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On July 01 2014 11:21 stuchiu wrote: That wall isn't zergling proof. The trick is to pray to Hyvaa and make 70 speedlings and attack.
You can pray to Shine. It doubles the number of lings ! or pray July and bring your drones with it
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On July 01 2014 20:54 FFW_Rude wrote:Show nested quote +On July 01 2014 11:21 stuchiu wrote: That wall isn't zergling proof. The trick is to pray to Hyvaa and make 70 speedlings and attack. You can pray to Shine. It doubles the number of lings ! or pray July and bring your drones with it Yes, but if you pray to July, you will also have to headbutt into Force Fields for their whole duration, or until all of your units are dead.
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On July 01 2014 21:17 Ramiz1989 wrote:Show nested quote +On July 01 2014 20:54 FFW_Rude wrote:On July 01 2014 11:21 stuchiu wrote: That wall isn't zergling proof. The trick is to pray to Hyvaa and make 70 speedlings and attack. You can pray to Shine. It doubles the number of lings ! or pray July and bring your drones with it Yes, but if you pray to July, you will also have to headbutt into Force Fields for their whole duration, or until all of your units are dead.
Maybe Bisu would be in awe then
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Canada13378 Posts
On July 01 2014 21:17 Ramiz1989 wrote:Show nested quote +On July 01 2014 20:54 FFW_Rude wrote:On July 01 2014 11:21 stuchiu wrote: That wall isn't zergling proof. The trick is to pray to Hyvaa and make 70 speedlings and attack. You can pray to Shine. It doubles the number of lings ! or pray July and bring your drones with it Yes, but if you pray to July, you will also have to headbutt into Force Fields for their whole duration, or until all of your units are dead.
Thats Leenock, not July. July played when people missed their forcefields.
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On July 01 2014 22:44 ZeromuS wrote:Show nested quote +On July 01 2014 21:17 Ramiz1989 wrote:On July 01 2014 20:54 FFW_Rude wrote:On July 01 2014 11:21 stuchiu wrote: That wall isn't zergling proof. The trick is to pray to Hyvaa and make 70 speedlings and attack. You can pray to Shine. It doubles the number of lings ! or pray July and bring your drones with it Yes, but if you pray to July, you will also have to headbutt into Force Fields for their whole duration, or until all of your units are dead. Thats Leenock, not July. July played when people missed their forcefields. Nah, I actually remember a lot of his games where he just headbutt into Force Fields until he literally loses the game :D
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On July 01 2014 23:16 Ramiz1989 wrote:Show nested quote +On July 01 2014 22:44 ZeromuS wrote:On July 01 2014 21:17 Ramiz1989 wrote:On July 01 2014 20:54 FFW_Rude wrote:On July 01 2014 11:21 stuchiu wrote: That wall isn't zergling proof. The trick is to pray to Hyvaa and make 70 speedlings and attack. You can pray to Shine. It doubles the number of lings ! or pray July and bring your drones with it Yes, but if you pray to July, you will also have to headbutt into Force Fields for their whole duration, or until all of your units are dead. Thats Leenock, not July. July played when people missed their forcefields. Nah, I actually remember a lot of his games where he just headbutt into Force Fields until he literally loses the game :D
Xel naga caverns ?
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On July 01 2014 23:28 FFW_Rude wrote:Show nested quote +On July 01 2014 23:16 Ramiz1989 wrote:On July 01 2014 22:44 ZeromuS wrote:On July 01 2014 21:17 Ramiz1989 wrote:On July 01 2014 20:54 FFW_Rude wrote:On July 01 2014 11:21 stuchiu wrote: That wall isn't zergling proof. The trick is to pray to Hyvaa and make 70 speedlings and attack. You can pray to Shine. It doubles the number of lings ! or pray July and bring your drones with it Yes, but if you pray to July, you will also have to headbutt into Force Fields for their whole duration, or until all of your units are dead. Thats Leenock, not July. July played when people missed their forcefields. Nah, I actually remember a lot of his games where he just headbutt into Force Fields until he literally loses the game :D Xel naga caverns ? There was some on Xel'Naga Caverns, can't remember against who though... ^^
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On July 01 2014 23:29 Ramiz1989 wrote:Show nested quote +On July 01 2014 23:28 FFW_Rude wrote:On July 01 2014 23:16 Ramiz1989 wrote:On July 01 2014 22:44 ZeromuS wrote:On July 01 2014 21:17 Ramiz1989 wrote:On July 01 2014 20:54 FFW_Rude wrote:On July 01 2014 11:21 stuchiu wrote: That wall isn't zergling proof. The trick is to pray to Hyvaa and make 70 speedlings and attack. You can pray to Shine. It doubles the number of lings ! or pray July and bring your drones with it Yes, but if you pray to July, you will also have to headbutt into Force Fields for their whole duration, or until all of your units are dead. Thats Leenock, not July. July played when people missed their forcefields. Nah, I actually remember a lot of his games where he just headbutt into Force Fields until he literally loses the game :D Xel naga caverns ? There was some on Xel'Naga Caverns, can't remember against who though... ^^
I remember a game on this map where he played against i think it was protoss (not sure) and he stayd on 25drones the whole game smashing armies again and again and again.
