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Breadth of Gameplay in SC2 - Page 3

Forum Index > SC2 General
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NEW IN-GAME CHANNEL: FRB
EonuS
Profile Joined July 2010
Slovenia186 Posts
Last Edited: 2012-03-16 19:01:40
March 16 2012 19:01 GMT
#41
as a former high master player I've pretty much stopped playing the game exactly because of the 'terrible terrible damage' aspect, I read lalush's topics back when he made them but they quickly got dumped into teamliquid's scrapyard without ever hearing about them again. You make really good points and I'm happy that someone took his time to write what I thought about the situation myself but I don't really have the philosophical skills to make a topic on it.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
March 16 2012 19:02 GMT
#42
I really like the idea! It would be interesting to see how the current game would balance out - I will definitely be trying out the 6m2g maps :D
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
March 16 2012 19:03 GMT
#43
Really awesome and well thought out post, would definitely like to see people testing the maps out.
Bird up
MrDudeMan
Profile Joined April 2011
Canada973 Posts
March 16 2012 19:03 GMT
#44
On March 17 2012 03:55 DrN0 wrote:
This is extremely intelligent, knowledgable and well written argument. I find it very hard to disagree with you being a BW player myself. And whilst I agree whole heartedly with what you are saying, I would also like to add that the current core units of any army lack the exciting micro that was so entertaining to BW. However, comparing BW to SC2 right now is not fair, and here is why: Brood war was the greatest game of all time in my opinion, but it was an expansion. The game only truly became great after the second version was released, so I say reserve criticism until HOTS is released, the general style of units being released look like they are trying to make the game more complex and harder to micro I say wait until HOTS has had at least 3 months of competitive play before proposing any game changes.

Having said that it really is ridiculous the amount of time Blizzard leave between games. We have been left with an unfinished product for way too long it is only too right for the community to start getting annoyed.

Personally I think the best option would be to throw the communities' weight behind an entirely different RTS game, one designed with competitive play in mind, however organising a mass exodus like this is damn near impossible. I hate to say it but we are entirely at Blizzard's mercy at least for a few more years.


What other RTS comes close to Starcraft II? Not trying to brag, I just don't know of any other competitive RTS that has the same style.

About the OP: Very long and interesting read. And I do agree with it on paper. However do we need to wait for HotS to do this? Why not just start experimenting with it now. Even if it might not have blizzard ladder support, through the community sites we can get a few thousand people to test it out, maybe even some progamers (though unlikely). Also is there any chance you could make all the map pictures in a spoiler box, sorry to nitpick it just slows down scrolling through the text.
0neder
Profile Joined July 2009
United States3733 Posts
March 16 2012 19:04 GMT
#45
On March 17 2012 03:25 Depetrify wrote:
Also raise supply cap :D

Yes, I think this needs to happen. Armies also need to take up more than one screen.
architecture
Profile Blog Joined May 2008
United States643 Posts
March 16 2012 19:04 GMT
#46
The problem with late game is that there are no positional units. While armies are extremely reliant on position, they have no way to create position, so there's very little way to create and propagate an advantage that way. You can only move your army in blobs, and try to force the other guy's blob out of position. The result is a ridiculously 1D and volatile late game.

Resource reduction is a reasonable idea. The only issue is that the races may not have been given adequate tools to deal with this. On one hand, T is really strong at low income play, and striking outlying expansions. Good luck holding 3rd/4th if you have to take them early as Z/P against bio. On the other hand, T is also awful at holding outlying expansions late game, since there's no way to convert excess minerals into foodless defense.

