• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:32
CEST 21:32
KST 04:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!21Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion Best Games Kespa era StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3842 users

Legacy of the Void: Multiplayer Development Update - Page 3

Forum Index > SC2 General
732 CommentsPost a Reply
Prev 1 2 3 4 5 35 36 37 Next All
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2015-02-12 20:44:05
February 12 2015 20:43 GMT
#41
On February 13 2015 05:43 [PkF] Wire wrote:
Show nested quote +
On February 13 2015 05:37 Noocta wrote:
Sounds to me they still have no idea in which direction going and they're testing random stuff they throw at each other in meetings.

Exactly and this worries me. Where is the directing idea ? It's like they listen to the community on some things but throw in random retarded things with them, and all this is ending up to be a mess.

I mean why so many changes ? If you take out the SH stalemates and a rather stale PvT, everything else is going quite fine. SH stalemate is being dealt with -even in HotS- and that's absolutely fine, but what do the other changes achieve and what is their goal ? I don't see any deep insight here. It's a bit of this, a bit of that, bones thrown at us, food for thought that doesn't seem to feed anything concrete yet.

People have done nothing but complain about their not being enough changes in HotS coming from WoL.
Moderatorlickypiddy
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2015-02-12 20:50:27
February 12 2015 20:43 GMT
#42
wow everything horrible for my taste. Removing upgrades that are no stat increases and actually need commitment to make them worth it. But hey Protoss gets an blink immortal from the gateway. Also the hope of Mech finally getting free heal by accident and becoming more viable died.
Seems like LotV is pulling a HotS.
Also lowering the pace of the battle ... reduce game speed ! XD
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
February 12 2015 20:44 GMT
#43
Interesting
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
February 12 2015 20:44 GMT
#44
On February 13 2015 05:41 Charoisaur wrote:
the more i hear about lotv the less i like it.
the worst designed unit in the game keeps its role and protoss gets another boring amove unit.
Also it blows my mind they are considering taking the speed out of the game and turning the game into a boring settler/aoe type of game with slow boring combats.
hopefully many people will keep playing hots so i don't have to quit sc2

Nobody will play HotS, might as well quit now.
TheDwf
Profile Joined November 2011
France19747 Posts
February 12 2015 20:44 GMT
#45
On February 13 2015 05:43 Clonester wrote:
So SCV is back again Terrans best melee unit.

As it should be
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
February 12 2015 20:45 GMT
#46
Wow Blizz is getting their shit together, almost everything they say sounds logical and good to me.

Herc: Yes, as others have said its role seems to overlap with many other units making it not really needed, that or OP as it was at start.

Thor: Yes, no point adding more mindless clicking we want clicking were a decision is needed before clicking, good decision by Blizz.

New P unit: I don't like the sound of it, protoss already has insane ability to move around the battlefield, blink, charge fastest unit phoenix and on top of that their new warp prism. Unless its a very expensive heavy unit that can be used to ambush I think it sounds too similar to stalker blink. Stalkers that can't shoot up?

Immortal: Agree, Immortals are rarely used as main units unless its an allin, making it an upgrade would proabably make them not used.

Tempest: Agree, I don't know if its enough change to just take away the massive buff though, Tempests are OP in the late game atm I would like that changed for real.

Infestor: Agree, would be fun with another spell on infestor and having possible combo with vipers is interesting.

Roach: Agree, more micro, more fun games and more entertaining games.


Basically only the new P unit that I'm a bit unsure about.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-02-12 20:47:21
February 12 2015 20:45 GMT
#47
Please don't make combats slower. The worst combats in the game are those that involve lots of low-dps/high HP units, such as Protoss, Roaches or Broodlord type of battles. Swarm Hosts are hated exactly because they slow the pace of the battles down so much, making for minute long struggles to kill a unit or two.

The problem isn't dps/health relations, those are pretty good in general. The problem is too much mobility, which is often described by "fast paced play". The fact that you only have like 10vision range from a lot of angles around your base and then suddenly a gigantic army in the form of medivacs or mutalisks or a single warp prism can appear in your base is the problem.
Harass play is fun, but it also should be limited to that. Mass doomdrops in all Terran matchups severely cripple the abilities to actually move out against a bio-centric Terran. Mutalisks and Zerglings force Protoss into stale defensive positions and severely cripple mapdesign to cater to Protoss ability to do that.
Instead of nerfing the damage output of all those units, it would be nice to give players more reaction time against specific very aggressively used units, allowing for smaller repercussions when making rather small positioning mistakes.

Otherwise the changes seem to go into the right direction. Not sure about the new Protoss unit, but that is very hard to tell until one sees it in action.
Ej_
Profile Blog Joined January 2013
47656 Posts
February 12 2015 20:45 GMT
#48
BW economy Blizzard plz
"Technically the dictionary has zero authority on the meaning or words" - Rodya
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2015-02-12 20:51:22
February 12 2015 20:47 GMT
#49
On February 13 2015 05:43 NovemberstOrm wrote:
Show nested quote +
On February 13 2015 05:43 [PkF] Wire wrote:
On February 13 2015 05:37 Noocta wrote:
Sounds to me they still have no idea in which direction going and they're testing random stuff they throw at each other in meetings.

