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On May 13 2014 06:01 Doctorbeat wrote: How to Irelia vs Darius?
I got shit on so hard... Started out with 9-21-0 masteries and cloth+5 and still didn't work out. I think I was just too aggro on him, since I couldn't trade anything...
Also what do you buy vs him, armor or HP? I started out with Ninja Tabi+Dblade into Cutlass>Bork and then a TF+Chain Vest, would it have been better to get some HP inbetween?
I'm generally pretty bad at buying doran's items, when do you buy extra ones and when do you not? A mix of armour and health is a good defence against Darius, and in your case I probably would have gotten some health earlier. One thing to keep in mind is that once Darius hits level 6, if he dunks you with 5 stacks and ignites you, you're looking at eating about ~530 true damage. And at level 6, that's going to be a large chunk of any champions health. For this reason, an early giant's belt is good against Darius, but don't completely neglect armour either.
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On May 13 2014 06:48 Zhiroo wrote:I'm trying to but it got picked by enemy team. :D Just played against a jungling one. He was level 4 when our Vi hit 6 (although I think she got shared exp for a kill?). He was annoying because I was Irelia against Rumble so there were a bunch of slows, and Rumble never really pushed so after a trade we got closer to his tower. His dash is decent for lane ganks it seems, but apart from that he was clearing so slowly he never was a threat (way too squishy from lack of farm and levels).
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On May 13 2014 07:10 Alaric wrote:Show nested quote +On May 13 2014 06:48 Zhiroo wrote:On May 13 2014 06:32 739 wrote: Anyone played Braum already? Thoughts? I'm trying to but it got picked by enemy team. :D Just played against a jungling one. He was level 4 when our Vi hit 6 (although I think she got shared exp for a kill?). He was annoying because I was Irelia against Rumble so there were a bunch of slows, and Rumble never really pushed so after a trade we got closer to his tower. His dash is decent for lane ganks it seems, but apart from that he was clearing so slowly he never was a threat (way too squishy from lack of farm and levels).
I played Morgana against him pretty easy to deny his stun but then again Morgana is pretty easy with the melee supports anyway.
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Just played a braum and rapped pretty hard.Seems good but his e doesnt seem to be working as intended.It doesnt block tristana e projectile for example.
I am actually retarded and didnt read that it blocks only initial damage lol.
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Braum's passive seems pretty easy to proc so long as you and your adc are on the same page with who to go after (like Leona's E-Q combo). The W's range is deceptively long, seeing as all you need to do is be in the range indicator to leap to the front of your allied target. The E seems decent, though I'm unsure on what to max first as him. I was going W > Q > E with my skill levelling, but I think you want to get Q first then W for more in-lane harass, as the bonus armor + mr from W only occurs when you leap to a target.
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Why would you not max q?His e is better than his w too.
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His Q is definitely better than his other skills to be maxed first, due to better damage and cooldown.
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Q is the only one that actually does damage, so if you go W or E max first you're really giving full tank a new definition
His E blocks projectiles in the way that if you fire say an Ezreal ult into it, braum will take damage (reduced by shield), then the Ez ult will disappear. First hit works like windwall, all hits after that is just braum taking the hits for you (like the manly man he is).
Oh and his voiceover is great "Sometimes, shield becomes smashing board"
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It doesn't block dots though.Swain best braum counter?
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I'm predicting Braum to be as stupidly powerful as release Thresh.
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On May 13 2014 06:45 EquilasH wrote:Show nested quote +On May 13 2014 05:50 ZERG_RUSSIAN wrote:No I honestly think that I'm way the fuck better than everyone I play against including diamonds. I was top 200 in this game in season 1 and I have played with/against players who are currently pros in NA, KR, and JP. I've been in matches where it was reginald vs hotshot for #1 rank spot on the ladder. Dyrus and I were on a (state) team together, I used to rotate in with ehomda's normal stack, been on vent with a team that's atlanta/jougonaut/doublelift/roku/me, etc. I'm not impressed by random diamonds in NA . You shouldn't live in the past though. The only way to prove that you are still a top NA player is to play your way up to the top spots of NA ladder. I was top25 EUNE, and I was offered to form a team with Bjergsen and Malunoo back in early season 2, I didn't though and I somewhat regret that (because it meant transferring away from IRL friends to EUW). It doesn't mean I'm at that level anymore - everyone around me got better but personally I probably just stayed equally good due to not playing much, and it could be the same case with you. That's currently what I'm doing, ever since getting stable internet a little over a month ago I jumped a division from 4 to 2 and now I'm aiming to be diamond by the end of the month.
