Huge list of fixes SC2 needs in order to be great - Page 3
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mantequilla
Turkey775 Posts
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YyapSsap
New Zealand1511 Posts
Imo, it doesn't even have to be like BW Bnet. Why not something similiar to WC3?? In my eyes, War3 Bnet was an upgrade from BW Bnet. I still to this day do not understand why they decided to completely redo what was working in the first place. I miss the days where you simply log on, bam! right into the chat channel with people you know.. It should be like a messenger type interface with the game functionality as a secondary feature.. not the other way around. | ||
SuperHofmann
Italy1741 Posts
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watchlulu
Germany470 Posts
I think there are so many things that are easy to fix but somehow never got addressed. What I think is also annoying: So many Features could be implemented but Blizzard guys keep saying it would be bad for some Players or some People don't want it. God damnit, just make a enable/disable switch for those freaking thing. | ||
WombaT
Northern Ireland22955 Posts
It's super difficult to ever chat and play a game with more than one friend, a consequence of not having unique player names a la Bnet1.0 is being unable to type /w Wombat_NI or whatever Clan functionality is nice (at last) but it's a pain to invite people or do much. I'd like to be able to customise settings for example, setting it so that any accepted member can invite another instead of it being limited to those with admin function. For us with our Irish-centric clan we have to use our Facebook to organise clan recruitment slots when we get everyone on who wants to be added for example. I find the overall UI a bit unwieldy but it might be perfectly fine for some. | ||
maartendq
Belgium3115 Posts
On November 19 2014 19:04 TrumpetWilli wrote: Yeah I like a lot of those. I think there are so many things that are easy to fix but somehow never got addressed. What I think is also annoying: So many Features could be implemented but Blizzard guys keep saying it would be bad for some Players or some People don't want it. God damnit, just make a enable/disable switch for those freaking thing. Many of these features would only be used by an extremely, almost negligibly small part of the userbase, making it not worth the time and money needed to implement them. Very few people actually spend significant amounts of time in the b.net user interface. Most of them click campaign or multiplayer and start playing. | ||
intotheheart
Canada33091 Posts
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kinsky
Germany368 Posts
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boxerfred
Germany8360 Posts
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Grumbels
Netherlands7028 Posts
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watchlulu
Germany470 Posts
On November 19 2014 23:17 maartendq wrote: Many of these features would only be used by an extremely, almost negligibly small part of the userbase, making it not worth the time and money needed to implement them. Very few people actually spend significant amounts of time in the b.net user interface. Most of them click campaign or multiplayer and start playing. like more skins (a lot of players mentioned that they want more stuff to unlock but blizzard said performance issues), choosable player-colour for ladder (why not, you could just set your opponents colour to your preference in 1v1 and team games colours don't matter. Not that they would for 1v1 but I would like to see it), lobby or standard chat for when the game is loading - maybe just for arcade, maybe even for ladder games (you can always disable) - (do you know how extremely dull it is to stare at the loading screen in Arcade or 4v4 for 2+ Minutes just because someone lagged out of the game or whatever?) ye I bet nobody will ever use that | ||
Topin
Peru10031 Posts
now i will read the OP | ||
Tydrokos
United States56 Posts
•Minimap ping. You used to be able to just press alt and click the minimap. Now you have to press G, which is right next to F which changes minimap options for alliance colors. I'm sure I'm not the only one who does this all the time. Also, It is slower and clunkier to have to press ALT+G and click, let go, alt+g, click, let go, repeat, repeat, each spot on the minimap in a team game. Most of the time when you are pinging stuff, it will be multiple things, warnings, rendezvous points, scout locations, enemy units. You need to be able to rapidly communicate a few locations on the map simultaneously. the fact that there is an extra button press of G wouldn't be as bad, if you didn't have to release and press each time you click a spot on the map. You used to be able to just hold ALT and click to your hearts desire on the minimap. I have no idea why this was changed. This got changed because trolls could sit in a game and just constantly ping spam the minimap and piss everyone off. I guess enough people complained about it and Blizzard came up with this solution. Honestly it doesn't take that long to do it the way it is now. I mean to be honest you probably need to take a half of a Blizzard second to move your mouse to the spot you need to ping and in that time I would think 99.99% of SC players can repress alt+G. I'd rather this not be changed so I don't have to deal with ping spammers again. Also can't you just change the hotkey for this or the team color hotkey so you don't accidentally hit alt+f? I honestly never looked because there are very few changes I needed to make to the hotkeys at all and haven't searched all the options for hotkey changes. If not then maybe there is a more intuitive hotkey they can make for this. | ||
