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PBE Discussion Thread - Page 8

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phyvo
Profile Blog Joined April 2009
United States5635 Posts
March 04 2014 01:22 GMT
#141
Keep in mind that the 8% max mana ratio includes base mana. Kass has 1040 at level 18 so new Kass gets another 83 base damage for free.

IDK, playing around with new Kass he feels really weird, I don't have a handle on him.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Gahlo
Profile Joined February 2010
United States35160 Posts
March 04 2014 05:42 GMT
#142
On March 04 2014 10:22 phyvo wrote:
Keep in mind that the 8% max mana ratio includes base mana. Kass has 1040 at level 18 so new Kass gets another 83 base damage for free.

IDK, playing around with new Kass he feels really weird, I don't have a handle on him.

I know but I don't play Kass, so I don't know what his current or future standard build will be to convert it.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
March 04 2014 07:39 GMT
#143
So Kass now has a Viktor Q? Is that essentially how it works?
Gahlo
Profile Joined February 2010
United States35160 Posts
March 04 2014 08:11 GMT
#144
On March 04 2014 16:39 JazzVortical wrote:
So Kass now has a Viktor Q? Is that essentially how it works?

Pretty much, except the shield functions more like the shield from hexdrinker/maw.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
March 04 2014 09:54 GMT
#145
On March 04 2014 17:11 Gahlo wrote:
Show nested quote +
On March 04 2014 16:39 JazzVortical wrote:
So Kass now has a Viktor Q? Is that essentially how it works?

Pretty much, except the shield functions more like the shield from hexdrinker/maw.

Whoah I completely missed that it was only magic damage. Very interesting. Guess it carves out his niche more.
cLutZ
Profile Joined November 2010
United States19574 Posts
March 04 2014 15:26 GMT
#146
New Kass is very fluid of a kit. It makes a lot of sense within itself (which is just like old Kass, and maybe is a problem considering all the champs with idiotic kits that make very little sense). THe PBE is terrible for balance testing, but it seems to me that all 3 of the AD mids (Talon, Khazix, Zed) are now officially hard counters to Kassadin. I've lost lane handily to any of those that I have faced, and only when I was able to get a few midgame picks was I able to bring it back in 2 games vs. Zeds who were pretty bad.
Freeeeeeedom
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
March 04 2014 21:07 GMT
#147
http://www.reignofgaming.net/news/27519-unofficial-pbe-patch-notes-for-3-4-2014-elise
Elise hit across the board, the wheel of kassadin spun again and adjustments made in preparation for lich bane nerfs.
Glorious SEA doto
Gahlo
Profile Joined February 2010
United States35160 Posts
March 05 2014 16:11 GMT
#148
Updatededed.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2014-03-05 17:27:39
March 05 2014 17:25 GMT
#149
I'm not a fan of the kass changes, but for different reasons. Previously Kass actually felt stupidly mobile, you could easily ult 6-8 times and with current W you refill your mana really fast. The mobility was too much and Q didn't feel that satisfying to use, but it seemed like an interesting take on Kass. Now though they've gone halfway between live Kass and what they had before and IMO this Kass is probably just a nerfed version of live Kass. Having the the ult cost double seems to me to be a clunky way of saying "you're never going to ult again within 12 seconds after your fifth ult" and the dangling mana ratio on it doesn't feel right even though it's probably there to slow down his snowballing compared to an AP ratio (like a total AD ratio vs bonus AD). IDK, if it wasn't for W mana restore I'd say it was an outright nerf compared to live.

Q also needs feedback that lets you know it *can* interupt channels, a mini-silence like Talon E. Only needs to be one tenth of a second so you can see the silence icon pop up. Currently it's completely invisible and that's not readable for the opponent, I can hardly tell I what I did myself. Such a short silence would not prevent people from countering Kass harass so I think it's safe.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Gahlo
Profile Joined February 2010
United States35160 Posts
March 05 2014 19:58 GMT
#150
On March 06 2014 02:25 phyvo wrote:
I'm not a fan of the kass changes, but for different reasons. Previously Kass actually felt stupidly mobile, you could easily ult 6-8 times and with current W you refill your mana really fast. The mobility was too much and Q didn't feel that satisfying to use, but it seemed like an interesting take on Kass. Now though they've gone halfway between live Kass and what they had before and IMO this Kass is probably just a nerfed version of live Kass. Having the the ult cost double seems to me to be a clunky way of saying "you're never going to ult again within 12 seconds after your fifth ult" and the dangling mana ratio on it doesn't feel right even though it's probably there to slow down his snowballing compared to an AP ratio (like a total AD ratio vs bonus AD). IDK, if it wasn't for W mana restore I'd say it was an outright nerf compared to live.

