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PBE Discussion Thread - Page 9

Forum Index > LoL General
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Prev 1 7 8 9 10 11 17 Next All
Nemireck
Profile Joined October 2010
Canada1875 Posts
March 06 2014 05:17 GMT
#161
I'm still upset that they reverted my MF buffs
Teamwork is awesome... As long as your team is doing all the work!
Gahlo
Profile Joined February 2010
United States35160 Posts
March 06 2014 05:23 GMT
#162
On March 06 2014 10:57 phyvo wrote:
I think it'd probably be better if you posted opinions here like the rest of us especially since then you wouldn't feel the need to comment on every little change (like Trist Q). You just get to say what you feel comfortable with when you feel comfortable with it, it's not hard to read the last page of posts anyways.

Speaking of Trist Q, they seem to be removing mana costs on attack steroids for some reason. I don't like it, it's more mana trivialization like the Kayle ult buff.

And speaking of mana trivialization I don't know how the crap they want to balance Kass with manaless W and essentially manaless Q and E because of the insane mana restore, his only skill with a relevant mana cost is stacked R. Nerfed R ratios actually prevent PBE Kass from doing as much ult damage as live Kass with the mana heavy RoA/Seraph build but they insist on keeping the low R cooldown. I'm at a loss as to their thought process. Wheel of Kassadin is right, they're changing him every single day and it's making me dizzy. Might as well just wait until he hits live.

I think they're going for "X skill defines this champion, we don't want them in a fight and not be able to use this."

Kog doesn't work without being artillery. Trist doesn't work as an AD without her attack speed because of 0 ability scalings. Irelia does crap for damage without her true damage.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
March 06 2014 09:16 GMT
#163
On March 06 2014 14:23 Gahlo wrote:
Show nested quote +
On March 06 2014 10:57 phyvo wrote:
I think it'd probably be better if you posted opinions here like the rest of us especially since then you wouldn't feel the need to comment on every little change (like Trist Q). You just get to say what you feel comfortable with when you feel comfortable with it, it's not hard to read the last page of posts anyways.

Speaking of Trist Q, they seem to be removing mana costs on attack steroids for some reason. I don't like it, it's more mana trivialization like the Kayle ult buff.

And speaking of mana trivialization I don't know how the crap they want to balance Kass with manaless W and essentially manaless Q and E because of the insane mana restore, his only skill with a relevant mana cost is stacked R. Nerfed R ratios actually prevent PBE Kass from doing as much ult damage as live Kass with the mana heavy RoA/Seraph build but they insist on keeping the low R cooldown. I'm at a loss as to their thought process. Wheel of Kassadin is right, they're changing him every single day and it's making me dizzy. Might as well just wait until he hits live.

I think they're going for "X skill defines this champion, we don't want them in a fight and not be able to use this."

Kog doesn't work without being artillery. Trist doesn't work as an AD without her attack speed because of 0 ability scalings. Irelia does crap for damage without her true damage.


That logic can be applied to every champ in the game though. Every champ has defining skills that they should use in a fight.

It just removes an aspect from the game and does nothing but make it easier.
Gahlo
Profile Joined February 2010
United States35160 Posts
March 06 2014 09:19 GMT
#164
On March 06 2014 18:16 JazzVortical wrote:
Show nested quote +
On March 06 2014 14:23 Gahlo wrote:
On March 06 2014 10:57 phyvo wrote:
I think it'd probably be better if you posted opinions here like the rest of us especially since then you wouldn't feel the need to comment on every little change (like Trist Q). You just get to say what you feel comfortable with when you feel comfortable with it, it's not hard to read the last page of posts anyways.

Speaking of Trist Q, they seem to be removing mana costs on attack steroids for some reason. I don't like it, it's more mana trivialization like the Kayle ult buff.

And speaking of mana trivialization I don't know how the crap they want to balance Kass with manaless W and essentially manaless Q and E because of the insane mana restore, his only skill with a relevant mana cost is stacked R. Nerfed R ratios actually prevent PBE Kass from doing as much ult damage as live Kass with the mana heavy RoA/Seraph build but they insist on keeping the low R cooldown. I'm at a loss as to their thought process. Wheel of Kassadin is right, they're changing him every single day and it's making me dizzy. Might as well just wait until he hits live.

