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WCS Season 3 Maps Preview - Page 4

Forum Index > StarCraft 2 Strategy
79 CommentsPost a Reply
Prev 1 2 3 4 All
fireforce7
Profile Joined June 2010
United States334 Posts
July 02 2014 16:59 GMT
#61
I like the new map pools so far, but I'll reserve judgment until I try them out.
I'm terranfying
Zzzapper
Profile Joined September 2011
1798 Posts
July 02 2014 17:54 GMT
#62
That wall on Deadwing looks very susceptible to "economic" early pools (ie. 8-10 with 6-8 lings). Even if you get the wall down, you can get 6 lings hitting the buildings and force a second level of walling which looks nigh impossible to do at that spot. I'm not a protoss player but I like FFEs to be able to come out even vs. early pools if scouted.
Deleted User 261926
Profile Joined April 2012
960 Posts
July 02 2014 19:39 GMT
#63
On July 03 2014 02:54 Zzzapper wrote:
That wall on Deadwing looks very susceptible to "economic" early pools (ie. 8-10 with 6-8 lings). Even if you get the wall down, you can get 6 lings hitting the buildings and force a second level of walling which looks nigh impossible to do at that spot. I'm not a protoss player but I like FFEs to be able to come out even vs. early pools if scouted.

They usually come out way ahead.
ZeromuS
Profile Blog Joined October 2010
Canada13431 Posts
July 02 2014 20:34 GMT
#64
On July 03 2014 04:39 Karpfen wrote:
Show nested quote +
On July 03 2014 02:54 Zzzapper wrote:
That wall on Deadwing looks very susceptible to "economic" early pools (ie. 8-10 with 6-8 lings). Even if you get the wall down, you can get 6 lings hitting the buildings and force a second level of walling which looks nigh impossible to do at that spot. I'm not a protoss player but I like FFEs to be able to come out even vs. early pools if scouted.

They usually come out way ahead.


Almost any FFE will have issues with a pool around 10 or under and you need to scout cut probes etc. Even then the early pool is very meta and if they standard area wall in ffe it will be easier to hold or if they gate expand you are even worse off with an 8-10 pool.

Three next ffe is a risky blind build but so are the counters to it. Its fun to take the risk ^^
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
July 02 2014 20:56 GMT
#65
no 2 player maps? :[

I think maps that have backdoor naturals should be two player tbh.
kyrixluvr
Profile Joined July 2014
29 Posts
July 03 2014 01:01 GMT
#66
is it just me, or have I seen deadwing before
har har har
Deleted User 261926
Profile Joined April 2012
960 Posts
July 03 2014 01:22 GMT
#67
On July 03 2014 05:34 ZeromuS wrote:
Show nested quote +
On July 03 2014 04:39 Karpfen wrote:
On July 03 2014 02:54 Zzzapper wrote:
That wall on Deadwing looks very susceptible to "economic" early pools (ie. 8-10 with 6-8 lings). Even if you get the wall down, you can get 6 lings hitting the buildings and force a second level of walling which looks nigh impossible to do at that spot. I'm not a protoss player but I like FFEs to be able to come out even vs. early pools if scouted.

They usually come out way ahead.


Almost any FFE will have issues with a pool around 10 or under and you need to scout cut probes etc. Even then the early pool is very meta and if they standard area wall in ffe it will be easier to hold or if they gate expand you are even worse off with an 8-10 pool.

Three next ffe is a risky blind build but so are the counters to it. Its fun to take the risk ^^

I was referring to his last statement. The advantage will be pretty damn relevant if the P player scouts the 10 pool and reacts accordingly.
kugel
Profile Joined June 2011
Germany116 Posts
July 03 2014 19:42 GMT
#68
i will miss Frost.
ZeromuS
Profile Blog Joined October 2010
Canada13431 Posts
July 03 2014 21:00 GMT
#69
On July 04 2014 04:42 kugel wrote:
i will miss Frost.


