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Active: 559 users

New Spore Cannons ?

Forum Index > SC2 General
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Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-06-08 09:18:49
June 07 2013 09:57 GMT
#1
[image loading]


Blizzard should introduce it to kill Muta wars and solve Protoss air OPness (as many Zergs thinks about it). Well, it works like a Bunker, with some differences - Spore Cannons throw banes into air, and only banes, and only to air. I think it can not be OP just because Banelings still cost some money, cargo capacity for Spore can be decreased to 2-4 Banelings. Banelings do bonus damage versus Mutalisk (light), so it really can solve problem of Mutalisk wars in ZvZ. To make it not so strong, maybe add expensive upgrade for Spore Crawlers at Hive? Also it can be nerfed in other term - Spore Crawler shoots 50% slower, when loaded with Banelings, so enemy will have time for reaction and retreating.

Remember, everything can be balanced:

• lower cargo size for Spores, so it can storage 2 or 4 Banelings
• or half fire speed when loaded with Banelings, so it will shoot every 2 seconds for example
• or add indication that Spore Crawler now storages Banelings to shoot, so enemy can react and retreat
• or slighty increase cost for Spore Crawlers
• or decrease HP for Spore Crawlers
• or lower Spore Crawler fire range by 1, when loaded with Banelings
• affects only air, like Spore - Banelings that were exploded in the air wouldn't damage ground units under it.





But really, it's just for fun, but still... it's really nice idea

Poll: Do you like the idea?

Hell Yeah! (856)
 
72%

No, bad idea. (170)
 
14%

I hate my life. (86)
 
7%

Maybe, need to see it in action. (70)
 
6%

1182 total votes

Your vote: Do you like the idea?

(Vote): Hell Yeah!
(Vote): Maybe, need to see it in action.
(Vote): No, bad idea.
(Vote): I hate my life.

SmoKim
Profile Joined March 2010
Denmark10305 Posts
June 07 2013 09:59 GMT
#2
Hahaha nice, i remember back in beta i wanted Infestors to be able to throw with banelings like a catapult. Zerg siege tanks ftw
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
MrCon
Profile Blog Joined August 2010
France29748 Posts
June 07 2013 10:00 GMT
#3
Haha, Starship Trooper style !
SushilS
Profile Joined November 2010
2115 Posts
June 07 2013 10:00 GMT
#4
Lol thats awesome... Broken.. But awesome nonetheless...
GG WP
iceiceice: I’m going to make this short; I am the one true tinker player.
effecto
Profile Joined February 2011
France142 Posts
June 07 2013 10:01 GMT
#5
Oh really cool
Design - eddytritten.com
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
June 07 2013 10:02 GMT
#6
I wonder if baneling speed increases the fire rate. I mean, banelings swirling in the air seem pretty damn cute :p
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 07 2013 10:02 GMT
#7
Zerg siege tanks ftw

Ground-to-air siege tank maybe?
edlover420
Profile Joined December 2012
349 Posts
June 07 2013 10:03 GMT
#8
That's simply brilliant!
MiCa
Profile Joined October 2011
United States147 Posts
June 07 2013 10:05 GMT
#9
I'm still waiting for mech stim ability. Just imagine thors charging like marauders,
If you can't dazzle them with brilliance, baffle them with bull sheet. - W. C. Fields
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
June 07 2013 10:05 GMT
#10
looks quite interesting. Definitely starship trooper style lol. Maybe in LoTV?
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
June 07 2013 10:06 GMT
#11
brilliant!

they'll be decent for ZvP as well >:D
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
MrJoKer
Profile Joined November 2011
France232 Posts
June 07 2013 10:07 GMT
#12
What a nice idea ! I love it. It's so funny and so cool.
@AbeggJip
playerboy345
Profile Joined May 2013
Netherlands194 Posts
June 07 2013 10:08 GMT
#13
That looks so cool.. but would be so imbalanced T_T
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
June 07 2013 10:10 GMT
#14
This can work with balancing the baneling dmg to air. Actually great idea i must say. In zvp muta vs phoenix wars you can't really rush in to the lines if the enemy has banelings but thats another investment for zerg to do. In zvt this won't have much of a use anyway. David Kim, i know you are reading this, seriously do it as a protoss user i really liked the idea and it will give zvz way more options.
Tomorrow never comes until its too late...
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-06-07 10:19:45
June 07 2013 10:13 GMT
#15
On June 07 2013 19:08 playerboy345 wrote:
That looks so cool.. but would be so imbalanced T_T

Everything can be balanced:

• or lower cargo size for Spores, so it can storage 2 or 4 Banelings
• or half fire speed when loaded with Banelings, so it will shoot every 2 seconds for example
• or add indication that Spore Crawler now storages Banelings to shoot, so enemy can react and retreat
• or slighty increase cost for Spore Crawlers
• or decrease HP for Spore Crawlers
• or lower Spore Crawler fire range by 1, when loaded with Banelings
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
June 07 2013 10:16 GMT
#16
On June 07 2013 19:13 Existor wrote:
Show nested quote +
On June 07 2013 19:08 playerboy345 wrote:
That looks so cool.. but would be so imbalanced T_T

Everything can be balanced:

• or lower cargo size for Spores, so it can storage 2 or 4 Banelings
• or half fire speed when loaded with Banelings, so it will shoot every 2 seconds for example
• or add indication that Spore Crawler now storages Banelings to shoot
• or slighty increase cost for Spore Crawlers
• or decrease HP for Spore Crawlers

I completely agree, it doesn't have to work the same way it does to the ground. The idea is great, it can be balanced with internal testing...
Tomorrow never comes until its too late...
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
June 07 2013 10:19 GMT
#17
Poll: Do you like the idea?

Hell Yeah! (856)
 
72%

No, bad idea. (170)
 
14%

I hate my life. (86)
 
7%

Maybe, need to see it in action. (70)
 
6%

1182 total votes

Your vote: Do you like the idea?

(Vote): Hell Yeah!
(Vote): Maybe, need to see it in action.
(Vote): No, bad idea.
(Vote): I hate my life.

Tomorrow never comes until its too late...
TylerThaCreator
Profile Blog Joined May 2011
United States906 Posts
June 07 2013 10:21 GMT
#18
its a cool idea but ultimately an unneeded balance change...the whole point of the spore buff vs light is for dealing with muta wars and in zvp there are already numerous ways to deal with skytoss.
aka SethN
playerboy345
Profile Joined May 2013
Netherlands194 Posts
June 07 2013 10:22 GMT
#19
On June 07 2013 19:13 Existor wrote:
Show nested quote +
On June 07 2013 19:08 playerboy345 wrote:
That looks so cool.. but would be so imbalanced T_T

Everything can be balanced:

• or lower cargo size for Spores, so it can storage 2 or 4 Banelings
• or half fire speed when loaded with Banelings, so it will shoot every 2 seconds for example
• or add indication that Spore Crawler now storages Banelings to shoot, so enemy can react and retreat
• or slighty increase cost for Spore Crawlers
• or decrease HP for Spore Crawlers
• or lower Spore Crawler fire range by 1, when loaded with Banelings


You make me wish blizzard would just add this to the game T_T
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 07 2013 10:24 GMT
#20
I should close this, but this does look really cool
Administrator~ Spirit will set you free ~
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 07 2013 10:24 GMT
#21
On June 07 2013 19:21 TylerThaCreator wrote:
its a cool idea but ultimately an unneeded balance change...the whole point of the spore buff vs light is for dealing with muta wars and in zvp there are already numerous ways to deal with skytoss.

Everything can be balanced... remove anti-air effect for Fungal, nerf something other (if you feel OPness here), etc etc
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 07 2013 10:25 GMT
#22
I should close this, but this does look really cool

Please, don't close this thread. Allow us to discuss it please
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
June 07 2013 10:27 GMT
#23
On June 07 2013 19:24 Existor wrote:
Show nested quote +
On June 07 2013 19:21 TylerThaCreator wrote:
its a cool idea but ultimately an unneeded balance change...the whole point of the spore buff vs light is for dealing with muta wars and in zvp there are already numerous ways to deal with skytoss.

Everything can be balanced... remove anti-air effect for Fungal, nerf something other (if you feel OPness here), etc etc

Everything can be balanced but it is not good idea to change many things with one patch. Blizz doesn't like that and won't do that.
Tomorrow never comes until its too late...
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
June 07 2013 10:40 GMT
#24
This is brilliant!
peidongyang
Profile Joined January 2009
Canada2084 Posts
June 07 2013 10:40 GMT
#25
what a fucking awesome idea

make it kitable too, this way we will see REAL TIME MUTA/PHOENIX SPLITS Kreygasm
the throws never bothered me anyway
Cereb
Profile Joined November 2011
Denmark3388 Posts
June 07 2013 10:44 GMT
#26
Haha what a fun idea
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
June 07 2013 10:47 GMT
#27
lol i like it too... maybe limit the amount of banes u can put in to balance it
Prugelhugel
Profile Joined February 2012
Austria637 Posts
June 07 2013 10:50 GMT
#28
Could you really look into the eyes of those innocent banelings and tell them to get into that thing to start a trip of no return? You ruthless person. Their happy laughs will be the last thing you hear. Could you really live with this?
"This map definitly needs more rocks" - No SC2 player ever
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
June 07 2013 10:53 GMT
#29
Loading banelings is for amateurs. Load an Ultralisk.

