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Active: 11461 users

New Spore Cannons ? - Page 2

Forum Index > SC2 General
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Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 07 2013 10:24 GMT
#21
On June 07 2013 19:21 TylerThaCreator wrote:
its a cool idea but ultimately an unneeded balance change...the whole point of the spore buff vs light is for dealing with muta wars and in zvp there are already numerous ways to deal with skytoss.

Everything can be balanced... remove anti-air effect for Fungal, nerf something other (if you feel OPness here), etc etc
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 07 2013 10:25 GMT
#22
I should close this, but this does look really cool

Please, don't close this thread. Allow us to discuss it please
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
June 07 2013 10:27 GMT
#23
On June 07 2013 19:24 Existor wrote:
Show nested quote +
On June 07 2013 19:21 TylerThaCreator wrote:
its a cool idea but ultimately an unneeded balance change...the whole point of the spore buff vs light is for dealing with muta wars and in zvp there are already numerous ways to deal with skytoss.

Everything can be balanced... remove anti-air effect for Fungal, nerf something other (if you feel OPness here), etc etc

Everything can be balanced but it is not good idea to change many things with one patch. Blizz doesn't like that and won't do that.
Tomorrow never comes until its too late...
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
June 07 2013 10:40 GMT
#24
This is brilliant!
peidongyang
Profile Joined January 2009
Canada2084 Posts
June 07 2013 10:40 GMT
#25
what a fucking awesome idea

make it kitable too, this way we will see REAL TIME MUTA/PHOENIX SPLITS Kreygasm
the throws never bothered me anyway
Cereb
Profile Joined November 2011
Denmark3388 Posts
June 07 2013 10:44 GMT
#26
Haha what a fun idea
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
June 07 2013 10:47 GMT
#27
lol i like it too... maybe limit the amount of banes u can put in to balance it
Prugelhugel
Profile Joined February 2012
Austria637 Posts
June 07 2013 10:50 GMT
#28
Could you really look into the eyes of those innocent banelings and tell them to get into that thing to start a trip of no return? You ruthless person. Their happy laughs will be the last thing you hear. Could you really live with this?
"This map definitly needs more rocks" - No SC2 player ever
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
June 07 2013 10:53 GMT
#29
Loading banelings is for amateurs. Load an Ultralisk.

Taking out Battlecruisers with launched Ultras. The new meta.
If you are not supporting K-Pop you are hurting E-Sports.
Nimix
Profile Joined October 2011
France1809 Posts
June 07 2013 10:56 GMT
#30
Scourges
Callynn
Profile Joined December 2010
Netherlands917 Posts
June 07 2013 10:56 GMT
#31
I think its actually a good idea. It takes some extra apm to make banelings, load them and keep the proper spore crawlers loaded for muta. I think it's cool to see how pro's would handle enemy mass muta.

The downside is that although muta wars will be gone - they will make muta's underused as well in ZvZ. The solution needs to be more elegant.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
mbsupermario
Profile Joined July 2010
United States101 Posts
June 07 2013 10:56 GMT
#32
I always thought the spore should have a small AoE associated with it. Something like 25% damage in a small area, something small enough that you could magic box around. Maybe nerf the primary hit's damage. Would deal with mutas and phoenixes nicely without being impossible to navigate around.
usethis2
Profile Joined December 2010
2164 Posts
June 07 2013 10:56 GMT
#33
I thought spores were meant for spines..
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
June 07 2013 10:57 GMT
#34
Brilliant and intuitive
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cinim
Profile Joined April 2011
Denmark866 Posts
June 07 2013 10:58 GMT
#35
On June 07 2013 19:24 Plexa wrote:
I should close this, but this does look really cool


This, and the fact that all of TL will hate you for closing it! :D

I would really want to see this in a test balance map. My question though, is this something you upgrade sporecrawler into, is it just the normal standard spore crawler that get an upgraded attack while the baneling is in it?
Or is it a seperate building with no attacks without banelings being inside them??
Hell, it's about time
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
June 07 2013 10:58 GMT
#36
On June 07 2013 19:13 Existor wrote:
Show nested quote +
On June 07 2013 19:08 playerboy345 wrote:
That looks so cool.. but would be so imbalanced T_T

Everything can be balanced:

• or lower cargo size for Spores, so it can storage 2 or 4 Banelings
• or half fire speed when loaded with Banelings, so it will shoot every 2 seconds for example
• or add indication that Spore Crawler now storages Banelings to shoot, so enemy can react and retreat
• or slighty increase cost for Spore Crawlers
• or decrease HP for Spore Crawlers
• or lower Spore Crawler fire range by 1, when loaded with Banelings

no it cant
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 07 2013 11:02 GMT
#37
I would really want to see this in a test balance map. My question though, is this something you upgrade sporecrawler into, is it just the normal standard spore crawler that get an upgraded attack while the baneling is in it?

It can be a Hive-upgrade for Spore crawler, or just by default, but with other penalties, like lower fire speed when banes are loaded in or something from list above

no it cant

Explain, why?
figq
Profile Blog Joined May 2010
12519 Posts
June 07 2013 11:07 GMT
#38
No, seriously, entirely seriously, guys, this could be balanced well and put in the game. Like widow mines it can sometimes backfire - like you saw one spore was killed and all banelings inside are instantly dead with it, which is a huge loss. Depending on cargo space and speed of load/unload, depending on air damage of banelings which could have different radius and values; depending on speed and range of fire of spore cannons compared to just spores, this could be made not overpowered at all.
If you stand next to my head, you can hear the ocean. - Day[9]
Rassy
Profile Joined August 2010
Netherlands2308 Posts
Last Edited: 2013-06-07 11:11:41
June 07 2013 11:08 GMT
#39
Lol this is realy cool.
There is a bug though, the void rays and mutas dont target the banelings when they are airborne while they are the closest target.
Big J
Profile Joined March 2011
Austria16289 Posts
June 07 2013 11:08 GMT
#40
Really cool video. I just hope this never makes it in, looks so silly
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