stopped taking the op serious right there
New Spore Cannons ? - Page 9
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robih
Austria1084 Posts
stopped taking the op serious right there | ||
Lokian
United States699 Posts
i'd add a lair tech in the evolution chamber upgrade. 200/250 to make it an investment and to make early air builds still viable. And spores can only contain one or two bane lings at a time. how about we also make it able to catapult any zerg ground unit too while we're at it. if this, perhaps make swarm host able to create air swarms while spores are burrowed on top of them yeah, but realistically, dont think devs will make a drastic change in mechanics. they'd probably save for the next expansion or something heh | ||
NeThZOR
South Africa7387 Posts
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Lunareste
United States3595 Posts
On June 08 2013 09:14 wptlzkwjd wrote: Just when you thought the life of a baneling could not get any worse... I think you meant, "just when you thought the life of a baneling could not get any more awesome" | ||
Sapphire.lux
Romania2620 Posts
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Existor
Russian Federation4295 Posts
On June 08 2013 18:05 robih wrote: protoss air opness?? stopped taking the op serious right there Many zerg thinks that Skytoss is very strong. If you're disagree, okay. WHat about my side, I think skytoss is strong, but thats the power of Protoss air, or it can be useless, and Zerg have answer to that strong air - Swarm Hosts with free units. Watching Rekatan and I can say, that this is all about balancing OP things. Protoss have some imba-unit compositions, but zerg have answer to them. | ||
Zaphid
Czech Republic1860 Posts
On June 08 2013 09:11 Niten wrote: If Zerg gets this I think I'd have to switch races. Also not sure it's a good idea because I'm not sure how it rewards pro-gamers for being more pro. Building spores is really hard skill to master, right ? | ||
Existor
Russian Federation4295 Posts
On June 08 2013 18:04 Chrono000 wrote: i know everyone that is not a zerg player would hate this be seriously this is really funny watching banlings fly in the air... problem is if this was implemented blizzard would have to nerf something real hard and i think i like the game the way its going.... You are saying that you like Muta-wars in zvz? | ||
iyasq8
113 Posts
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MassTank
Italy21 Posts
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Ikidomari
Australia485 Posts
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nimdil
Poland3744 Posts
On June 08 2013 19:38 MassTank wrote: I don't think they'll put this on the game just because 3 spores and a few banelings is far less an investment than what the P or Z player made on voidrays/mutalisks and it just hard counters air Not necessarily. You can bait banelings in spores with singular Corruptors. With 20 damage / hit it will pretty cost uneffective. | ||
Ronski
Finland263 Posts
On June 08 2013 19:38 MassTank wrote: I don't think they'll put this on the game just because 3 spores and a few banelings is far less an investment than what the P or Z player made on voidrays/mutalisks and it just hard counters air And the only way to engage these things is to clump youre units and A-move so its totally unbalanced. -I think it would be cool to see, it would punish players who dont pay attention in a similar way to widow mines but baiting these to explode on single units would make it a big investment for the Zerg. | ||
nimdil
Poland3744 Posts
On June 08 2013 19:52 Ronski wrote: And the only way to engage these things is to clump youre units and A-move so its totally unbalanced. -I think it would be cool to see, it would punish players who dont pay attention in a similar way to widow mines but baiting these to explode on single units would make it a big investment for the Zerg. I think the end result would be that people will keep banelings on "stand-by" near spores and it would be difference between good and bad player to load banelings on time. | ||
r1flEx
Belgium256 Posts
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ImperialFist
790 Posts
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Xapti
Canada2473 Posts
On June 08 2013 19:38 MassTank wrote: Oh yeah totally.I don't think they'll put this on the game just because 3 spores and a few banelings is far less an investment than what the P or Z player made on voidrays/mutalisks and it just hard counters air Spending 600 minerals and 300 gas (not counting the cost of a spore cannon) is far too efficient to kill 1 or 2 Void Ray. With air units spread out and baiting they won't take detrimental damages from banelings considering the opponent's cost investment. Mutalisks would take pretty hard hits though as light units, but that's intentional. Damage and splash radius of the cannon can always be changed to something other than that of baneling's. In fact the radius of a baneling explosion probably is inappropriate for this (too large), particularly against mutalisks. Realize that protoss can use carriers, tempests, and colossus to completely screw this over, so calling it overpowered is absolutely ridiculous. Also realize that turrets and spore crawlers are supposed to counter air effectively... that's all they can do. | ||
nimdil
Poland3744 Posts
On June 08 2013 20:15 ImperialFist wrote: this was actually one of my tips to blizzard in my latest e-mail to them, i also reccomended that combat-shield should give +65 hp and that a marine range upgrade should be available. Would be cool with a +4 range upgrade for marines for lets say 150-50. Also Collosus should shoot air. The latter should be balanced with +15 range upgrade for Siege Tanks for TvT purposes. Also for another upgrade Siege Tanks should fire air as well. | ||
ajxPurpleRain
United States87 Posts
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nimdil
Poland3744 Posts
On June 08 2013 20:28 ajxPurpleRain wrote: There should at least be something in the starcraft arcade where you can use this feature. Even in a unit tester, the spore cannon is the ultimate weapon. Imagine you could load widow mines into siege tanks and it could shot en-route to the target mid-air (without delay) | ||
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