Artist Resources: Visual | Performance | Literary Artist Directory: 0-9 | A-E | F-J | K-O | P-T | U-Z
Welcome! With all of the various individuals, communities, and companies that frequent TeamLiquid.net I felt that it was past time that we had a dedicated thread to the many artists who hang out here and contribute to the growth of this and larger communities on a regular basis. Wherever these contributions are seen, this thread is a place to catalogue what we've created, show our styles, choices, and capabilities, and hope to create a stronger collective where all artists on TL can discuss, collaborate, and think critically about our careers and our work.
This thread has essentially four purposes.
- Provide a directory and catalogue of art from the contributing artists.
- Help better connect the these artists with each other, but also with the community through their medium.
- Give artists a centralized space from which they can share, use, or find tools/items to create and develop their work better.
- Foster a stronger community of artists and help spur critical discussions, critiques, or whathaveyou.
Further down your will find a directory of artists who are 'affiliated' with this goal or project, which also serves partly as a portfolio-sampling of the things that each artist has done here on teamliquid.net and abroad. This project aims to include all walks of people whether you are simply someone who likes to toy around with things, or an aspiring or current professional in your respective fields.
Please note that you will occasionally find artists in the directory with an icon next to their listing; these artists have been tagged as highlighted users as they have significant expertise in their field(s) as working professionals, or have or are working on professional degrees from various accredited institutions.
For the potential artist, how does this work exactly? Anyone who would like to be a part of this project need only submit a portfolio of things they've done (if you are a performance artist it is understood that this may be more difficult, or not possible), and choose 4-6 pieces that will be 'featured', used as a reference of what your stylistic choices are, how capable you are, and the like (representative works or performances, if applicable). Accompanying this will be a small writeup stating what kind of artist you are, you current level of knowledge (to review and determine highlighted status) and what you do (try to stay around ~300 characters. Basically, tell us what you do in as few words as is necessary). Here’s an example statement and the template:
- Artist Statement
"Hey TL, I am a classically trained musician with composition being my primary profession, however I also perform professionally as a opera/choral singer, and as a ballet dancer. Additionally I am a web designer and graphic artist, though I am largely self taught in this area. You can find my full bio, along with scores and recordings on my personal website (link would be found below)."
+ Show Spoiler [Drectory Code Template] +
Template
Notes
For artist designation, follow the formatting using capital letters (commas for multiple areas):
[spoiler=Username (V, M*, P)]
In the archived works section, the designation should be lowercase.
Directory Key: l - literary, m - music, p - performance, v - visual
* indicates expert knowledge in this area
[spoiler=username (areas of expertise)][center][img]http://i.imgur.com/Suo3pvX.png[/img][/center]
Statement goes here.
[center][hr][img]http://i.imgur.com/J495XMH.png[/img][/center]
[b]Feature 1:[/b] description
if there are more items in the feature, urllink to the rest
item goes here
[b]Feature 2:[/b] description
if there are more items in the feature, urllink to the rest
item goes here
[b]Feature 3:[/b] description
if there are more items in the feature, urllink to the rest
item goes here
[b]Feature 4:[/b] description
if there are more items in the feature, urllink to the rest
item goes here
[b]Feature 5:[/b] description
if there are more items in the feature, urllink to the rest
item goes here
[center][hr][img]http://i.imgur.com/tznvIVk.png[/img][/center]
[small][i](designation)[/i][/small] [url=][i]url for item[/i][/url]
[center][b]Website:[/b] [url=][i]websiteurl[/i][/url] [indent] [b]Blog:[/b] [url=][i]blogurl[/i][/url][/center][/spoiler]
Notes
For artist designation, follow the formatting using capital letters (commas for multiple areas):
[spoiler=Username (V, M*, P)]
In the archived works section, the designation should be lowercase.
Directory Key: l - literary, m - music, p - performance, v - visual
* indicates expert knowledge in this area
This is an ongoing project and nothing is set in stone, so I'll be trying to tweak it here and there to best feature what our amazing community does. If you have ideas or information/assets that you use that you feel should be included please feel free to contribute, especially in the literary section as I am very much lacking in how to best approach this area.
Please remember that if you use pieces done by an artist to please credit them for their work.
What you will find below is a wealth of useful assets, images, links, and software or tools commonly used by many people here, all found in an easily accessible location. It should be noted that in finding media assets like for example textures, Google is your friend. Also, many of the digital assets listed here should be read as there are quite a number of great resources to help out with issues of formatting, typography, and other important considerations.
