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Europa Universalis IV - Page 38

Forum Index > General Games
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QzYSc2
Profile Joined June 2012
Netherlands281 Posts
December 25 2013 23:28 GMT
#741
you dont need a negative warscore you can just make a deal right from the start. great way to peace out of ugly coalition wars if it gets to that point

but if you dont have so many nations to release you can offer some money aswell or try to drag the war out, as time lowers the demands
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
Last Edited: 2013-12-26 00:57:12
December 26 2013 00:55 GMT
#742
So I'm playing a game as France right now (it was my first game and I picked France because I know it's easy) and I was wondering what you all do to make it interesting once you get yourself established in Europe as the baddest blob around. It's about 1520 and I had the Burgundy event fire extremely early + I managed to completely destroy Castille, Aragon, Portugal, and Austria's armies early on in a big war so I could just roll over everybody for a few decades. I have no colonies; this is what France looks like right now

[image loading]

With Baden and the purple in Flanders (hainaut) as my vassals, leading PU w/ Bohemia. I was wondering if you all find it worthwhile to just try to become the biggest blue blob that Europe has ever seen, or if you find the global colony/trade game more rewarding. Obviously I'd like to finish grabbing the area around Alsace and Baden and probably pick up Brittany and Genoa as well, but I don't know if it is usually fun to try to grab all of Germany or what. As for ideas, I have already maxed Quality and I'm really close to maxing Diplomatic (this one's a good idea for France). It is taking me a while to max economic ideas because most of the buildings that I am constructing require ten or more admin. power, which really adds up when you're France.

I'm also thinking about allying up a bunch of the HRE electors and going to war with Austria to dismantle the HRE. They already have a lot of territory, have passed three reforms, and lead a PU with Poland, and I kind of want Flanders or Alsace. Good decision, or no?

Oh I'm also papal controller and will be for many more years (5/7 cardinals are French rofl) so I can get up to some shenanigans with crusades too, I suppose.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2013-12-26 01:02:27
December 26 2013 01:00 GMT
#743
you can also get elected as emperor.

imo if you want to go after Austria, beat them before 1644 and force them to release Styria (the Styria cores disappear at 1644), its pretty crippling. Keep in mind that the Austria diplo game is quite strong - HREmperor + their ideas allow them to have a huge amount of alliances + RMs almost ensuring that they PU a medium-sized power sometime down the road. So they do have the potential to become quite powerful if not dealt with early.

Diplo + Expansion are must haves in pretty much any game, + diplo rep and relations are so good. I have 5 diplomats in my Tuscany game and I always feel like I want more.
?
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
December 26 2013 01:15 GMT
#744
Yeah, Bohemia would vote for me but most German states dislike me for controlling Bohemia and for having rather high AE (from annexing). I didn't notice that Austria had so many provinces with foreign cores, thanks. I'll try to get them to release some, starting with Tirol (fuck, Austria has a gold producing province?).

I did not notice that expansion ideas have diplo reputation boosts. That will probably be the next idea group that I get.

BTW which of the military ideas are the best? I'm eyeing offensive ideas but aristocratic ideas look pretty good too. I already have quality, which is nice, but I have a ton of military points and I don't want to waste them.
QzYSc2
Profile Joined June 2012
Netherlands281 Posts
December 26 2013 02:13 GMT
#745
offensive is cool so you can actually hunt down their armies once you win a fight.
im not a big fan of aristocratic,because i heard calvalry becomes pretty useless in lategame
and the hostile core creation is also an useless idea as nobody will ever core my lands anyway
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2013-12-26 02:36:20
December 26 2013 02:28 GMT
#746
offensive's forced march is quite strong, nothing feels so good as squishing a 20k+ stack with zero casualties due to being able to set up in the province an army is retreating to. If you have superior forces you will almost always be able to force an engage with forced march.

I remember a war I had with france where I used a 10k stack to kill probably 30k+ troops of spawning reinforcements, and make 300d looting. Force march allows you not to get caught in that situation.

As for everything else, offensive gives force limits, manpower, discipline, +1 shock/fire/maneuver on generals, pretty much everything is good in that tree.

as a secondary military idea group I'd either go defensive or quality. Cavalry seems less cost efficient than artillery lategame -- even in the 1650s and onward you'll see a LOT more casualties in fire than shock phase. pretty much the best unlock in aristocratic is the +1 diplomat, which is good, but not so good that I'd pick it.