cutler
Germany609 Posts
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Foudzing
France181 Posts
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MarlieChurphy
United States2063 Posts
What do these do? Did you setup some custom hotkeys or something? On November 19 2014 11:28 linuxguru1 wrote: Also I would like a hotkey to open the 'request/send' resource menu in 2v2,3v3,4v4.... Or slash commands like: /send person 500m300g or /req 500m300g Yes, forgot this. Ideally it would be nice to have a fucking voice activated transfer as even this is still cumbersome, but I guess that's a little ambitious. Added to op, thanks On November 19 2014 12:32 crbox wrote: everytime I offrace on unranked, people beg me to leave after I beat them. I always do if they weren't BM or anything, but how dumb is that, that it actually gives them points lol? Not only that, but if you win they lose points while someone isn't gaining any? Points just appear and vanish on the ladder out of no where. And then in team ladders, you can get an ally who doesn't care about team effort or winning as much as you because there is no points on the line for him, or you can have people grief you by queueing when you do only to screw up your ladder match. Offracing. And of course the people playing unranked are perhaps experimenting and not trying as hard or whatever. There are a dozen reasons like this that really destroy the integrity of the ladder. And it doesn't matter if there is still a hidden MMR for it, it just shits up the ladder and makes no sense that you have a competition that is compromised by extra factors it can easily avoid. On November 19 2014 12:43 Scarecrow wrote: I fear it's already too late. The shitty GUI (particularly the poorly/slowly implemented social aspects - chat still sucks) is a big part of why I quit. I also remember that there was some stupid command that would host a game but automatically start the countdown once everyone joined the lobby. Just irritating and pointless. Nitpick #5994: I remember being frustrated that you can't send clan invites to people who are offline or in game.... so unless you get them in that moment between ladder matches it takes forever to invite everyone. Why the fuck can't a clan invite be stored like a friend invite? After playing dota for the last few months, it's become painfully obvious how inept Blizzard's been in regards to almost everything outside the actual game in SC2. Arcade is still just the worst and it's no wonder the game can't attract/keep casuals. The SEA scene also got destroyed as players split up between servers. I can see when my friends are playing Hearthstone/WoW (yay...) but if they log into actual SC2 on Korea/US I won't know unless I check every half hour. Awesome community right there. On November 19 2014 19:20 Wombat_NI wrote: A lot of Bnet issues bug me. It's super difficult to ever chat and play a game with more than one friend, a consequence of not having unique player names a la Bnet1.0 is being unable to type /w Wombat_NI or whatever Clan functionality is nice (at last) but it's a pain to invite people or do much. I'd like to be able to customise settings for example, setting it so that any accepted member can invite another instead of it being limited to those with admin function. For us with our Irish-centric clan we have to use our Facebook to organise clan recruitment slots when we get everyone on who wants to be added for example. I find the overall UI a bit unwieldy but it might be perfectly fine for some. From: GGzerG [ 4624 posts | Profile | Buddy | Report ] Subject: clans Date: 11/19/14 06:46 i think you forgot to add that ppl just pick clan tags and they never expire, and so its hard to get the clan tag you want, even when the clan tag u want is someone that just created the tag and went inactive... Thanks, added to op. I don't know anything about clan functionality, let me know if there is anything else I should list. | ||
MarlieChurphy
United States2063 Posts
edit- thanks GGZerg | ||
PineapplePizza
United States749 Posts
also, I had no idea anybody played SC2 FFA besides random noobs O_o | ||
GiveMeCake
148 Posts
On November 19 2014 07:00 MarlieChurphy wrote: Eh I guess. Arguably this was a bug in bw and they fixed it in this game. Even though it looks funny. Yea, lame. Tanks also block refineries. Disagree, the bldg requirement means you can't place it on units in battle, and can't place it on creep tumors. (in a super long war of attrition game, it actually serves as defense from ravens if you web 2x2 creep tumor mass in your main or something lol. I've done it once. Post the replay or it didn't happen. This is a really long list, I'm actually surprised one person was able to come up with all of those alone (or was this a group effort?) | ||
MarlieChurphy
United States2063 Posts
On November 20 2014 10:00 GiveMeCake wrote: Post the replay or it didn't happen. This is a really long list, I'm actually surprised one person was able to come up with all of those alone (or was this a group effort?) I actually have a habit of making a text document for games I play a lot and writing down the things i dislike, things it needs to be improved, and bugs/glitches. Like I said, I compiled this list as I played the game over the course of like a year. I dunno why blizzard hasn't hired me for QA tester yet, I live nearby. Everyone should do this as the game designers might not even be aware and won't fix what they don't know. | ||
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