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Europa Universalis IV - Page 39

Forum Index > General Games
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Bourneq
Profile Blog Joined August 2010
Sweden800 Posts
Last Edited: 2013-12-28 16:55:27
December 28 2013 16:53 GMT
#761
Playing with MEIOU and Taxes mod. Its so good, equally good to its eu3 version at the moment. Playing as the Timurids, trying to form Persia but I have 1-2 too few cores in the Persian region.. Which is such bullcrap .

[image loading]
wholemap
+ Show Spoiler +
[image loading]


EDIT* fixed the images.
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
December 28 2013 19:03 GMT
#762
I'm pretty noob when it comes to EU mods. Do they just add countries and so on or actually change the gameplay substantially? Would you mind linking me some good ones, please?
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-12-28 19:23:50
December 28 2013 19:23 GMT
#763
On December 29 2013 04:03 dismiss wrote:
I'm pretty noob when it comes to EU mods. Do they just add countries and so on or actually change the gameplay substantially? Would you mind linking me some good ones, please?


They can change gameplay. Here is a list of MEIOU and Taxes (bests EU3 mods for many) changes:
Details:
970 New Provinces
450 New Nations
Overhauled religious system
Specially composed music
Completely reworked trade map
Improved map graphics
New national landmarks

And as time goes on you can expect even more. These two mods were among the best in EU3 so you can give it a try (I haven't yet).

http://forum.paradoxplaza.com/forum/showthread.php?707351-MEIOU-and-Taxes
Either we are alone in the Universe or we are not. Both are equally terrifying.
Ramong
Profile Joined March 2011
Denmark1706 Posts
December 28 2013 22:06 GMT
#764
Paradox are among the best developers when it comes to mod accessibility and support.

It is like they understand that the biggest strength of the PC is its modding community.

Mods for EU4, and most other Paradox games, can change anything in the game. From the text font to gameplay.

MEIOU and Death and Taxes for EU3, which in EU4 would be MEIOU and Taxes was and is one of the best and most played mods out there.
Haven't tried any mods in EU4 since I play Ironman for achievements mostly.

Trying to restore the Roman Empire was great fun
"Yeah buddy"
Bourneq
Profile Blog Joined August 2010
Sweden800 Posts
December 28 2013 22:51 GMT
#765
On December 29 2013 04:03 dismiss wrote:
I'm pretty noob when it comes to EU mods. Do they just add countries and so on or actually change the gameplay substantially? Would you mind linking me some good ones, please?

https://www.facebook.com/meiouandtaxes?fref=ts thats a good link if you cant enter the paradox forum for some *cough*pirate*cough* reason. http://wiki.meiouandtaxes.com/Main_Page here is their wiki. Seriously support them, its such a wonderfull mod. Its running pretty slow on low end computers at the moment and there are a handfull of bugs out there. However it has only been out for about 1-2months so its pretty sick.
myzael
Profile Blog Joined November 2008
Poland605 Posts
December 29 2013 09:03 GMT
#766
Wiki is pretty lacking atm, but we are working on that. Thanks for promotion, now I don't need to be shameless by promoting a mod that I develop 1.13 (dev copy) is pretty bug free I feel, perhaps we will at least get the chance to work on new features instead of constant bugfixing. Feel free to ask any M&T questions here, I will try to answer.
Bourneq
Profile Blog Joined August 2010
Sweden800 Posts
December 29 2013 13:59 GMT
#767
On December 29 2013 18:03 myzael wrote:
Wiki is pretty lacking atm, but we are working on that. Thanks for promotion, now I don't need to be shameless by promoting a mod that I develop 1.13 (dev copy) is pretty bug free I feel, perhaps we will at least get the chance to work on new features instead of constant bugfixing. Feel free to ask any M&T questions here, I will try to answer.

