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New Spore Cannons ? - Page 6

Forum Index > SC2 General
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Evangelist
Profile Blog Joined June 2011
1246 Posts
June 07 2013 16:33 GMT
#101
Rather than the bio damage, the spore shot could do splash. It wouldn't effect ZvP or ZvT but having the shots splash would mean even a glancing blow on a muta pack would hurt. A lot.

Which ultimately is what ZvZ muta wars should be about.
PriesTLiZarD
Profile Joined May 2013
Germany2 Posts
June 07 2013 16:36 GMT
#102
Heheh thats certainly a funny idea but like so many said - certainly broken, too.

I'm not even saying its OP or something, but its still just a cheap solution for some problems that probably do indeed exist. For a fun map though, its totally cool.

PS: A mothership should be able to create pylon energy, too. Q_Q
Poo
Profile Blog Joined August 2010
Canada536 Posts
June 07 2013 16:36 GMT
#103
The idea is definitely interesting, my biggest worry would be improving the already powerful zerg static defense. Turtling on spore, queen, swarmhost + sometimes corruptor is already a really viable & powerful strategy. But maybe it's worth testing regardless in hopes it'll create a more dynamic game style from Protoss in PvZ where we (P) 'for once' don't try to turtle Voidray vs Zerg on every f-ing map. There needs to be a more dynamic set of builds put out from Protoss, the matchup is too much of a rinse & repeat process atm.

Try hard or don't try at all.
postmanana
Profile Joined May 2013
24 Posts
Last Edited: 2013-06-07 16:51:01
June 07 2013 16:43 GMT
#104
On June 08 2013 01:30 AwM wrote:

I don't like that. Not one bit. Plus that seems like a stretch of a mechanic. Plus, what would Terran get out of that? Zerg getting a buff wouldn't be the end of the world. Bunkers and cannons can hit ground and air where we Zerg have to build 2 separate buildings. If this was available mid-late game it would be pretty on par.

Bunkers can hit neither ground nor air.


If the baneling cannon could hit ground it would be much too strong. Would people use it if it could only hit air? Seems like it could be pretty expensive way to defend against muta. Hopefully we'll see it on the next test map though.

FOr anyone else that gets curious: baller's hydraroach
BananaJunkie
Profile Joined October 2011
Denmark119 Posts
June 07 2013 16:43 GMT
#105
Looks cool, but it Will be Way to OP!
Beer: The cause of, and solution to, all of life's problems.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 07 2013 16:46 GMT
#106
On June 08 2013 01:43 BananaJunkie wrote:
Looks cool, but it Will be Way to OP!

Explain why
parkin
Profile Blog Joined July 2007
1080 Posts
June 07 2013 16:47 GMT
#107
Watching mass void raids getting killed by banelings was satisfying. GJ OP.
mostly harmless
Nine Gates
Profile Joined November 2012
Finland198 Posts
June 07 2013 16:55 GMT
#108
This is too complicated. I think changing the Spore Crawler damage to

15 (+300 vs Light Biological)

would solve the problem better.
1112345678999
Kfish
Profile Blog Joined May 2010
Chile282 Posts
June 07 2013 16:56 GMT
#109
Better fix the corruptor instead.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
Last Edited: 2013-06-07 16:59:24
June 07 2013 16:57 GMT
#110
What good is throwing a baneling into the air when its explosion only hits ground units?

JK, ofc. Funny video.
twitch.tv/duttroach
Demonhunter04
Profile Joined July 2011
1530 Posts
June 07 2013 17:10 GMT
#111
I would love to see this in LotV. I hope the SC2 devs see this.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
dogmode
Profile Blog Joined October 2010
Philippines491 Posts
June 07 2013 17:11 GMT
#112
hmm... blizzard did say that they want strong offensive games and they generally dont favor defense... (source: SotG 94) so although spore crawlers shooting banelings look awesome its quite doubtful that this will be the balance change that blizz will do
"Back then teams that won were credited, now it's called throw. I think it's sad." - KuroKy
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 07 2013 17:16 GMT
#113
On June 08 2013 02:11 dogmode wrote:
hmm... blizzard did say that they want strong offensive games and they generally dont favor defense... (source: SotG 94) so although spore crawlers shooting banelings look awesome its quite doubtful that this will be the balance change that blizz will do

It will allow zergs use Spore crawlers in offence, like Terrans are using widow mines, which are supposed to be a unit for defence.

With short rooting time it can become a new anti-air siege tank for zerg side. And I think for compensation there can be no anti-air effect for Fungal Growth and probably lower rooting time for Spore Crawler from 6 seconds to 4
markus85rock
Profile Joined November 2011
20 Posts
June 07 2013 17:17 GMT
#114
Mr. Bitter would really love this. he's been talking about this for years!
EonuS
Profile Joined July 2010
Slovenia186 Posts
June 07 2013 17:46 GMT
#115
this idea is actually brilliant, I believe it would give an option for zergs to solve many of the current ZvX issues, however they would have to tone down the spore crawler damage back to previous form and have baneling's damage tuned down slightly to make it balanced.
renkin
Profile Joined July 2010
France249 Posts
Last Edited: 2013-06-07 18:03:26
June 07 2013 18:00 GMT
#116
I don't care if it's OP.
I don't care if some say it's useless.

This is fun as hell, smart and it's exactly what I would expect when I play a game like SC2.
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2013-06-07 18:02:27
June 07 2013 18:00 GMT
#117
Artists are fast today, holy crap. Not even out a day and already a picture of it.

If you could move spore crawlers with Banelings inside this would open some REALLY cool options.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2013-06-07 18:02:36
June 07 2013 18:02 GMT
#118
delete pls
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-06-07 19:01:15
June 07 2013 19:01 GMT
#119
Artists are fast today, holy crap. Not even out a day and already a picture of it.

I love to accompany good threads with some simple fanarts in banner

If you could move spore crawlers with Banelings inside this would open some REALLY cool options.

I think, there should be an option that you can't uproot Spore Crawler with banelings inside. Because it's just physically and visually impossible to hold banelings in uprooted mode. When it's rooted, it feels more logical that banelings are stored under Spore Crawler (underground).

I think it should be limited to only stationary state, so it would be semi siege-bunker building with short range.
Vestige
Profile Joined November 2009
United States303 Posts
June 07 2013 19:51 GMT
#120
i don't see how this is imbalanced. compared to the other races, zerg has a sever disadvantage when it comes to air. Mutas are only good for harrassment, and can barely stand a head to head fight. The only thing corruptors are use for are to deal with collossi...which dont shoot back at them. If you try to get corr. against VR's then you are just wasting resources.
Hydras can deal with them...if they could keep up. Same goes for infestors now that fungal is a missile.

I dont see a problem with this. It's costing the zerg resources PER ATTACK. and can be managed the same way you manage banelings on the ground - split them up. magic box over the spores forcing zerg to load up more banelings//resources in order to deal with your forces.
"You'd wish it were hell"
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