Which ultimately is what ZvZ muta wars should be about.
New Spore Cannons ? - Page 6
Forum Index > SC2 General |
Evangelist
1246 Posts
Which ultimately is what ZvZ muta wars should be about. | ||
PriesTLiZarD
Germany2 Posts
I'm not even saying its OP or something, but its still just a cheap solution for some problems that probably do indeed exist. For a fun map though, its totally cool. ![]() PS: A mothership should be able to create pylon energy, too. Q_Q | ||
Poo
Canada536 Posts
| ||
postmanana
24 Posts
On June 08 2013 01:30 AwM wrote: I don't like that. Not one bit. Plus that seems like a stretch of a mechanic. Plus, what would Terran get out of that? Zerg getting a buff wouldn't be the end of the world. Bunkers and cannons can hit ground and air where we Zerg have to build 2 separate buildings. If this was available mid-late game it would be pretty on par. Bunkers can hit neither ground nor air. If the baneling cannon could hit ground it would be much too strong. Would people use it if it could only hit air? Seems like it could be pretty expensive way to defend against muta. Hopefully we'll see it on the next test map though. FOr anyone else that gets curious: baller's hydraroach | ||
BananaJunkie
Denmark119 Posts
![]() | ||
Existor
Russian Federation4295 Posts
On June 08 2013 01:43 BananaJunkie wrote: Looks cool, but it Will be Way to OP! ![]() Explain why | ||
parkin
1079 Posts
| ||
Nine Gates
Finland198 Posts
15 (+300 vs Light Biological) would solve the problem better. | ||
Kfish
Chile282 Posts
| ||
dUTtrOACh
Canada2339 Posts
![]() JK, ofc. Funny video. | ||
Demonhunter04
1530 Posts
| ||
dogmode
Philippines491 Posts
| ||
Existor
Russian Federation4295 Posts
On June 08 2013 02:11 dogmode wrote: hmm... blizzard did say that they want strong offensive games and they generally dont favor defense... (source: SotG 94) so although spore crawlers shooting banelings look awesome its quite doubtful that this will be the balance change that blizz will do It will allow zergs use Spore crawlers in offence, like Terrans are using widow mines, which are supposed to be a unit for defence. With short rooting time it can become a new anti-air siege tank for zerg side. And I think for compensation there can be no anti-air effect for Fungal Growth and probably lower rooting time for Spore Crawler from 6 seconds to 4 | ||
markus85rock
20 Posts
| ||
EonuS
Slovenia186 Posts
| ||
renkin
France249 Posts
I don't care if some say it's useless. This is fun as hell, smart and it's exactly what I would expect when I play a game like SC2. | ||
Aunvilgod
2653 Posts
If you could move spore crawlers with Banelings inside this would open some REALLY cool options. | ||
Aunvilgod
2653 Posts
| ||
Existor
Russian Federation4295 Posts
Artists are fast today, holy crap. Not even out a day and already a picture of it. I love to accompany good threads with some simple fanarts in banner ![]() If you could move spore crawlers with Banelings inside this would open some REALLY cool options. I think, there should be an option that you can't uproot Spore Crawler with banelings inside. Because it's just physically and visually impossible to hold banelings in uprooted mode. When it's rooted, it feels more logical that banelings are stored under Spore Crawler (underground). I think it should be limited to only stationary state, so it would be semi siege-bunker building with short range. | ||
Vestige
United States303 Posts
Hydras can deal with them...if they could keep up. Same goes for infestors now that fungal is a missile. I dont see a problem with this. It's costing the zerg resources PER ATTACK. and can be managed the same way you manage banelings on the ground - split them up. magic box over the spores forcing zerg to load up more banelings//resources in order to deal with your forces. | ||
| ||