Taking out Battlecruisers with launched Ultras. The new meta.
If you are not supporting K-Pop you are hurting E-Sports.
Nimix
Profile Joined October 2011
France1809 Posts
June 07 2013 10:56 GMT
#30
Scourges
Callynn
Profile Joined December 2010
Netherlands917 Posts
June 07 2013 10:56 GMT
#31
I think its actually a good idea. It takes some extra apm to make banelings, load them and keep the proper spore crawlers loaded for muta. I think it's cool to see how pro's would handle enemy mass muta.

The downside is that although muta wars will be gone - they will make muta's underused as well in ZvZ. The solution needs to be more elegant.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
mbsupermario
Profile Joined July 2010
United States101 Posts
June 07 2013 10:56 GMT
#32
I always thought the spore should have a small AoE associated with it. Something like 25% damage in a small area, something small enough that you could magic box around. Maybe nerf the primary hit's damage. Would deal with mutas and phoenixes nicely without being impossible to navigate around.
usethis2
Profile Joined December 2010
2164 Posts
June 07 2013 10:56 GMT
#33
I thought spores were meant for spines..
Cyro
Profile Blog Joined June 2011
United Kingdom20286 Posts
June 07 2013 10:57 GMT
#34
Brilliant and intuitive
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cinim
Profile Joined April 2011
Denmark866 Posts
June 07 2013 10:58 GMT
#35
On June 07 2013 19:24 Plexa wrote:
I should close this, but this does look really cool


This, and the fact that all of TL will hate you for closing it! :D

I would really want to see this in a test balance map. My question though, is this something you upgrade sporecrawler into, is it just the normal standard spore crawler that get an upgraded attack while the baneling is in it?
Or is it a seperate building with no attacks without banelings being inside them??
Hell, it's about time
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
June 07 2013 10:58 GMT
#36
On June 07 2013 19:13 Existor wrote:
Show nested quote +
On June 07 2013 19:08 playerboy345 wrote:
That looks so cool.. but would be so imbalanced T_T

Everything can be balanced:

• or lower cargo size for Spores, so it can storage 2 or 4 Banelings
• or half fire speed when loaded with Banelings, so it will shoot every 2 seconds for example
• or add indication that Spore Crawler now storages Banelings to shoot, so enemy can react and retreat
• or slighty increase cost for Spore Crawlers
• or decrease HP for Spore Crawlers
• or lower Spore Crawler fire range by 1, when loaded with Banelings

no it cant
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 07 2013 11:02 GMT
#37
I would really want to see this in a test balance map. My question though, is this something you upgrade sporecrawler into, is it just the normal standard spore crawler that get an upgraded attack while the baneling is in it?

It can be a Hive-upgrade for Spore crawler, or just by default, but with other penalties, like lower fire speed when banes are loaded in or something from list above

no it cant

Explain, why?
figq
Profile Blog Joined May 2010
12519 Posts
June 07 2013 11:07 GMT
#38
No, seriously, entirely seriously, guys, this could be balanced well and put in the game. Like widow mines it can sometimes backfire - like you saw one spore was killed and all banelings inside are instantly dead with it, which is a huge loss. Depending on cargo space and speed of load/unload, depending on air damage of banelings which could have different radius and values; depending on speed and range of fire of spore cannons compared to just spores, this could be made not overpowered at all.
If you stand next to my head, you can hear the ocean. - Day[9]
Rassy
Profile Joined August 2010
Netherlands2308 Posts
Last Edited: 2013-06-07 11:11:41
June 07 2013 11:08 GMT
#39
Lol this is realy cool.
There is a bug though, the void rays and mutas dont target the banelings when they are airborne while they are the closest target.
Big J
Profile Joined March 2011
Austria16289 Posts
June 07 2013 11:08 GMT
#40
Really cool video. I just hope this never makes it in, looks so silly
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
June 07 2013 11:10 GMT
#41
On June 07 2013 20:02 Existor wrote:
Show nested quote +
I would really want to see this in a test balance map. My question though, is this something you upgrade sporecrawler into, is it just the normal standard spore crawler that get an upgraded attack while the baneling is in it?

It can be a Hive-upgrade for Spore crawler, or just by default, but with other penalties, like lower fire speed when banes are loaded in or something from list above

Show nested quote +
no it cant

Explain, why?

you cant balance everything with tweaking numbers, some things will either be absurdly strong or useless
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
bGr.MetHiX
Profile Joined February 2011
Bulgaria511 Posts
June 07 2013 11:11 GMT
#42
ZvZ is now fixed!
Top50 GM EU Protoss from Bulgaria. Streaming with commentary : www.twitch.tv/hwbgmethix
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
June 07 2013 11:14 GMT
#43
This is the sort of cool, synergistic thinking that really makes a game a great spectacle and fun to play.

And sadly, that Blizzard will not come up with in like half a million years.
Poisonous Sheep counter Hydras
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
June 07 2013 11:17 GMT
#44
On June 07 2013 19:19 Aelfric wrote:
Poll: Do you like the idea?

Hell Yeah! (856)
 
72%

No, bad idea. (170)
 
14%

I hate my life. (86)
 
7%

Maybe, need to see it in action. (70)
 
6%

1182 total votes

Your vote: Do you like the idea?

(Vote): Hell Yeah!
(Vote): Maybe, need to see it in action.
(Vote): No, bad idea.
(Vote): I hate my life.


Yeah i hate my life to xD
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
TAMinator
Profile Joined February 2011
Australia2706 Posts
Last Edited: 2013-06-07 11:18:03
June 07 2013 11:17 GMT
#45
Looks cool, but this would just promote swarmhost + static d turtle style which would be very boring to watch. ZvZ in WCS today has had very few mutas so far. So im sure players have found an answer to it mostly.
Riquiz
Profile Joined June 2011
Netherlands402 Posts
June 07 2013 11:30 GMT
#46
this would be awesome ^^'
Caster man does casting on yt/RiquizCasts
Glioburd
Profile Joined April 2008
France1911 Posts
June 07 2013 11:36 GMT
#47
This is actually a really good idea. And pretty fun !
"You should hate loosing, but you should never fear defeat." NaDa.
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
June 07 2013 11:42 GMT
#48
Pretty funny but almost impossible to balance. in ZvZ it would defistate Mutas, in ZvP stargate play and in TvP it would be a huge nerf to drop play.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2013-06-07 11:50:39
June 07 2013 11:50 GMT
#49
That is excellent. =D
You could potentially lower (halve?) the splash radius of banelings when catapulted into the air (and make it only affect air rather than both ground and air when catapulted), so that it's not as strong, it could even just deal the fixed 15 damage of spore crawlers + Show Spoiler +
(which fire every 0.8608 game seconds, rather than 1 second, so every 2 seconds is actually slower than half the rate)
rather than 35+upgrades, because the splash damage could be enough, along with fast enough speed on the firing animation.

On June 07 2013 19:24 Plexa wrote:
I should close this, but this does look really cool

It's really a shame that that's the mentality when people are just trying to add more ideas and creativity to a game they love, outside of modified (custom) maps.
I know you guys like to avoid having "this is how I would balance starcraft" threads, but there's a lot more to this, even if only as a joke thread.
Heck, it's even in SC2 General rather than SC2 strategy or anything like that, so it's not like people are saying
"This thread is to save us all from ZvZ and here is my 100% serious, God-send approach to it!" :Þ
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
June 07 2013 11:51 GMT
#50
On June 07 2013 20:08 Big J wrote:
Really cool video. I just hope this never makes it in, looks so silly


It really does, but it could be changed to an alternative shooting animation.
scsnow
Profile Joined April 2010
Slovenia515 Posts
June 07 2013 12:04 GMT
#51
Zerg antiair reaver building?
Elldar
Profile Joined July 2010
Sweden287 Posts
Last Edited: 2013-06-07 12:21:10
June 07 2013 12:20 GMT
#52
On June 07 2013 19:56 Nimix wrote:
Scourges


So true zerg has no unit that can contend for air control ZvP early-midgame if the toss goes air zerg has to go ground.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
June 07 2013 12:26 GMT
#53
meh ...
AKMU / IU
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
June 07 2013 12:27 GMT
#54
I LOVE IT !!

i love it i love it i love it i love it i love it i love it I LOVE IT !!!

:D :D :D :D
daskilla
Profile Joined July 2010
Latvia141 Posts
June 07 2013 12:29 GMT
#55
It is a hard life for zergling:
1) hatches from egg
2) grows wings
3) mutates in baneling
4) gets shot in sky
5) dies on the wall of carrier
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
June 07 2013 12:33 GMT
#56
Well that's hilarious.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Traceback
Profile Joined October 2010
United States469 Posts
June 07 2013 12:36 GMT
#57
This actually looks really cool.
ddrddrddrddr
Profile Joined August 2010
1344 Posts
June 07 2013 12:42 GMT
#58
This is how blizzard should assure I buy their next expansion.
liberate71
Profile Joined October 2011
Australia10252 Posts
June 07 2013 12:42 GMT
#59
This is absolutely amazing.
Minelord Stimfestor, also known as karma.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
June 07 2013 12:47 GMT
#60
Why only Banelings? I would make the function generic: Load a unit, fire the unit, the unit gets one AA attack, then lands.

