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Russian Federation4295 Posts
On June 07 2013 19:21 TylerThaCreator wrote: its a cool idea but ultimately an unneeded balance change...the whole point of the spore buff vs light is for dealing with muta wars and in zvp there are already numerous ways to deal with skytoss. Everything can be balanced... remove anti-air effect for Fungal, nerf something other (if you feel OPness here), etc etc
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Russian Federation4295 Posts
I should close this, but this does look really cool Please, don't close this thread. Allow us to discuss it please
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On June 07 2013 19:24 Existor wrote:Show nested quote +On June 07 2013 19:21 TylerThaCreator wrote: its a cool idea but ultimately an unneeded balance change...the whole point of the spore buff vs light is for dealing with muta wars and in zvp there are already numerous ways to deal with skytoss. Everything can be balanced... remove anti-air effect for Fungal, nerf something other (if you feel OPness here), etc etc Everything can be balanced but it is not good idea to change many things with one patch. Blizz doesn't like that and won't do that.
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what a fucking awesome idea
make it kitable too, this way we will see REAL TIME MUTA/PHOENIX SPLITS Kreygasm
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Haha what a fun idea
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lol i like it too... maybe limit the amount of banes u can put in to balance it
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Loading banelings is for amateurs. Load an Ultralisk.
Taking out Battlecruisers with launched Ultras. The new meta.
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Scourges
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I think its actually a good idea. It takes some extra apm to make banelings, load them and keep the proper spore crawlers loaded for muta. I think it's cool to see how pro's would handle enemy mass muta.
The downside is that although muta wars will be gone - they will make muta's underused as well in ZvZ. The solution needs to be more elegant.
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I always thought the spore should have a small AoE associated with it. Something like 25% damage in a small area, something small enough that you could magic box around. Maybe nerf the primary hit's damage. Would deal with mutas and phoenixes nicely without being impossible to navigate around.
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I thought spores were meant for spines..
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United Kingdom20274 Posts
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On June 07 2013 19:24 Plexa wrote:I should close this, but this does look really cool ![](/mirror/smilies/frown.gif)
This, and the fact that all of TL will hate you for closing it! :D
I would really want to see this in a test balance map. My question though, is this something you upgrade sporecrawler into, is it just the normal standard spore crawler that get an upgraded attack while the baneling is in it? Or is it a seperate building with no attacks without banelings being inside them??
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On June 07 2013 19:13 Existor wrote:Show nested quote +On June 07 2013 19:08 playerboy345 wrote: That looks so cool.. but would be so imbalanced T_T Everything can be balanced: • or lower cargo size for Spores, so it can storage 2 or 4 Banelings • or half fire speed when loaded with Banelings, so it will shoot every 2 seconds for example • or add indication that Spore Crawler now storages Banelings to shoot, so enemy can react and retreat • or slighty increase cost for Spore Crawlers • or decrease HP for Spore Crawlers • or lower Spore Crawler fire range by 1, when loaded with Banelings no it cant
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Russian Federation4295 Posts
I would really want to see this in a test balance map. My question though, is this something you upgrade sporecrawler into, is it just the normal standard spore crawler that get an upgraded attack while the baneling is in it? It can be a Hive-upgrade for Spore crawler, or just by default, but with other penalties, like lower fire speed when banes are loaded in or something from list above
no it cant Explain, why?
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No, seriously, entirely seriously, guys, this could be balanced well and put in the game. Like widow mines it can sometimes backfire - like you saw one spore was killed and all banelings inside are instantly dead with it, which is a huge loss. Depending on cargo space and speed of load/unload, depending on air damage of banelings which could have different radius and values; depending on speed and range of fire of spore cannons compared to just spores, this could be made not overpowered at all.
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Lol this is realy cool. There is a bug though, the void rays and mutas dont target the banelings when they are airborne while they are the closest target.
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Really cool video. I just hope this never makes it in, looks so silly
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