You can still pretty much do the same thing, it's just that the gains are more reasonable than they were before.
Europa Universalis IV - Page 37
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Talin
Montenegro10532 Posts
You can still pretty much do the same thing, it's just that the gains are more reasonable than they were before. | ||
Broetchenholer
Germany1840 Posts
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Ramong
Denmark1706 Posts
Look at my most beautiful Byzantium empire! Basilius achivement here I come! | ||
419
Russian Federation3631 Posts
Second question, is the AI cheating on there colony range? France was able to colonize from brittany directly to canada, with technology levels that suggest this should not be possible. Any proof? 3rd exploration idea is +50% colonial range. Also in my games France tends to colonize comparatively late - this is how the New World looks in my game (at ~1700s) My Portugal game is pretty colonization heavy too (I only had the starting 7 provinces in Europe for a LONG time, before diplo-annexing my way to another 7), but instead of focusing my efforts on the New World, I switched most efforts to securing dominance over the African trade nodes (Congo / Cape / Zanzibar) + Gulf of Aden + Ceylon + Bengal + Malacca. In my opinion it is near impossible to secure full control of the critical Caribbean trade node as Portugal unless you can PU Castile/Spain - Castile just colonizes too fast. You need full control of Carribean as that is where you will collect from ideally (Sevilla is just too Castile-dominated - even with heavy trade ship investment you will only get to 60%~ node control. Better to split the trade ship protection over other nodes). In general the AI will not focus on colonizing the African provinces (they are much poorer than the Americas) so its a lot easier to block off the shoreline. 100% control of Congo is amazing, if you can drive a good percentage of the spice trade around Africa, you will collect almost 100% of the proceeds. 113d/month isn't too bad - and I still haven't set everything up. Also there are at least 5 gold provinces controlled by Swahili/Mutapa in Eastern Africa. Take those off them, and that's good for another 20d / month. Here's the rest of my colonial empire so far: Najd and Shan are my vassals. I should finish the campaign soon (100 years~ left). Going to start a super-Crusade on Ottomans to get Jerusalem (not for any practical reasons, but Spain / Russia / HREmperor / Portugal vs every single muslim power in a coalition against me should be pretty interesting). Honestly though, Portugal has such a good idea-set for colonial games that you're quite flexible - moving capital to New World then attempting to dominate Chesapeake could work as well. | ||
Broetchenholer
Germany1840 Posts
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Velr
Switzerland10569 Posts
I guess I overplayed it in EU3… Whole NA/SA were several times called Switzerland :p. Imho the most fun places to play EU4 are the middle east/arrabs (Oman is probably one of the coolest countries to play while still offering a challenge due to the Mamluks and Ottomans being near you and complete freedom, you can colonise, conquer in various directions, trade, whatever ) or, if you want to play a big country, eastern Europe with Poland or Muscovy/Russia. I don’t like „middle“ eruope itself all that much, things end in a big clusterfuck way too fast and the endgame is pretty much allways one big war against France (it never seems to implode in my games, it just gets bigger and bigger and bigger :p). | ||
Talin
Montenegro10532 Posts
In other news, I just westernized for the first time ever. God that is painful. My prestige was in deep red and legitimacy at 0 by the time I was done. | ||
Broetchenholer
Germany1840 Posts
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419
Russian Federation3631 Posts
I don’t know, but (heavy) colonisation games are just boring? there's not a lot of fighting early to be sure, but sometimes you want to just try to get that income number as high as possible colonial games have the problem of dealing with god-awful force limits - I also have to note that the combination of build cost reductions with portugals national ideas AND the economics idea tree (which you should be getting due to the -inflation, due to all the gold income you will have) is insanely good, you can end up spamming almost twice the buildings for the same cost. I am planning on sending all the money from Kongo to the Caribbean and from there to chesapeake bay. If you intend to collect in chesapeake (which is logical since chesapeake cannot be directed to sevilla) then its a pain because the french and english sometimes send rather large fleets to chespeake to push the trade to bordeaux / london | ||
Broetchenholer
Germany1840 Posts
On December 21 2013 01:16 419 wrote: there's not a lot of fighting early to be sure, but sometimes you want to just try to get that income number as high as possible colonial games have the problem of dealing with god-awful force limits - I also have to note that the combination of build cost reductions with portugals national ideas AND the economics idea tree (which you should be getting due to the -inflation, due to all the gold income you will have) is insanely good, you can end up spamming almost twice the buildings for the same cost. If you intend to collect in chesapeake (which is logical since chesapeake cannot be directed to sevilla) then its a pain because the french and english sometimes send rather large fleets to chespeake to push the trade to bordeaux / london Hehe, they surely would love to, but they can't. Northern America is mine. All of it, you ask? ALL OF IT! MUHAHAHAHHAHAHAHA! Funnily enough, France never started colonization in my game, Burgundy did. They now have 2 provinces in northern Brazil and 2 in Panama. Southern America is still contested, UK has half of the western coast of the continent, i've got Argentina and around 10 coastal provinces of brasil, Spain has the rest. They can fight over it if they want, i don't care A lot more annoying is the one province spain has in the Ivory Coast, bastards. And i don't like the fact, that they somehow managed to jump from Southern America to Indonesia. SHouldn't be too big of a problem, as long as i control the Invory coast and the Caribbean with huge armadas, They can control aaaaaaaall of indonesia, none of it will reach Europe, muhahahahaa. The only thing that annoys me, is the number of provinces in NA. I mean, come on, i've got the whole coastline, no one gets in without winning a war, but how am i supposed to colonize it all? Out of some reason, my colonists need 1,5 years to get to the province and there are still 30-40 provinces in the continent left to colonize, it will take ages and i can't move my capital over there before i got it all. FUCK! | ||
