Europa Universalis IV - Page 36
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United Kingdom3341 Posts
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QzYSc2
Netherlands281 Posts
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Bourneq
Sweden800 Posts
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United Kingdom3341 Posts
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Simberto
Germany11422 Posts
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419
Russian Federation3631 Posts
![]() (as for Asia minor & surroundings, all the non-ottoman countries + syria are my vassals. Should be able to eat Ottomans and Mamluks in the next 3~ wars). looks rather normal I guess, except Austria apparently PU'd Lithuania 39 years ago and I didn't realize that might be a huge problem until now...amusingly enough, the English, French, Polish, Hungarian, Saxon, and Serbian rulers are all habsburgs so I think there might be some more scary PUs in the future if I don't stop Austria somehow. currently both austria and france are friendly and my allies (I have royal ties with austria / france / spain), however previously they have gone to war (I was on Austria's side that time, somehow that war resulted in france un-rivalling me so I could ally them again) and so I will be forced to choose at some point. I'm not sure whether France + me are strong enough to take on pretty much all of Europe, but I want to weaken Austria somehow, if only to ensure that the continental powers keep fighting each other. Any suggestions? I have probably 50 years before I start wars in central europe so I have time to make some moves (i have a short-term plan for taking a chunk out of spain) | ||
Simberto
Germany11422 Posts
The problem with Ottoman territory, and your stuff in africa, is that it is far overseas, which makes it worth a lot less. If you are able to eat mamluks + ottomans, you should start planning to get a landbridge around the gulf of venice to make those holdings worth a lot more then before. (everything that is on a different continent and not connected by land is distant overseas, giving you a lot less money and manpower) | ||
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Russian Federation3631 Posts
spain hates me (the rivals mechanic seems a bit weird, you just get randomly rivaled by countries that seem to have no interest in doing so), not sure about russians (though they singlehandedly beat lithuania and denmark in a war so they'd be useful to have on my side), denmark constantly starts wars where they really shouldn't (one really bad war saw them forced to release finland) and your stuff in africa, is that it is far overseas I also sent some guys on an oppress natives cruise in africa (look at ledger, sort country by treasury, immediately DOW some of the richest african countries. this is how i financed my embassy. diplo tree done, so only -1 stab hit for no CB wars...so good) ![]() not all of it is worthless ![]() also, finding out about those 2 gold provinces in mali made me try a more aggressive opening with portugal: -disband all your carracks at start (i have no idea why you'd have 6 carracks burning 3d/month anyways?!?!) -fire an explorer and a general for faster military point generation, start with exploration ideas -colonize cape verde, once finished immediately fabricate claim on mali, eat the first two provinces in war + core them (don't bother trying to colonize after cape verde is finished, there's nothing good with your colonial range at the time -- you could try an african province but you will actually need to commit 5k~ army to fighting natives, which you can't afford). fabricate claim on bambuk (which is one of the gold provinces). -don't bother investing into diplotech level yet -- you need the points to hit colonial range idea so you can colonize brazil from cape verde (it takes less points to get to that idea than going all the way to diplo tech 7) -once manpower is replenished, DOW mali again and take both bure and bambuk. you'll ideally want to take both as just one will still put you over the threshold for peasants war, assuming you went below 25% manpower, better to core both at once to get out of overextension danger zone. I suggest abusing the stupid AI as often it will put a 15k stack on your territory, then immediately take 10%+ monthly attrition. by properly shadowing their movements you can keep them taking massive attrition damage. this is the iffiest part of the campaign, as your current foothold in africa really is not worth the army commitment until you control the gold provinces - ideally you harsh treatment both your previous conquests - you really don't want revolts happening. once you have a full stack ready to suppress revolts in the gold provinces then you should be fine. - do not take viceroys idea (land of opportunity, the one before that, with +33 settler is pretty good though) until you're floating 1k ducats or have national bank idea (in economics) as financial ruin will probably cripple you. of course if you end up with peasants war its pretty much game over due to having moved all your forces off iberia but +8 income from gold per month is huge early and allows you to finance going expansion 2nd for the +1 colonist and running 3 colonies and a massive construction spree 40 years into the game. though I've now ran into the issue of having 999 military points and having nothing to spend it on, i guess besides random harsh treatments | ||