I want to see my Void Rays die in a hail of flying Ultralisks.
The frumious Bandersnatch
daskilla
Profile Joined July 2010
Latvia141 Posts
June 07 2013 12:49 GMT
#61
On June 07 2013 21:47 AmericanUmlaut wrote:
Why only Banelings? I would make the function generic: Load a unit, fire the unit, the unit gets one AA attack, then lands.

I want to see my Void Rays die in a hail of flying Ultralisks.


Yeah, zerg needs ultralisk catapult to shoot them on ramps in enemy base.
Vanimar
Profile Blog Joined April 2009
220 Posts
Last Edited: 2013-06-07 12:57:14
June 07 2013 12:51 GMT
#62
This is the single best idea since the implementation of the "1 storm per lurker" one!
I figured out the EG Curse. It was set in motion by Voodoo Shamans working for Millenium. Whenever EG aquires a player, Voodoo energies start slowly draining skill from the EG guy into an Millenium newcomer. Think about it!
Tufas
Profile Blog Joined April 2010
Austria2259 Posts
June 07 2013 12:51 GMT
#63
I would like to throw every zerg unit out of a spore crawler, like ultralisk catapult etc

make it happen
Where is my ACE flair
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
June 07 2013 13:07 GMT
#64
On June 07 2013 20:42 USvBleakill wrote:
Pretty funny but almost impossible to balance. in ZvZ it would defistate Mutas, in ZvP stargate play and in TvP it would be a huge nerf to drop play.


If fire rate is reduced and bane damage is revised, it'd do less to Medivacs than normal spores now. Spores do 15 damage to nonbio, and banes do 20 damage to non-light. Medivacs and Voids are non-light.

The aoe and the damage can be changed to make the effect on vT and vP less.
Yargh
Figgy
Profile Joined February 2011
Canada1788 Posts
June 07 2013 13:14 GMT
#65
I love it! This idea is brilliant!
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
June 07 2013 13:18 GMT
#66
I had a similar idea but with broodlords throwing banelings like Tiny from DotA. x)
Really Blizz, really? - Darnell
Pazuzu
Profile Joined July 2011
United States632 Posts
June 07 2013 13:24 GMT
#67
On June 07 2013 19:24 Plexa wrote:
I should close this, but this does look really cool


IM SO CONFLICTED TOO
"It is because intuition is sometimes right, that we don't know what to do with it"
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 07 2013 13:27 GMT
#68
walking bunkers to protect banelings from being sniped. Sounds like fun. Oh yeah the anti air is sweet too.
Kotreb
Profile Joined June 2011
Croatia1392 Posts
June 07 2013 13:31 GMT
#69
This is brilliant. Probably will not be implemented, but it is so awesome. Great idea man :D
If you don't sin Jesus died for nothing.
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
June 07 2013 13:31 GMT
#70
On June 07 2013 22:27 FeyFey wrote:
walking bunkers to protect banelings from being sniped. Sounds like fun. Oh yeah the anti air is sweet too.


once they are loaded, you cannot unload them again unless by firing...

again, it comes down to balancing... i think it could actually be viable.. i wish some blizz devs could take a look at this !!
LTY
Profile Joined November 2012
United States223 Posts
June 07 2013 13:34 GMT
#71
lool this just makes me laugh so hard..
Known as Miso or LTY
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
June 07 2013 13:36 GMT
#72
On June 07 2013 22:27 FeyFey wrote:
walking bunkers to protect banelings from being sniped. Sounds like fun. Oh yeah the anti air is sweet too.


Really? We're going to use spores instead of overlords to keep banelings from being sniped?
Yargh
NKB
Profile Joined February 2012
United Kingdom608 Posts
June 07 2013 13:40 GMT
#73
This is just brilliant and should be made ready for beta testing
Some times you just gotta wish...
ZenithM
Profile Joined February 2011
France15952 Posts
June 07 2013 13:46 GMT
#74
Almost as good as baller's hydraroach thread.
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
June 07 2013 13:48 GMT
#75
If anything could convince me to switch from T to Z it would be this! So damn cool haha
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2013-06-07 13:51:01
June 07 2013 13:50 GMT
#76
This is freaking brilliant actually. Would be awesome to see this in the game in some form
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
KingHiram
Profile Joined May 2011
Germany21 Posts
June 07 2013 14:05 GMT
#77
On June 07 2013 19:24 Plexa wrote:
I should close this, but this does look really cool

Already I can sense the taint of the Fallen Ones' influence on your mind. >_<
searching something
AwM
Profile Joined November 2012
United States80 Posts
June 07 2013 14:57 GMT
#78
10/10 would build in mass.
Every time you read this a SCV dies.
Typhoon1789
Profile Blog Joined July 2011
Australia292 Posts
June 07 2013 15:01 GMT
#79
If blizzard dose not get this done i will lose all hope in SCII's future.
Professional Cunt.
DenTenker
Profile Blog Joined March 2013
United States606 Posts
June 07 2013 15:12 GMT
#80
Anything is possible if balanced correctly. C'mon Blizzard!
If your all in didn't work, you didn't pull the workers.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
June 07 2013 15:29 GMT
#81
On June 07 2013 22:46 ZenithM wrote:
Almost as good as baller's hydraroach thread.


I forgooooooot about that, had me giggling the whole time. Especially the little reins.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
June 07 2013 15:31 GMT
#82
On June 07 2013 19:24 Plexa wrote:
I should close this, but this does look really cool

looooooooool it looks so cool
11/5/14 CATACLYSM | The South West's worst Falco main
Jezebeth
Profile Joined May 2013
United States23 Posts
Last Edited: 2013-06-07 15:51:08
June 07 2013 15:33 GMT
#83
possibly it could require an upgrade to hold the blings. like ovies have to upgrade to carry units, similar concept. Maybe that would appease some of the issues. This could do terrible, terrible damage to early terran drop harass (which isn't as good), and limit later drop play (which isn't too bad). Things like this change the meta game and I like seeing changes. These changes keep the game evolving which is cool to watch.

Another thing to probably change is the radius of splash damage and/or the damage dealt.

Also, to prevent some people's worries about loading them and walking- make them stay rooted when there is even one baneling inside. Heck- I play as terran and I think this could be good.

Just my two cents.
Success is not never falling. In fact, success is falling- and getting up one time more.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
Last Edited: 2013-06-07 15:40:54
June 07 2013 15:38 GMT
#84
To balance this, Protoss gets Warp Cannons.

Warp Cannon, upgrade researched at Cybernetics Core: Allows Photon Cannons to fire through the dimensional rift created at the top of a Warp Gate, allowing the projectile to land anywhere there is power. Applications include defending proxy pylons from inside one's own main, or using the new SpeedPrism to unleash a devastating volley of Cannon shots as soon as it arrives, which then continue to fire through the rift at any enemy units in a powered location.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2013-06-07 15:44:50
June 07 2013 15:43 GMT
#85
I don't play Zerg, but I think it is ridiculous that Spore Crawlers do 3 times their base damage to biological units. Going from 15 to 45 damage is really extreme, and they 3 shot Mutalisks now.

This change makes a lot more sense to me.

I do believe that Protoss needs something similar, it was suggested on the Blizzard forums. Protoss light anti-air is really lacking unless you're willing to dump a lot of gas into Phoenixes.
Bommes
Profile Joined June 2010
Germany1226 Posts
June 07 2013 15:46 GMT
#86
When I saw this on Reddit yesterday I made my own Infestor version



I mean, they practically are Zerg Reavers anyways.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
June 07 2013 15:47 GMT
#87
This is pretty awesome, but way over the top broken.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
June 07 2013 15:49 GMT
#88
On June 08 2013 00:46 Bommes wrote:
When I saw this on Reddit yesterday I made my own Infestor version

https://www.youtube.com/watch?v=HCtG43M540g

I mean, they practically are Zerg Reavers anyways.


LOL! This is amazing! Fungal and baneling in one package!
Yargh
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
June 07 2013 16:00 GMT
#89
Omfg the banelings flying through the air are absolutely adorable.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
thelok
Profile Joined August 2010
31 Posts
Last Edited: 2013-06-07 16:02:59
June 07 2013 16:01 GMT
#90
On June 08 2013 00:46 Bommes wrote:
When I saw this on Reddit yesterday I made my own Infestor version

https://www.youtube.com/watch?v=HCtG43M540g

I mean, they practically are Zerg Reavers anyways.