- Pixel Based Editors
- Adobe Photoshop
The Industry standard. An expensive but very powerful pixel-based graphic editing program. - Corel Painter
Another powerful pixel-based editor. The closest competition for Adobe Photoshop. - GIMP
A free, pixel-based editor for Windows or Apple systems. - Pixelmator
Another pixel-based editor for Apple users. Not free, but very cheap. - png crush
A png file size optimizer. Not really necessary for most people but if you are mindful of bandwidth and server costs, you may want to look into this program. - jpeg mini
Shrink the size of your jpegs with this free tool. Online or windows exe. Extremely useful, and uses the jpegtran command method for shrinking.
Vector Based Editors - Adobe Illustrator
Another industry standard. Like Photoshop it is a powerful vector-based graphic editing program. - Corel Draw
Similarly to Illutrator, Draw is a vector-based graphic editor from Corel. - Adobe InDesign
Another powerful tool from Adobe Stystems. This program shares many of the same features of the previous two, but is quite well suited to magazine, brochure, and newspaper projects (and now tablet applications). - Inkscape
An open source vector-based editing program. Also free.
Video/Animation/3D Editors - 3DMAX
The Standard for 3D video production. Motion design, animation, texturing, rigging, mapping, modeling, lightening rendering and other effects. - After Effects
A Video editing program from Adobe to edit composting, motion design, post production effects, color correction and other VFX. - Blender
Polyvalent 3D software editor, but more dedicated to modeling and animation than motion design. - Cinema 4D
Another Polyvalent 3D editor from Maxon. More optimized for motion design and easier to learn than other software (coyote37). - Final Cut
A Video editing program from Apple to cut, crop, or adjust all your video rush. - Maya
Another very Polyvalent 3D software editor, but again more dedicated to modeling and animation than motion design. - Premiere
A video editing program from Adobe to cut, crop, or adjust all your video rush. - Vegas
Another video editing program from Sony similar to Premiere. - Source Film Maker
A very powerful and handy tool provided by Valve to produce stunning cinematics from games using the source engine.
Other Software - Processing
A java based environment that is used for generative design. - Open Frameworks
Another generative design environment similar to processing. Coded in C++, so it is far more powerful, though the learning curve is a bit steeper.
- Liquipedia Assets: (Please read the following if you intend to use LP content)
- LP1 Special:NewFiles, LP2 Special:NewFiles, Dota2 Special:NewFiles
TeamLiquid.net Assets: - SC2 LR Resources, BW Last Minute LR Resources, BBCode on TeamLiquid.net, Of EPS-ports and Graphics
Brushes - Shaddy Concept Art
Color Pallettes - 0-255
- Kuler
Fonts - Blambot
- Dafont
- Font Fabric
- Font Squirrel
- Lost Type
- Lowing Heritage Foundation
- Google Webfonts
- Proggy Fonts
- The League of Movable Type
- What the Font
Icons - The Noun Project
Informational Websites or Communities - Awwwards
- Abduzeedo
- But Does it Float
- Behance: Periodic Table of Typefaces
- Concept Art
- CG Cookie
- CG Society
- Color.Method.Ac
- Creative Applications
- Daily Tekk Top 200
- Google
- Illustration Mundo
- Lynda.com
- Penciljack
- Sketchfab
- Thinking with Type
- Triangulation Blog
- Typedia
- Univ of Hawaii: Picking Typefaces
- Web Design Ledger
Textures
Remember to read the Terms of Use, if applicable, when thinking about using these various resources. - Texturez
Hard Copy Assets - Anatomy for the Artist Jeno Barcsay
Similarly to the section above, this section is dedicated to many useful resources for the performing artist. Whether it be performance methods, theoretical or historical resources, or simply helpful software or other tools that will be useful, the list here will hope to provide a number of resources to help with your endeavors.
- Notation Programs
- Sibelius
One of the two industry standards for music engraving/notation. Large professional publishing houses such as Boosey&Hawkes use these programs extensively. Expensive. - Finale
The other industry standard and competition for Sibelius. Also expensive, but additionally a higher learning curve than Sibelius, though it is more graphically powerful and flexible a program. - Notion
A slightly less expensive, and less robust music notation/engraving program. I the $100-150 range - Mozart
Another slightly more affordable program hovering at around $100-150, though still not as complete as the first two. - Finale NotePad
A very stripped down version of Finale, that offers the basic necessities. Note that after 2008 it is not free, though it is very cheap in comparison to most of the other programs listed. - MuseScore
A free music notation program. Simple, and fairly easy to use, and additionally a bit more flexible than some of the other basic programs.
