PBE Discussion Thread - Page 9
Forum Index > LoL General |
Nemireck
Canada1875 Posts
| ||
Gahlo
United States35076 Posts
On March 06 2014 10:57 phyvo wrote: I think it'd probably be better if you posted opinions here like the rest of us especially since then you wouldn't feel the need to comment on every little change (like Trist Q). You just get to say what you feel comfortable with when you feel comfortable with it, it's not hard to read the last page of posts anyways. Speaking of Trist Q, they seem to be removing mana costs on attack steroids for some reason. I don't like it, it's more mana trivialization like the Kayle ult buff. And speaking of mana trivialization I don't know how the crap they want to balance Kass with manaless W and essentially manaless Q and E because of the insane mana restore, his only skill with a relevant mana cost is stacked R. Nerfed R ratios actually prevent PBE Kass from doing as much ult damage as live Kass with the mana heavy RoA/Seraph build but they insist on keeping the low R cooldown. I'm at a loss as to their thought process. Wheel of Kassadin is right, they're changing him every single day and it's making me dizzy. Might as well just wait until he hits live. I think they're going for "X skill defines this champion, we don't want them in a fight and not be able to use this." Kog doesn't work without being artillery. Trist doesn't work as an AD without her attack speed because of 0 ability scalings. Irelia does crap for damage without her true damage. | ||
JazzVortical
Australia1825 Posts
On March 06 2014 14:23 Gahlo wrote: I think they're going for "X skill defines this champion, we don't want them in a fight and not be able to use this." Kog doesn't work without being artillery. Trist doesn't work as an AD without her attack speed because of 0 ability scalings. Irelia does crap for damage without her true damage. That logic can be applied to every champ in the game though. Every champ has defining skills that they should use in a fight. It just removes an aspect from the game and does nothing but make it easier. | ||
Gahlo
United States35076 Posts
On March 06 2014 18:16 JazzVortical wrote: That logic can be applied to every champ in the game though. Every champ has defining skills that they should use in a fight. It just removes an aspect from the game and does nothing but make it easier. I never said I agreed with it. | ||
JazzVortical
Australia1825 Posts
Fair enough The one I find most hilarious is Ryze. His ult costs 0 and he builds nothing but mana. | ||
arb
Noobville17919 Posts
| ||
phyvo
United States5635 Posts
| ||
Gahlo
United States35076 Posts
| ||
Gahlo
United States35076 Posts
| ||
killerdog
Denmark6522 Posts
| ||
Gahlo
United States35076 Posts
On March 17 2014 12:25 killerdog wrote: Slightly more general question, how much of the pbe typically get's bundled into the new patch. Is the change compilation list bascially the patch notes, or do they pick a few changes from it to implement (and maybe a few not on it?) I'd say about 95%+ of the changes that are on the PBE when the patch comes out makes it into the patch. Sometimes there are things that Riot will add to the patch without putting on there. This late into the patch cycle the PBE is pretty settled and near ready to ship. As always with the PBE, the changes might not stay the exact same or might not get changed at all. Nothing is guaranteed until it's in official patch notes. | ||
Gahlo
United States35076 Posts
| ||
Gahlo
United States35076 Posts
| ||
phyvo
United States5635 Posts
http://www.surrenderat20.net/2014/03/320-pbe-update.html | ||
Ryuu314
United States12679 Posts
The range nerfs are also dumb. | ||
Nemireck
Canada1875 Posts
On March 21 2014 03:58 phyvo wrote: MF changes are back: http://www.surrenderat20.net/2014/03/320-pbe-update.html Anyone know how the removal of the AD bonus replaced with Impure Shots stacks works out? Is it still an Ulty Buff? | ||
phyvo
United States5635 Posts
As a result I don't understand the mindset of this change. Is a lower damage lower cooldown Q and the ability to leave impure shots at 1 point really so powerful that the ultimate had to be nerfed? I'll also have to test and see if Q screws up your impure shot stacks... in which case I really can't see in what universe these changes could be considered not nerfs. | ||
zodde
Sweden1908 Posts
On March 21 2014 13:45 phyvo wrote: I crunched the numbers and assuming your targets start with 0 stacks it's a flat out nerf except at rank 3 with, like, 0 bonus AD. From base damage + impure shots you get like 5-9 magic damage per shot depending on rank and level. Live ratio is .35 bonus AD, PBE ratio averages to .27 AD at 16 (a bit less at earlier levels) except the bonus damage is magic which is bad news for MF (I remember the change to all-physical actually being a big deal for her). As a result I don't understand the mindset of this change. Is a lower damage lower cooldown Q and the ability to leave impure shots at 1 point really so powerful that the ultimate had to be nerfed? I'll also have to test and see if Q screws up your impure shot stacks... in which case I really can't see in what universe these changes could be considered not nerfs. What do you mean by "if Q screws up your impure shot stacks"? | ||
phyvo
United States5635 Posts
On March 21 2014 14:35 zodde wrote: What do you mean by "if Q screws up your impure shot stacks"? I was mixed up and thought that attacking a new target caused a reset like Vayne silver bolts. Q applies all on hit effects so it applies impure shots, so that would have been awkward. Just another case where reading the wiki would have saved time and consternation. | ||
Gahlo
United States35076 Posts
| ||
| ||