Holy shit. This is amazing. I hope the Blizz devs listen to some of these ideas in this thread -- they are overwhelmingly favored by the community.
SCRAAAAAWWWWW
ETisME
Profile Blog Joined April 2011
12396 Posts
June 07 2013 16:02 GMT
#91
this is so awesome, balance side, this is an awesome idea
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 07 2013 16:08 GMT
#92
Infestor Catapulte for Banelings can exist only when Fungal Growth will be removed, or it can be very strong.
Clazziquai10
Profile Blog Joined August 2011
Singapore1949 Posts
June 07 2013 16:08 GMT
#93
Actually, it might not be as imbalanced as it might seem. Strategies may now involve stuff like suiciding overlords into spore crawlers since banelings trade cost ineffectively with overlords i.e. 10/11 banelings = 500 minerals 250 gas to kill 1 overlord if the zerg isn't looking! ^^
bobsire
Profile Joined December 2011
Canada296 Posts
June 07 2013 16:17 GMT
#94
This is the first good idea I have heard in a long time. The idea it self is brilliant. All it needs balancing and it will be a wonderful addition to the game.
Innovation
Profile Joined February 2010
United States284 Posts
June 07 2013 16:19 GMT
#95
What I love about these really creative new ways to utilize banelings is that it creates so many opportunities for micro on both sides. Even with the spores you can micro against it by splitting units and attacking the banes in air. With the infestor version Existor is right...fungle growth and banelings together is probably too synergistic and would be tough to balance. However, visually it makes much more sense for an infestor to carry and spit banelings than a spore crawler. And I kinda like the idea of replacing the old infestor mechanic with a micro based mechanic that is similar to a seige tank in terms of damage but is not instant, has overkill, projectile can be targeted down mid-air. I just see so many opportunities for amazing micro that would make this game so much more fun to play and watch than it already is. I really hope they give these ideas a chance over a Blizzard for the next expansion.
About ChoyafOu "if he wants games decided by random chance he could just play the way he always does" Idra
Sated
Profile Blog Joined March 2011
England4983 Posts
June 07 2013 16:21 GMT
#96
--- Nuked ---
nihlon
Profile Joined April 2010
Sweden5581 Posts
June 07 2013 16:22 GMT
#97
It would make the turtle style even more annoying to watch.
Banelings are too cute to blow up
algue
Profile Joined July 2011
France1436 Posts
June 07 2013 16:27 GMT
#98
On June 08 2013 00:33 Jezebeth wrote:
possibly it could require an upgrade to hold the blings. like ovies have to upgrade to carry units, similar concept. Maybe that would appease some of the issues. This could do terrible, terrible damage to early terran drop harass (which isn't as good), and limit later drop play (which isn't too bad). Things like this change the meta game and I like seeing changes. These changes keep the game evolving which is cool to watch.

Another thing to probably change is the radius of splash damage and/or the damage dealt.

Also, to prevent some people's worries about loading them and walking- make them stay rooted when there is even one baneling inside. Heck- I play as terran and I think this could be good.

Just my two cents.


Reminder that the medivac is armored and wouldn't take bonus damages from the baneling
rly ?
Jezebeth
Profile Joined May 2013
United States23 Posts
June 07 2013 16:29 GMT
#99
On June 08 2013 01:27 algue wrote:
Show nested quote +
On June 08 2013 00:33 Jezebeth wrote:
possibly it could require an upgrade to hold the blings. like ovies have to upgrade to carry units, similar concept. Maybe that would appease some of the issues. This could do terrible, terrible damage to early terran drop harass (which isn't as good), and limit later drop play (which isn't too bad). Things like this change the meta game and I like seeing changes. These changes keep the game evolving which is cool to watch.

Another thing to probably change is the radius of splash damage and/or the damage dealt.

Also, to prevent some people's worries about loading them and walking- make them stay rooted when there is even one baneling inside. Heck- I play as terran and I think this could be good.

Just my two cents.


Reminder that the medivac is armored and wouldn't take bonus damages from the baneling


ah I had forgotten that tidbit. thank you
Success is not never falling. In fact, success is falling- and getting up one time more.
AwM
Profile Joined November 2012
United States80 Posts
June 07 2013 16:30 GMT
#100
On June 08 2013 00:38 Crownlol wrote:
To balance this, Protoss gets Warp Cannons.

Warp Cannon, upgrade researched at Cybernetics Core: Allows Photon Cannons to fire through the dimensional rift created at the top of a Warp Gate, allowing the projectile to land anywhere there is power. Applications include defending proxy pylons from inside one's own main, or using the new SpeedPrism to unleash a devastating volley of Cannon shots as soon as it arrives, which then continue to fire through the rift at any enemy units in a powered location.

I don't like that. Not one bit. Plus that seems like a stretch of a mechanic. Plus, what would Terran get out of that? Zerg getting a buff wouldn't be the end of the world. Bunkers and cannons can hit ground and air where we Zerg have to build 2 separate buildings. If this was available mid-late game it would be pretty on par.
Every time you read this a SCV dies.
Evangelist
Profile Blog Joined June 2011
1246 Posts
June 07 2013 16:33 GMT
#101
Rather than the bio damage, the spore shot could do splash. It wouldn't effect ZvP or ZvT but having the shots splash would mean even a glancing blow on a muta pack would hurt. A lot.

Which ultimately is what ZvZ muta wars should be about.
PriesTLiZarD
Profile Joined May 2013
Germany2 Posts
June 07 2013 16:36 GMT
#102
Heheh thats certainly a funny idea but like so many said - certainly broken, too.

I'm not even saying its OP or something, but its still just a cheap solution for some problems that probably do indeed exist. For a fun map though, its totally cool.

PS: A mothership should be able to create pylon energy, too. Q_Q
Poo
Profile Blog Joined August 2010
Canada536 Posts
June 07 2013 16:36 GMT
#103
The idea is definitely interesting, my biggest worry would be improving the already powerful zerg static defense. Turtling on spore, queen, swarmhost + sometimes corruptor is already a really viable & powerful strategy. But maybe it's worth testing regardless in hopes it'll create a more dynamic game style from Protoss in PvZ where we (P) 'for once' don't try to turtle Voidray vs Zerg on every f-ing map. There needs to be a more dynamic set of builds put out from Protoss, the matchup is too much of a rinse & repeat process atm.

Try hard or don't try at all.
postmanana
Profile Joined May 2013
24 Posts
Last Edited: 2013-06-07 16:51:01
June 07 2013 16:43 GMT
#104
On June 08 2013 01:30 AwM wrote:

I don't like that. Not one bit. Plus that seems like a stretch of a mechanic. Plus, what would Terran get out of that? Zerg getting a buff wouldn't be the end of the world. Bunkers and cannons can hit ground and air where we Zerg have to build 2 separate buildings. If this was available mid-late game it would be pretty on par.

Bunkers can hit neither ground nor air.


If the baneling cannon could hit ground it would be much too strong. Would people use it if it could only hit air? Seems like it could be pretty expensive way to defend against muta. Hopefully we'll see it on the next test map though.

FOr anyone else that gets curious: baller's hydraroach
BananaJunkie
Profile Joined October 2011
Denmark119 Posts
June 07 2013 16:43 GMT
#105
Looks cool, but it Will be Way to OP!
Beer: The cause of, and solution to, all of life's problems.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 07 2013 16:46 GMT
#106
On June 08 2013 01:43 BananaJunkie wrote:
Looks cool, but it Will be Way to OP!

Explain why
parkin
Profile Blog Joined July 2007
1080 Posts
June 07 2013 16:47 GMT
#107
Watching mass void raids getting killed by banelings was satisfying. GJ OP.
mostly harmless
Nine Gates
Profile Joined November 2012
Finland198 Posts
June 07 2013 16:55 GMT
#108
This is too complicated. I think changing the Spore Crawler damage to

15 (+300 vs Light Biological)

would solve the problem better.
1112345678999
Kfish
Profile Blog Joined May 2010
Chile282 Posts
June 07 2013 16:56 GMT
#109
Better fix the corruptor instead.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
Last Edited: 2013-06-07 16:59:24
June 07 2013 16:57 GMT
#110
What good is throwing a baneling into the air when its explosion only hits ground units?

JK, ofc. Funny video.
twitch.tv/duttroach
Demonhunter04
Profile Joined July 2011
1530 Posts
June 07 2013 17:10 GMT
#111
I would love to see this in LotV. I hope the SC2 devs see this.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
dogmode
Profile Blog Joined October 2010
Philippines491 Posts
June 07 2013 17:11 GMT
#112
hmm... blizzard did say that they want strong offensive games and they generally dont favor defense... (source: SotG 94) so although spore crawlers shooting banelings look awesome its quite doubtful that this will be the balance change that blizz will do
"Back then teams that won were credited, now it's called throw. I think it's sad." - KuroKy
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 07 2013 17:16 GMT
#113
On June 08 2013 02:11 dogmode wrote:
hmm... blizzard did say that they want strong offensive games and they generally dont favor defense... (source: SotG 94) so although spore crawlers shooting banelings look awesome its quite doubtful that this will be the balance change that blizz will do

It will allow zergs use Spore crawlers in offence, like Terrans are using widow mines, which are supposed to be a unit for defence.

With short rooting time it can become a new anti-air siege tank for zerg side. And I think for compensation there can be no anti-air effect for Fungal Growth and probably lower rooting time for Spore Crawler from 6 seconds to 4
markus85rock
Profile Joined November 2011
20 Posts
June 07 2013 17:17 GMT
#114
Mr. Bitter would really love this. he's been talking about this for years!
EonuS
Profile Joined July 2010
Slovenia186 Posts
June 07 2013 17:46 GMT
#115
this idea is actually brilliant, I believe it would give an option for zergs to solve many of the current ZvX issues, however they would have to tone down the spore crawler damage back to previous form and have baneling's damage tuned down slightly to make it balanced.
renkin
Profile Joined July 2010
France249 Posts
Last Edited: 2013-06-07 18:03:26
June 07 2013 18:00 GMT
#116
I don't care if it's OP.
I don't care if some say it's useless.

This is fun as hell, smart and it's exactly what I would expect when I play a game like SC2.
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2013-06-07 18:02:27
June 07 2013 18:00 GMT
#117
Artists are fast today, holy crap. Not even out a day and already a picture of it.

If you could move spore crawlers with Banelings inside this would open some REALLY cool options.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2013-06-07 18:02:36
June 07 2013 18:02 GMT
#118
delete pls
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-06-07 19:01:15
June 07 2013 19:01 GMT
#119
Artists are fast today, holy crap. Not even out a day and already a picture of it.