Wow didn't know a fellow starcraft geek was working on it! Thats awesome. Yea I was about to report a bug as I thought hte game caused my computer to crash untill I realised my cat had stepped on the power button on the computer.. No bugs exept that for some reason one province that wont convert from Shitte to Sunni when I was playing the Timurids. Thats pretty lame but no biggie.
Sermokala
Profile Blog Joined November 2010
United States14147 Posts
December 29 2013 18:31 GMT
#768
On December 29 2013 18:03 myzael wrote:
Wiki is pretty lacking atm, but we are working on that. Thanks for promotion, now I don't need to be shameless by promoting a mod that I develop 1.13 (dev copy) is pretty bug free I feel, perhaps we will at least get the chance to work on new features instead of constant bugfixing. Feel free to ask any M&T questions here, I will try to answer.

Sweet are you on the M&T team? I can't play with anything else now that I have it. my biggest complaint is how sloppy the lines for different provinces are. you can click in places and it'll get you to a different province then what you want. I enjoy the changes to provinces though and the look of the game as a whole.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
rezoacken
Profile Joined April 2010
Canada2719 Posts
December 29 2013 18:55 GMT
#769
On December 30 2013 03:31 Sermokala wrote:
Show nested quote +
On December 29 2013 18:03 myzael wrote:
Wiki is pretty lacking atm, but we are working on that. Thanks for promotion, now I don't need to be shameless by promoting a mod that I develop 1.13 (dev copy) is pretty bug free I feel, perhaps we will at least get the chance to work on new features instead of constant bugfixing. Feel free to ask any M&T questions here, I will try to answer.

Sweet are you on the M&T team? I can't play with anything else now that I have it. my biggest complaint is how sloppy the lines for different provinces are. you can click in places and it'll get you to a different province then what you want. I enjoy the changes to provinces though and the look of the game as a whole.


M&T credits:
[...]
Myzael - Co-ordinating adding National Ideas
[...]
Either we are alone in the Universe or we are not. Both are equally terrifying.
Monsen
Profile Joined December 2002
Germany2548 Posts
Last Edited: 2013-12-29 19:18:34
December 29 2013 19:17 GMT
#770
On December 26 2013 09:55 Chocolate wrote:
So I'm playing a game as France right now (it was my first game and I picked France because I know it's easy) and I was wondering what you all do to make it interesting once you get yourself established in Europe as the baddest blob around. It's about 1520 and I had the Burgundy event fire extremely early + I managed to completely destroy Castille, Aragon, Portugal, and Austria's armies early on in a big war so I could just roll over everybody for a few decades. I have no colonies; this is what France looks like right now

[image loading]

With Baden and the purple in Flanders (hainaut) as my vassals, leading PU w/ Bohemia. I was wondering if you all find it worthwhile to just try to become the biggest blue blob that Europe has ever seen, or if you find the global colony/trade game more rewarding. Obviously I'd like to finish grabbing the area around Alsace and Baden and probably pick up Brittany and Genoa as well, but I don't know if it is usually fun to try to grab all of Germany or what. As for ideas, I have already maxed Quality and I'm really close to maxing Diplomatic (this one's a good idea for France). It is taking me a while to max economic ideas because most of the buildings that I am constructing require ten or more admin. power, which really adds up when you're France.

I'm also thinking about allying up a bunch of the HRE electors and going to war with Austria to dismantle the HRE. They already have a lot of territory, have passed three reforms, and lead a PU with Poland, and I kind of want Flanders or Alsace. Good decision, or no?

Oh I'm also papal controller and will be for many more years (5/7 cardinals are French rofl) so I can get up to some shenanigans with crusades too, I suppose.