I realize I'm not the best player by any means and I can identify many players who are better than I will ever be. I'm just not impressed by many people under d1 on NA after what I've been through. I'm on summer and only doing 20 hours of practicum and 3 classes a week right now so I should have time to play compared to my fall/spring schedules.
Anyway, I'm saying I'll prove it .
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R > Q > E > W Tbh E and W don't get that much from levels. The cooldown on E is the most significant, and overall the damage reduction means that level 5 E takes 15% less damage than level 1 E (damage reduction, like CDR, gets better for every point you already have). You definitely don't want to max W because the resistances gain is minimal and even then it scales with your bonus armour/MR. As a support you'll mostly get HP early on, meaning the scaling will give close to no benefits anyway. It scales way more with your farm even at level 1.
Since you want to have some kind of threat/pressure or you're kinda of ignorable (like Janna having no pressure offensively and being used when you want a good scaling marksman so the onus of aggression is on the opponent), maxing your only damaging (and ranged) ability is pretty important for lane presence.
His promo is pretty good.
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W is definitely the one point wonder skill. You get 2.25 armor/mr level+1.5% bonus armor/mr/level. That is really low
So if you have +100 bonus armor and bonus MR leveling up your W gives you 3.75 armor/mr level, 1 second CD on a 14 second skill while the skill costs more.
Leveling E first could work. You get 2 second CD/level and .25 seconds duration. So you go from 16.6% uptime to 40% uptime (66% with 40% CDR). The damage reduction scaling isn't great (2.5%/level) but its much better than the bonus from W because its DR and not armor/mr [rank 5 is +66.7% effective HP/Sustain and rank 1 is +42.8% as we can see the uptime is the more potent component]
But you still probably want Q first since its your only damaging ability. Granted, it doesn't get all that much (1 second CD on a 10 second skill, 45 damage/level). The question is mainly how often you will need max e before level 13 when compared to the threat you will generate from points in Q? I would contend that the answer is "not every often'
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On May 13 2014 07:47 Alaric wrote: R > Q > E > W Tbh E and W don't get that much from levels. The cooldown on E is the most significant, and overall the damage reduction means that level 5 E takes 15% less damage than level 1 E (damage reduction, like CDR, gets better for every point you already have).
This is so very not true that it hurts me.
Damage reduction actually scales negatively the more that you have, because of how it works with your Armor and MR.
Lets say I've got enough armor to prevent 50% of incoming physical damage.
Now lets say on top of that, I've got 50% damage resistance.
The total damage reduction is 75% (0.5 x 0.5)
If I increase that damage reduction to 60%, I'm only blocking 80% of incoming damage (0.6 x 0.5).
Basically the more % damage reduction you have, the less benefit you're getting from Armor and MR.
I don't have any clue which skills you're going to max on Braum, but depending on whether you get W before E or E before W, it's going to impact the cost efficiency of the items you have quite a bit. If you're going E it's better for him to build HP, and if you're going W it's better for him to build resists.
My guess is it's going to depend on the kind of champions on the enemy team. Braum's E can block projectiles, so if you're up against Nidalee and Jayce E will give his team more damage mitigation than W. However, it doesn't block non-projectiles, so if you're up against Karthus and Kennen, E won't help him save people but a stronger W will.
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Speaking of bonus armour/MR, it's crazy how many people get enchanted armour on champions who buy no armour or MR. It doesn't do anything!!!
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United States37500 Posts
About TL LoL's future:
TeamLiquid is stepping back from the block forum layout. The forum used to be grouped by games but atm it's by Tournaments (with all the game tournament subforums), then General, etc, etc.
We're essentially reverting back to the old games format where SC2 and BW take front and center. TL LoL will move under Other Games but we'll still have our three subforums still.
