New Spore Cannons ? - Page 10
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Fishgle
United States2174 Posts
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lapengu
United States6 Posts
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Vestige
United States303 Posts
On June 08 2013 06:45 jinorazi wrote: splash vs air is no joke, balancing will be hard and other races would need something similar as it was for all three races in bw. So .... archons? | ||
shizaep
Canada2920 Posts
And, as a serious idea, I would honestly consider this being borderline reasonable. | ||
AnachronisticAnarchy
United States2957 Posts
Thors? | ||
Meself
Estonia552 Posts
On June 08 2013 01:57 dUTtrOACh wrote: What good is throwing a baneling into the air when its explosion only hits ground units? ![]() Larger splash? | ||
Ichabod
United States1659 Posts
Sure, it is balance-able, but this large of a change is likely too large for Blizzard to make outside of an expansion. | ||
Insomni7
667 Posts
Skytoss is about large armies and high cost efficiency. The goal is frequently not to attack into your opponent but to run them out of money simply through defending and trading well while forcing engagements with the range of tempests. Keeping this in mind, a zerg player must choose one of two paths. Either to swarm the protoss; catch them before critical mass and trade well enough that they are eventually overwhelmed; or to play the cost efficiency game with vipers, spines, spores, swarmhosts infestors, and whatever supplemental anti-air. So where do spores shooting banelings fit in with this? It certainly doesnt work with the swarm strategy for obv reasons, and I would also argue that it isnt much good for cost efficiency wars either. Consider a standard fight. The protoss approaches the spine spore wall, tempests and carriers start to thin the static defense. vipers pull a few units into the spores where they die. During this fight the spores shoot at interceptors and at single units. At no point is there need for anti-air splash. The scenario in the video where a massive clump of voidrays run straight into a spore wall is simply not something which good skytoss players ever do. The outragous cost of shooting banelings with each shot is a method of attacking which will almost never be cost efficient. I'm sorry but I dont see this as a very good change. | ||
Mortal
2943 Posts
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GrazerRinge
999 Posts
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MrSourGit
England135 Posts
But I'd leave spores the way they are now , I can't stand muta wars , I like roach hydra , all about the engagement !!!!! | ||
Existor
Russian Federation4295 Posts
On June 08 2013 06:45 jinorazi wrote: splash vs air is no joke, balancing will be hard and other races would need something similar as it was for all three races in bw. Terran splash vs air: - widow mine - thors - raven's seeker missile - Nuclear Missile - EMP vs vipers Protoss splash vs air: - storm - archon Zerg splash vs air: - fungal growth only Other races already have "something similar" and in a bigger amount than Zerg. | ||
AvonMexicola
Netherlands36 Posts
On June 09 2013 19:01 Existor wrote: Terran: - widow mine - thors - raven's seeker missile - EMP vs vipers Protoss: - storm - archon Zerg: - fungal growth only Other races already have "something similar" and in a bigger amount than Zerg. You forgot the Nuke! | ||
Cheerio
Ukraine3178 Posts
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Penev
28440 Posts
On June 08 2013 22:01 Fishgle wrote: despite all the silly responses, i actually think this is a more interesting, fun, and elegant solution than Blizzards +30 damage to Bio buff to spores. I agree the spore buff isn't very elegant (as you so elegantly put it ![]() | ||
Quotidian
Norway1937 Posts
On June 09 2013 21:09 Penev wrote: I agree the spore buff isn't very elegant (as you so elegantly put it ![]() why does it matter if it'd be stronger against more than mutas? Zerg has, as others have pointed out, a big hole in their anti-air splash damage compared to the other two races. This would be a very original, fun and very zergy way of dealing with that hole | ||
Penev
28440 Posts
On June 09 2013 21:17 Quotidian wrote: why does it matter if it'd be stronger against more than mutas? Zerg has, as others have pointed out, a big hole in their anti-air splash damage compared to the other two races. This would be a very original, fun and very zergy way of dealing with that hole That's not what I'm saying. I'm just saying that they don't compare. The spore buff was specifically implemented to affect ZvZ. That's why it's such an unelegant change really; That it's so much more powerful against just one unit (of the same race). It's not difficult to make a more interesting anti air mechanic if it is allowed to be better against everything. | ||
nimbim
Germany983 Posts
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Nooborghini
Canada136 Posts
I support 1+ | ||
Wojciech Zywny
Poland271 Posts
User was temp banned for this post. | ||
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