I'm not sure if this will still work in EU4 (still giving it time to get rid of all bugs) but in EU3 I once did a "protect the Indians" game where the explicit goal was to prevent any (christian) nation from colonizing the Americas. Worked out too ( I think I was Castille) even though later in the game some of my vassals started colonizing (they still couldn't declare war on the Indians obviously, so I declared victory anyway seeing as the Indians still were unharmed).
11 years and counting- TL #680
Ramong
Profile Joined March 2011
Denmark1706 Posts
December 30 2013 00:35 GMT
#771
It is defiantly possible to "protect the Indians" in EU4, I colonized the hole of north and south america myself as Castile.
You just need to vassalize or annex Portugal and fuck up France, England always seems to get colonists later than France, Portugal and Castile for some reason.
"Yeah buddy"
Broetchenholer
Profile Joined March 2011
Germany1962 Posts
December 30 2013 08:53 GMT
#772
Got a little question, i had a war vs some indian and inonesian states yesterday, i attacked on and 5 of them jumped the train to the slaughterhouse. Nothing too big except Aceh, who was conpletely untouched at that moment, i had taken over Brunei and the island south of them, but Aceh still controlled the two big islands(well, one is a peninsula....) west of brunei. So, i am sieging my way to a victory, am at 99% winscore and try to get as much out of it as possible. The best i was able to do at the end was get 2 provinces in india which i declared the war for, have Aceh release a nation of 2 provinces and release 2 cores. Now, i had seen in this very thread screenshots of victories against a lot bigger nations, where they were forced to release dozens of provinces or even nations. How are those victories possible?
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
December 30 2013 19:17 GMT
#773
couple of factors here:

- The bigger the country, the lower the warscore cost for each province. For example, against a small country, you might typically need 16-40% warscore for each province. For one of my wars against Muscovy it was 4-9%, thus I was able to force them to return 8 cores with only ~25% warscore (they weren't opposing warleader so battles didn't count on warscore).

In the case of attacking big alliances / coalitions, this warscore cost reduction doesn't happen (it doesn't consider the total size of the coalition against you, its just factored for each country individually). This is fine for big alliance wars - in general, you can just separate peace out the individual combatants (that in effect allows you to get several hundred % warscore worth of concessions in a single war). However in coalition wars you can't separate peace the coalition members which means you can often only grab a handful of provinces for each war.

- Provinces with the distant overseas modifier have greatly reduced warscore costs - I think its -75% warscore. There's some fun things you can pull against the Mamluks and Ottomans specifically with this, as they have cross-continental empires. So if you can sever the land connection between the capital and the "wrong continent" provinces you can make a lot of provinces overseas.

- Picking proper CBs - overseas expansion (the CB you get for filling out expansion ideas) gives 50% warscore cost reduction I think.
?
Monsen
Profile Joined December 2002
Germany2548 Posts
December 30 2013 21:20 GMT
#774
On December 30 2013 09:35 Ramong wrote:
It is defiantly possible to "protect the Indians" in EU4, I colonized the hole of north and south america myself as Castile.
You just need to vassalize or annex Portugal and fuck up France, England always seems to get colonists later than France, Portugal and Castile for some reason.


When I declared the goal of "no (christian) nation is allowed on american soil" that included myself as well. So yeah, it's not as easy as just colonizing everything yourself. Obviously you'll always have to fuck up the early colonizers first and hard, and that basically limits you to playing either Castille, England or maybe France. Still you'll probably have your hands full with the second wave of colonizing nations (denmark, netherlands, the italian powers, etc.).
11 years and counting- TL #680
QzYSc2
Profile Joined June 2012
Netherlands281 Posts
Last Edited: 2013-12-31 10:39:57
December 31 2013 10:30 GMT
#775
On December 31 2013 04:17 419 wrote:
couple of factors here:

- The bigger the country, the lower the warscore cost for each province. For example, against a small country, you might typically need 16-40% warscore for each province. For one of my wars against Muscovy it was 4-9%, thus I was able to force them to return 8 cores with only ~25% warscore (they weren't opposing warleader so battles didn't count on warscore).

In the case of attacking big alliances / coalitions, this warscore cost reduction doesn't happen (it doesn't consider the total size of the coalition against you, its just factored for each country individually). This is fine for big alliance wars - in general, you can just separate peace out the individual combatants (that in effect allows you to get several hundred % warscore worth of concessions in a single war). However in coalition wars you can't separate peace the coalition members which means you can often only grab a handful of provinces for each war.

