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[Patch 4.7] Braum General Discussion - Page 33

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Updated TL LoL policy in regards to the use of "lomo"

In regards to theorycrafting and hyperbole, please have firsthand experience of the scenario before giving your input

Future of TL LoL, post Liquid`Dota standalone site
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 12 2014 23:16 GMT
#641
On May 13 2014 07:45 nafta wrote:
It doesn't block dots though.Swain best braum counter?

It will block all of swains abilities besides his W i think, atleast the 1st hit, since all of them are technically projectiles.

I'm unsure of his ult since it doesnt pop spellshields if it will just go through and ignore it o rwhat will happen
Artillery spawned from the forges of Hell
nafta
Profile Joined August 2010
Bulgaria18893 Posts
May 12 2014 23:17 GMT
#642
On May 13 2014 08:16 arb wrote:
Show nested quote +
On May 13 2014 07:45 nafta wrote:
It doesn't block dots though.Swain best braum counter?

It will block all of swains abilities besides his W i think, atleast the 1st hit, since all of them are technically projectiles.

I'm unsure of his ult since it doesnt pop spellshields if it will just go through and ignore it o rwhat will happen

Well it doesn't block tristana e since it blocks only the initial damage.I can only assume it is the same for swain.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
May 12 2014 23:18 GMT
#643
On May 13 2014 07:57 Goumindong wrote:
W is definitely the one point wonder skill. You get 2.25 armor/mr level+1.5% bonus armor/mr/level. That is really low

So if you have +100 bonus armor and bonus MR leveling up your W gives you 3.75 armor/mr level, 1 second CD on a 14 second skill while the skill costs more.


You have to remember that its resists on both Braum and his target, and since it gives bonus resists, it scales with itself.

It's got a pretty good level 1 and I'm sure Q first will be normal, but when you factor in the items he'll be building you actually are getting quite a bit out of levels.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-05-12 23:26:10
May 12 2014 23:20 GMT
#644
On May 13 2014 08:16 ItsFunToLose wrote:
Show nested quote +
On May 13 2014 08:04 Ketara wrote:
On May 13 2014 07:47 Alaric wrote:
R > Q > E > W
Tbh E and W don't get that much from levels. The cooldown on E is the most significant, and overall the damage reduction means that level 5 E takes 15% less damage than level 1 E (damage reduction, like CDR, gets better for every point you already have).


This is so very not true that it hurts me.

Damage reduction actually scales negatively the more that you have, because of how it works with your Armor and MR.

Lets say I've got enough armor to prevent 50% of incoming physical damage.

Now lets say on top of that, I've got 50% damage resistance.

The total damage reduction is 75% (0.5 x 0.5)

If I increase that damage reduction to 60%, I'm only blocking 80% of incoming damage (0.6 x 0.5).

Basically the more % damage reduction you have, the less benefit you're getting from Armor and MR.


I don't have any clue which skills you're going to max on Braum, but depending on whether you get W before E or E before W, it's going to impact the cost efficiency of the items you have quite a bit. If you're going E it's better for him to build HP, and if you're going W it's better for him to build resists.

My guess is it's going to depend on the kind of champions on the enemy team. Braum's E can block projectiles, so if you're up against Nidalee and Jayce E will give his team more damage mitigation than W. However, it doesn't block non-projectiles, so if you're up against Karthus and Kennen, E won't help him save people but a stronger W will.



so many words, how can all of them be wrong.

The person with 99% damage reduction can take ten times as much damage as the person with 90% damage reduction.



how does a 9% increase in damage reduction do that? Because it's not a 9% increase. your math is stupid.

The difference between 75% damage reduction and 80% damage reduction is absolutely huge. You can take 25% more damage before dying.


If I take 100 damage from an attack and I have 10% damage reduction, I reduce the amount by 10.

If I increase the damage reduction by another 10%, I reduce the damage by an additional 10.

The second 10 is not bigger than the first 10.


However, if I also have 50% damage reduction from armor, the first 10% damage reduction reduces the amount of damage taken by 5, and the second 10% damage reduction reduces the amount of damage taken by 4.5.

4.5 is probably smaller than 5.