Me too. I have fond memories play testing it and watching monk and others play test i t for TLMC.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Falcon_NL
Profile Joined September 2010
Netherlands236 Posts
July 04 2014 14:39 GMT
#70
KTV Foxtrot Labs looks like it's really good for air plays.

OT:
I want that Team Liquid horse chess piece!
and its a BLACK HOLE !! OH MY GOD BLACK HOOOOLEEE - Tobi Wan
Frankie Teardrop
Profile Joined March 2013
United States74 Posts
July 05 2014 17:17 GMT
#71
So the only 2p maps in the entire pool this season are going to be Overgrowth and King Sejong?

WTF

And unless I am mistaken, between all four new maps, there is only 1 xel naga watchtower?

Double WTF
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
July 05 2014 20:01 GMT
#72
On July 04 2014 23:39 Falcon_NL wrote:
OT:
I want that Team Liquid horse chess piece!


That's TL Strat's forum icon (as well as our clan logo).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Jowj
Profile Joined June 2012
United States248 Posts
July 05 2014 20:06 GMT
#73
On July 04 2014 23:39 Falcon_NL wrote:
OT:
I want that Team Liquid horse chess piece!

We want it to, rip.
Strategy
Gwavajuice
Profile Joined June 2014
France1810 Posts
July 07 2014 21:28 GMT
#74
Okay after first day of laddering, this new map pool is kinda crazy, but in a good way lots of fun, and back and forth games.

Can't wait to see pros playing on them

Dear INno and all the former STX boys.
ZeromuS
Profile Blog Joined October 2010
Canada13431 Posts
July 08 2014 05:26 GMT
#75
On July 08 2014 06:28 Gwavajuice wrote:
Okay after first day of laddering, this new map pool is kinda crazy, but in a good way lots of fun, and back and forth games.

Can't wait to see pros playing on them



I only got to play a couple games but I agree really fun. Got to smash a mech player today but it was a little back and forth.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Gwavajuice
Profile Joined June 2014
France1810 Posts
July 08 2014 07:53 GMT
#76
I have a question though :

I played TvP on Foxtrot, I was bottom right he was bottom left and I had the impression it was much easier for me to pressure his third and natural than for him to pressure mine cause I had more pathways (esp after I destroyed the rocks), but perhaps his postionning was just not good enough... any thought?

Dear INno and all the former STX boys.
Big J
Profile Joined March 2011
Austria16289 Posts
July 10 2014 05:42 GMT
#77
Strategy spotlight for each of those maps should have been blink allin.
Sorry, I'm really frustrated with this shit right now. Half of the new maps seem to be superduperultra blink allin maps...
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 10 2014 07:41 GMT
#78
at this point I honestly feel blink is outside of control of mapmakers and in the hands of blizzard, blink is extremely limiting on map design and making a map blink proof also makes it reaper scout proof
"Not you."
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-07-10 08:30:24
July 10 2014 08:29 GMT
#79
On July 10 2014 16:41 19Meavis93 wrote:
at this point I honestly feel blink is outside of control of mapmakers and in the hands of blizzard, blink is extremely limiting on map design and making a map blink proof also makes it reaper scout proof


Oh yeah, that's definitely true. Blink is a balance issue and has never been a map issue. The maps have always had ledges, but blink was not broken until MsC and various balance changes made it too good.

I don't even understand the Protoss' players resitance to change it. The outcomes - only making blink proof maps vs making blink worse on all maps but making some maps good for blink - are very similar. Just the maps are worse. Though I guess, since the maps are not getting worse for blink, it actually is really just better for Protoss players like that currently.
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
Last Edited: 2014-07-14 15:25:39
July 14 2014 10:06 GMT
#80
On July 01 2014 10:38 ZeromuS wrote:
As always, if you guys have any comments/concerns/suggestions for the future let me know. Always look forward to improving with every release.


It was a good artical. The only thing I missed was the function "click to enlarge" on pictures.
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