I love to accompany good threads with some simple fanarts in banner

If you could move spore crawlers with Banelings inside this would open some REALLY cool options.

I think, there should be an option that you can't uproot Spore Crawler with banelings inside. Because it's just physically and visually impossible to hold banelings in uprooted mode. When it's rooted, it feels more logical that banelings are stored under Spore Crawler (underground).

I think it should be limited to only stationary state, so it would be semi siege-bunker building with short range.
Vestige
Profile Joined November 2009
United States303 Posts
June 07 2013 19:51 GMT
#120
i don't see how this is imbalanced. compared to the other races, zerg has a sever disadvantage when it comes to air. Mutas are only good for harrassment, and can barely stand a head to head fight. The only thing corruptors are use for are to deal with collossi...which dont shoot back at them. If you try to get corr. against VR's then you are just wasting resources.
Hydras can deal with them...if they could keep up. Same goes for infestors now that fungal is a missile.

I dont see a problem with this. It's costing the zerg resources PER ATTACK. and can be managed the same way you manage banelings on the ground - split them up. magic box over the spores forcing zerg to load up more banelings//resources in order to deal with your forces.
"You'd wish it were hell"
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2013-06-07 20:01:00
June 07 2013 19:58 GMT
#121
Wow, this looks visually appealing, makes since in lore (moreso than bonus damage vs biological on spores) and fixes several issues in multiplayer forcing using voidrays to require splitting rather than a moving. I guess fungal kinda does this as well. Idk, thinking about it more I don't think it would fix anything.

But it looks so cool...
In Somnis Veritas
MilkDud
Profile Joined June 2013
Canada73 Posts
June 07 2013 20:10 GMT
#122
This is a good idea, and I'm betting it will make it into LOTV.
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
June 07 2013 20:21 GMT
#123
kk, already working on my nydus/ spore baneling rush. Hope the pros don't find out about it before my championship win
Waffles > Pancakes
Sinedd
Profile Joined July 2008
Poland7052 Posts
June 07 2013 20:22 GMT
#124
what the actual shit lol..
T H C makes ppl happy
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2013-06-07 21:31:29
June 07 2013 21:30 GMT
#125
I don't see anything fundamentally wrong or game breaking about this.. it's like a less mobile version of a Scourge. Did Scourge break BW?
Mistakes
Profile Joined February 2011
United States1102 Posts
June 07 2013 21:34 GMT
#126
Seeing as Mutas aren't a problem in ZvZ anymore, I'm not sure how much this would really help the game, but a cool idea none the less! :D
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
Quotidian
Profile Joined August 2010
Norway1937 Posts
June 07 2013 21:41 GMT
#127
On June 08 2013 06:34 Mistakes wrote:
Seeing as Mutas aren't a problem in ZvZ anymore, I'm not sure how much this would really help the game, but a cool idea none the less! :D


Imagine if Blizzard did changes like this to the game though, instead of dumb, extremely specific shit like +dmg to biological or whatever. This spore cannon feels almost like how Dota is being balanced.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2013-06-07 21:43:01
June 07 2013 21:42 GMT
#128
--- Nuked ---
Ulargg
Profile Joined December 2010
Netherlands33 Posts
June 07 2013 21:44 GMT
#129
Would be very cool if implemented.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-06-07 21:48:02
June 07 2013 21:45 GMT
#130
splash vs air is no joke, balancing will be hard and other races would need something similar as it was for all three races in bw.
age: 84 | location: california | sex: 잘함
IcedBacon
Profile Joined May 2011
Canada906 Posts
June 07 2013 21:50 GMT
#131
Dont think it would change much ZvP, the Skytoss army will just have tempests to pick off the spores first.
"I went Zerg because Artosis is a douchebag." -IdrA
Vanimar
Profile Blog Joined April 2009
220 Posts
June 07 2013 21:57 GMT
#132
On June 08 2013 06:45 jinorazi wrote:
splash vs air is no joke, balancing will be hard and other races would need something similar as it was for all three races in bw.

Valkyrie prepared !
I figured out the EG Curse. It was set in motion by Voodoo Shamans working for Millenium. Whenever EG aquires a player, Voodoo energies start slowly draining skill from the EG guy into an Millenium newcomer. Think about it!
claybones
Profile Blog Joined September 2011
United States244 Posts
June 07 2013 22:20 GMT
#133
I think if range and rate of fire were low enough and the spores like glowed green it could work (maybe). They should have to convert to a baneling launcher first and maybe not have detection and or the ability to move. This was entertaining if nothing else
Cloak
Profile Joined October 2009
United States816 Posts
June 07 2013 22:27 GMT
#134
My qualm with this is that it promotes Spine/Spore pushes that is reminiscent of the dark days of WoL PvZ. I'd much rather it be seen on a unit way before mass Spores would be a thing. The Hydra-Roach should have one final evolution after he activates your trap card.
The more you know, the less you understand.
Quotidian
Profile Joined August 2010
Norway1937 Posts
June 07 2013 22:30 GMT
#135
On June 08 2013 06:42 monkybone wrote:
Show nested quote +
On June 08 2013 06:30 Quotidian wrote:
I don't see anything fundamentally wrong or game breaking about this.. it's like a less mobile version of a Scourge. Did Scourge break BW?


with what logic is this like a less mobile version of scourge?

anyway, although it's a cute idea it would simply lend itself towards more passive play. Buffing static defense further is NOT the way forward.


by the logic that it fills almost exactly the same niche as a scourge (air splash) and it fires suicide units - but in a very limited capacity as far as mobility goes.

And it doesn't necessarily only facilitate passive play. It'd synergize very well with creep pushes and swarm hosts...
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
June 07 2013 22:31 GMT
#136
On June 08 2013 05:10 MilkDud wrote:
This is a good idea, and I'm betting it will make it into LOTV.


This.
Tunnel
Profile Joined October 2011
United States9 Posts
June 07 2013 22:31 GMT
#137
Is it truly necessary though?
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2013-06-07 22:36:31
June 07 2013 22:32 GMT
#138
--- Nuked ---
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-06-07 22:40:25
June 07 2013 22:38 GMT
#139
scourge is not splash if i remember correctly

splitting them in 2s was skill.
age: 84 | location: california | sex: 잘함
Falling
Profile Blog Joined June 2009
Canada11350 Posts
Last Edited: 2013-06-07 22:43:27
June 07 2013 22:42 GMT
#140
On June 08 2013 06:30 Quotidian wrote:
I don't see anything fundamentally wrong or game breaking about this.. it's like a less mobile version of a Scourge. Did Scourge break BW?

I don't know about breaking stuff, but it would operate in a fundamentally different way than scourge despite being a suicide attack. This amounts to more static defence. It could work on the otherhand, it might just be more turtle play. Unless they tighten up attack-retreat micro so muta could pick off the incoming banelings.

Scourge encourged micro maneuvers. The Chinese triangle was probably among the most difficult maneuvers to pull off, but it allowed mutas to pick off scourge. The precise speed of scourge vs shuttles and corsairs created a chasing game. Air vs air by default tends to lack much movement (cluster vs cluster.) But scourge actually forced a mobile war in the air.

Funny idea though. Should be used along side baller's sick, new hydraroach.



Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
sage_francis
Profile Joined December 2006
France1823 Posts
June 07 2013 22:45 GMT
#141
this is hilarious !
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
June 07 2013 22:51 GMT
#142
terrible idea: another aoe with no micro
21 is half the truth
Niten
Profile Blog Joined October 2009
United States598 Posts
June 08 2013 00:11 GMT
#143
If Zerg gets this I think I'd have to switch races.

Also not sure it's a good idea because I'm not sure how it rewards pro-gamers for being more pro.
Korra: "Ok, I know that I'm not good at emotions, but that's what Tenzin's gonna teach me, right? He's gonna teach me to be happy and gentle and spiritual, and the rest of that bullsh**t."
wptlzkwjd
Profile Joined January 2012
Canada1240 Posts
June 08 2013 00:14 GMT
#144
Just when you thought the life of a baneling could not get any worse...
Feel free to add me on steam: http://steamcommunity.com/id/MagnusAskeland/
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2013-06-08 00:22:52
June 08 2013 00:21 GMT
#145
On June 07 2013 22:36 JinDesu wrote:
Show nested quote +
On June 07 2013 22:27 FeyFey wrote:
walking bunkers to protect banelings from being sniped. Sounds like fun. Oh yeah the anti air is sweet too.


Really? We're going to use spores instead of overlords to keep banelings from being sniped?


double health and 1 more armor without upgrades! and faster on creep (even off creep if overlord is without speed)
TheSwamp
Profile Joined November 2010
United States1497 Posts
June 08 2013 00:26 GMT
#146
It looks cool, but you could just add a splash to spores.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
bhfberserk
Profile Joined August 2011
Canada390 Posts
June 08 2013 03:29 GMT
#147
I honestly think this is a sick idea. This makes the player split up their army into different locations. 3-4 banelings at each base to shut down mutalisk. It can create dynamic micro, such as using corruptor to soak up all banelings, or, magic box the spore,) which allow the mutalisk once again to ruin bases. The baneling launcher can be balance out by cargo size, launch distance, launch speed, auto-cast on/off, baneling's attack vs air....etc.