Various Digital Audio Workstations
The following list of other programs are relatively within the same capabilities of each other as in the last number of years many advancements have closed many gaps where Protools and Digital Performer had distinct advantages previously. These aforementioned programs are however still the industry standard. - ProTools
- Digital Performer
- Cubase
- Sonar
- Logic
- Ableton Live
I should just note that the session view is devoid of linear time that usually progresses from left to right. - Reason
Also has a slightly different layout than the traditional multi-track track view of other workstations. - Garage Band
Essentially a stripped down version of Logic. - Audacity
A free, and very easy to use workstation. Far less capable than the others, but very useful for the average user.
Advanced Audio Synthesis Programs
Warning, these programs represent some of the most powerful synthesis tools available. They are widely used by top professionals but carry a significant learning curve as a result. - MAX/MSP
One of the most powerful audio synthesis environment on the planet, bar none. Developed at IRCAM in Paris, it has a learning curve but is incredibly powerful, and the first program ever to offer real-time synthesis capabilities. It has two options, creating projects via a robust gui interface, or in simple code. - PureData
Similar to Max/MSP but open source. Slightly 'uglier', but still just as powerful. - Supercollider
This is another incredibly powerful program, but is a little old school in that it requires a very strong background in programming languages in order to use it (e.g. all applications are written in code). - CSound
Another incredibly powerful sound design, synthesis, signal processing system. An older system, but still widely used.
Mixers - Mixxx
- Serato
- Traktor
- Virtual DJ
Audio Synthesis - KVR Top 50 Plugins, Effects, Instruments, and Workstations
Due to the sheer number of items that can be useful I have simply included a list from the KVR forums on what they consider to be the top 50 used programs. It should be noted that some very powerful audio synthesis tools such as MachFive are not on this list, but it does have a number of very standard effects or instruments (Absynth, Kontakt, Massive). I have included less popular, but still very useful programs below. - Paul Stretch
An audio program that uses various fourier transform windows to stretch audio with no loss, distortion or artifacting of sound. For Windows or Linux systems.
- Sweetwater
Similarly, there are just too many places where quality equipment can be purchased, however Sweetwater.com is a place that I have a lot of personal experience with, and they offer a wide range of equipment. Also their service is a very personal affair and simply phenomenal.
- Online Resources
- TeamLiquid.net: A Music Theory Primer, Part I
The first part in a series of articles on the fundamentals of music theory. - Digitally Imported: Aspiring DJ Guide
- IMSLP
An excellent online resource for musical writings and scores that are all in the public domain. Some of the scores available if re-engraved from its original incarnation will sometimes be inaccurate, so it is important to check just to be sure in these infrequent cases. - KVR Forum
A collective of electronic musicians. Very helpful in synthesis techniques, certain software help, and other areas. - MusicCalculator
A useful tool for sound engineers and musicians. - MusicTheory.net
An online resource for learning music theory. An decent resource for beginners or the occasional hobbyist, but if you aim for more serious and complete study, stay away and use one of the suggested texts below for a correct and more thorough foundation. This resource is however a good tool for aural skills training of chord and interval identification. - Oxford Music Online
Requires a subscription to access many things but is an incredible resource. - Tonalsoft
An extensive encyclopedia for terminology and topics surrounding microtonal music theory. Warning, this can be extraordinarily complex as it deals with much more than just the traditional western 12 tone equal temperament system (known as 12-tet).
Hard Copies (e.g. Books)
Because Information on the web is only so good, and textbooks are the backbone of acquiring complete knowledge in this arena. All of the following texts are either the leading sources, or historically important texts. - (t) Harmony and Voice Leading Aldwell, Shachter, and Cadwallader
- (t) The Complete Musician Steven Laitz
- (t) A Practical Approach to 16th Century Counterpoint Robert Gauldin
- (t) A Practical Approach to 18th Century Counterpoint Robert Gauldin
- (t) Counterpoint Kent Kennan
- (t) Gradus ad Parnassum Johan Joseph Fux, Trans. Alfred Mann
- (h) A History of Western Music Burkholder, Palisca, Grout
- (t) Study of Orchestration Samuel Adler
- (t) Principles of Orchestration Nikolai Rimsky-Korsakov
- (t) Theory of Harmony Arnold Schoenberg
- (h) The Rest is Noise Alex Ross
- (t) Introduction to Post-Tonal Analysis Joseph Straus
- (t) Introduction to Shenkerian Analysis Alan Forte
Key: h - historical text, p - performance practice/technique text, t - theoretical text
Ok, so literary arts....I'm more than a little out of my element on this one for techniques, tools, and resources and could use some help.
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