- Provinces with the distant overseas modifier have greatly reduced warscore costs - I think its -75% warscore. There's some fun things you can pull against the Mamluks and Ottomans specifically with this, as they have cross-continental empires. So if you can sever the land connection between the capital and the "wrong continent" provinces you can make a lot of provinces overseas.

- Picking proper CBs - overseas expansion (the CB you get for filling out expansion ideas) gives 50% warscore cost reduction I think.


which CBs actually lower warscore other then PU? i thought it was only for DIP power , AE and prestige.
myzael
Profile Blog Joined November 2008
Poland605 Posts
December 31 2013 12:49 GMT
#776
On December 30 2013 03:55 rezoacken wrote:
Show nested quote +
On December 30 2013 03:31 Sermokala wrote:
On December 29 2013 18:03 myzael wrote:
Wiki is pretty lacking atm, but we are working on that. Thanks for promotion, now I don't need to be shameless by promoting a mod that I develop 1.13 (dev copy) is pretty bug free I feel, perhaps we will at least get the chance to work on new features instead of constant bugfixing. Feel free to ask any M&T questions here, I will try to answer.

Sweet are you on the M&T team? I can't play with anything else now that I have it. my biggest complaint is how sloppy the lines for different provinces are. you can click in places and it'll get you to a different province then what you want. I enjoy the changes to provinces though and the look of the game as a whole.


M&T credits:
[...]
Myzael - Co-ordinating adding National Ideas
[...]

Well that was a while ago, I started to do other things too, from interface changes to new features. My main flavour focus would be PLC and surrounding areas. (I guess I have to ask Luke to change the credits )

Map was ported from eu3, so there will be some issues with positions of units/cities/ports/combat etc. It is very time consuming to fix them all at the same time so we mostly do that as it gets reported. Holiday break and some personal issues have eaten into our manpower a bit...
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
January 02 2014 07:51 GMT
#777
[image loading]

mountains OP, HRE + burgundy commit the bulk of their forces (425k+) to this battle and I keep mass recruiting infantry + mercs in until this happens
?
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
January 05 2014 04:12 GMT
#778
Bought this game a few days ago on the humble sale and got insta addicted.

After playing a while with Castille, I got the Peasants War event right as I was in the mist of colonizing all over the place. Now I can barely hold on to Spain (and that's because Portugal sent troops to help!), meanwhile my empire is getting completely dismantled! What the heck am I supposed to do besides curling up into a ball and cry? I'm not even first in score, I'm fourth :,(
Bora Pain minha porra!
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2014-01-08 08:48:56
January 08 2014 08:47 GMT
#779
^

peasants war triggers on low manpower + overextension, did you lose all your manpower in an offensive war?

*

So I finally managed to get elected HREmperor

then my elector ally Saxony decides to start a war against TWO OTHER ELECTORS

then fucking Cologne, my other elector ally, decides to start another war

idiotically, I decide to enforce peace against Hansa which somehow drags in Austria

then Saxony gets in another war I don't even know

[image loading]

look at all these wars. at least I'm getting that sweet trust for diplovassalization down the road

[image loading]

I caught Austria trying to assault down a siege. I arrive when the garrison has 10 people remaining. Low morale + 6 shock god general = stack wipe
?
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
Last Edited: 2014-01-08 10:30:15
January 08 2014 10:29 GMT
#780
^
Yeah, after doing a bit of googling I found that out. I was helping out with some european wars while conquering east africa. My question was not how to prevent it, but how to deal with it as well as possible. I gave up, though, since I didn't have any good saves right after the event and I botched the early part. I think disbanding all my heavy ships, creating a bunch of vassals for the places I'm not gonna be able to hold anyway, focusing my forces on the mainlain (+ the colonies I built up myself) and praying for no wars would have been the best.
Bora Pain minha porra!
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