but if you dont have so many nations to release you can offer some money aswell or try to drag the war out, as time lowers the demands
Europa Universalis IV - Page 38
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QzYSc2
Netherlands281 Posts
but if you dont have so many nations to release you can offer some money aswell or try to drag the war out, as time lowers the demands | ||
Chocolate
United States2350 Posts
With Baden and the purple in Flanders (hainaut) as my vassals, leading PU w/ Bohemia. I was wondering if you all find it worthwhile to just try to become the biggest blue blob that Europe has ever seen, or if you find the global colony/trade game more rewarding. Obviously I'd like to finish grabbing the area around Alsace and Baden and probably pick up Brittany and Genoa as well, but I don't know if it is usually fun to try to grab all of Germany or what. As for ideas, I have already maxed Quality and I'm really close to maxing Diplomatic (this one's a good idea for France). It is taking me a while to max economic ideas because most of the buildings that I am constructing require ten or more admin. power, which really adds up when you're France. I'm also thinking about allying up a bunch of the HRE electors and going to war with Austria to dismantle the HRE. They already have a lot of territory, have passed three reforms, and lead a PU with Poland, and I kind of want Flanders or Alsace. Good decision, or no? Oh I'm also papal controller and will be for many more years (5/7 cardinals are French rofl) so I can get up to some shenanigans with crusades too, I suppose. | ||
419
Russian Federation3631 Posts
imo if you want to go after Austria, beat them before 1644 and force them to release Styria (the Styria cores disappear at 1644), its pretty crippling. Keep in mind that the Austria diplo game is quite strong - HREmperor + their ideas allow them to have a huge amount of alliances + RMs almost ensuring that they PU a medium-sized power sometime down the road. So they do have the potential to become quite powerful if not dealt with early. Diplo + Expansion are must haves in pretty much any game, + diplo rep and relations are so good. I have 5 diplomats in my Tuscany game and I always feel like I want more. | ||
Chocolate
United States2350 Posts
I did not notice that expansion ideas have diplo reputation boosts. That will probably be the next idea group that I get. BTW which of the military ideas are the best? I'm eyeing offensive ideas but aristocratic ideas look pretty good too. I already have quality, which is nice, but I have a ton of military points and I don't want to waste them. | ||
QzYSc2
Netherlands281 Posts
im not a big fan of aristocratic,because i heard calvalry becomes pretty useless in lategame and the hostile core creation is also an useless idea as nobody will ever core my lands anyway | ||
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Russian Federation3631 Posts
I remember a war I had with france where I used a 10k stack to kill probably 30k+ troops of spawning reinforcements, and make 300d looting. Force march allows you not to get caught in that situation. As for everything else, offensive gives force limits, manpower, discipline, +1 shock/fire/maneuver on generals, pretty much everything is good in that tree. as a secondary military idea group I'd either go defensive or quality. Cavalry seems less cost efficient than artillery lategame -- even in the 1650s and onward you'll see a LOT more casualties in fire than shock phase. pretty much the best unlock in aristocratic is the +1 diplomat, which is good, but not so good that I'd pick it. I did not notice that expansion ideas have diplo reputation boosts if you have intentions of controlling the spice trade (malacca -> bengal -> ceylon -> gulf of aden) then the expansion permanent casus belli is really good, unconditional* 50% AE CB against indian / chinese / nomad tech group nations. Considering that most CBs give 75%...the AE reduction adds up. *you can do some fun stuff with colonialism CB vs ottoblob / mamluks, by severing a land connection of different continent holdings to the capital, you can make a good chunk of land "distant overseas" | ||
Ramong
Denmark1706 Posts
Offensive or Quality should always be your first military idea choice. Quality if you find yourself to use ships as much as land troops, England and Castile, maybe the Ottomans should always get Quality fast. As France you shouldn't expect to beat the English fleet so Offensive would be a better choice. Forced March is essential, but we should not forget that it got 2 hugh drawbacks. First it costs MP Second your troops who are forced to march will not recover moral, so a surprise army could be dangerous. Calvary don't become useless, it was essential throughout the timeline that EU is set in. Though it is a lot more expensive and aren't as strong late game as it was early game. | ||
Broetchenholer
Germany1840 Posts
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QzYSc2
Netherlands281 Posts
