[OSL] RO16 Day 1 WCS Korea Season 2 2013 - Page 98
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SChlafmann
France725 Posts
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Assirra
Belgium4169 Posts
On July 02 2013 21:40 bo1b wrote: Muta/bling/ling seems to have trouble vs marine/marauder/medivac/mine in this osl. In general Muta/bling/ling seems not that good against mines, they are simply waay to fragile. | ||
painkilla
United States695 Posts
On July 02 2013 21:40 bo1b wrote: Muta/bling/ling seems to have trouble vs marine/marauder/medivac/mine in this osl. That game Supernova had a big lead. | ||
Wintex
Norway16834 Posts
Poll: Recommend SuperNova vs KangHosira on Gwangalli Beach? Yes (30) Yes because the map is beautiful! (12) If you have time. (6) Nope (4) 52 total votes Your vote: Recommend SuperNova vs KangHosira on Gwangalli Beach? (Vote): Yes Poll: Recommend SuperNova vs KangHosira on Akilon Wastes? If you have time. (13) Nope (10) Yes (8) 31 total votes Your vote: Recommend SuperNova vs KangHosira on Akilon Wastes? | ||
Qikz
United Kingdom12021 Posts
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TheDwf
France19747 Posts
On July 02 2013 21:42 Assirra wrote: In general Muta/bling/ling seems not that good against mines, they are simply waay to fragile. What? Didn't you see how long LosirA was able to hold despite being behind? | ||
Tobblish
Sweden6404 Posts
On July 02 2013 21:41 Qikz wrote: He was and bringing up that Firebathero NPC, it just needs to happen. It'd be perfect. :D I think it's safe to say with that change it would become the most awesome map ever. | ||
Lorning
Belgica34432 Posts
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Dodgin
Canada39254 Posts
On July 02 2013 21:42 TheDwf wrote: What? Didn't you see how long LosirA was able to hold despite being behind? supernova forgot to start 2-2 for like 3 mins :D | ||
bo1b
Australia12814 Posts
On July 02 2013 21:41 Ghanburighan wrote: Let's be fair, this games was decided by the proxy reapers. Supernova almost even threw away his lead. I know, but in the qualifiers zergs were getting knocked out by that style as well. | ||
nihlon
Sweden5581 Posts
On July 02 2013 21:33 Tobblish wrote: I think it's very safe to say that they have a lot more than the 7k they have on the English stream. Concurrent viewers aren't always high on TV in smaller countries for fringe programs. Check some stats for SVT programs here in Sweden and you might be surprised. And I wasn't suggesting it's necessarily smaller but I don't think the difference would be all that huge. | ||
TheDwf
France19747 Posts
On July 02 2013 21:43 Dodgin wrote: supernova forgot to start 2-2 for like 3 mins :D True, it helped. | ||
DrPandaPhD
5188 Posts
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Tobblish
Sweden6404 Posts
On July 02 2013 21:44 nihlon wrote: Concurrent viewers aren't always high on TV in smaller countries for fringe programs. Check some stats for SVT programs here in Sweden and you might be surprised. And I wasn't suggesting it's necessarily smaller but I don't think the difference would be all that huge. South Korea have a population of 50milion+. Sweden can average over 25k viewers on SVT24 02:00 in the night because of how they measure TV ratings. | ||
c0ldfusion
United States8293 Posts
On July 02 2013 21:41 Noonius wrote: done for today? Yup, done | ||
ReDeYe
United Kingdom160 Posts
"Newcomers" - Interesting terminology to explain someone who has spent the best part of 11 years in esports at the highest level. Newcomer to StarCraft? Relatively I guess, although I've been on the fringes of SC since 2005. I'm also well aware of the history of OSL having worked with OGN since 2005 on a regular basis too, but that's not the argument here, so let me qualify some of it, which obviously can't be understood or explained properly in 140 charachters. The WCS is a global competition run by partners in each region. I understand the OSL and GSL have history and I don't want to disrespect that history, but WCS is what the entire competition is now. My issues are around wanting StarCraft to appeal to as wide an audience as possible as I fully believe those who are exposed to it, will love the players, the game and the incredible community, ultimately leading to an even larger community. To capture those however, there are many things that have to happen in order to help improve the entry for casual viewers. The key ingredients to successful esports and tournaments over the last 11 years of watching them are format and consistency. If we establish that the basic thought behind the WCS is to bring all leagues, all players and fans together under one umbrella and (despite