QzYSc2
Netherlands281 Posts
didn't bother wait to improve relations... and another 3 provinces gives me 450 AE now. i do know its distance related to some extent. | ||
Sermokala
United States13693 Posts
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QzYSc2
Netherlands281 Posts
yep, that just happened. costed me 1k gold on mercs, 3 times my normal force limits and and alliance with austria to make it happen. burgundy king dying event happened aswell, so i get more land :D now i just need to improve relation with france -120 atm edit: dont know how to resize pic http://i.imgur.com/fSuOOqR.jpg?1 -_- anyways its a PU with france as castile after the lastest patch. lucky me. | ||
419
Russian Federation3631 Posts
I noticed something odd about the French culture groups -- even though it would seem that, for example, Guyenne would be the primary nation for the Gascon culture group, it in fact isn't. This applies to every one of the non-Cosmopolitaine French cultures (Norman, Occitain, Aquitaine, etc.) This means that the cores take 200 years to expire instead of 500. Due to some bugs with full-annexing vassals (basically it counts the change-of-control as triggering in 1444 instead of the time the annexation actually happened), this means that pretty much every single vassal-annexed French core will disappear by 1644. This pretty much means that unless you're willing to go to coalition war against everyone in Western Europe, you can realistically only take 1, maybe 2 provinces from France each war-truce cycle. well - I did find one solution in my Tuscany game. I pretty much allied France and together we kicked Spain's face in (by which I mean france loses 40k men fighting the Spanish / Portuguese army and I go looting/sieging/killing spawning armies ) also - I have to say that Europe game is FAR more interesting when Burgundian inheiritance doesn't fire On December 25 2013 11:02 QzYSc2 wrote: 20 years in yep, that just happened. costed me 1k gold on mercs, 3 times my normal force limits and and alliance with austria to make it happen. burgundy king dying event happened aswell, so i get more land :D now i just need to improve relation with france -120 atm edit: dont know how to resize pic http://i.imgur.com/fSuOOqR.jpg?1 -_- anyways its a PU with france as castile after the lastest patch. lucky me. nice, though PUs like that can make the game boring, I PU'd Russia as Portugal and a long struggle against the Ottomans became easy | ||
QzYSc2
Netherlands281 Posts
learned from this guy: but sometimes nations dont leave for a good 10 years despite them being at 0 agressive expansion, i dont understand how the mechanics work exactly. cores of countries which doesnt exist anymore are pretty buggy in general, i remember beating england with 100% warscore and still couldnt release cornwall or wales despite them still having their cores. | ||
419
Russian Federation3631 Posts
I'm aware of the "vassalize/release country with a lot of un-held cores" tactic: (inadvertently, I learned that even if Ottomans blob heavily, if you can force the release of Syria + Armenia you can often remove a land connection between Constantinople + the Ottoman's Levant/Egypt holding, making the latter all distant overseas, which is fairly crippling in terms of income, force limits, and manpower) You can't take chunks out of France / Austria post-1644 that way because the different country cores simply won't be there. | ||
Chocolate
United States2350 Posts
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WindWolf
Sweden11767 Posts
On December 26 2013 03:52 Chocolate wrote: This game is on sale in steam. DEFINITELY worth the money, as you can easily put thousands of hours into this game. Yeah, I've bought it now. I've been playing some strategy games before, but never EU4. I've heard it's good once you get into it though, and it's Paradox, gotta support local studios Also, Buying the base game + digital extreme edition upgrade is cheaper than buying the extreme edition directly lol | ||
QzYSc2
Netherlands281 Posts
On December 25 2013 17:38 419 wrote: the amount of -AE you get from releasing a province to a vassal is only a small fraction you would get from conquering it. I'm aware of the "vassalize/release country with a lot of un-held cores" tactic i dont think you are understanding what i meant, i mean release nations, not make them vassals. like whenever you're losing a war, you click release a small nation of yours as independent. you will get a reconquest casus belli on them, a truce for 5 years and -30 AE globally. creating vassals when you are at peace gives very little -AE yes. so for every 5 years you can release as many small nations you can for an average of -26AE each nation released (because reconquesting them gives around +3.7 AE.) | ||
419
Russian Federation3631 Posts
Do I have to be losing in warscore for the enemy to accept a deal to release nations? Time to eat Spain! but sometimes nations dont leave for a good 10 years despite them being at 0 agressive expansion, i dont understand how the mechanics work exactly. I've noticed that nations tend to join/leave coalitions right after wars. | ||
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