• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:51
CEST 22:51
KST 05:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)54Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!6Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
BW General Discussion ASL22 General Discussion NaDa’s Body Followup Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Nintendo Switch Thread Path of Exile General RTS Discussion Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8750 users

WCS Season 3 Maps Preview - Page 4

Forum Index > StarCraft 2 Strategy
79 CommentsPost a Reply
Prev 1 2 3 4 All
fireforce7
Profile Joined June 2010
United States334 Posts
July 02 2014 16:59 GMT
#61
I like the new map pools so far, but I'll reserve judgment until I try them out.
I'm terranfying
Zzzapper
Profile Joined September 2011
1798 Posts
July 02 2014 17:54 GMT
#62
That wall on Deadwing looks very susceptible to "economic" early pools (ie. 8-10 with 6-8 lings). Even if you get the wall down, you can get 6 lings hitting the buildings and force a second level of walling which looks nigh impossible to do at that spot. I'm not a protoss player but I like FFEs to be able to come out even vs. early pools if scouted.
Deleted User 261926
Profile Joined April 2012
960 Posts
July 02 2014 19:39 GMT
#63
On July 03 2014 02:54 Zzzapper wrote:
That wall on Deadwing looks very susceptible to "economic" early pools (ie. 8-10 with 6-8 lings). Even if you get the wall down, you can get 6 lings hitting the buildings and force a second level of walling which looks nigh impossible to do at that spot. I'm not a protoss player but I like FFEs to be able to come out even vs. early pools if scouted.

They usually come out way ahead.
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
July 02 2014 20:34 GMT
#64
On July 03 2014 04:39 Karpfen wrote:
Show nested quote +
On July 03 2014 02:54 Zzzapper wrote:
That wall on Deadwing looks very susceptible to "economic" early pools (ie. 8-10 with 6-8 lings). Even if you get the wall down, you can get 6 lings hitting the buildings and force a second level of walling which looks nigh impossible to do at that spot. I'm not a protoss player but I like FFEs to be able to come out even vs. early pools if scouted.

They usually come out way ahead.


Almost any FFE will have issues with a pool around 10 or under and you need to scout cut probes etc. Even then the early pool is very meta and if they standard area wall in ffe it will be easier to hold or if they gate expand you are even worse off with an 8-10 pool.

Three next ffe is a risky blind build but so are the counters to it. Its fun to take the risk ^^
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
July 02 2014 20:56 GMT
#65
no 2 player maps? :[

I think maps that have backdoor naturals should be two player tbh.
kyrixluvr
Profile Joined July 2014
29 Posts
July 03 2014 01:01 GMT
#66
is it just me, or have I seen deadwing before
har har har
Deleted User 261926
Profile Joined April 2012
960 Posts
July 03 2014 01:22 GMT
#67
On July 03 2014 05:34 ZeromuS wrote:
Show nested quote +
On July 03 2014 04:39 Karpfen wrote:
On July 03 2014 02:54 Zzzapper wrote:
That wall on Deadwing looks very susceptible to "economic" early pools (ie. 8-10 with 6-8 lings). Even if you get the wall down, you can get 6 lings hitting the buildings and force a second level of walling which looks nigh impossible to do at that spot. I'm not a protoss player but I like FFEs to be able to come out even vs. early pools if scouted.

They usually come out way ahead.


Almost any FFE will have issues with a pool around 10 or under and you need to scout cut probes etc. Even then the early pool is very meta and if they standard area wall in ffe it will be easier to hold or if they gate expand you are even worse off with an 8-10 pool.

Three next ffe is a risky blind build but so are the counters to it. Its fun to take the risk ^^

I was referring to his last statement. The advantage will be pretty damn relevant if the P player scouts the 10 pool and reacts accordingly.
kugel
Profile Joined June 2011
Germany116 Posts
July 03 2014 19:42 GMT
#68
i will miss Frost.
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
July 03 2014 21:00 GMT
#69
On July 04 2014 04:42 kugel wrote:
i will miss Frost.


Me too. I have fond memories play testing it and watching monk and others play test i t for TLMC.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Falcon_NL
Profile Joined September 2010
Netherlands236 Posts
July 04 2014 14:39 GMT
#70
KTV Foxtrot Labs looks like it's really good for air plays.

OT:
I want that Team Liquid horse chess piece!
and its a BLACK HOLE !! OH MY GOD BLACK HOOOOLEEE - Tobi Wan
Frankie Teardrop
Profile Joined March 2013
United States74 Posts
July 05 2014 17:17 GMT
#71
So the only 2p maps in the entire pool this season are going to be Overgrowth and King Sejong?