I think they're going for "X skill defines this champion, we don't want them in a fight and not be able to use this."

Kog doesn't work without being artillery. Trist doesn't work as an AD without her attack speed because of 0 ability scalings. Irelia does crap for damage without her true damage.


That logic can be applied to every champ in the game though. Every champ has defining skills that they should use in a fight.

It just removes an aspect from the game and does nothing but make it easier.

I never said I agreed with it.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
March 06 2014 10:29 GMT
#165
On March 06 2014 18:19 Gahlo wrote:
Show nested quote +
On March 06 2014 18:16 JazzVortical wrote:
On March 06 2014 14:23 Gahlo wrote:
On March 06 2014 10:57 phyvo wrote:
I think it'd probably be better if you posted opinions here like the rest of us especially since then you wouldn't feel the need to comment on every little change (like Trist Q). You just get to say what you feel comfortable with when you feel comfortable with it, it's not hard to read the last page of posts anyways.

Speaking of Trist Q, they seem to be removing mana costs on attack steroids for some reason. I don't like it, it's more mana trivialization like the Kayle ult buff.

And speaking of mana trivialization I don't know how the crap they want to balance Kass with manaless W and essentially manaless Q and E because of the insane mana restore, his only skill with a relevant mana cost is stacked R. Nerfed R ratios actually prevent PBE Kass from doing as much ult damage as live Kass with the mana heavy RoA/Seraph build but they insist on keeping the low R cooldown. I'm at a loss as to their thought process. Wheel of Kassadin is right, they're changing him every single day and it's making me dizzy. Might as well just wait until he hits live.

I think they're going for "X skill defines this champion, we don't want them in a fight and not be able to use this."

Kog doesn't work without being artillery. Trist doesn't work as an AD without her attack speed because of 0 ability scalings. Irelia does crap for damage without her true damage.


That logic can be applied to every champ in the game though. Every champ has defining skills that they should use in a fight.

It just removes an aspect from the game and does nothing but make it easier.

I never said I agreed with it.


Fair enough

The one I find most hilarious is Ryze. His ult costs 0 and he builds nothing but mana.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 07 2014 11:37 GMT
#166
kog breaks the tanky meta again lol
Artillery spawned from the forges of Hell
phyvo
Profile Blog Joined April 2009
United States5635 Posts
March 07 2014 14:27 GMT
#167
Yeah, Q is 100% an upgrade from before. Free W also means it's impossible to run out of mana unless you're trying too hard with R. Which also means that if you're feeling spunky and want to build on-hit builds with max CDR for high W uptime you can now do that too with no mana issues. Manaless W feels like EZ mode Koggles except you still have worse escapes than Jinx.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Gahlo
Profile Joined February 2010
United States35160 Posts
March 07 2014 16:02 GMT
#168
Updated. Removed comment sections due to poll results.
Gahlo
Profile Joined February 2010
United States35160 Posts
March 15 2014 01:42 GMT
#169
Updated for the handful of small PBE patches over the last week. Only real important thing is Feral Flare's removal for more testing while they wrap it up and call it a patch.
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2014-03-17 03:26:02
March 17 2014 03:25 GMT
#170
Slightly more general question, how much of the pbe typically get's bundled into the new patch. Is the change compilation list bascially the patch notes, or do they pick a few changes from it to implement (and maybe a few not on it?)
Gahlo
Profile Joined February 2010
United States35160 Posts
March 17 2014 03:46 GMT
#171
On March 17 2014 12:25 killerdog wrote:
Slightly more general question, how much of the pbe typically get's bundled into the new patch. Is the change compilation list bascially the patch notes, or do they pick a few changes from it to implement (and maybe a few not on it?)

