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Legacy of the Void: Multiplayer Development Update - Page 3

Forum Index > SC2 General
732 CommentsPost a Reply
Prev 1 2 3 4 5 35 36 37 Next All
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2015-02-12 20:44:05
February 12 2015 20:43 GMT
#41
On February 13 2015 05:43 [PkF] Wire wrote:
Show nested quote +
On February 13 2015 05:37 Noocta wrote:
Sounds to me they still have no idea in which direction going and they're testing random stuff they throw at each other in meetings.

Exactly and this worries me. Where is the directing idea ? It's like they listen to the community on some things but throw in random retarded things with them, and all this is ending up to be a mess.

I mean why so many changes ? If you take out the SH stalemates and a rather stale PvT, everything else is going quite fine. SH stalemate is being dealt with -even in HotS- and that's absolutely fine, but what do the other changes achieve and what is their goal ? I don't see any deep insight here. It's a bit of this, a bit of that, bones thrown at us, food for thought that doesn't seem to feed anything concrete yet.

People have done nothing but complain about their not being enough changes in HotS coming from WoL.
Moderatorlickypiddy
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2015-02-12 20:50:27
February 12 2015 20:43 GMT
#42
wow everything horrible for my taste. Removing upgrades that are no stat increases and actually need commitment to make them worth it. But hey Protoss gets an blink immortal from the gateway. Also the hope of Mech finally getting free heal by accident and becoming more viable died.
Seems like LotV is pulling a HotS.
Also lowering the pace of the battle ... reduce game speed ! XD
Heartland
Profile Blog Joined May 2012
Sweden24591 Posts
February 12 2015 20:44 GMT
#43
Interesting
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
February 12 2015 20:44 GMT
#44
On February 13 2015 05:41 Charoisaur wrote:
the more i hear about lotv the less i like it.
the worst designed unit in the game keeps its role and protoss gets another boring amove unit.
Also it blows my mind they are considering taking the speed out of the game and turning the game into a boring settler/aoe type of game with slow boring combats.
hopefully many people will keep playing hots so i don't have to quit sc2

Nobody will play HotS, might as well quit now.
TheDwf
Profile Joined November 2011
France19747 Posts
February 12 2015 20:44 GMT
#45
On February 13 2015 05:43 Clonester wrote:
So SCV is back again Terrans best melee unit.

As it should be
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
February 12 2015 20:45 GMT
#46
Wow Blizz is getting their shit together, almost everything they say sounds logical and good to me.

Herc: Yes, as others have said its role seems to overlap with many other units making it not really needed, that or OP as it was at start.

Thor: Yes, no point adding more mindless clicking we want clicking were a decision is needed before clicking, good decision by Blizz.

New P unit: I don't like the sound of it, protoss already has insane ability to move around the battlefield, blink, charge fastest unit phoenix and on top of that their new warp prism. Unless its a very expensive heavy unit that can be used to ambush I think it sounds too similar to stalker blink. Stalkers that can't shoot up?

Immortal: Agree, Immortals are rarely used as main units unless its an allin, making it an upgrade would proabably make them not used.

Tempest: Agree, I don't know if its enough change to just take away the massive buff though, Tempests are OP in the late game atm I would like that changed for real.

Infestor: Agree, would be fun with another spell on infestor and having possible combo with vipers is interesting.

Roach: Agree, more micro, more fun games and more entertaining games.


Basically only the new P unit that I'm a bit unsure about.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-02-12 20:47:21
February 12 2015 20:45 GMT
#47
Please don't make combats slower. The worst combats in the game are those that involve lots of low-dps/high HP units, such as Protoss, Roaches or Broodlord type of battles. Swarm Hosts are hated exactly because they slow the pace of the battles down so much, making for minute long struggles to kill a unit or two.

The problem isn't dps/health relations, those are pretty good in general. The problem is too much mobility, which is often described by "fast paced play". The fact that you only have like 10vision range from a lot of angles around your base and then suddenly a gigantic army in the form of medivacs or mutalisks or a single warp prism can appear in your base is the problem.
Harass play is fun, but it also should be limited to that. Mass doomdrops in all Terran matchups severely cripple the abilities to actually move out against a bio-centric Terran. Mutalisks and Zerglings force Protoss into stale defensive positions and severely cripple mapdesign to cater to Protoss ability to do that.
Instead of nerfing the damage output of all those units, it would be nice to give players more reaction time against specific very aggressively used units, allowing for smaller repercussions when making rather small positioning mistakes.

