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New Spore Cannons ? - Page 5

Forum Index > SC2 General
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Crownlol
Profile Blog Joined October 2011
United States3726 Posts
June 07 2013 15:29 GMT
#81
On June 07 2013 22:46 ZenithM wrote:
Almost as good as baller's hydraroach thread.


I forgooooooot about that, had me giggling the whole time. Especially the little reins.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
June 07 2013 15:31 GMT
#82
On June 07 2013 19:24 Plexa wrote:
I should close this, but this does look really cool

looooooooool it looks so cool
11/5/14 CATACLYSM | The South West's worst Falco main
Jezebeth
Profile Joined May 2013
United States23 Posts
Last Edited: 2013-06-07 15:51:08
June 07 2013 15:33 GMT
#83
possibly it could require an upgrade to hold the blings. like ovies have to upgrade to carry units, similar concept. Maybe that would appease some of the issues. This could do terrible, terrible damage to early terran drop harass (which isn't as good), and limit later drop play (which isn't too bad). Things like this change the meta game and I like seeing changes. These changes keep the game evolving which is cool to watch.

Another thing to probably change is the radius of splash damage and/or the damage dealt.

Also, to prevent some people's worries about loading them and walking- make them stay rooted when there is even one baneling inside. Heck- I play as terran and I think this could be good.

Just my two cents.
Success is not never falling. In fact, success is falling- and getting up one time more.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
Last Edited: 2013-06-07 15:40:54
June 07 2013 15:38 GMT
#84
To balance this, Protoss gets Warp Cannons.

Warp Cannon, upgrade researched at Cybernetics Core: Allows Photon Cannons to fire through the dimensional rift created at the top of a Warp Gate, allowing the projectile to land anywhere there is power. Applications include defending proxy pylons from inside one's own main, or using the new SpeedPrism to unleash a devastating volley of Cannon shots as soon as it arrives, which then continue to fire through the rift at any enemy units in a powered location.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2013-06-07 15:44:50
June 07 2013 15:43 GMT
#85
I don't play Zerg, but I think it is ridiculous that Spore Crawlers do 3 times their base damage to biological units. Going from 15 to 45 damage is really extreme, and they 3 shot Mutalisks now.

This change makes a lot more sense to me.

I do believe that Protoss needs something similar, it was suggested on the Blizzard forums. Protoss light anti-air is really lacking unless you're willing to dump a lot of gas into Phoenixes.
Bommes
Profile Joined June 2010
Germany1226 Posts
June 07 2013 15:46 GMT
#86
When I saw this on Reddit yesterday I made my own Infestor version



I mean, they practically are Zerg Reavers anyways.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
June 07 2013 15:47 GMT
#87
This is pretty awesome, but way over the top broken.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
June 07 2013 15:49 GMT
#88
On June 08 2013 00:46 Bommes wrote:
When I saw this on Reddit yesterday I made my own Infestor version

https://www.youtube.com/watch?v=HCtG43M540g

I mean, they practically are Zerg Reavers anyways.


LOL! This is amazing! Fungal and baneling in one package!
Yargh
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
June 07 2013 16:00 GMT
#89
Omfg the banelings flying through the air are absolutely adorable.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
thelok
Profile Joined August 2010
31 Posts
Last Edited: 2013-06-07 16:02:59
June 07 2013 16:01 GMT
#90
On June 08 2013 00:46 Bommes wrote:
When I saw this on Reddit yesterday I made my own Infestor version

https://www.youtube.com/watch?v=HCtG43M540g

I mean, they practically are Zerg Reavers anyways.


