upon the actions of the main unit. We intend to offer a more in-depth look at this new unit in the near future.
The shade being able to explode could be interesting.
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How can people approve or disapprove a unit they haven't even seen, and with such little information on? I don't get that at all!
Overall things seem to be ticking along nicely.
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On February 13 2015 05:37 Noocta wrote: Sounds to me they still have no idea in which direction going and they're testing random stuff they throw at each other in meetings. Exactly and this worries me. Where is the directing idea ? It's like they listen to the community on some things but throw in random retarded things with them, and all this is ending up to be a mess.
I mean why so many changes ? If you take out the SH stalemates and a rather stale PvT, everything else is going quite fine. SH stalemate is being dealt with -even in HotS- and that's absolutely fine, but what do the other changes achieve and what is their goal ? I don't see any deep insight here. It's a bit of this, a bit of that, bones thrown at us, food for thought that doesn't seem to feed anything concrete yet.
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So SCV is back again Terrans best melee unit.
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