I am not trying to get into some stupid effective HP argument mind, I'm just trying to point out that Braums W and E don't have clear advantages over each other in terms of tanky stats. It actually depends a lot on the kind of incoming damage (projectile or non projectile), and your teams items (resistances or HP).

I actually think it's pretty cool, it looks to me like his skill order will change from game to game and not many champions do that often.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
zodde
Profile Joined October 2010
Sweden1908 Posts
May 12 2014 23:24 GMT
#645
http://leagueoflegends.wikia.com/wiki/Braum/Background

Some pretty awesome special interactions with lots of different champions. I love that Riot spends time on silly stuff like this.
ItsFunToLose
Profile Joined December 2010
United States776 Posts
Last Edited: 2014-05-12 23:42:29
May 12 2014 23:24 GMT
#646
On May 13 2014 08:20 Ketara wrote:
Show nested quote +
On May 13 2014 08:16 ItsFunToLose wrote:
On May 13 2014 08:04 Ketara wrote:
On May 13 2014 07:47 Alaric wrote:
R > Q > E > W
Tbh E and W don't get that much from levels. The cooldown on E is the most significant, and overall the damage reduction means that level 5 E takes 15% less damage than level 1 E (damage reduction, like CDR, gets better for every point you already have).


This is so very not true that it hurts me.

Damage reduction actually scales negatively the more that you have, because of how it works with your Armor and MR.

Lets say I've got enough armor to prevent 50% of incoming physical damage.

Now lets say on top of that, I've got 50% damage resistance.

The total damage reduction is 75% (0.5 x 0.5)

If I increase that damage reduction to 60%, I'm only blocking 80% of incoming damage (0.6 x 0.5).

Basically the more % damage reduction you have, the less benefit you're getting from Armor and MR.


I don't have any clue which skills you're going to max on Braum, but depending on whether you get W before E or E before W, it's going to impact the cost efficiency of the items you have quite a bit. If you're going E it's better for him to build HP, and if you're going W it's better for him to build resists.

My guess is it's going to depend on the kind of champions on the enemy team. Braum's E can block projectiles, so if you're up against Nidalee and Jayce E will give his team more damage mitigation than W. However, it doesn't block non-projectiles, so if you're up against Karthus and Kennen, E won't help him save people but a stronger W will.



so many words, how can all of them be wrong.

The person with 99% damage reduction can take ten times as much damage as the person with 90% damage reduction.



how does a 9% increase in damage reduction do that? Because it's not a 9% increase. your math is stupid.

The difference between 75% damage reduction and 80% damage reduction is absolutely huge. You can take 25% more damage before dying.


If I take 100 damage from an attack and I have 10% damage reduction, I reduce the amount by 10.

If I increase the damage reduction by another 10%, I reduce the damage by an additional 10.

The second 10 is not bigger than the first 10.



We get it, you like numbers. I just wish you knew what the fuck you were talking about before you pushed post.



increase it again by 10% and again by 10% and again by 10%. go from 90% damage reduction to 100% damage reduction. congratulations, you reduced it by another 10 damage! lets look at it from such a retarded perspective that we completely fail to comprehend that at some point, we're immune to damage altogether.



if I have 1000 health, it takes 10 hits of 100 to kill me. with 50% damage reduction, it now takes 20 hits. 75% damage reduction, 40 hits. 87.5% damage reduction, 80 hits. 93.75% damage reduction, 160 hits. it's taking less and less damage reduction to exponentially increase the TTK


The first 50% damage reduction doubled the number of hits i can take.
The next 43.75% damage reduction scaled the number of hits i can take by a factor of 8 on top of that.

every. point. of. damage. reduction. is. worth. more. than. the. previous.


why? Because at some point the number of hits I can take is fucking infinite.

The second 10 is absolutely bigger than the first 10 because you are dealing finite amounts of fixed damage.
The last 10 is worth everything.


I only know this because EVE online is a cesspool of dumb math.
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
Goumindong
Profile Joined February 2013
United States3529 Posts
May 12 2014 23:24 GMT
#647
On May 13 2014 08:18 Ketara wrote:
Show nested quote +
On May 13 2014 07:57 Goumindong wrote:
W is definitely the one point wonder skill. You get 2.25 armor/mr level+1.5% bonus armor/mr/level. That is really low

So if you have +100 bonus armor and bonus MR leveling up your W gives you 3.75 armor/mr level, 1 second CD on a 14 second skill while the skill costs more.