I'd say about 95%+ of the changes that are on the PBE when the patch comes out makes it into the patch. Sometimes there are things that Riot will add to the patch without putting on there. This late into the patch cycle the PBE is pretty settled and near ready to ship. As always with the PBE, the changes might not stay the exact same or might not get changed at all. Nothing is guaranteed until it's in official patch notes.
Gahlo
Profile Joined February 2010
United States35160 Posts
March 19 2014 22:22 GMT
#172
Updated for yesterday, expecting another patch later today.
Gahlo
Profile Joined February 2010
United States35160 Posts
March 20 2014 12:56 GMT
#173
Updated.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
March 20 2014 18:58 GMT
#174
MF changes are back:
http://www.surrenderat20.net/2014/03/320-pbe-update.html
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 20 2014 19:15 GMT
#175
Panth also getting wrecked. It's like Riot forgot that they tried the whole make Pantheon stun scale from shit and how much that gutted the champion. Except this time they want to go even further and lower the level 1 stun to 0.5 seconds - that's even less than Riven stun.

The range nerfs are also dumb.
Nemireck
Profile Joined October 2010
Canada1875 Posts
March 20 2014 19:48 GMT
#176
On March 21 2014 03:58 phyvo wrote:
MF changes are back:
http://www.surrenderat20.net/2014/03/320-pbe-update.html


Anyone know how the removal of the AD bonus replaced with Impure Shots stacks works out? Is it still an Ulty Buff?
Teamwork is awesome... As long as your team is doing all the work!
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2014-03-21 04:46:47
March 21 2014 04:45 GMT
#177
I crunched the numbers and assuming your targets start with 0 stacks it's a flat out nerf except at rank 3 with, like, 0 bonus AD. From base damage + impure shots you get like 5-9 magic damage per shot depending on rank and level. Live ratio is .35 bonus AD, PBE ratio averages to .27 AD at 16 (a bit less at earlier levels) except the bonus damage is magic which is bad news for MF (I remember the change to all-physical actually being a big deal for her).

As a result I don't understand the mindset of this change. Is a lower damage lower cooldown Q and the ability to leave impure shots at 1 point really so powerful that the ultimate had to be nerfed? I'll also have to test and see if Q screws up your impure shot stacks... in which case I really can't see in what universe these changes could be considered not nerfs.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
zodde
Profile Joined October 2010
Sweden1908 Posts
March 21 2014 05:35 GMT
#178
On March 21 2014 13:45 phyvo wrote:
I crunched the numbers and assuming your targets start with 0 stacks it's a flat out nerf except at rank 3 with, like, 0 bonus AD. From base damage + impure shots you get like 5-9 magic damage per shot depending on rank and level. Live ratio is .35 bonus AD, PBE ratio averages to .27 AD at 16 (a bit less at earlier levels) except the bonus damage is magic which is bad news for MF (I remember the change to all-physical actually being a big deal for her).

As a result I don't understand the mindset of this change. Is a lower damage lower cooldown Q and the ability to leave impure shots at 1 point really so powerful that the ultimate had to be nerfed? I'll also have to test and see if Q screws up your impure shot stacks... in which case I really can't see in what universe these changes could be considered not nerfs.


What do you mean by "if Q screws up your impure shot stacks"?
phyvo
Profile Blog Joined April 2009
United States5635 Posts
March 21 2014 06:38 GMT
#179
On March 21 2014 14:35 zodde wrote:
Show nested quote +
On March 21 2014 13:45 phyvo wrote:
I crunched the numbers and assuming your targets start with 0 stacks it's a flat out nerf except at rank 3 with, like, 0 bonus AD. From base damage + impure shots you get like 5-9 magic damage per shot depending on rank and level. Live ratio is .35 bonus AD, PBE ratio averages to .27 AD at 16 (a bit less at earlier levels) except the bonus damage is magic which is bad news for MF (I remember the change to all-physical actually being a big deal for her).

As a result I don't understand the mindset of this change. Is a lower damage lower cooldown Q and the ability to leave impure shots at 1 point really so powerful that the ultimate had to be nerfed? I'll also have to test and see if Q screws up your impure shot stacks... in which case I really can't see in what universe these changes could be considered not nerfs.


What do you mean by "if Q screws up your impure shot stacks"?


I was mixed up and thought that attacking a new target caused a reset like Vayne silver bolts. Q applies all on hit effects so it applies impure shots, so that would have been awkward. Just another case where reading the wiki would have saved time and consternation.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Gahlo
Profile Joined February 2010
United States35160 Posts
March 22 2014 09:00 GMT
#180
Updated. Yikes that took a while.
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