So, I think there's really two components that need to be looked at. There needs to be a benefit to taking more bases. But there also needs to be ways to create RELIABLE positions that allow you to defend multiple bases. With hosts + semi-swarm, I think Z is headed in the right direction in HotS. What is missing is for TvP to be addressed, ideally with something like mines.
tpfkan
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
March 16 2012 19:05 GMT
#47
This is probably the greatest thread I've ever seen here. The most comprehensive, most detailed, well thought out and given a huge amount of effort. Very nice job, OP.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
VictorJones
Profile Blog Joined December 2010
United States235 Posts
March 16 2012 19:05 GMT
#48
Best post on TL I have seen for fixing problems with sc2 design. Thank you Barrin
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
March 16 2012 19:05 GMT
#49
Blizzard has been listening to the community more and more lately. Don't give up yet!.
VictorJones
Profile Blog Joined December 2010
United States235 Posts
March 16 2012 19:07 GMT
#50
Thinking alot about it it seems like our current map pool with 8m2g plays out similarly to FASTEST POSSIBLE MAP EVER or BGH in bw.. Gah I'm so excited about the future thanks to you haha
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-03-16 19:11:09
March 16 2012 19:08 GMT
#51
The sad thing is that the battlnet OP is going to be buried soon under general retarded threads that battlenet consists off.Shame,I wish everyone that reads and replies to this post here would leave a message of support in the worthless GD page of the battlenet forums where blizzard derives the community feedback from for some reason.
And yea,I agree with the majority of the OP but as well I still think that the majority of sc2 problems comes from just pure bad unit design and the mineral count change won't help solve that core problem.
Cackle™
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
March 16 2012 19:09 GMT
#52
--- Nuked ---
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
March 16 2012 19:10 GMT
#53
Holy shit this is so in-depth. Only made it halfway through so far, need to take a break then come back to read the rest. Great job man.
Moderator
Gfire
Profile Joined March 2011
United States1699 Posts
March 16 2012 19:10 GMT
#54
OOOH! <3

Am going to read this right now. I just have to say, seeing "Why fewer resources per base are better for the game." on the TL home is one of the best thing's that's ever happened to me. I'll return with more comments.
all's fair in love and melodies
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
March 16 2012 19:12 GMT
#55
--- Nuked ---
VictorJones
Profile Blog Joined December 2010
United States235 Posts
March 16 2012 19:12 GMT
#56
I especially like how static defense would be scaled to be stronger just by virtue of there being less units to kill them... GAH I'm SO EXCITED
Vertig0
Profile Joined March 2009
United States196 Posts
March 16 2012 19:12 GMT
#57
Yes!! This describes a lot of my feelings about SC2, and presents them in a clear and organized fashion.

I'm willing to contribute a bit to prize pools for pro showmatches on maps designed to showcase this map style, does that seem like a pretty good way to spread excitement for this style around?
#1 Fruitdealer fan!
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
March 16 2012 19:12 GMT
#58
This was an epic read.

I am only in Silver league so my opinion doesn't really count, but I still would like to have Blizzard making 1- or 2-basing a bit less effective in HotS.
You don't choose to play zerg. The zerg choose you.
figq
Profile Blog Joined May 2010
12519 Posts
March 16 2012 19:13 GMT
#59
Well... post of the year so far, congrats, sir. We all seem to recognize the problem in some ways. Can't say I'm certain about the "correct" solution, as I wasn't in 2010 either, but I'm certain we should experiment seriously in this direction. This amazing post helps tons for this, can't wait to try the maps and check replays by skilled players.

It definitely seemed weird from the beginning of SC2, and the sad conclusion was that Blizzard is pushing for faster simpler games, for reasons that... I believe don't even work. I believe that they would succeed even more if they don't do that.
If you stand next to my head, you can hear the ocean. - Day[9]
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-03-16 19:23:50
March 16 2012 19:14 GMT
#60
On March 17 2012 04:12 [F_]aths wrote:
This was an epic read.

I am only in Silver league so my opinion doesn't really count, but I still would like to have Blizzard making 1- or 2-basing a bit less effective in HotS.

Um,dude,your opinion is worth actually more than you think.Most people that play this game are in lower leagues and blizzard thinks that they can't or don't want to expand their game over more than 2-3 bases when they play.
When we had that Browder interview with Kenniget I think his answer to why there aren't larger maps in the map pool and why they implement shitty "rush maps" is because they don't want to overwhelm casual players with big maps or something along those lines.
Cackle™
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