You have to remember that its resists on both Braum and his target, and since it gives bonus resists, it scales with itself.

It's got a pretty good level 1 and I'm sure Q first will be normal, but when you factor in the items he'll be building you actually are getting quite a bit out of levels.


No. No you are not.

1 rank of W gives you 2.25 armor/mr and 1.5% bonus armor/mr.

If you had +100 armor and +100 MR (So you have Banshee's Veil, Merc Treads, and Randuins) this is equal to 1.5 armor/mr per rank. Sure in total at rank 5 its a pretty decent 50 mr/armor but at rank 1 you get 34 mr/armor. For a delta of 16 armor/mr IF you have a full set of tank items already

Even on your ADC who will probably have scaling MR blues and armor quints that is only going to be another 8% total damage reduction (if they have 100 armor/mr after your bonus 34).
Acertos
Profile Joined February 2012
France852 Posts
May 12 2014 23:32 GMT
#648
Last shadow to become SHC's coach and analyst.
http://www.supahotcrew.net/#!supahotcrews-new-coach/ccm2

I don't have any ill intent toward LS but I'm a bit skeptical considering he was in a bad mental state, was not rly sociable and had attitude problems (that's what I concluded after him leaving Red Bull Arena and his sad tweets / posts). I don't think it's a safe bet from SHC management or players if it was them who made the decision to hire him (even if knowledge of the Korean way can be useful).
Alaric
Profile Joined November 2009
France45622 Posts
May 12 2014 23:32 GMT
#649
CDR becomes better because the more you have, the more the relative uptime of your spells increase.
Crit becomes less good, because the more you have the more damage it provides, thus making the amount per crit% smaller relative to the total amount of damage (0 -> 1% crit is +1% damage, 99 -> 100% crit is +0.5% damage).

In the same way, damage reduction becomes better because the more you have, the less overall damage you take, meaning that the amount of damage reduced per DR% is bigger and bigger compared to the total amount you take.
Cant take LMS hipsters serious.
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2014-05-12 23:35:29
May 12 2014 23:34 GMT
#650
On May 13 2014 08:20 Ketara wrote:
Show nested quote +
On May 13 2014 08:16 ItsFunToLose wrote:
On May 13 2014 08:04 Ketara wrote:
On May 13 2014 07:47 Alaric wrote:
R > Q > E > W
Tbh E and W don't get that much from levels. The cooldown on E is the most significant, and overall the damage reduction means that level 5 E takes 15% less damage than level 1 E (damage reduction, like CDR, gets better for every point you already have).


This is so very not true that it hurts me.

Damage reduction actually scales negatively the more that you have, because of how it works with your Armor and MR.

Lets say I've got enough armor to prevent 50% of incoming physical damage.

Now lets say on top of that, I've got 50% damage resistance.

The total damage reduction is 75% (0.5 x 0.5)

If I increase that damage reduction to 60%, I'm only blocking 80% of incoming damage (0.6 x 0.5).

Basically the more % damage reduction you have, the less benefit you're getting from Armor and MR.


I don't have any clue which skills you're going to max on Braum, but depending on whether you get W before E or E before W, it's going to impact the cost efficiency of the items you have quite a bit. If you're going E it's better for him to build HP, and if you're going W it's better for him to build resists.

My guess is it's going to depend on the kind of champions on the enemy team. Braum's E can block projectiles, so if you're up against Nidalee and Jayce E will give his team more damage mitigation than W. However, it doesn't block non-projectiles, so if you're up against Karthus and Kennen, E won't help him save people but a stronger W will.



so many words, how can all of them be wrong.

The person with 99% damage reduction can take ten times as much damage as the person with 90% damage reduction.



how does a 9% increase in damage reduction do that? Because it's not a 9% increase. your math is stupid.

The difference between 75% damage reduction and 80% damage reduction is absolutely huge. You can take 25% more damage before dying.


If I take 100 damage from an attack and I have 10% damage reduction, I reduce the amount by 10.

If I increase the damage reduction by another 10%, I reduce the damage by an additional 10.

The second 10 is not bigger than the first 10.