I did not notice that expansion ideas have diplo reputation boosts

if you have intentions of controlling the spice trade (malacca -> bengal -> ceylon -> gulf of aden) then the expansion permanent casus belli is really good, unconditional* 50% AE CB against indian / chinese / nomad tech group nations. Considering that most CBs give 75%...the AE reduction adds up.

*you can do some fun stuff with colonialism CB vs ottoblob / mamluks, by severing a land connection of different continent holdings to the capital, you can make a good chunk of land "distant overseas"
?
Ramong
Profile Joined March 2011
Denmark1706 Posts
December 26 2013 02:34 GMT
#747
Aristocratic ideas ain't bad, it's just that the other 4 military ideas are better.

Offensive or Quality should always be your first military idea choice.
Quality if you find yourself to use ships as much as land troops, England and Castile, maybe the Ottomans should always get Quality fast.

As France you shouldn't expect to beat the English fleet so Offensive would be a better choice.

Forced March is essential, but we should not forget that it got 2 hugh drawbacks.
First it costs MP
Second your troops who are forced to march will not recover moral, so a surprise army could be dangerous.

Calvary don't become useless, it was essential throughout the timeline that EU is set in.
Though it is a lot more expensive and aren't as strong late game as it was early game.
"Yeah buddy"
Broetchenholer
Profile Joined March 2011
Germany1961 Posts
December 26 2013 10:45 GMT
#748
The game threw quite a surprise at me when i was attacking UK as Portugal to get two of their islands off the shore of Africa. Did not want them to get step stones into Asia or a Naval base to interfere with my huge trade around Africa. I was comfortably blockading the english isles and getting the minimal warscore required for them to release their colonies, when suddenly red labeled army-stacks appeared in my African and Indian provinces. Quite a lot of them. Around 100k. The Russians with whom UK had an alliance had somehow brought 100k troops through all the arabc nations to attack my own colonies in North Africa and India. What the fuck! After some consideration. i offered Russia 3000 ducats to get them out of the war and got my islands. Now i am going to be a bit more cautious when declaring war on Europeans....
QzYSc2
Profile Joined June 2012
Netherlands281 Posts
December 26 2013 17:52 GMT
#749
if that 3k was alot to you, you can try build some expensive buildings (like manufactories, unique buildings, special buildings) to lower your money right before you deal. the value of gold per warscore, becomes less the more gold you have it seems.

anyways im a colony noob,
so does anyone know what building improvements to make on colonies when you have an complete monopoly in SA and NA?
i know tarrifs are friggin awful even with a decent tarriff efficiency and patrolling light ships.
and should and i core my colonies?

Broetchenholer
Profile Joined March 2011
Germany1961 Posts
Last Edited: 2013-12-26 23:58:58
December 26 2013 19:32 GMT
#750
On December 27 2013 02:52 QzYSc2 wrote:
if that 3k was alot to you, you can try build some expensive buildings (like manufactories, unique buildings, special buildings) to lower your money right before you deal. the value of gold per warscore, becomes less the more gold you have it seems.

anyways im a colony noob,
so does anyone know what building improvements to make on colonies when you have an complete monopoly in SA and NA?
i know tarrifs are friggin awful even with a decent tarriff efficiency and patrolling light ships.
and should and i core my colonies?



Coring oyur colonies givey you a better tax income on those, so yeah, you probably should core them. The problem with ONLY having north and south america is, that there are no very good trade chains possible. Brasil can only move goods to the Ivory coast, if you don't have that, you lose a lot of money from south america.The buildings you need are marketplaces upwards + the plantations trade value is key.

Edit: Of course i am writing BS, Marketplaces mostly improve Trade power which is exactly what you don't need if you have no competition in the node Constables mostly improve production which gets converted into Tariffs and is greatly diminished. But if you are spamming colonies, you have no diplomatic power to build them anyway. What the number said, go for the naval and military forcelimit buildings on a good part of your colonies, you don't have moneyproblems anyway if you have plantations on everything, and you should get the money to have plantations on everything pretty soon.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
December 26 2013 19:37 GMT
#751
In a heavy colonial game you might want to go for force limit buildings. You'll have lots of cash. Manufactories on expensive trade good provinces are decent if youre starved on mps. You should always core colonies, its like 4mp per tax and you get a decent tax boost. If you're playing Portugal then econ idea and national idea build cost reduction allows you to spam manufactories
?
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2013-12-27 01:05:22
December 27 2013 00:42 GMT
#752
Brasil can only move goods to the Ivory coast, if you don't have that, you lose a lot of money from south america.