anyways im a colony noob, so does anyone know what building improvements to make on colonies when you have an complete monopoly in SA and NA? i know tarrifs are friggin awful even with a decent tarriff efficiency and patrolling light ships. and should and i core my colonies? | ||
Broetchenholer
Germany1840 Posts
On December 27 2013 02:52 QzYSc2 wrote: if that 3k was alot to you, you can try build some expensive buildings (like manufactories, unique buildings, special buildings) to lower your money right before you deal. the value of gold per warscore, becomes less the more gold you have it seems. anyways im a colony noob, so does anyone know what building improvements to make on colonies when you have an complete monopoly in SA and NA? i know tarrifs are friggin awful even with a decent tarriff efficiency and patrolling light ships. and should and i core my colonies? Coring oyur colonies givey you a better tax income on those, so yeah, you probably should core them. The problem with ONLY having north and south america is, that there are no very good trade chains possible. Brasil can only move goods to the Ivory coast, if you don't have that, you lose a lot of money from south america.The buildings you need are marketplaces upwards + the plantations trade value is key. Edit: Of course i am writing BS, Marketplaces mostly improve Trade power which is exactly what you don't need if you have no competition in the node Constables mostly improve production which gets converted into Tariffs and is greatly diminished. But if you are spamming colonies, you have no diplomatic power to build them anyway. What the number said, go for the naval and military forcelimit buildings on a good part of your colonies, you don't have moneyproblems anyway if you have plantations on everything, and you should get the money to have plantations on everything pretty soon. | ||
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Russian Federation3631 Posts
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Russian Federation3631 Posts
Brasil can only move goods to the Ivory coast, if you don't have that, you lose a lot of money from south america. if you have 90%+ power in Brazil and substantially less than that in Carrib / whatever European node you'd collect from its better to collect in Brazil. That said it is indeed much more ideal to have the merchant elsewhere, as the trade value naturally gets pushed downstream without the need of a merchant (ideally you want merchants steering only in nodes with 2 or more exits - think Carrib / Gulf of Aden). what I find annoying in my games is that its impossible to establish a monopoly in Carribean - there's just too many parties there. You'll have English forwarding to Chesapeake, French forwarding to Bordeaux, Spain to Sevilla, and Netherlandsd being huge bitches steering where there is high trade value. Even if you have a high provincial-derived trade power, any decent sized trade fleet will quickly ruin your carefully established monopoly. That's why I like going for control of the spice trade (Malacca -> Bengal -> Ceylon -> Gulf of Aden -> either around Africa / Alexandria depending on what nation you are). You will have less competition from Western powers. That said you'll actually need to wage wars to secure control of the nodes, which can be a tad difficult when fighting an Ottoblob that has eaten the Mamluks. However, the Indian subcontinent is full of pushovers. With clever uses of vassals (Ahmednegar or whatever generally dies in a horrible fire and has a bunch of nice cores, Vijayanagar who generally dominates the southern subcontinent can be forced to release tons of nations) you don't even have to get massive coalitions against you. This is unfortunately unavoidable in the Middle East, I racked up like 300-400 AE against both Ottomans and Mamluks in my Tuscany game. | ||
QzYSc2
Netherlands281 Posts
wut | ||
419
Russian Federation3631 Posts
my vassal Syria is the 9th-highest income nation (other vassals - Aragon, Najd). Ate 90% of Mamluks and a good chunk of Ottomans. all good things must come to an end, now I wont have that unsightly distant overseas penalty on my north african holdings (capital is now in Constantinople) | ||
QzYSc2
Netherlands281 Posts
and LOL, i just noticed the current HRE emperor is a nation of 1 state. austria was in a PU under lithuania im in a war with 2 of the electors aswell, got 1 vassalized already. lol | ||
Broetchenholer
Germany1840 Posts
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419
Russian Federation3631 Posts
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Russian Federation3631 Posts
edit: I suspect that the AE must be generated radially from my capital. I got the biggest AE hits with Poland and Serbia and my capital is Constantinople. | ||
QzYSc2
Netherlands281 Posts
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419
Russian Federation3631 Posts
i don't even know how the AI makes the calculations to make this seem like a good idea - "attack the vassal whose overlord has 20x more troops than you" | ||
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