However, if I also have 50% damage reduction from armor, the first 10% damage reduction reduces the amount of damage taken by 5, and the second 10% damage reduction reduces the amount of damage taken by 4.5.

4.5 is probably smaller than 5.


lets take your proposition to its conclusion

You have 1000 HP and take 100 damage/second. You have 10% DR which reduces this to 90 damage/second. You die in 11.1 seconds; a delta of 1.1 seconds

You have 1000 HP and take 100 damage/second. You have 20% DR which reduces this to 80 damage/second. You die in 12.5 seconds; a delta of 1.4 seconds

You have 1000 HP and take 100 damage/second. You have 30% DR which reduces this to 70 damage/second. You die in 14.28 seconds: a delta of 1.78 seconds

notice how the "duration of life" keeps going up and going up at a faster rate?

You have 1000 HP and take 100 damage/second. You have 50% DR which reduces this to 50 damage/second. You die in 20 seconds

You have 1000 HP and take 100 damage/second. You have 90% DR which reduces this to 10 damage/second. You die in 100 seconds: a delta of 80 seconds

You have 1000 HP and take 100 damage/second. You have 50% DR which reduces this to 0 damage/second. You never die

As you can see while this looks like the margin is the same each situation (you reduce 1 damage for every 1% DR) the part we actually care about has increasing marginal returns.

We can see how looking at armor/mr they have decreasing marginal returns by this criteriu
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 12 2014 23:35 GMT
#651
On May 13 2014 08:32 Acertos wrote:
Last shadow to become SHC's coach and analyst.
http://www.supahotcrew.net/#!supahotcrews-new-coach/ccm2

I don't have any ill intent toward LS but I'm a bit skeptical considering he was in a bad mental state, was not rly sociable and had attitude problems (that's what I concluded after him leaving Red Bull Arena and his sad tweets / posts). I don't think it's a safe bet from SHC management or players if it was them who made the decision to hire him (even if knowledge of the Korean way can be useful).

he is always in a bad mental state
guys head is so far up his own ass im amazed he hasnt completely disappeared into his own rectal hole
Artillery spawned from the forges of Hell
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
May 12 2014 23:35 GMT
#652
shows you what kind of people are running LoL teams when no one took 2 mins to dig up on the person theyre hiring.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2014-05-12 23:41:10
May 12 2014 23:36 GMT
#653
But didnt you see all his coaching videos on reddit?Wouldnt be surprised if it is more of a pr move than anything else.
las91
Profile Blog Joined May 2011
United States5080 Posts
Last Edited: 2014-05-12 23:37:09
May 12 2014 23:36 GMT
#654
On May 13 2014 08:35 zulu_nation8 wrote:
shows you what kind of people are running LoL teams when no one took 2 mins to dig up on the person theyre hiring.


I don't understand why we think someone like LS will even make an impact of bringing a bottom of the LCS barrel team to anything much more than that, we all know how his knowledge is a bit suspect at best.
In Inca we trust
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 12 2014 23:37 GMT
#655
On May 13 2014 08:35 zulu_nation8 wrote:
shows you what kind of people are running LoL teams when no one took 2 mins to dig up on the person theyre hiring.

Im telling you they saw his Dark Blonde hair, toned body w/ italian olive skin, and honey hazel eyes and fell in love.
They had to hire him
Artillery spawned from the forges of Hell
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
May 12 2014 23:38 GMT
#656
Well, since LS is on TL, I wonder if he'll become guitarsaurus 2.0?
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 12 2014 23:41 GMT
#657
On May 13 2014 08:36 nafta wrote:
But didnt you see all his coaching videos on reddit?Wouldnt be surprised if it isn't more of a pr direct input than anything else.

ftfy
Artillery spawned from the forges of Hell
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-05-12 23:43:36
May 12 2014 23:41 GMT
#658
On May 13 2014 08:24 Goumindong wrote:
Show nested quote +
On May 13 2014 08:18 Ketara wrote:
On May 13 2014 07:57 Goumindong wrote:
W is definitely the one point wonder skill. You get 2.25 armor/mr level+1.5% bonus armor/mr/level. That is really low

So if you have +100 bonus armor and bonus MR leveling up your W gives you 3.75 armor/mr level, 1 second CD on a 14 second skill while the skill costs more.