I've done my best over the past 16 months to get TL to see the worth of League but due to various communication errors and currently the lack of manpower, a LoL standalone site will not happen. I don't foresee it happening either. Regardless, I'm still content with our community. It's highly reminiscent of the OG BW community.
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@Ketara
Uhh look at DR in terms of effective health (and effective sustain) rather than the % value. Sure 80% looks like only 20% DR from 60% but if you have 60% DR and then go to 80% DR your effective HP went from 1/.4 = 2.5 per point of health to 1/.2 = 5 per point of health.
Because of this DR has no effect on your optimal tank calculations except as it relates to true damage (since its not reduced) because it has the same effect regardless of whether or not you add health/armor/mr etc.
The only exception to this is if you get so much % DR that it stops making sense to build tanky since you're already not going to die ever.
So when Braum is effected by his E at rank 1 his 30% DR means that all damage he takes is reduced by 30%. This is precisely as if he had 1.428 times as much health as he does currently(so if he is at full health it modified base and bonus health by 1.428). When he ranks it to 2 his damage is now reduced by 32.5% and so the value is 1.459. All the way up to rank 5 where the reduction is 40% so the scaling effect is 1.667.
I mean literally you could mimic the effect by simply multiplying his health by 1.428 at the start and dividing by 1.428 at the end(you would have to multiply and regen/lifesteal/heal effects by 1.428 too to be perfect but they will probably be minimal on him)
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played against braum top crushed him in lane but he ended up carrying game anyway, wouldnt be surprised if hes overtuned right now
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On May 13 2014 08:04 Ketara wrote:Show nested quote +On May 13 2014 07:47 Alaric wrote: R > Q > E > W Tbh E and W don't get that much from levels. The cooldown on E is the most significant, and overall the damage reduction means that level 5 E takes 15% less damage than level 1 E (damage reduction, like CDR, gets better for every point you already have). This is so very not true that it hurts me. Damage reduction actually scales negatively the more that you have, because of how it works with your Armor and MR. Lets say I've got enough armor to prevent 50% of incoming physical damage. Now lets say on top of that, I've got 50% damage resistance. The total damage reduction is 75% (0.5 x 0.5) If I increase that damage reduction to 60%, I'm only blocking 80% of incoming damage (0.6 x 0.5). Basically the more % damage reduction you have, the less benefit you're getting from Armor and MR. I don't have any clue which skills you're going to max on Braum, but depending on whether you get W before E or E before W, it's going to impact the cost efficiency of the items you have quite a bit. If you're going E it's better for him to build HP, and if you're going W it's better for him to build resists. My guess is it's going to depend on the kind of champions on the enemy team. Braum's E can block projectiles, so if you're up against Nidalee and Jayce E will give his team more damage mitigation than W. However, it doesn't block non-projectiles, so if you're up against Karthus and Kennen, E won't help him save people but a stronger W will.
so many words, how can all of them be wrong.
The person with 99% damage reduction can take ten times as much damage as the person with 90% damage reduction.
how does a 9% increase in damage reduction do that? Because it's not a 9% increase. your math is stupid.
The difference between 75% damage reduction and 80% damage reduction is absolutely huge. You can take 25% more damage before dying.
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On May 13 2014 08:04 Ketara wrote:Show nested quote +On May 13 2014 07:47 Alaric wrote: R > Q > E > W Tbh E and W don't get that much from levels. The cooldown on E is the most significant, and overall the damage reduction means that level 5 E takes 15% less damage than level 1 E (damage reduction, like CDR, gets better for every point you already have). This is so very not true that it hurts me. Damage reduction actually scales negatively the more that you have, because of how it works with your Armor and MR. Lets say I've got enough armor to prevent 50% of incoming physical damage. Now lets say on top of that, I've got 50% damage resistance. The total damage reduction is 75% (0.5 x 0.5) If I increase that damage reduction to 60%, I'm only blocking 80% of incoming damage (0.6 x 0.5). Basically the more % damage reduction you have, the less benefit you're getting from Armor and MR.
Just FYI, this is not true its just confusing math. So, please don't say things like that, because they are misleading.
Edit, Kennen'd
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