Breadth of Gameplay in SC2
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Randomaccount#77123
United States5003 Posts
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Randomaccount#77123
United States5003 Posts
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yujie900
United States7 Posts
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Randomaccount#77123
United States5003 Posts
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yujie900
United States7 Posts
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Rednaxela_19
United States150 Posts
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mRandy
Sweden146 Posts
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jinorazi
Korea (South)4948 Posts
honestly, if the game got developed/influenced by some of the best suggestions in the community, sc2 could be awesome. | ||
NoctemSC
United States771 Posts
However, I'm going to have "terrible terrible damage" Stuck in my head for the next week now. Thanks. Edit: Also, why don't you work for Blizzard Barrin D: | ||
Megabuster123
Canada1837 Posts
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Azide
Canada566 Posts
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TG Manny
United States325 Posts
At the moment it is "let me get my decent tech and a few ups and push while you're upgrading". Because of the high damage content and high rates of fire, upgrades are so important and AoE being so killer, you want to get a ton of sustainable army and keep your opponent from making a better one. TvT is a great example of pushing when you see an opening, controlling space, and placing units in opportune positions to do damage. Those 8 marines and a medivac? Won't do shit walking into a siege line alone. Safely landed in the opponent's main? Oh there goes 1/3 of your workers, your next upgrade, and/or some reactors! Did you unsiege too many of your tanks in a vulnerable location? Here comes the huge wave of replaceable bio to lower the tank count considerably. If we were to inherently "slow down" the games mining trends, we wouldn't be able to pay for all the upgrades and siege tanks so easily. All of a sudden, 8 marines and a medivac is worth a little more but can cause the same amount of damage (which inherently does more damage since stuff is more time expensive with less resources available). Or people would just figure out the most economical builds to get quick 3/4 bases and defend them well enough from attacks just like our standard 1gate FE, 1 rax FE, and hatch first (and in some cases now, double expands off of limit resources). Less siege tanks doesn't make the game more intriguing, it will just prolong the game longer. If the damages/mechanics aren't changed and there is less overall income, we'll stay in "early game" and "passive midgame" much longer. The only units that are micro intensive early are marines and sometimes stalkers+sentries. It'll either make them OP or UP. If anything, I'd like to see HotS continue SC2s trend, as it opens up a lot of possibilities for tech play and 1 base allins. If we only had 1 gas per base (even with slightly higher collection rate), zerg would be dead in the water using only lings and some banes, terrans wouldn't have as many ghosts, upgrades, or starport units, and protoss would be clinging to their zealots for deal life because of how gas expensive even their gateway armies are. Fast Edit: This is coming from a perspective of not much changing around the actual mechanics of SC2 other than resources and their collection rate. If damage slowed down or units had more HP or AoE was able to be funded at similar pacing to now, then their might be a change in how to actually play the game, rather than prolong it. Remember, static defense powerful into midgame and longer currently. What happens if 3 cannons, bunkers, or spines pop up at each base? Same stalematey pump to 200 and win type stuff. | ||
Wildmoon
Thailand4189 Posts
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Funguuuuu
United States198 Posts
I want to see maps like you descibed; with more expansions, harrassment potential goes up, increasing the amount of multitasking and making the game require more skill. | ||
0neder
United States3733 Posts
I'm curious as to your thoughts on the the relative weakness of tech units and AoE compared to BW (see Tank, Ultra, Storm, etc. For terran especially, it seems there is little incentive to do anything in tier 2 beyond medivacs and the occasional tank/banshee/viking. | ||
TORTOISE
United States515 Posts
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HaXXspetten
Sweden15718 Posts
Guess I'll have to read through it now | ||
Muggs
United States148 Posts
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Depetrify
978 Posts
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Diamond
United States10796 Posts
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