StarSix tournament ? Starwars6 tournament ? Something like that.
God we are offtopic and should stop :p
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Really cool write up! Can't wait for the new maps, except for Deadwing.
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United States248 Posts
On July 01 2014 14:00 Tilea wrote: The 4hatch build which I did (and which was very similar/identical to what KawaiiRice did) is kind of significantly different from that. From just looking at that I don't feel like I would like it as much (though I've also never done it) - but 4hatch before pool is definitely something which can be done at higher/more competitive levels of play. I did it in WCS v Illusion, as well as regularly doing it in ZvT/P in high masters Korean ladder @_@
I'd *love* to get your feedback on the build because I didn't have anything close to recent vods/replays of someone 4hatching so I had to adapt it myself with feedback from Terran practice partners. PM me or whatever if you have time =D.
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I can really appreciate the work done here, thanks for doing it
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really appreciate a post like this! These kinds of constructive analyses and strategies are what I'm used to from TL. Keep it up
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is the pvz ffe into triple nexus legit. I think even hatch -> pool will be able to get zerglings in toss base before full wall is up.
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United States4883 Posts
On July 02 2014 07:28 Xinzoe wrote: is the pvz ffe into triple nexus legit. I think even hatch -> pool will be able to get zerglings in toss base before full wall is up.
In cross positions, the wall is completely up with a cannon before the lings can get there on a 14/14. However, fairly early baneling busts or roach plays just completely destroy this, especially if the Protoss opts for the third nexus before extra gateways (which you can scout with your overlord). I imagine a roach/nydus could also work well with the plethora of vision that Protoss has to have in order to see everything, not to mention the backdoor hallway which can't be stopped.
All in all, I think it's a metagame move to go triple nexus, much like it's a counter metagame move to do a baneling bust or a roach all-in. Most likely, in pro play and on the ladder, this will probably settle into a fairly normal opening from both players.
EDIT: If you're talking about slowlings, yeah, it's possible to get into the main base before the wall is up, but again, that's a metagame move and assumes that you're not checking around your bases for proxies or cannons or anything (which could actually mean you're just bad as well); you would literally have to run them straight to his base without stopping.
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Canada13378 Posts
On July 02 2014 10:33 SC2John wrote:Show nested quote +On July 02 2014 07:28 Xinzoe wrote: is the pvz ffe into triple nexus legit. I think even hatch -> pool will be able to get zerglings in toss base before full wall is up. In cross positions, the wall is completely up with a cannon before the lings can get there on a 14/14. However, fairly early baneling busts or roach plays just completely destroy this, especially if the Protoss opts for the third nexus before extra gateways (which you can scout with your overlord). I imagine a roach/nydus could also work well with the plethora of vision that Protoss has to have in order to see everything, not to mention the backdoor hallway which can't be stopped. All in all, I think it's a metagame move to go triple nexus, much like it's a counter metagame move to do a baneling bust or a roach all-in. Most likely, in pro play and on the ladder, this will probably settle into a fairly normal opening from both players.
Well, it can be adjusted like any other FFE. I mean, if you scout something early you just wall in quicker, since it uses all the same building numbers and types as on any other map.
Remember the one game you went super fast speed vs me? I just walled in before the nexus and you couldn't make it in to my base. Then I had a pretty darn safe rest of my base.
Your super fast baneling bust really hit me hard though. Honestly, IMO the biggest issues for FFE on this map the way I show it here (aside from the usual very early pools vs FFE which happens on any map) is some sort of very aggressive roach play on the rocks leading into the natural, followed by many speedlings at the FFE wall. Since this map more than any other if you FFE this way opens up the option of multi pronged attacks much earlier against the spread out Protoss. The main to third distance afterall is pretty big.
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Thanks for the nice article
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to be honest i come here not to watch the maps (which i already know) but just to read all the whines in this thread teamliquid starts to being a funny site xD
nice maps btw ^^
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Canada13378 Posts
On July 02 2014 19:43 subtlerevolution wrote: ty ZeromuS
Don't thank me it was a team effort. If any one person deserves the thanks it plexa, hes been working really hard on making community maps a bigger part of our scene.
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Thank you Plexa
edit: thank you to all involved, vital and hard subject matter to tackle
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