WTF

And unless I am mistaken, between all four new maps, there is only 1 xel naga watchtower?

Double WTF
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
July 05 2014 20:01 GMT
#72
On July 04 2014 23:39 Falcon_NL wrote:
OT:
I want that Team Liquid horse chess piece!


That's TL Strat's forum icon (as well as our clan logo).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Jowj
Profile Joined June 2012
United States248 Posts
July 05 2014 20:06 GMT
#73
On July 04 2014 23:39 Falcon_NL wrote:
OT:
I want that Team Liquid horse chess piece!

We want it to, rip.
Strategy
Gwavajuice
Profile Joined June 2014
France1810 Posts
July 07 2014 21:28 GMT
#74
Okay after first day of laddering, this new map pool is kinda crazy, but in a good way lots of fun, and back and forth games.

Can't wait to see pros playing on them

Dear INno and all the former STX boys.
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
July 08 2014 05:26 GMT
#75
On July 08 2014 06:28 Gwavajuice wrote:
Okay after first day of laddering, this new map pool is kinda crazy, but in a good way lots of fun, and back and forth games.

Can't wait to see pros playing on them



I only got to play a couple games but I agree really fun. Got to smash a mech player today but it was a little back and forth.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Gwavajuice
Profile Joined June 2014
France1810 Posts
July 08 2014 07:53 GMT
#76
I have a question though :

I played TvP on Foxtrot, I was bottom right he was bottom left and I had the impression it was much easier for me to pressure his third and natural than for him to pressure mine cause I had more pathways (esp after I destroyed the rocks), but perhaps his postionning was just not good enough... any thought?

Dear INno and all the former STX boys.
Big J
Profile Joined March 2011
Austria16289 Posts
July 10 2014 05:42 GMT
#77
Strategy spotlight for each of those maps should have been blink allin.
Sorry, I'm really frustrated with this shit right now. Half of the new maps seem to be superduperultra blink allin maps...
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 10 2014 07:41 GMT
#78
at this point I honestly feel blink is outside of control of mapmakers and in the hands of blizzard, blink is extremely limiting on map design and making a map blink proof also makes it reaper scout proof
"Not you."
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-07-10 08:30:24
July 10 2014 08:29 GMT
#79
On July 10 2014 16:41 19Meavis93 wrote:
at this point I honestly feel blink is outside of control of mapmakers and in the hands of blizzard, blink is extremely limiting on map design and making a map blink proof also makes it reaper scout proof


Oh yeah, that's definitely true. Blink is a balance issue and has never been a map issue. The maps have always had ledges, but blink was not broken until MsC and various balance changes made it too good.

I don't even understand the Protoss' players resitance to change it. The outcomes - only making blink proof maps vs making blink worse on all maps but making some maps good for blink - are very similar. Just the maps are worse. Though I guess, since the maps are not getting worse for blink, it actually is really just better for Protoss players like that currently.
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
Last Edited: 2014-07-14 15:25:39
July 14 2014 10:06 GMT
#80
On July 01 2014 10:38 ZeromuS wrote:
As always, if you guys have any comments/concerns/suggestions for the future let me know. Always look forward to improving with every release.


It was a good artical. The only thing I missed was the function "click to enlarge" on pictures.
For the swarm
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Epic.LAN
13:00
Epic.LAN 48 Playoff Stage
epiclan86
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 120
SpeCial 12
StarCraft: Brood War
Calm 2716
Britney 655
Mini 451
ggaemo 111
HiyA 14
ajuk12(nOOB) 7
Dota 2
qojqva2439
syndereN265
Counter-Strike
fl0m1841
minikerr5
Super Smash Bros
hungrybox576
Mew2King249
Heroes of the Storm
Trikslyr69
Other Games
Grubby3833
Liquid`RaSZi1448
tarik_tv615
C9.Mang0479
Livibee351
Liquid`Hasu130
XaKoH 122
KnowMe116
Chillindude17
Organizations
Other Games
gamesdonequick2270
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix24
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade994
Other Games
• imaqtpie1026
• Shiphtur390
Upcoming Events
RSL Revival
12h 9m
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
13h 9m
OSC
16h 9m
IPSL
19h 9m
Bonyth vs Ret
WardiTV Weekly
1d 14h
Monday Night Weeklies
1d 19h
OSC
2 days
PiGosaur Cup
3 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

Escore Tournament S3: W3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Proleague 2026-07-18
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.