Sermokala
United States13822 Posts
eploring into africa really isn't worth it most of the time. the natives are really harsh and arn't worth bringing civilization to. just murder the affrican nations with their weak ass units expecialy by the time you get artillery. Mali is crazy rich but don't underestimate the madagascar and other southern african provinces. with a little bit of cheese you can hope over to brazil and start going nuts. | ||
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Russian Federation3631 Posts
![]() this is the continent map on the eu4 wiki actually I think there must be inaccuracies here, as I hold adana and I'm near certain that counts as distant overseas however, cyprus is not distant. | ||
Simberto
Germany11422 Posts
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419
Russian Federation3631 Posts
on the other hand, I do have some latitude to go over force limits as I make 25d / month profit while running 4 colonies (if no colonies I'd have a 45d profit). At some point I will need to augment my navy efforts with actual land forces to take control of the gulf of aden node + start fighting in india (I have near full control of ivory coast and cape nodes, will have full control of congo soon. tangentially i also have a monopoly over brazil - i have covered every single coastal province. i almost had the caribbean too but spain got some sinking my control to ~75%). and this time it won't be against african natives who i can just casually assign a 10k stack and siege all their provinces. theoretically I could go quantity but I think that offensive is just so much better as a tree (forced march is just too good to pass up) also I had a 0/3/3 monarch and the worst spate of stab hit events (I got the "pay 500d or take -2 stab" event. so i paid the 500d. then after 1 year I got it again. spent like 10 years at -3 stab) - I think that having 0 skill admin ruler gives you a higher chance of all sorts of "your ruler is incompetent" events....and they are really really awful. suppressing rebels on islands is also unfun. i made my ruler a general and literally started a war to attempt to get him killed but no luck... then I got a 5/4/2 who is still alive at age of 72 and heir is 6/4/4 so things are looking better. | ||
QzYSc2
Netherlands281 Posts
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Yurie
11781 Posts
On December 12 2013 02:17 QzYSc2 wrote: anybody managed to get world conquest yet? :o I did, I entered a save file and changed all owner tags to my own. Other than that I havn't. | ||
darklordjac
Canada2231 Posts
I have a personal union over bavaria and six alliances. I have no idea why the fuck they haven't broken their alliances, I'm just gonna assume they are scared of me lol. It's a nice change up from the OPM games I had been playing before that. You can get so much shit done when you start off big and scary. | ||
Sermokala
United States13822 Posts
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419
Russian Federation3631 Posts
![]() oh.. | ||
Anesthetic
United States225 Posts
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419
Russian Federation3631 Posts
having army tradition at perma-100 is pty nice (also I don't think I've ever seen a 5 siege general) also, when selling provinces to a vassal, will they accept provinces that border them by sea but not land? | ||
Broetchenholer
Germany1885 Posts
picked the game up and watched a let's play to get the differences between this and CK2. The let's play is that: Basically what he does is, ignore europe completely as Portugal and just go completely nuts with colonization. I liked that and tried it myself, however, it seems they patched something. In the Let's play, the african and american natives horde HUGE amounts of money and don't spend it at all, so, he starts wars for supremacy, kills them off, takes all their money and then uses that money to keep colonizing 4-5 provinces the same time. The first time he attacks the Maya, he gets 3300 docats from them. I tried it as well, but the natives now spend their money, mostly in military it seems, so it looks like they patched this imbalance. Or is there some way to make them roll over better? :D Second question, is the AI cheating on there colony range? France was able to colonize from brittany directly to canada, with technology levels that suggest this should not be possible. Any proof? | ||
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