Otherwise the changes seem to go into the right direction. Not sure about the new Protoss unit, but that is very hard to tell until one sees it in action.
Ej_
Profile Blog Joined January 2013
47656 Posts
February 12 2015 20:45 GMT
#48
BW economy Blizzard plz
"Technically the dictionary has zero authority on the meaning or words" - Rodya
[PkF] Wire
Profile Joined March 2013
France24233 Posts
Last Edited: 2015-02-12 20:51:22
February 12 2015 20:47 GMT
#49
On February 13 2015 05:43 NovemberstOrm wrote:
Show nested quote +
On February 13 2015 05:43 [PkF] Wire wrote:
On February 13 2015 05:37 Noocta wrote:
Sounds to me they still have no idea in which direction going and they're testing random stuff they throw at each other in meetings.

Exactly and this worries me. Where is the directing idea ? It's like they listen to the community on some things but throw in random retarded things with them, and all this is ending up to be a mess.

I mean why so many changes ? If you take out the SH stalemates and a rather stale PvT, everything else is going quite fine. SH stalemate is being dealt with -even in HotS- and that's absolutely fine, but what do the other changes achieve and what is their goal ? I don't see any deep insight here. It's a bit of this, a bit of that, bones thrown at us, food for thought that doesn't seem to feed anything concrete yet.

People have done nothing but complain about their not being enough changes in HotS coming from WoL.

If anything I've kept complaining about how HotS kept creating problems WoL did not have. Medivac boost + muta regen forced mothership core + spore bio damage buff, tempests killed brood lords that were already fine after infestor nerf and SH... do I need to elaborate on that one ? WoL + fungal nerfs + phoenix range increase + ultra buffs + maybe viper would have been a great game.
[PkF] Wire
Profile Joined March 2013
France24233 Posts
Last Edited: 2015-02-12 20:49:10
February 12 2015 20:48 GMT
#50
sorry quoted myself
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2015-02-12 20:49:20
February 12 2015 20:49 GMT
#51
On February 13 2015 05:44 TheDwf wrote:
Show nested quote +
On February 13 2015 05:43 Clonester wrote:
So SCV is back again Terrans best melee unit.

As it should be


Only until the Super Mega Battle SCV comes out!

The latest design we’ve tested for this unit slot is a combat construction type of unit that travels with your army and constructs useful things mid-field to support your bio army. This among many other changes we’ve tried with the HERC hasn’t turn out well for us, but this is not surprising as it really takes a lot of time and effort when it comes to new unit design iteration. We’ll continue to pursue potential new units that fit into the Terran army and we’d love to hear your feedback on this topic.
Maru and Serral are probably top 5.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16950 Posts
Last Edited: 2015-02-12 20:54:27
February 12 2015 20:50 GMT
#52
too much "economy housework chores" in SC2.

the closer Blizzard gets the resource gathering style to Red Alert 3's style the better.
so i like what they are doing with their changes so far.

Blizzard is doing a great job with LotV. They always do a great job on their expansion packs.
Blizzard has an incredible "feedback loop" for such a big company.

On February 13 2015 05:44 ZAiNs wrote:
Show nested quote +
On February 13 2015 05:41 Charoisaur wrote:
the more i hear about lotv the less i like it.
the worst designed unit in the game keeps its role and protoss gets another boring amove unit.
Also it blows my mind they are considering taking the speed out of the game and turning the game into a boring settler/aoe type of game with slow boring combats.
hopefully many people will keep playing hots so i don't have to quit sc2

Nobody will play HotS, might as well quit now.


people are still playing WoL.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
HewTheTitan
Profile Joined February 2015
Canada331 Posts
February 12 2015 20:51 GMT
#53
How about this for a new terran upgrade:

Riot Gear

upgrades SCVs with stun batons and helmets, preparing them for the front lines
Musicus
Profile Joined August 2011
Germany23576 Posts
February 12 2015 20:52 GMT
#54
On February 13 2015 05:51 HewTheTitan wrote:
How about this for a new terran upgrade:

Riot Gear

upgrades SCVs with stun batons and helmets, preparing them for the front lines


Oh shit, Militia rush in starcraft.
Maru and Serral are probably top 5.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
February 12 2015 20:52 GMT
#55
On February 13 2015 05:43 [PkF] Wire wrote:
Show nested quote +
On February 13 2015 05:37 Noocta wrote:
Sounds to me they still have no idea in which direction going and they're testing random stuff they throw at each other in meetings.

Exactly and this worries me. Where is the directing idea ? It's like they listen to the community on some things but throw in random retarded things with them, and all this is ending up to be a mess.

