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Fiddler's Green42661 Posts
On July 01 2014 11:32 SC2John wrote:Show nested quote +On July 01 2014 11:21 stuchiu wrote: That wall isn't zergling proof. The trick is to pray to Hyvaa and make 70 speedlings and attack. This is literally the first thing to happen in my testing games with Zero. Triple hatch before pool -> baneling bust FTWWWWW.
May Hyvaa light my path in killing this greedy Toss. Amen.
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This is beautiful, just what I was hoping for. Thanks!
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This was a great preview, so thanks to the folks at TL.
Question: Does anybody know if Proleague is going to update its map pool when WCS/GSL do?
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United States248 Posts
On July 01 2014 11:31 Gevrosche wrote: I kinda doubt the quad hatch build will be used a pro level play, but I'm probably gonna try it out since I'll have something new to play vs CC first.
Its actually not AS good in Nimbus as it is on some other maps that were added, so definitely try it on a few other maps that you are curious about. The build has actually been used in high level play by Tilea and KawaiiRice when they both played actively at a high GM level. They used it in tournaments to some success, but obviously there's not games against top Koreans.
At any rate it is a ton of fun and creep hatcheries in general are underused I think so I did my write up on that. :3 PM me if you have questions about it because its a super fun build IMO.
On July 01 2014 11:03 Psione wrote: Great content guys. Well done.
Thanks Psione :3 Thanks so much for using community maps this go round, I'm sure it means a lot to their creators to have them included like this.
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On July 01 2014 11:53 User15937 wrote: Geez...did two-spawn maps get eaten by zerglings or something? The last TL map contest did not accept 2p maps as entries, and 3 of these maps were taken from that contest's finalists.
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Nimbus looks really good. Look forward to this new season.
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It's fun to see that, fills me with hope of new plays
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what the heck is a "creep hatch?" Is this something new?!
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Canada16217 Posts
On July 01 2014 13:38 Joedaddy wrote: what the heck is a "creep hatch?" Is this something new?! You place it out on the map to spread creep faster, it's been done before.
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The 4hatch build which I did (and which was very similar/identical to what KawaiiRice did) is kind of significantly different from that. From just looking at that I don't feel like I would like it as much (though I've also never done it) - but 4hatch before pool is definitely something which can be done at higher/more competitive levels of play. I did it in WCS v Illusion, as well as regularly doing it in ZvT/P in high masters Korean ladder @_@
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Wow, great post! I can't wait to defend those hellbat pushes and to blind scv rush 4 hatching zergs! I'm so hyped for next season! Thanks again TLStrat!
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Very nice article 
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Russian Federation262 Posts
Please, make map images clickable!
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Looks nice
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I don't get why 3 player maps are supposed to favour one player over another, could someone please explain?
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Korea (South)855 Posts
Very insightful article. Well done!
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On July 01 2014 16:51 Edpayasugo wrote: I don't get why 3 player maps are supposed to favour one player over another, could someone please explain?
C2n+1 rotational simetries lead to inequidistances.
To put an easy example in ZvZ, if both players send their 1st ov to their opponents natural (assuming they are both sent in the correct direction), one player's ov will reach the natural several seconds before the other one does so.
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The winner of TLMC4 is not in the new map pool? Or am i blind?
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United States4883 Posts
On July 01 2014 19:43 Liman wrote: The winner of TLMC4 is not in the new map pool? Or am i blind?
That's correct. It may be less of a matter of "Did Blizzard think it was bad?" moreso than a 5-player map being too daring/unorthodox for ladder and WCS.
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