IT LOOKS AMAZINGLY FUN TO WATCH!!!! BLIZZARD SEE THIS!!!!!!!!!!!!!!!
JSK
Profile Joined February 2013
United States133 Posts
June 08 2013 03:31 GMT
#148
to "solve" protoss air opness? because protoss is so OP....
ETisME
Profile Blog Joined April 2011
12396 Posts
June 08 2013 03:32 GMT
#149
On June 08 2013 06:45 jinorazi wrote:
splash vs air is no joke, balancing will be hard and other races would need something similar as it was for all three races in bw.

Thor raven archon storm?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
June 08 2013 07:34 GMT
#150
yeah looks like it will counter air play . . .full stop, this just means you cant go air ever against zerg cos who would want to to go air? Why not just make the spore cost more and add splash to the projectile but make
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
June 08 2013 07:38 GMT
#151
I like this idea. Spore crawlers do need an upgrade in my opinion.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
adMachine
Profile Joined February 2013
Australia54 Posts
June 08 2013 08:06 GMT
#152
i like this idea, just need some balance and BAM!
Life is a weight, so lift it.
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
June 08 2013 08:10 GMT
#153
We shouldn't tweak SC by making possible doing more damage faster - rather the other way around.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
June 08 2013 08:13 GMT
#154
That video is so awesome.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
June 08 2013 08:18 GMT
#155
But how will this fare against Roachhydra with hydra saddle? Will it just be able to hit the Hydra or will the splash hit the roach too?
Jragon
Profile Joined October 2010
Australia1471 Posts
June 08 2013 08:18 GMT
#156
Cool idea and video, has a nice Zerg feel to it
"Bisu is just too good." - Jaedong (http://www.teamliquid.net/forum/viewmessage.php?topic_id=218995) "Bisu hyung's play is just too good" - Flash (http://www.teamliquid.net/forum/viewmessage.php?topic_id=225861)
asdfOu
Profile Joined August 2011
United States2089 Posts
June 08 2013 08:39 GMT
#157
lol this is freaken epic
rip prime
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
June 08 2013 08:49 GMT
#158
Maybe we should make Brood Lords to load Banelings as well so that it can shot banelings as super rockets. And let Ultras eat Banelings so they will explode on death (like Devastatror in Dune2)
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
June 08 2013 08:50 GMT
#159
On June 08 2013 17:49 nimdil wrote:
Maybe we should make Brood Lords to load Banelings as well so that it can shot banelings as super rockets. And let Ultras eat Banelings so they will explode on death (like Devastatror in Dune2)


I wouldn't actually mind if Broodlords shot Banelings that you had to build and not broodlings.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
June 08 2013 09:04 GMT
#160
On June 08 2013 01:01 thelok wrote:
Show nested quote +
On June 08 2013 00:46 Bommes wrote:
When I saw this on Reddit yesterday I made my own Infestor version

https://www.youtube.com/watch?v=HCtG43M540g

I mean, they practically are Zerg Reavers anyways.


Holy shit. This is amazing. I hope the Blizz devs listen to some of these ideas in this thread -- they are overwhelmingly favored by the community.



i know everyone that is not a zerg player would hate this be seriously this is really funny watching banlings fly in the air...

problem is if this was implemented blizzard would have to nerf something real hard and i think i like the game the way its going....
robih
Profile Joined September 2010
Austria1086 Posts
June 08 2013 09:05 GMT
#161
protoss air opness??

stopped taking the op serious right there
Lokian
Profile Joined March 2010
United States699 Posts
Last Edited: 2013-06-08 09:24:32
June 08 2013 09:18 GMT
#162
cool idea. how about we just bring back scourge =.=

i'd add a lair tech in the evolution chamber upgrade. 200/250 to make it an investment and to make early air builds still viable. And spores can only contain one or two bane lings at a time.

how about we also make it able to catapult any zerg ground unit too while we're at it. if this, perhaps make swarm host able to create air swarms while spores are burrowed on top of them

yeah, but realistically, dont think devs will make a drastic change in mechanics. they'd probably save for the next expansion or something heh
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
June 08 2013 09:24 GMT
#163
An intriguing idea. I wonder whether Blizzard will consider this someday.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Lunareste
Profile Joined July 2011
United States3596 Posts
June 08 2013 09:27 GMT
#164
On June 08 2013 09:14 wptlzkwjd wrote:
Just when you thought the life of a baneling could not get any worse...


I think you meant, "just when you thought the life of a baneling could not get any more awesome"
KT FlaSh FOREVER
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 08 2013 09:33 GMT
#165
Looks awesome lol. Reminds me of the 22 range Tempest, cool and ridiculous at the same time.
Head Coach Park: "They should buff tanks!"
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 08 2013 09:40 GMT
#166
On June 08 2013 18:05 robih wrote:
protoss air opness??

stopped taking the op serious right there

Many zerg thinks that Skytoss is very strong. If you're disagree, okay. WHat about my side, I think skytoss is strong, but thats the power of Protoss air, or it can be useless, and Zerg have answer to that strong air - Swarm Hosts with free units. Watching Rekatan and I can say, that this is all about balancing OP things. Protoss have some imba-unit compositions, but zerg have answer to them.
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
June 08 2013 09:46 GMT
#167
On June 08 2013 09:11 Niten wrote:
If Zerg gets this I think I'd have to switch races.

Also not sure it's a good idea because I'm not sure how it rewards pro-gamers for being more pro.

Building spores is really hard skill to master, right ?
I will never ever play Mech against Protoss. - MVP
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 08 2013 10:18 GMT
#168
On June 08 2013 18:04 Chrono000 wrote:
Show nested quote +
On June 08 2013 01:01 thelok wrote:
On June 08 2013 00:46 Bommes wrote:
When I saw this on Reddit yesterday I made my own Infestor version

https://www.youtube.com/watch?v=HCtG43M540g

I mean, they practically are Zerg Reavers anyways.


Holy shit. This is amazing. I hope the Blizz devs listen to some of these ideas in this thread -- they are overwhelmingly favored by the community.



i know everyone that is not a zerg player would hate this be seriously this is really funny watching banlings fly in the air...

problem is if this was implemented blizzard would have to nerf something real hard and i think i like the game the way its going....

You are saying that you like Muta-wars in zvz?
iyasq8
Profile Joined December 2012
113 Posts
June 08 2013 10:35 GMT
#169
i thought this was a joke before i saw the video. muta wars r already dead after the last match. not gonna fix airtoss, spores already work on split maps but neither this or spores will work on other maps.
Piece
MassTank
Profile Joined April 2013
Italy21 Posts
June 08 2013 10:38 GMT
#170
I don't think they'll put this on the game just because 3 spores and a few banelings is far less an investment than what the P or Z player made on voidrays/mutalisks and it just hard counters air
Ikidomari
Profile Blog Joined August 2011
Australia485 Posts
June 08 2013 10:48 GMT
#171
Jesus christ, how horrifying.
Just break the rules, and you see the truth.
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
June 08 2013 10:50 GMT
#172
On June 08 2013 19:38 MassTank wrote:
I don't think they'll put this on the game just because 3 spores and a few banelings is far less an investment than what the P or Z player made on voidrays/mutalisks and it just hard counters air

Not necessarily. You can bait banelings in spores with singular Corruptors. With 20 damage / hit it will pretty cost uneffective.
Ronski
Profile Joined February 2011
Finland266 Posts
June 08 2013 10:52 GMT
#173
On June 08 2013 19:38 MassTank wrote:
I don't think they'll put this on the game just because 3 spores and a few banelings is far less an investment than what the P or Z player made on voidrays/mutalisks and it just hard counters air


And the only way to engage these things is to clump youre units and A-move so its totally unbalanced.

-I think it would be cool to see, it would punish players who dont pay attention in a similar way to widow mines but baiting these to explode on single units would make it a big investment for the Zerg.
I am a tank. I am covered head to toe in solid plate mail. I carry a block of metal the size of a 4 door sedan to hide behind. If you see me running - you should too.
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
June 08 2013 11:00 GMT
#174
On June 08 2013 19:52 Ronski wrote:
Show nested quote +
On June 08 2013 19:38 MassTank wrote:
I don't think they'll put this on the game just because 3 spores and a few banelings is far less an investment than what the P or Z player made on voidrays/mutalisks and it just hard counters air


And the only way to engage these things is to clump youre units and A-move so its totally unbalanced.

-I think it would be cool to see, it would punish players who dont pay attention in a similar way to widow mines but baiting these to explode on single units would make it a big investment for the Zerg.

I think the end result would be that people will keep banelings on "stand-by" near spores and it would be difference between good and bad player to load banelings on time.
r1flEx
Profile Joined October 2012
Belgium256 Posts
June 08 2013 11:08 GMT
#175
if this happens to zerg then give missile turret a machinegun + rocket and let the protoss cannon blink
ImperialFist
Profile Joined April 2013
790 Posts
June 08 2013 11:15 GMT
#176
this was actually one of my tips to blizzard in my latest e-mail to them, i also reccomended that combat-shield should give +65 hp and that a marine range upgrade should be available. Would be cool with a +4 range upgrade for marines for lets say 150-50. Also Collosus should shoot air.
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2013-06-08 11:29:25
June 08 2013 11:21 GMT
#177
I think it would be good if the baneling shooting was an ability (that temporarily disables regular attack); be it autocast or not; with a cooldown or not. Maybe it would be too strong if the spore cannon wasn't a dedicated unit only for launching banelings though.
On June 08 2013 19:38 MassTank wrote:
I don't think they'll put this on the game just because 3 spores and a few banelings is far less an investment than what the P or Z player made on voidrays/mutalisks and it just hard counters air
Oh yeah totally.
Spending 600 minerals and 300 gas (not counting the cost of a spore cannon) is far too efficient to kill 1 or 2 Void Ray. With air units spread out and baiting they won't take detrimental damages from banelings considering the opponent's cost investment. Mutalisks would take pretty hard hits though as light units, but that's intentional. Damage and splash radius of the cannon can always be changed to something other than that of baneling's. In fact the radius of a baneling explosion probably is inappropriate for this (too large), particularly against mutalisks.