Exactly and this worries me. Where is the directing idea ? It's like they listen to the community on some things but throw in random retarded things with them, and all this is ending up to be a mess.

I mean why so many changes ? If you take out the SH stalemates and a rather stale PvT, everything else is going quite fine. SH stalemate is being dealt with -even in HotS- and that's absolutely fine, but what do the other changes achieve and what is their goal ? I don't see any deep insight here. It's a bit of this, a bit of that, bones thrown at us, food for thought that doesn't seem to feed anything concrete yet.

People have done nothing but complain about their not being enough changes in HotS coming from WoL.

If anything I've kept complaining about how HotS kept creating problems WoL did not have. Medivac boost + muta regen forced mothership core + spore bio damage buff, tempests killed brood lords that were already fine after infestor nerf and SH... do I need to elaborate on that one ? WoL + fungal nerfs + phoenix range increase + ultra buffs + maybe viper would have been a great game.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2015-02-12 20:49:10
February 12 2015 20:48 GMT
#50
sorry quoted myself
Musicus
Profile Joined August 2011
Germany23579 Posts
Last Edited: 2015-02-12 20:49:20
February 12 2015 20:49 GMT
#51
On February 13 2015 05:44 TheDwf wrote:
Show nested quote +
On February 13 2015 05:43 Clonester wrote:
So SCV is back again Terrans best melee unit.

As it should be


Only until the Super Mega Battle SCV comes out!

The latest design we’ve tested for this unit slot is a combat construction type of unit that travels with your army and constructs useful things mid-field to support your bio army. This among many other changes we’ve tried with the HERC hasn’t turn out well for us, but this is not surprising as it really takes a lot of time and effort when it comes to new unit design iteration. We’ll continue to pursue potential new units that fit into the Terran army and we’d love to hear your feedback on this topic.
Maru and Serral are probably top 5.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17747 Posts
Last Edited: 2015-02-12 20:54:27
February 12 2015 20:50 GMT
#52
too much "economy housework chores" in SC2.

the closer Blizzard gets the resource gathering style to Red Alert 3's style the better.
so i like what they are doing with their changes so far.

Blizzard is doing a great job with LotV. They always do a great job on their expansion packs.
Blizzard has an incredible "feedback loop" for such a big company.

On February 13 2015 05:44 ZAiNs wrote:
Show nested quote +
On February 13 2015 05:41 Charoisaur wrote:
the more i hear about lotv the less i like it.
the worst designed unit in the game keeps its role and protoss gets another boring amove unit.
Also it blows my mind they are considering taking the speed out of the game and turning the game into a boring settler/aoe type of game with slow boring combats.
hopefully many people will keep playing hots so i don't have to quit sc2

Nobody will play HotS, might as well quit now.


people are still playing WoL.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
HewTheTitan
Profile Joined February 2015
Canada331 Posts
February 12 2015 20:51 GMT
#53
How about this for a new terran upgrade:

Riot Gear

upgrades SCVs with stun batons and helmets, preparing them for the front lines
Musicus
Profile Joined August 2011
Germany23579 Posts
February 12 2015 20:52 GMT
#54
On February 13 2015 05:51 HewTheTitan wrote:
How about this for a new terran upgrade:

Riot Gear

upgrades SCVs with stun batons and helmets, preparing them for the front lines


Oh shit, Militia rush in starcraft.
Maru and Serral are probably top 5.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
February 12 2015 20:52 GMT
#55
On February 13 2015 05:43 [PkF] Wire wrote:
Show nested quote +
On February 13 2015 05:37 Noocta wrote:
Sounds to me they still have no idea in which direction going and they're testing random stuff they throw at each other in meetings.

Exactly and this worries me. Where is the directing idea ? It's like they listen to the community on some things but throw in random retarded things with them, and all this is ending up to be a mess.

I mean why so many changes ? If you take out the SH stalemates and a rather stale PvT, everything else is going quite fine. SH stalemate is being dealt with -even in HotS- and that's absolutely fine, but what do the other changes achieve and what is their goal ? I don't see any deep insight here. It's a bit of this, a bit of that, bones thrown at us, food for thought that doesn't seem to feed anything concrete yet.

Their goal is making the game

A) Have more opportunities for skilled players to pull ahead through micro, thats why they are adding all these abilities to make fights not just units hitting eachother but actually lots of ability using in there too.

B) More entertaining to watch, they talk quite a lot about this about the entertainment when watching games. It seems to be what they are hoping will give sc2 some more wind under its wings and make it more popular.