I mean why so many changes ? If you take out the SH stalemates and a rather stale PvT, everything else is going quite fine. SH stalemate is being dealt with -even in HotS- and that's absolutely fine, but what do the other changes achieve and what is their goal ? I don't see any deep insight here. It's a bit of this, a bit of that, bones thrown at us, food for thought that doesn't seem to feed anything concrete yet.

Their goal is making the game

A) Have more opportunities for skilled players to pull ahead through micro, thats why they are adding all these abilities to make fights not just units hitting eachother but actually lots of ability using in there too.

B) More entertaining to watch, they talk quite a lot about this about the entertainment when watching games. It seems to be what they are hoping will give sc2 some more wind under its wings and make it more popular.

C) Making the games diverse where the meta is not stale but rather have quite a few viable strategies, adding units and really thinking about how they synergise helps accomplish this.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
[PkF] Wire
Profile Joined March 2013
France24233 Posts
February 12 2015 20:54 GMT
#56
Is anyone else than me bothered by the fact the new "core gateway unit" sounds an awful lot like a blink stalker ?
TheDwf
Profile Joined November 2011
France19747 Posts
February 12 2015 20:54 GMT
#57
On February 13 2015 05:49 Musicus wrote:
Show nested quote +
On February 13 2015 05:44 TheDwf wrote:
On February 13 2015 05:43 Clonester wrote:
So SCV is back again Terrans best melee unit.

As it should be


Only until the Super Mega Battle SCV comes out!

Show nested quote +
The latest design we’ve tested for this unit slot is a combat construction type of unit that travels with your army and constructs useful things mid-field to support your bio army. This among many other changes we’ve tried with the HERC hasn’t turn out well for us, but this is not surprising as it really takes a lot of time and effort when it comes to new unit design iteration. We’ll continue to pursue potential new units that fit into the Terran army and we’d love to hear your feedback on this topic.

Mining like 4.3 SCVs, it is only logical the MULE receives 4.3 times the dps of a standard SCV, triggering the unstoppable rax 12 into SCV pull + MULE into the enemy base rush!

Oh God, this makes me remember this 12 workers at start thing is still there. /:
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
February 12 2015 20:54 GMT
#58
It's really difficult to judge anything without seeing play. As long as they are focused on the right things, like economy, more micro opportunities, more fun fights and more strategies viable like mech, then it's fine.

Can't wait for the BETA!
Head Coach Park: "They should buff tanks!"
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2015-02-12 20:58:03
February 12 2015 20:55 GMT
#59
On February 13 2015 05:45 Big J wrote:
Please don't make combats slower. The worst combats in the game are those that involve lots of low-dps/high HP units, such as Protoss, Roaches or Broodlord type of battles. Swarm Hosts are hated exactly because they slow the pace of the battles down so much, making for minute long struggles to kill a unit or two.

The problem isn't dps/health relations, those are pretty good in general. The problem is too much mobility, which is often described by "fast paced play". The fact that you only have like 10vision range from a lot of angles around your base and then suddenly a gigantic army in the form of medivacs or mutalisks or a single warp prism can appear in your base is the problem.
Harass play is fun, but it also should be limited to that. Mass doomdrops in all Terran matchups severely cripple the abilities to actually move out against a bio-centric Terran. Mutalisks and Zerglings force Protoss into stale defensive positions and severely cripple mapdesign to cater to Protoss ability to do that.
Instead of nerfing the damage output of all those units, it would be nice to give players more reaction time against specific very aggressively used units, allowing for smaller repercussions when making rather small positioning mistakes.

Otherwise the changes seem to go into the right direction. Not sure about the new Protoss unit, but that is very hard to tell until one sees it in action.

I think accepting that the mutalisk and medivac are too powerful is beyond Blizzard's collective intelligence level, given that they were already very proud they came up with the concept of enabling harassment tactics as a panacea for improved game design.

To be honest I'd like to see a 5% decrease in game speed and an additional 5% decrease in attack speeds and a very slight tweak of the pathfinding to make units more clumsy/weighty. It'll be a fair amount of work to implement and it won't fix anything, making it an ill-advised endeavor for Blizzard to undertake, but I suspect they would make for better base values to design the game around.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Die4Ever
Profile Joined August 2010
United States17684 Posts
February 12 2015 20:55 GMT
#60
the HERC strut will be forever missed

sounds like they're doing some really cool experimentation and actually telling us about it, this is amazing
"Expert" mods4ever.com
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