Q also needs feedback that lets you know it *can* interupt channels, a mini-silence like Talon E. Only needs to be one tenth of a second so you can see the silence icon pop up. Currently it's completely invisible and that's not readable for the opponent, I can hardly tell I what I did myself. Such a short silence would not prevent people from countering Kass harass so I think it's safe.

I'm inclined to agree. I was hoping he'd end up with a drasticly weaker ult, but have the mana scaling cause him to fall into a tankier AP/mana type build like Ryze.
Gahlo
Profile Joined February 2010
United States35160 Posts
March 05 2014 20:22 GMT
#151
Gonna update after I get back form an errand.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
Last Edited: 2014-03-05 20:25:30
March 05 2014 20:23 GMT
#152
Finally Elise. In theory, making her have to build damage to get it makes sense too. I never understood her being a tank, at least thematically she seems better as a tank.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
Last Edited: 2014-03-05 20:26:22
March 05 2014 20:24 GMT
#153
I fail at micro
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 05 2014 21:03 GMT
#154
On March 06 2014 05:23 JazzVortical wrote:
Finally Elise. In theory, making her have to build damage to get it makes sense too. I never understood her being a tank, at least thematically she seems better as a tank.

Honestly, I get the feeling that Elise was (or should've been) on the chopping board for a really really really long time. Since the patch after her release she's essentially always been a highly contested pick/ban. The only reason she evaded the nerf hammer for so long is because there has always been other more egregious and obvious nerf hammer targets (Ahri, Zed, Annie, etc...)
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 05 2014 21:05 GMT
#155
On March 06 2014 06:03 Ryuu314 wrote:
Show nested quote +
On March 06 2014 05:23 JazzVortical wrote:
Finally Elise. In theory, making her have to build damage to get it makes sense too. I never understood her being a tank, at least thematically she seems better as a tank.

Honestly, I get the feeling that Elise was (or should've been) on the chopping board for a really really really long time. Since the patch after her release she's essentially always been a highly contested pick/ban. The only reason she evaded the nerf hammer for so long is because there has always been other more egregious and obvious nerf hammer targets (Ahri, Zed, Annie, etc...)

Also tbf she got hit with a ton of nerfs, they just weren't enough to kill her popularity in the Jungle.
RIP Ryan Davis / TL or Die / @onlywonderboy
Gahlo
Profile Joined February 2010
United States35160 Posts
March 05 2014 21:12 GMT
#156
On March 06 2014 06:03 Ryuu314 wrote:
Show nested quote +
On March 06 2014 05:23 JazzVortical wrote:
Finally Elise. In theory, making her have to build damage to get it makes sense too. I never understood her being a tank, at least thematically she seems better as a tank.

Honestly, I get the feeling that Elise was (or should've been) on the chopping board for a really really really long time. Since the patch after her release she's essentially always been a highly contested pick/ban. The only reason she evaded the nerf hammer for so long is because there has always been other more egregious and obvious nerf hammer targets (Ahri, Zed, Annie, etc...)

Let the rage fill you.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
Last Edited: 2014-03-05 21:18:12
March 05 2014 21:17 GMT
#157
http://www.reignofgaming.net/news/27528-unofficial-pbe-patch-notes-for-3-5-2014-sivir
TP buffed, lots of mana costs removed like kebabs (Irelia and tristana in particular). Lots of koggles changes, wheel of kassadin spun again and vi ult CD nerfed, Q lower bases, slightly better scaling.
Glorious SEA doto
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 05 2014 21:33 GMT
#158
Irelia W costing 0 mana sounds broken.
https://twitter.com/SufficientStats
Gahlo
Profile Joined February 2010
United States35160 Posts
March 05 2014 22:14 GMT
#159
Updated.
Poll: Do you want my opinions in the OP?

Yes. (3)
 
38%

No. (4)
 
50%

Indifferent (1)
 
13%

8 total votes

Your vote: Do you want my opinions in the OP?

(Vote): Yes.
(Vote): No.
(Vote): Indifferent

phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2014-03-06 01:58:58
March 06 2014 01:57 GMT
#160
I think it'd probably be better if you posted opinions here like the rest of us especially since then you wouldn't feel the need to comment on every little change (like Trist Q). You just get to say what you feel comfortable with when you feel comfortable with it, it's not hard to read the last page of posts anyways.

Speaking of Trist Q, they seem to be removing mana costs on attack steroids for some reason. I don't like it, it's more mana trivialization like the Kayle ult buff.

And speaking of mana trivialization I don't know how the crap they want to balance Kass with manaless W and essentially manaless Q and E because of the insane mana restore, his only skill with a relevant mana cost is stacked R. Nerfed R ratios actually prevent PBE Kass from doing as much ult damage as live Kass with the mana heavy RoA/Seraph build but they insist on keeping the low R cooldown. I'm at a loss as to their thought process. Wheel of Kassadin is right, they're changing him every single day and it's making me dizzy. Might as well just wait until he hits live.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
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