Realize that protoss can use carriers, tempests, and colossus to completely screw this over, so calling it overpowered is absolutely ridiculous.

Also realize that turrets and spore crawlers are supposed to counter air effectively... that's all they can do.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
June 08 2013 11:22 GMT
#178
On June 08 2013 20:15 ImperialFist wrote:
this was actually one of my tips to blizzard in my latest e-mail to them, i also reccomended that combat-shield should give +65 hp and that a marine range upgrade should be available. Would be cool with a +4 range upgrade for marines for lets say 150-50. Also Collosus should shoot air.

The latter should be balanced with +15 range upgrade for Siege Tanks for TvT purposes. Also for another upgrade Siege Tanks should fire air as well.
ajxPurpleRain
Profile Joined July 2012
United States87 Posts
June 08 2013 11:28 GMT
#179
There should at least be something in the starcraft arcade where you can use this feature. Even in a unit tester, the spore cannon is the ultimate weapon.
Only want to see you /dancing in the PurpleRain.
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
June 08 2013 12:48 GMT
#180
On June 08 2013 20:28 ajxPurpleRain wrote:
There should at least be something in the starcraft arcade where you can use this feature. Even in a unit tester, the spore cannon is the ultimate weapon.

Imagine you could load widow mines into siege tanks and it could shot en-route to the target mid-air (without delay)
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
June 08 2013 13:01 GMT
#181
despite all the silly responses, i actually think this is a more interesting, fun, and elegant solution than Blizzards +30 damage to Bio buff to spores.
aka ChillyGonzalo / GnozL
lapengu
Profile Joined September 2012
United States6 Posts
June 08 2013 21:21 GMT
#182
Im only plat and all... but this would make the awesome factor of banelings 1000x what it already is. :D
"Once a protoss, always a protoss"
Vestige
Profile Joined November 2009
United States303 Posts
June 09 2013 04:36 GMT
#183
On June 08 2013 06:45 jinorazi wrote:
splash vs air is no joke, balancing will be hard and other races would need something similar as it was for all three races in bw.


So .... archons?
"You'd wish it were hell"
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
June 09 2013 04:42 GMT
#184
That video was just too epic.
And, as a serious idea, I would honestly consider this being borderline reasonable.
You mean I just write stuff here and other people can see it?
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
June 09 2013 04:44 GMT
#185
On June 09 2013 13:36 Vestige wrote:
Show nested quote +
On June 08 2013 06:45 jinorazi wrote:
splash vs air is no joke, balancing will be hard and other races would need something similar as it was for all three races in bw.


So .... archons?


Thors?
"How are you?" "I am fine, because it is not normal to scream in pain."
Meself
Profile Joined February 2011
Estonia552 Posts
June 09 2013 05:04 GMT
#186
On June 08 2013 01:57 dUTtrOACh wrote:
What good is throwing a baneling into the air when its explosion only hits ground units?

Larger splash?
Ichabod
Profile Joined May 2010
United States1659 Posts
June 09 2013 05:09 GMT
#187
Would be interesting, but I feel that there is no precedent for Blizz making these kind of changes based on suggestions (aside from removing the warhound...but that was during the beta).

Sure, it is balance-able, but this large of a change is likely too large for Blizzard to make outside of an expansion.
Insomni7
Profile Joined June 2011
667 Posts
June 09 2013 05:47 GMT
#188
Honestly as a zerg I don't see the use of this. Spores are already so good against mutas that this is just redundant. Although it could be good against mass voidrays, there are serious problems with this being a viable answer to skytoss:

Skytoss is about large armies and high cost efficiency. The goal is frequently not to attack into your opponent but to run them out of money simply through defending and trading well while forcing engagements with the range of tempests. Keeping this in mind, a zerg player must choose one of two paths. Either to swarm the protoss; catch them before critical mass and trade well enough that they are eventually overwhelmed; or to play the cost efficiency game with vipers, spines, spores, swarmhosts infestors, and whatever supplemental anti-air. So where do spores shooting banelings fit in with this? It certainly doesnt work with the swarm strategy for obv reasons, and I would also argue that it isnt much good for cost efficiency wars either. Consider a standard fight. The protoss approaches the spine spore wall, tempests and carriers start to thin the static defense. vipers pull a few units into the spores where they die. During this fight the spores shoot at interceptors and at single units. At no point is there need for anti-air splash. The scenario in the video where a massive clump of voidrays run straight into a spore wall is simply not something which good skytoss players ever do. The outragous cost of shooting banelings with each shot is a method of attacking which will almost never be cost efficient. I'm sorry but I dont see this as a very good change.
Never Forget.
Mortal
Profile Blog Joined November 2010
2943 Posts
June 09 2013 06:19 GMT
#189
This is laffable with how it's presented in the video, but an interesting idea. Albeit I don't believe it should (and obviously will not be) implemented.
The universe created an audience for itself.
GrazerRinge
Profile Blog Joined May 2010
999 Posts
June 09 2013 06:42 GMT
#190
wet, moist dream of every zerg player...except those who love muta z vs z
"Successful people don't talk much. They listen and take action."
MrSourGit
Profile Joined August 2012
England135 Posts
June 09 2013 08:22 GMT
#191
That spore cannon looked so fun !

But I'd leave spores the way they are now , I can't stand muta wars , I like roach hydra , all about the engagement !!!!!
Winston Churchill - ''I may be drunk, Miss , but in the morning I will be sober and you will still be ugly'
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-06-09 12:05:59
June 09 2013 10:01 GMT
#192
On June 08 2013 06:45 jinorazi wrote:
splash vs air is no joke, balancing will be hard and other races would need something similar as it was for all three races in bw.

Terran splash vs air:
- widow mine
- thors
- raven's seeker missile
- Nuclear Missile
- EMP vs vipers

Protoss splash vs air:
- storm
- archon

Zerg splash vs air:
- fungal growth only



Other races already have "something similar" and in a bigger amount than Zerg.
AvonMexicola
Profile Joined November 2011
Netherlands36 Posts
June 09 2013 11:26 GMT
#193
On June 09 2013 19:01 Existor wrote:
Show nested quote +
On June 08 2013 06:45 jinorazi wrote:
splash vs air is no joke, balancing will be hard and other races would need something similar as it was for all three races in bw.

Terran:
- widow mine
- thors
- raven's seeker missile
- EMP vs vipers

Protoss:
- storm
- archon

Zerg:
- fungal growth only



Other races already have "something similar" and in a bigger amount than Zerg.


You forgot the Nuke!
Life is unfair, kill yourself or get over it
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
June 09 2013 11:57 GMT
#194
yeah, right
Penev
Profile Joined October 2012
28481 Posts
June 09 2013 12:09 GMT
#195
On June 08 2013 22:01 Fishgle wrote:
despite all the silly responses, i actually think this is a more interesting, fun, and elegant solution than Blizzards +30 damage to Bio buff to spores.

I agree the spore buff isn't very elegant (as you so elegantly put it ) but this will obviously not only be strong against muta so they don't really compare.
I Protoss winner, could it be?
Quotidian
Profile Joined August 2010
Norway1937 Posts
June 09 2013 12:17 GMT
#196
On June 09 2013 21:09 Penev wrote:
Show nested quote +
On June 08 2013 22:01 Fishgle wrote:
despite all the silly responses, i actually think this is a more interesting, fun, and elegant solution than Blizzards +30 damage to Bio buff to spores.

I agree the spore buff isn't very elegant (as you so elegantly put it ) but this will obviously not only be strong against muta so they don't really compare.


why does it matter if it'd be stronger against more than mutas? Zerg has, as others have pointed out, a big hole in their anti-air splash damage compared to the other two races. This would be a very original, fun and very zergy way of dealing with that hole
Penev
Profile Joined October 2012
28481 Posts
Last Edited: 2013-06-09 12:34:08
June 09 2013 12:33 GMT
#197
On June 09 2013 21:17 Quotidian wrote:
Show nested quote +
On June 09 2013 21:09 Penev wrote:
On June 08 2013 22:01 Fishgle wrote:
despite all the silly responses, i actually think this is a more interesting, fun, and elegant solution than Blizzards +30 damage to Bio buff to spores.

I agree the spore buff isn't very elegant (as you so elegantly put it ) but this will obviously not only be strong against muta so they don't really compare.


why does it matter if it'd be stronger against more than mutas? Zerg has, as others have pointed out, a big hole in their anti-air splash damage compared to the other two races. This would be a very original, fun and very zergy way of dealing with that hole

That's not what I'm saying. I'm just saying that they don't compare. The spore buff was specifically implemented to affect ZvZ. That's why it's such an unelegant change really; That it's so much more powerful against just one unit (of the same race). It's not difficult to make a more interesting anti air mechanic if it is allowed to be better against everything.
I Protoss winner, could it be?
nimbim
Profile Blog Joined June 2009
Germany984 Posts
June 09 2013 12:39 GMT
#198
This is too hilarious LOL. I hope Blizzard uses this in LotV.
Nooborghini
Profile Joined August 2010
Canada136 Posts
June 16 2013 01:04 GMT
#199
I've been saying this since the start of launch...