You have to remember that its resists on both Braum and his target, and since it gives bonus resists, it scales with itself.

It's got a pretty good level 1 and I'm sure Q first will be normal, but when you factor in the items he'll be building you actually are getting quite a bit out of levels.


No. No you are not.

1 rank of W gives you 2.25 armor/mr and 1.5% bonus armor/mr.

If you had +100 armor and +100 MR (So you have Banshee's Veil, Merc Treads, and Randuins) this is equal to 1.5 armor/mr per rank. Sure in total at rank 5 its a pretty decent 50 mr/armor but at rank 1 you get 34 mr/armor. For a delta of 16 armor/mr IF you have a full set of tank items already

Even on your ADC who will probably have scaling MR blues and armor quints that is only going to be another 8% total damage reduction (if they have 100 armor/mr after your bonus 34).


You're confusing me.

The total number of resists gained with those items per level of Braums W goes from 119.2 at rank 1 to 200 at rank 5.

It doesn't scale as well as say, Leona W (which goes from 76 at rank 1 to 172 at rank 5) but it's still pretty good.


Again, assuming you're going to be maxing Q first, it seems to me that the incoming type of damage is going to make a big difference on whether or not Braum gets W second or E second. If the enemy team is Karthus Kennen Zyra Wukong and Vayne, the only things on that team Braums E will actually block are Kennen Q and Zyra E.

If the enemy team is Nidalee Jayce Elise Ezreal Karma, almost everything on the enemy team is being blocked by his E, and the cooldown reduction on the E will probably be a big deal.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Disengaged
Profile Joined July 2010
United States6994 Posts
May 12 2014 23:43 GMT
#659
On May 13 2014 08:32 Acertos wrote:
Last shadow to become SHC's coach and analyst.
http://www.supahotcrew.net/#!supahotcrews-new-coach/ccm2

I don't have any ill intent toward LS but I'm a bit skeptical considering he was in a bad mental state, was not rly sociable and had attitude problems (that's what I concluded after him leaving Red Bull Arena and his sad tweets / posts). I don't think it's a safe bet from SHC management or players if it was them who made the decision to hire him (even if knowledge of the Korean way can be useful).


They are doomed. Doomed I say! Dooooooooooooooomed.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
May 12 2014 23:44 GMT
#660
On May 13 2014 08:41 Ketara wrote:
Show nested quote +
On May 13 2014 08:24 Goumindong wrote:
On May 13 2014 08:18 Ketara wrote:
On May 13 2014 07:57 Goumindong wrote:
W is definitely the one point wonder skill. You get 2.25 armor/mr level+1.5% bonus armor/mr/level. That is really low

So if you have +100 bonus armor and bonus MR leveling up your W gives you 3.75 armor/mr level, 1 second CD on a 14 second skill while the skill costs more.


You have to remember that its resists on both Braum and his target, and since it gives bonus resists, it scales with itself.

It's got a pretty good level 1 and I'm sure Q first will be normal, but when you factor in the items he'll be building you actually are getting quite a bit out of levels.


No. No you are not.

1 rank of W gives you 2.25 armor/mr and 1.5% bonus armor/mr.

If you had +100 armor and +100 MR (So you have Banshee's Veil, Merc Treads, and Randuins) this is equal to 1.5 armor/mr per rank. Sure in total at rank 5 its a pretty decent 50 mr/armor but at rank 1 you get 34 mr/armor. For a delta of 16 armor/mr IF you have a full set of tank items already

Even on your ADC who will probably have scaling MR blues and armor quints that is only going to be another 8% total damage reduction (if they have 100 armor/mr after your bonus 34).


You're confusing me.

The total number of resists gained with those items per level of Braums W goes from 119.2 at rank 1 to 200 at rank 5.

It doesn't scale as well as say, Leona W (which goes from 76 at rank 1 to 172 at rank 5) but it's still pretty good.


Again, assuming you're going to be maxing Q first, it seems to me that the incoming type of damage is going to make a big difference on whether or not Braum gets W second or E second. If the enemy team is Karthus Kennen Zyra Wukong and Vayne, the only things on that team Braums E will actually block are Kennen Q and Zyra E.

And vayne/kennen autos.Blocking adc autos is pretty much always better than the extra resists.
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