WCS Season 3 Maps Preview - Page 4
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fireforce7
United States334 Posts
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Zzzapper
1790 Posts
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Deleted User 261926
960 Posts
On July 03 2014 02:54 Zzzapper wrote: That wall on Deadwing looks very susceptible to "economic" early pools (ie. 8-10 with 6-8 lings). Even if you get the wall down, you can get 6 lings hitting the buildings and force a second level of walling which looks nigh impossible to do at that spot. I'm not a protoss player but I like FFEs to be able to come out even vs. early pools if scouted. They usually come out way ahead. | ||
ZeromuS
Canada13378 Posts
Almost any FFE will have issues with a pool around 10 or under and you need to scout cut probes etc. Even then the early pool is very meta and if they standard area wall in ffe it will be easier to hold or if they gate expand you are even worse off with an 8-10 pool. Three next ffe is a risky blind build but so are the counters to it. Its fun to take the risk ^^ | ||
Shebuha
Canada1335 Posts
I think maps that have backdoor naturals should be two player tbh. | ||
kyrixluvr
29 Posts
har har har | ||
Deleted User 261926
960 Posts
On July 03 2014 05:34 ZeromuS wrote: Almost any FFE will have issues with a pool around 10 or under and you need to scout cut probes etc. Even then the early pool is very meta and if they standard area wall in ffe it will be easier to hold or if they gate expand you are even worse off with an 8-10 pool. Three next ffe is a risky blind build but so are the counters to it. Its fun to take the risk ^^ I was referring to his last statement. The advantage will be pretty damn relevant if the P player scouts the 10 pool and reacts accordingly. | ||
kugel
Germany116 Posts
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ZeromuS
Canada13378 Posts
On July 04 2014 04:42 kugel wrote: i will miss Frost. Me too. I have fond memories play testing it and watching monk and others play test i t for TLMC. | ||
Falcon_NL
Netherlands236 Posts
OT: I want that Team Liquid horse chess piece! | ||
Frankie Teardrop
United States74 Posts
WTF And unless I am mistaken, between all four new maps, there is only 1 xel naga watchtower? Double WTF | ||
Teoita
Italy12246 Posts
On July 04 2014 23:39 Falcon_NL wrote: OT: I want that Team Liquid horse chess piece! That's TL Strat's forum icon (as well as our clan logo). | ||
Jowj
United States248 Posts
On July 04 2014 23:39 Falcon_NL wrote: OT: I want that Team Liquid horse chess piece! We want it to, rip. | ||
Gwavajuice
France1810 Posts
Can't wait to see pros playing on them | ||
ZeromuS
Canada13378 Posts
On July 08 2014 06:28 Gwavajuice wrote: Okay after first day of laddering, this new map pool is kinda crazy, but in a good way lots of fun, and back and forth games. Can't wait to see pros playing on them I only got to play a couple games but I agree really fun. Got to smash a mech player today but it was a little back and forth. | ||
Gwavajuice
France1810 Posts
I played TvP on Foxtrot, I was bottom right he was bottom left and I had the impression it was much easier for me to pressure his third and natural than for him to pressure mine cause I had more pathways (esp after I destroyed the rocks), but perhaps his postionning was just not good enough... any thought? | ||
Big J
Austria16289 Posts
Sorry, I'm really frustrated with this shit right now. Half of the new maps seem to be superduperultra blink allin maps... | ||
Meavis
Netherlands1298 Posts
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Big J
Austria16289 Posts
On July 10 2014 16:41 19Meavis93 wrote: at this point I honestly feel blink is outside of control of mapmakers and in the hands of blizzard, blink is extremely limiting on map design and making a map blink proof also makes it reaper scout proof Oh yeah, that's definitely true. Blink is a balance issue and has never been a map issue. The maps have always had ledges, but blink was not broken until MsC and various balance changes made it too good. I don't even understand the Protoss' players resitance to change it. The outcomes - only making blink proof maps vs making blink worse on all maps but making some maps good for blink - are very similar. Just the maps are worse. Though I guess, since the maps are not getting worse for blink, it actually is really just better for Protoss players like that currently. | ||
Gene(S)is
Sweden419 Posts
On July 01 2014 10:38 ZeromuS wrote: As always, if you guys have any comments/concerns/suggestions for the future let me know. Always look forward to improving with every release. It was a good artical. The only thing I missed was the function "click to enlarge" on pictures. | ||
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