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On June 07 2013 20:02 Existor wrote:Show nested quote +I would really want to see this in a test balance map. My question though, is this something you upgrade sporecrawler into, is it just the normal standard spore crawler that get an upgraded attack while the baneling is in it? It can be a Hive-upgrade for Spore crawler, or just by default, but with other penalties, like lower fire speed when banes are loaded in or something from list above Explain, why? you cant balance everything with tweaking numbers, some things will either be absurdly strong or useless
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ZvZ is now fixed!
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This is the sort of cool, synergistic thinking that really makes a game a great spectacle and fun to play.
And sadly, that Blizzard will not come up with in like half a million years.
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On June 07 2013 19:19 Aelfric wrote:Poll: Do you like the idea?Hell Yeah! (856) 72% No, bad idea. (170) 14% I hate my life. (86) 7% Maybe, need to see it in action. (70) 6% 1182 total votes Your vote: Do you like the idea? (Vote): Hell Yeah! (Vote): Maybe, need to see it in action. (Vote): No, bad idea. (Vote): I hate my life.
Yeah i hate my life to xD
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Looks cool, but this would just promote swarmhost + static d turtle style which would be very boring to watch. ZvZ in WCS today has had very few mutas so far. So im sure players have found an answer to it mostly.
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this would be awesome ^^'
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This is actually a really good idea. And pretty fun !
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Pretty funny but almost impossible to balance. in ZvZ it would defistate Mutas, in ZvP stargate play and in TvP it would be a huge nerf to drop play.
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That is excellent. =D You could potentially lower (halve?) the splash radius of banelings when catapulted into the air (and make it only affect air rather than both ground and air when catapulted), so that it's not as strong, it could even just deal the fixed 15 damage of spore crawlers + Show Spoiler +(which fire every 0.8608 game seconds, rather than 1 second, so every 2 seconds is actually slower than half the rate) rather than 35+upgrades, because the splash damage could be enough, along with fast enough speed on the firing animation.
On June 07 2013 19:24 Plexa wrote:I should close this, but this does look really cool It's really a shame that that's the mentality when people are just trying to add more ideas and creativity to a game they love, outside of modified (custom) maps. I know you guys like to avoid having "this is how I would balance starcraft" threads, but there's a lot more to this, even if only as a joke thread. Heck, it's even in SC2 General rather than SC2 strategy or anything like that, so it's not like people are saying "This thread is to save us all from ZvZ and here is my 100% serious, God-send approach to it!" :Þ
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On June 07 2013 20:08 Big J wrote:Really cool video. I just hope this never makes it in, looks so silly
It really does, but it could be changed to an alternative shooting animation.
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Zerg antiair reaver building?
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On June 07 2013 19:56 Nimix wrote:Scourges
So true zerg has no unit that can contend for air control ZvP early-midgame if the toss goes air zerg has to go ground.
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I LOVE IT !!
i love it i love it i love it i love it i love it i love it I LOVE IT !!!
:D :D :D :D
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It is a hard life for zergling: 1) hatches from egg 2) grows wings 3) mutates in baneling 4) gets shot in sky 5) dies on the wall of carrier
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United States15536 Posts
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This actually looks really cool.
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This is how blizzard should assure I buy their next expansion.
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This is absolutely amazing.
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Why only Banelings? I would make the function generic: Load a unit, fire the unit, the unit gets one AA attack, then lands.
I want to see my Void Rays die in a hail of flying Ultralisks.
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