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New Spore Cannons ? - Page 7

Forum Index > SC2 General
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Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2013-06-07 20:01:00
June 07 2013 19:58 GMT
#121
Wow, this looks visually appealing, makes since in lore (moreso than bonus damage vs biological on spores) and fixes several issues in multiplayer forcing using voidrays to require splitting rather than a moving. I guess fungal kinda does this as well. Idk, thinking about it more I don't think it would fix anything.

But it looks so cool...
In Somnis Veritas
MilkDud
Profile Joined June 2013
Canada73 Posts
June 07 2013 20:10 GMT
#122
This is a good idea, and I'm betting it will make it into LOTV.
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
June 07 2013 20:21 GMT
#123
kk, already working on my nydus/ spore baneling rush. Hope the pros don't find out about it before my championship win
Waffles > Pancakes
Sinedd
Profile Joined July 2008
Poland7052 Posts
June 07 2013 20:22 GMT
#124
what the actual shit lol..
T H C makes ppl happy
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2013-06-07 21:31:29
June 07 2013 21:30 GMT
#125
I don't see anything fundamentally wrong or game breaking about this.. it's like a less mobile version of a Scourge. Did Scourge break BW?
Mistakes
Profile Joined February 2011
United States1102 Posts
June 07 2013 21:34 GMT
#126
Seeing as Mutas aren't a problem in ZvZ anymore, I'm not sure how much this would really help the game, but a cool idea none the less! :D
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
Quotidian
Profile Joined August 2010
Norway1937 Posts
June 07 2013 21:41 GMT
#127
On June 08 2013 06:34 Mistakes wrote:
Seeing as Mutas aren't a problem in ZvZ anymore, I'm not sure how much this would really help the game, but a cool idea none the less! :D


Imagine if Blizzard did changes like this to the game though, instead of dumb, extremely specific shit like +dmg to biological or whatever. This spore cannon feels almost like how Dota is being balanced.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2013-06-07 21:43:01
June 07 2013 21:42 GMT
#128
--- Nuked ---
Ulargg
Profile Joined December 2010
Netherlands33 Posts
June 07 2013 21:44 GMT
#129
Would be very cool if implemented.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-06-07 21:48:02
June 07 2013 21:45 GMT
#130
splash vs air is no joke, balancing will be hard and other races would need something similar as it was for all three races in bw.
age: 84 | location: california | sex: 잘함
IcedBacon
Profile Joined May 2011
Canada906 Posts
June 07 2013 21:50 GMT
#131
Dont think it would change much ZvP, the Skytoss army will just have tempests to pick off the spores first.
"I went Zerg because Artosis is a douchebag." -IdrA
Vanimar
Profile Blog Joined April 2009
220 Posts
June 07 2013 21:57 GMT
#132
On June 08 2013 06:45 jinorazi wrote:
splash vs air is no joke, balancing will be hard and other races would need something similar as it was for all three races in bw.

Valkyrie prepared !
I figured out the EG Curse. It was set in motion by Voodoo Shamans working for Millenium. Whenever EG aquires a player, Voodoo energies start slowly draining skill from the EG guy into an Millenium newcomer. Think about it!
claybones
Profile Blog Joined September 2011
United States244 Posts
June 07 2013 22:20 GMT
#133
I think if range and rate of fire were low enough and the spores like glowed green it could work (maybe). They should have to convert to a baneling launcher first and maybe not have detection and or the ability to move. This was entertaining if nothing else
Cloak
Profile Joined October 2009
United States816 Posts
June 07 2013 22:27 GMT
#134
My qualm with this is that it promotes Spine/Spore pushes that is reminiscent of the dark days of WoL PvZ. I'd much rather it be seen on a unit way before mass Spores would be a thing. The Hydra-Roach should have one final evolution after he activates your trap card.
The more you know, the less you understand.
Quotidian
Profile Joined August 2010
Norway1937 Posts
June 07 2013 22:30 GMT
#135
On June 08 2013 06:42 monkybone wrote:
Show nested quote +
On June 08 2013 06:30 Quotidian wrote:
I don't see anything fundamentally wrong or game breaking about this.. it's like a less mobile version of a Scourge. Did Scourge break BW?


with what logic is this like a less mobile version of scourge?

anyway, although it's a cute idea it would simply lend itself towards more passive play. Buffing static defense further is NOT the way forward.


by the logic that it fills almost exactly the same niche as a scourge (air splash) and it fires suicide units - but in a very limited capacity as far as mobility goes.

And it doesn't necessarily only facilitate passive play. It'd synergize very well with creep pushes and swarm hosts...
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
June 07 2013 22:31 GMT
#136
On June 08 2013 05:10 MilkDud wrote:
This is a good idea, and I'm betting it will make it into LOTV.


This.
Tunnel
Profile Joined October 2011
United States9 Posts
June 07 2013 22:31 GMT
#137
Is it truly necessary though?
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2013-06-07 22:36:31
June 07 2013 22:32 GMT
#138
--- Nuked ---
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-06-07 22:40:25
June 07 2013 22:38 GMT
#139
scourge is not splash if i remember correctly

splitting them in 2s was skill.
age: 84 | location: california | sex: 잘함
Falling
Profile Blog Joined June 2009
Canada11466 Posts
Last Edited: 2013-06-07 22:43:27
June 07 2013 22:42 GMT
#140
On June 08 2013 06:30 Quotidian wrote:
I don't see anything fundamentally wrong or game breaking about this.. it's like a less mobile version of a Scourge. Did Scourge break BW?

I don't know about breaking stuff, but it would operate in a fundamentally different way than scourge despite being a suicide attack. This amounts to more static defence. It could work on the otherhand, it might just be more turtle play. Unless they tighten up attack-retreat micro so muta could pick off the incoming banelings.

Scourge encourged micro maneuvers. The Chinese triangle was probably among the most difficult maneuvers to pull off, but it allowed mutas to pick off scourge. The precise speed of scourge vs shuttles and corsairs created a chasing game. Air vs air by default tends to lack much movement (cluster vs cluster.) But scourge actually forced a mobile war in the air.

Funny idea though. Should be used along side baller's sick, new hydraroach.



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