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New Spore Cannons ? - Page 8

Forum Index > SC2 General
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sage_francis
Profile Joined December 2006
France1823 Posts
June 07 2013 22:45 GMT
#141
this is hilarious !
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
June 07 2013 22:51 GMT
#142
terrible idea: another aoe with no micro
21 is half the truth
Niten
Profile Blog Joined October 2009
United States598 Posts
June 08 2013 00:11 GMT
#143
If Zerg gets this I think I'd have to switch races.

Also not sure it's a good idea because I'm not sure how it rewards pro-gamers for being more pro.
Korra: "Ok, I know that I'm not good at emotions, but that's what Tenzin's gonna teach me, right? He's gonna teach me to be happy and gentle and spiritual, and the rest of that bullsh**t."
wptlzkwjd
Profile Joined January 2012
Canada1240 Posts
June 08 2013 00:14 GMT
#144
Just when you thought the life of a baneling could not get any worse...
Feel free to add me on steam: http://steamcommunity.com/id/MagnusAskeland/
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2013-06-08 00:22:52
June 08 2013 00:21 GMT
#145
On June 07 2013 22:36 JinDesu wrote:
Show nested quote +
On June 07 2013 22:27 FeyFey wrote:
walking bunkers to protect banelings from being sniped. Sounds like fun. Oh yeah the anti air is sweet too.


Really? We're going to use spores instead of overlords to keep banelings from being sniped?


double health and 1 more armor without upgrades! and faster on creep (even off creep if overlord is without speed)
TheSwamp
Profile Joined November 2010
United States1497 Posts
June 08 2013 00:26 GMT
#146
It looks cool, but you could just add a splash to spores.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
bhfberserk
Profile Joined August 2011
Canada390 Posts
June 08 2013 03:29 GMT
#147
I honestly think this is a sick idea. This makes the player split up their army into different locations. 3-4 banelings at each base to shut down mutalisk. It can create dynamic micro, such as using corruptor to soak up all banelings, or, magic box the spore,) which allow the mutalisk once again to ruin bases. The baneling launcher can be balance out by cargo size, launch distance, launch speed, auto-cast on/off, baneling's attack vs air....etc.

IT LOOKS AMAZINGLY FUN TO WATCH!!!! BLIZZARD SEE THIS!!!!!!!!!!!!!!!
JSK
Profile Joined February 2013
United States133 Posts
June 08 2013 03:31 GMT
#148
to "solve" protoss air opness? because protoss is so OP....
ETisME
Profile Blog Joined April 2011
12398 Posts
June 08 2013 03:32 GMT
#149
On June 08 2013 06:45 jinorazi wrote:
splash vs air is no joke, balancing will be hard and other races would need something similar as it was for all three races in bw.

Thor raven archon storm?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
June 08 2013 07:34 GMT
#150
yeah looks like it will counter air play . . .full stop, this just means you cant go air ever against zerg cos who would want to to go air? Why not just make the spore cost more and add splash to the projectile but make
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
June 08 2013 07:38 GMT
#151
I like this idea. Spore crawlers do need an upgrade in my opinion.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
adMachine
Profile Joined February 2013
Australia54 Posts
June 08 2013 08:06 GMT
#152
i like this idea, just need some balance and BAM!
Life is a weight, so lift it.
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
June 08 2013 08:10 GMT
#153
We shouldn't tweak SC by making possible doing more damage faster - rather the other way around.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
June 08 2013 08:13 GMT
#154
That video is so awesome.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
June 08 2013 08:18 GMT
#155
But how will this fare against Roachhydra with hydra saddle? Will it just be able to hit the Hydra or will the splash hit the roach too?
Jragon
Profile Joined October 2010
Australia1471 Posts
June 08 2013 08:18 GMT
#156
Cool idea and video, has a nice Zerg feel to it
"Bisu is just too good." - Jaedong (http://www.teamliquid.net/forum/viewmessage.php?topic_id=218995) "Bisu hyung's play is just too good" - Flash (http://www.teamliquid.net/forum/viewmessage.php?topic_id=225861)
asdfOu
Profile Joined August 2011
United States2089 Posts
June 08 2013 08:39 GMT
#157
lol this is freaken epic
rip prime
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
June 08 2013 08:49 GMT
#158
Maybe we should make Brood Lords to load Banelings as well so that it can shot banelings as super rockets. And let Ultras eat Banelings so they will explode on death (like Devastatror in Dune2)
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
June 08 2013 08:50 GMT
#159
On June 08 2013 17:49 nimdil wrote:
Maybe we should make Brood Lords to load Banelings as well so that it can shot banelings as super rockets. And let Ultras eat Banelings so they will explode on death (like Devastatror in Dune2)


I wouldn't actually mind if Broodlords shot Banelings that you had to build and not broodlings.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
June 08 2013 09:04 GMT
#160
On June 08 2013 01:01 thelok wrote:
Show nested quote +
On June 08 2013 00:46 Bommes wrote:
When I saw this on Reddit yesterday I made my own Infestor version



I mean, they practically are Zerg Reavers anyways.


Holy shit. This is amazing. I hope the Blizz devs listen to some of these ideas in this thread -- they are overwhelmingly favored by the community.



i know everyone that is not a zerg player would hate this be seriously this is really funny watching banlings fly in the air...

problem is if this was implemented blizzard would have to nerf something real hard and i think i like the game the way its going....
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