I support 1+
"So we're undefeated today vs everything else (T and P). But the games were ling all ins... and... DesRow twice (Protoss Player)." Greggers - Twitch.Tv/Nooborghini - Twitter/NuBrGNi
Wojciech Zywny
Profile Joined April 2013
Poland271 Posts
June 16 2013 01:27 GMT
#200
wtf blizzard??? this is going to make zerg so op god david kim is such an idiot

User was temp banned for this post.
Miecz przeznaczenia ma dwa ostrza. Jednym jesteś ty.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
June 16 2013 01:32 GMT
#201
I sense another oncoming of the hydra-roach. What Baller idea .
User was warned for too many mimes.
Loxley
Profile Blog Joined April 2011
Netherlands2480 Posts
June 16 2013 01:40 GMT
#202
On June 16 2013 10:27 Wojciech Zywny wrote:
wtf blizzard??? this is going to make zerg so op god david kim is such an idiot


Yeah, I don't think you understand this topic. But I like how you call other people idiots.
월요 날 재미있
Poffel
Profile Joined March 2011
471 Posts
June 16 2013 01:48 GMT
#203
Glorious. Everything's better with banelings.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
June 16 2013 02:05 GMT
#204
Spore Cannons + Swarm Hosts = Zurtle Mode!
Rainbow Cuddles
Profile Blog Joined June 2011
United States486 Posts
June 16 2013 02:28 GMT
#205
While we're at it, why don't we make widow mines shoot loadable nukes or have a version of swarm hosts that can spawn mini-banelings!
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
June 16 2013 02:31 GMT
#206
On June 16 2013 10:27 Wojciech Zywny wrote:
wtf blizzard??? this is going to make zerg so op god david kim is such an idiot

lol
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
June 16 2013 02:46 GMT
#207
I am having trouble judging if this is serious or not but it looks cool anyway lol.
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
June 16 2013 03:11 GMT
#208
Its just a suggestion idea lol. Usually I really dread these because they're so bad and stupid but this... actually looks pretty neat.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
Epishade
Profile Blog Joined November 2011
United States2267 Posts
June 16 2013 04:19 GMT
#209
Wouldn't this completely destroy carrier interceptors? 2 or 3 shots and all the interceptors are dead.

Funny idea but if Zerg gets one, Protoss should get one too. Mass muta too good against cannons that can only shoot one thing at a time. I want splash cannons for Toss too.
Pinhead Larry in the streets, Dirty Dan in the sheets.
Oiseaux
Profile Joined May 2011
United States676 Posts
June 16 2013 04:25 GMT
#210
On June 16 2013 13:19 Epishade wrote:
Wouldn't this completely destroy carrier interceptors? 2 or 3 shots and all the interceptors are dead.

Funny idea but if Zerg gets one, Protoss should get one too. Mass muta too good against cannons that can only shoot one thing at a time. I want splash cannons for Toss too.



this may be true, but you are assuming carriers are being made...

on the other hand, i approve of this lolsomeness.
"[S]o be ready to kiss a few donkeys with glued-on paper horns during your unicorn hunt." -Some stupid 4x4 magazine
00higgo
Profile Joined May 2013
Australia119 Posts
June 16 2013 04:25 GMT
#211
This idea has a hint of troll odor, would be funny though, completely broken, but funny.
Epishade
Profile Blog Joined November 2011
United States2267 Posts
June 16 2013 05:22 GMT
#212
On June 16 2013 13:25 Oiseaux wrote:
Show nested quote +
On June 16 2013 13:19 Epishade wrote:
Wouldn't this completely destroy carrier interceptors? 2 or 3 shots and all the interceptors are dead.

Funny idea but if Zerg gets one, Protoss should get one too. Mass muta too good against cannons that can only shoot one thing at a time. I want splash cannons for Toss too.



this may be true, but you are assuming carriers are being made...

on the other hand, i approve of this lolsomeness.


Wtf does this mean? Just because carriers aren't made every game doesn't mean you shouldn't include them when balancing something that could affect them.
Pinhead Larry in the streets, Dirty Dan in the sheets.
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
June 16 2013 05:43 GMT
#213
On June 09 2013 19:01 Existor wrote:
Show nested quote +
On June 08 2013 06:45 jinorazi wrote:
splash vs air is no joke, balancing will be hard and other races would need something similar as it was for all three races in bw.

Terran splash vs air:
- widow mine
- thors
- raven's seeker missile
- Nuclear Missile
- EMP vs vipers

Protoss splash vs air:
- storm
- archon

Zerg splash vs air:
- fungal growth only



Other races already have "something similar" and in a bigger amount than Zerg.


You forget da mutariskuu, brah. They splash all over everything.
I'm actually Fleetfeet D:
Scisyhp
Profile Blog Joined April 2011
United States200 Posts
June 16 2013 05:47 GMT
#214
On June 16 2013 14:43 Staboteur wrote:
Show nested quote +
On June 09 2013 19:01 Existor wrote:
On June 08 2013 06:45 jinorazi wrote:
splash vs air is no joke, balancing will be hard and other races would need something similar as it was for all three races in bw.

Terran splash vs air:
- widow mine
- thors
- raven's seeker missile
- Nuclear Missile
- EMP vs vipers

Protoss splash vs air:
- storm
- archon

Zerg splash vs air:
- fungal growth only



Other races already have "something similar" and in a bigger amount than Zerg.


You forget da mutariskuu, brah. They splash all over everything.


By splash he meant area-of-affect attacks. Mutas do not do aoe.
00higgo
Profile Joined May 2013
Australia119 Posts
June 16 2013 06:00 GMT
#215
Really though this is just silly, surprised thread is still open lol.
NiHiLuSsc2
Profile Blog Joined November 2012
United States50 Posts
June 16 2013 06:07 GMT
#216
Just bring back the Scourge, probem SOLVED
PBJT
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
June 16 2013 21:11 GMT
#217
On June 08 2013 20:22 nimdil wrote:
Show nested quote +
On June 08 2013 20:15 ImperialFist wrote:
this was actually one of my tips to blizzard in my latest e-mail to them, i also reccomended that combat-shield should give +65 hp and that a marine range upgrade should be available. Would be cool with a +4 range upgrade for marines for lets say 150-50. Also Collosus should shoot air.

The latter should be balanced with +15 range upgrade for Siege Tanks for TvT purposes. Also for another upgrade Siege Tanks should fire air as well.


Ultralisk should also be allowed to leap into air battle

It would look like that

[image loading]
And it would cleave air to stop the muta wars and protoss op air
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
June 16 2013 21:20 GMT
#218
Zerg already has phenomenal tools against mass air with Fungal Growth + Infested Terrans
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
dabom88
Profile Blog Joined July 2010
United States3483 Posts
June 16 2013 21:32 GMT
#219
Only if Turrets and Photon cannons also get Splash upgrades.

Turrets did have a Splash upgrade in the WoL campaign, wouldn't be hard to adapt.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
shell
Profile Joined October 2010
Portugal2722 Posts
June 16 2013 21:41 GMT
#220
On June 17 2013 06:11 Darkren wrote:
Show nested quote +
On June 08 2013 20:22 nimdil wrote:
On June 08 2013 20:15 ImperialFist wrote:
this was actually one of my tips to blizzard in my latest e-mail to them, i also reccomended that combat-shield should give +65 hp and that a marine range upgrade should be available. Would be cool with a +4 range upgrade for marines for lets say 150-50. Also Collosus should shoot air.

The latter should be balanced with +15 range upgrade for Siege Tanks for TvT purposes. Also for another upgrade Siege Tanks should fire air as well.


Ultralisk should also be allowed to leap into air battle

It would look like that

[image loading]
And it would cleave air to stop the muta wars and protoss op air


LOL!

Ok this is too much but maybe a very expensive upgrade that could make the ultralisk jump cliffs could be manageable.. heheh ;D
BENFICA || Besties: idra, Stephano, Nestea, Jaedong, Serral, Jinro, Scarlett || Zerg <3
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 16 2013 21:55 GMT
#221
On June 17 2013 06:32 dabom88 wrote:
Only if Turrets and Photon cannons also get Splash upgrades.

Turrets did have a Splash upgrade in the WoL campaign, wouldn't be hard to adapt.

You already have widow mines and thors as good aa-splash, plus terran turrets can be upgraded with more range and armor, don't forget about their repairing.

What about protoss cannons... they have recall to teleport entire army, and storms with archons, to counter mass-mutalisks.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 16 2013 21:57 GMT
#222
Wouldn't this completely destroy carrier interceptors? 2 or 3 shots and all the interceptors are dead.

Not really, because baneling splash is a lot smaller, than radius of interceptors flying around target
Aveng3r
Profile Joined February 2012
United States2411 Posts
June 16 2013 22:04 GMT
#223
how about being able to load banelings into overlords and have them explode to cause damage to enemy air units?
not my idea, I saw someone post that somewhere on this forum before and I love it
I carve marble busts of assassinated world leaders - PM for a quote
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