Holy shit. This is amazing. I hope the Blizz devs listen to some of these ideas in this thread -- they are overwhelmingly favored by the community.
SCRAAAAAWWWWW
ETisME
Profile Blog Joined April 2011
12700 Posts
June 07 2013 16:02 GMT
#91
this is so awesome, balance side, this is an awesome idea
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 07 2013 16:08 GMT
#92
Infestor Catapulte for Banelings can exist only when Fungal Growth will be removed, or it can be very strong.
Clazziquai10
Profile Blog Joined August 2011
Singapore1949 Posts
June 07 2013 16:08 GMT
#93
Actually, it might not be as imbalanced as it might seem. Strategies may now involve stuff like suiciding overlords into spore crawlers since banelings trade cost ineffectively with overlords i.e. 10/11 banelings = 500 minerals 250 gas to kill 1 overlord if the zerg isn't looking! ^^
bobsire
Profile Joined December 2011
Canada296 Posts
June 07 2013 16:17 GMT
#94
This is the first good idea I have heard in a long time. The idea it self is brilliant. All it needs balancing and it will be a wonderful addition to the game.
Innovation
Profile Joined February 2010
United States284 Posts
June 07 2013 16:19 GMT
#95
What I love about these really creative new ways to utilize banelings is that it creates so many opportunities for micro on both sides. Even with the spores you can micro against it by splitting units and attacking the banes in air. With the infestor version Existor is right...fungle growth and banelings together is probably too synergistic and would be tough to balance. However, visually it makes much more sense for an infestor to carry and spit banelings than a spore crawler. And I kinda like the idea of replacing the old infestor mechanic with a micro based mechanic that is similar to a seige tank in terms of damage but is not instant, has overkill, projectile can be targeted down mid-air. I just see so many opportunities for amazing micro that would make this game so much more fun to play and watch than it already is. I really hope they give these ideas a chance over a Blizzard for the next expansion.
About ChoyafOu "if he wants games decided by random chance he could just play the way he always does" Idra
Sated
Profile Blog Joined March 2011
England4983 Posts
June 07 2013 16:21 GMT
#96
--- Nuked ---
nihlon
Profile Joined April 2010
Sweden5581 Posts
June 07 2013 16:22 GMT
#97
It would make the turtle style even more annoying to watch.
Banelings are too cute to blow up
algue
Profile Joined July 2011
France1436 Posts
June 07 2013 16:27 GMT
#98
On June 08 2013 00:33 Jezebeth wrote:
possibly it could require an upgrade to hold the blings. like ovies have to upgrade to carry units, similar concept. Maybe that would appease some of the issues. This could do terrible, terrible damage to early terran drop harass (which isn't as good), and limit later drop play (which isn't too bad). Things like this change the meta game and I like seeing changes. These changes keep the game evolving which is cool to watch.

Another thing to probably change is the radius of splash damage and/or the damage dealt.

Also, to prevent some people's worries about loading them and walking- make them stay rooted when there is even one baneling inside. Heck- I play as terran and I think this could be good.

Just my two cents.


Reminder that the medivac is armored and wouldn't take bonus damages from the baneling
rly ?
Jezebeth
Profile Joined May 2013
United States23 Posts
June 07 2013 16:29 GMT
#99
On June 08 2013 01:27 algue wrote:
Show nested quote +
On June 08 2013 00:33 Jezebeth wrote:
possibly it could require an upgrade to hold the blings. like ovies have to upgrade to carry units, similar concept. Maybe that would appease some of the issues. This could do terrible, terrible damage to early terran drop harass (which isn't as good), and limit later drop play (which isn't too bad). Things like this change the meta game and I like seeing changes. These changes keep the game evolving which is cool to watch.

Another thing to probably change is the radius of splash damage and/or the damage dealt.

Also, to prevent some people's worries about loading them and walking- make them stay rooted when there is even one baneling inside. Heck- I play as terran and I think this could be good.

Just my two cents.


Reminder that the medivac is armored and wouldn't take bonus damages from the baneling


ah I had forgotten that tidbit. thank you
Success is not never falling. In fact, success is falling- and getting up one time more.
AwM
Profile Joined November 2012
United States80 Posts
June 07 2013 16:30 GMT
#100
On June 08 2013 00:38 Crownlol wrote:
To balance this, Protoss gets Warp Cannons.

Warp Cannon, upgrade researched at Cybernetics Core: Allows Photon Cannons to fire through the dimensional rift created at the top of a Warp Gate, allowing the projectile to land anywhere there is power. Applications include defending proxy pylons from inside one's own main, or using the new SpeedPrism to unleash a devastating volley of Cannon shots as soon as it arrives, which then continue to fire through the rift at any enemy units in a powered location.

I don't like that. Not one bit. Plus that seems like a stretch of a mechanic. Plus, what would Terran get out of that? Zerg getting a buff wouldn't be the end of the world. Bunkers and cannons can hit ground and air where we Zerg have to build 2 separate buildings. If this was available mid-late game it would be pretty on par.
Every time you read this a SCV dies.
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