if you have 90%+ power in Brazil and substantially less than that in Carrib / whatever European node you'd collect from its better to collect in Brazil. That said it is indeed much more ideal to have the merchant elsewhere, as the trade value naturally gets pushed downstream without the need of a merchant (ideally you want merchants steering only in nodes with 2 or more exits - think Carrib / Gulf of Aden).

what I find annoying in my games is that its impossible to establish a monopoly in Carribean - there's just too many parties there. You'll have English forwarding to Chesapeake, French forwarding to Bordeaux, Spain to Sevilla, and Netherlandsd being huge bitches steering where there is high trade value. Even if you have a high provincial-derived trade power, any decent sized trade fleet will quickly ruin your carefully established monopoly. That's why I like going for control of the spice trade (Malacca -> Bengal -> Ceylon -> Gulf of Aden -> either around Africa / Alexandria depending on what nation you are). You will have less competition from Western powers. That said you'll actually need to wage wars to secure control of the nodes, which can be a tad difficult when fighting an Ottoblob that has eaten the Mamluks. However, the Indian subcontinent is full of pushovers. With clever uses of vassals (Ahmednegar or whatever generally dies in a horrible fire and has a bunch of nice cores, Vijayanagar who generally dominates the southern subcontinent can be forced to release tons of nations) you don't even have to get massive coalitions against you. This is unfortunately unavoidable in the Middle East, I racked up like 300-400 AE against both Ottomans and Mamluks in my Tuscany game.
?
QzYSc2
Profile Joined June 2012
Netherlands281 Posts
Last Edited: 2013-12-27 04:03:54
December 27 2013 03:57 GMT
#753
[image loading]
wut
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2013-12-27 06:31:32
December 27 2013 06:22 GMT
#754
[image loading]

my vassal Syria is the 9th-highest income nation (other vassals - Aragon, Najd). Ate 90% of Mamluks and a good chunk of Ottomans.

all good things must come to an end, now I wont have that unsightly distant overseas penalty on my north african holdings (capital is now in Constantinople)
?
QzYSc2
Profile Joined June 2012
Netherlands281 Posts
Last Edited: 2013-12-27 08:01:42
December 27 2013 08:01 GMT
#755
you seem to be enjoying tuscany alot

and LOL, i just noticed the current HRE emperor is a nation of 1 state. austria was in a PU under lithuania
im in a war with 2 of the electors aswell, got 1 vassalized already.

[image loading]
[image loading]
[image loading]
lol
Broetchenholer
Profile Joined March 2011
Germany1961 Posts
December 27 2013 08:53 GMT
#756
It's so annoying, i am having 4/5 of the trade power in the carribbean, but i still lose around 30 ducats a month to spain. Yes, getting full control of the caribbean is hard, but if you can do it, it's the most rewarding thing ever. Why? Because you don't even need to control the rest of the trade routes. Spain, Netherlands and UK can control all of the spices, chinaware and silk. They still ship it all of to the gulf of Aden and from there it takes it's natural way around africa and comes to the caribbean. You only need one trade-area that is connected to Caribbean, the carribean, ivory coast and maybe the gulf of aden and you are filthy rich
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
December 27 2013 18:53 GMT
#757
yeah, I didn't consider that, I never got to the point where I had strong enough control of the caribbean node to let the asian trade go around africa though
?
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2013-12-27 22:31:56
December 27 2013 21:22 GMT
#758
anyone know if annexing vassals causes AE? I annexed a vassal in India and immediately Poland joins a coalition against me (!?!??)

edit: I suspect that the AE must be generated radially from my capital. I got the biggest AE hits with Poland and Serbia and my capital is Constantinople.
?
QzYSc2
Profile Joined June 2012
Netherlands281 Posts
December 28 2013 00:09 GMT
#759
pretty sure it's because they see you more of a threat when you have more land. shouldnt give AE. i remember that happening to me aswell when i intergrated an PU.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2013-12-28 05:56:26
December 28 2013 05:42 GMT
#760
[image loading]

i don't even know how the AI makes the calculations to make this seem like a good idea - "attack the vassal whose overlord has 20x more troops than you"
?
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