C) Making the games diverse where the meta is not stale but rather have quite a few viable strategies, adding units and really thinking about how they synergise helps accomplish this.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
[PkF] Wire
Profile Joined March 2013
France24239 Posts
February 12 2015 20:54 GMT
#56
Is anyone else than me bothered by the fact the new "core gateway unit" sounds an awful lot like a blink stalker ?
TheDwf
Profile Joined November 2011
France19747 Posts
February 12 2015 20:54 GMT
#57
On February 13 2015 05:49 Musicus wrote:
Show nested quote +
On February 13 2015 05:44 TheDwf wrote:
On February 13 2015 05:43 Clonester wrote:
So SCV is back again Terrans best melee unit.

As it should be


Only until the Super Mega Battle SCV comes out!

Show nested quote +
The latest design we’ve tested for this unit slot is a combat construction type of unit that travels with your army and constructs useful things mid-field to support your bio army. This among many other changes we’ve tried with the HERC hasn’t turn out well for us, but this is not surprising as it really takes a lot of time and effort when it comes to new unit design iteration. We’ll continue to pursue potential new units that fit into the Terran army and we’d love to hear your feedback on this topic.

Mining like 4.3 SCVs, it is only logical the MULE receives 4.3 times the dps of a standard SCV, triggering the unstoppable rax 12 into SCV pull + MULE into the enemy base rush!

Oh God, this makes me remember this 12 workers at start thing is still there. /:
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
February 12 2015 20:54 GMT
#58
It's really difficult to judge anything without seeing play. As long as they are focused on the right things, like economy, more micro opportunities, more fun fights and more strategies viable like mech, then it's fine.

Can't wait for the BETA!
Head Coach Park: "They should buff tanks!"
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2015-02-12 20:58:03
February 12 2015 20:55 GMT
#59
On February 13 2015 05:45 Big J wrote:
Please don't make combats slower. The worst combats in the game are those that involve lots of low-dps/high HP units, such as Protoss, Roaches or Broodlord type of battles. Swarm Hosts are hated exactly because they slow the pace of the battles down so much, making for minute long struggles to kill a unit or two.

The problem isn't dps/health relations, those are pretty good in general. The problem is too much mobility, which is often described by "fast paced play". The fact that you only have like 10vision range from a lot of angles around your base and then suddenly a gigantic army in the form of medivacs or mutalisks or a single warp prism can appear in your base is the problem.
Harass play is fun, but it also should be limited to that. Mass doomdrops in all Terran matchups severely cripple the abilities to actually move out against a bio-centric Terran. Mutalisks and Zerglings force Protoss into stale defensive positions and severely cripple mapdesign to cater to Protoss ability to do that.
Instead of nerfing the damage output of all those units, it would be nice to give players more reaction time against specific very aggressively used units, allowing for smaller repercussions when making rather small positioning mistakes.

Otherwise the changes seem to go into the right direction. Not sure about the new Protoss unit, but that is very hard to tell until one sees it in action.

I think accepting that the mutalisk and medivac are too powerful is beyond Blizzard's collective intelligence level, given that they were already very proud they came up with the concept of enabling harassment tactics as a panacea for improved game design.

To be honest I'd like to see a 5% decrease in game speed and an additional 5% decrease in attack speeds and a very slight tweak of the pathfinding to make units more clumsy/weighty. It'll be a fair amount of work to implement and it won't fix anything, making it an ill-advised endeavor for Blizzard to undertake, but I suspect they would make for better base values to design the game around.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Die4Ever
Profile Joined August 2010
United States17744 Posts
February 12 2015 20:55 GMT
#60
the HERC strut will be forever missed

sounds like they're doing some really cool experimentation and actually telling us about it, this is amazing
"Expert" mods4ever.com
Prev 1 2 3 4 5 35 36 37 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 14h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft590
ZombieGrub235
ProTech84
UpATreeSC 80
MindelVK 26
EmSc Tv 16
StarCraft: Brood War
Britney 17091
Soma 297
Rush 225
Mong 66
Terrorterran 29
Rock 15
Dota 2
qojqva3989
XaKoH 510
canceldota73
Counter-Strike
fl0m3162
Super Smash Bros
C9.Mang089
Heroes of the Storm
Liquid`Hasu3
Other Games
Grubby2040
shahzam428
B2W.Neo327
Liquid`VortiX290
ArmadaUGS118
Livibee89
KnowMe60
Trikslyr59
QueenE57
Mew2King48
Organizations
StarCraft 2
EmSc Tv 16
EmSc2Tv 16
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 77
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2474
• TFBlade871
• Shiphtur472
Other Games
• imaqtpie1288
Upcoming Events
CranKy Ducklings
14h 28m
PiG Sty Festival
16h 28m
herO vs Krystianer
Solar vs Cure
IPSL
20h 28m
Sparkling Tuna Cup
1d 14h
PiG Sty Festival
1d 16h
Maru vs Shameless
Reynor vs TriGGeR
IPSL
1d 20h
OSC
2 days
Afreeca Starleague
2 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
2 days
The Patches Monday
2 days
[ Show More ]
Afreeca Starleague
3 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Proleague 2026-08-13
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W7
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.