reservations over this) we accept this as the premise, it becomes a priority to ensure that no matter who runs each region, the map pools, the rules, the format and the nomenclature used is consistent. This is the essence of the argument. Right now, the rules are inconsistent, the map pools different and the way it all plays out is intrinsically different in each region. I totally get OSL and GSL have history and I don't want to remove that, but it's time to move on. This is WCS and it's not the same as GSL (although mirrors this more closely perhaps) and it's not OSL. Not only the casual viewer is unsure about it all on a global scale right now, but it seems a lot of people who have followed SC for a long time are confused about it too and it's not surprising. Keeping heritage in esports is super important, you won't hear any argument from me on that. WCS is very special and should be given the prestige it deserves for the time, effort and money being put in by a lot of people to raise the bar for SC. | ||
Ctesias
4595 Posts
On July 02 2013 21:41 Eufouria wrote: Are you referring to his Starcraft play or his plastic surgery? His play. I was also making a pun about his id, but it kinda breezed by. | ||
Zerg.Zilla
Hungary5029 Posts
On July 02 2013 21:42 SChlafmann wrote: 2 loses in a row at this very place for Fantasy Yeah,it's awesome! ^^ | ||
DamageControL
United States4222 Posts
On July 02 2013 21:48 ReDeYe wrote: You keep saying you respect heritage but it's uncertain how you manifest that respect in any meaningful way. "Newcomers" - Interesting terminology to explain someone who has spent the best part of 11 years in esports at the highest level. Newcomer to StarCraft? Relatively I guess, although I've been on the fringes of SC since 2005. I'm also well aware of the history of OSL having worked with OGN since 2005 on a regular basis too, but that's not the argument here, so let me qualify some of it, which obviously can't be understood or explained properly in 140 charachters. The WCS is a global competition run by partners in each region. I understand the OSL and GSL have history and I don't want to disrespect that history, but WCS is what the entire competition is now. My issues are around wanting StarCraft to appeal to as wide an audience as possible as I fully believe those who are exposed to it, will love the players, the game and the incredible community, ultimately leading to an even larger community. To capture those however, there are many things that have to happen in order to help improve the entry for casual viewers. The key ingredients to successful esports and tournaments over the last 11 years of watching them are format and consistency. If we establish that the basic thought behind the WCS is to bring all leagues, all players and fans together under one umbrella and (despite reservations over this) we accept this as the premise, it becomes a priority to ensure that no matter who runs each region, the map pools, the rules, the format and the nomenclature used is consistent. This is the essence of the argument. Right now, the rules are inconsistent, the map pools different and the way it all plays out is intrinsically different in each region. I totally get OSL and GSL have history and I don't want to remove that, but it's time to move on. This is WCS and it's not the same as GSL (although mirrors this more closely perhaps) and it's not OSL. Not only the casual viewer is unsure about it all on a global scale right now, but it seems a lot of people who have followed SC for a long time are confused about it too and it's not surprising. Keeping heritage in esports is super important, you won't hear any argument from me on that. WCS is very special and should be given the prestige it deserves for the time, effort and money being put in by a lot of people to raise the bar for SC. GSL and OSL wanted to retain their respective "best in the world" statuses and Blizzard had to make sure they agreed to be under the WCS umbrella. | ||
WigglingSquid
5194 Posts
Are our reasons to think that a more strongly unified tournament structure will benefit community outreach based on reality, or assumptions? I can't say that I see much research in either direction; it mostly seem to resolve to opinions with a varying degree of argumentation. With concern for the growth of Starcraft as a show/esport, I think you would be fairly hard-pressed to claim that a few format inconsitencies between tournaments will have any kind of measurable effect when compared to the high barrier to entry in SC2, such as: pay to play, largely 1vs1, clunky and complex controls, learning curve... | ||
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