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New Spore Cannons ? - Page 9

Forum Index > SC2 General
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robih
Profile Joined September 2010
Austria1086 Posts
June 08 2013 09:05 GMT
#161
protoss air opness??

stopped taking the op serious right there
Lokian
Profile Joined March 2010
United States699 Posts
Last Edited: 2013-06-08 09:24:32
June 08 2013 09:18 GMT
#162
cool idea. how about we just bring back scourge =.=

i'd add a lair tech in the evolution chamber upgrade. 200/250 to make it an investment and to make early air builds still viable. And spores can only contain one or two bane lings at a time.

how about we also make it able to catapult any zerg ground unit too while we're at it. if this, perhaps make swarm host able to create air swarms while spores are burrowed on top of them

yeah, but realistically, dont think devs will make a drastic change in mechanics. they'd probably save for the next expansion or something heh
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
June 08 2013 09:24 GMT
#163
An intriguing idea. I wonder whether Blizzard will consider this someday.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Lunareste
Profile Joined July 2011
United States3596 Posts
June 08 2013 09:27 GMT
#164
On June 08 2013 09:14 wptlzkwjd wrote:
Just when you thought the life of a baneling could not get any worse...


I think you meant, "just when you thought the life of a baneling could not get any more awesome"
KT FlaSh FOREVER
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 08 2013 09:33 GMT
#165
Looks awesome lol. Reminds me of the 22 range Tempest, cool and ridiculous at the same time.
Head Coach Park: "They should buff tanks!"
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 08 2013 09:40 GMT
#166
On June 08 2013 18:05 robih wrote:
protoss air opness??

stopped taking the op serious right there

Many zerg thinks that Skytoss is very strong. If you're disagree, okay. WHat about my side, I think skytoss is strong, but thats the power of Protoss air, or it can be useless, and Zerg have answer to that strong air - Swarm Hosts with free units. Watching Rekatan and I can say, that this is all about balancing OP things. Protoss have some imba-unit compositions, but zerg have answer to them.
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
June 08 2013 09:46 GMT
#167
On June 08 2013 09:11 Niten wrote:
If Zerg gets this I think I'd have to switch races.

Also not sure it's a good idea because I'm not sure how it rewards pro-gamers for being more pro.

Building spores is really hard skill to master, right ?
I will never ever play Mech against Protoss. - MVP
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 08 2013 10:18 GMT
#168
On June 08 2013 18:04 Chrono000 wrote:
Show nested quote +
On June 08 2013 01:01 thelok wrote:
On June 08 2013 00:46 Bommes wrote:
When I saw this on Reddit yesterday I made my own Infestor version



I mean, they practically are Zerg Reavers anyways.


Holy shit. This is amazing. I hope the Blizz devs listen to some of these ideas in this thread -- they are overwhelmingly favored by the community.



i know everyone that is not a zerg player would hate this be seriously this is really funny watching banlings fly in the air...

problem is if this was implemented blizzard would have to nerf something real hard and i think i like the game the way its going....

You are saying that you like Muta-wars in zvz?
iyasq8
Profile Joined December 2012
113 Posts
June 08 2013 10:35 GMT
#169
i thought this was a joke before i saw the video. muta wars r already dead after the last match. not gonna fix airtoss, spores already work on split maps but neither this or spores will work on other maps.
Piece
MassTank
Profile Joined April 2013
Italy21 Posts
June 08 2013 10:38 GMT
#170
I don't think they'll put this on the game just because 3 spores and a few banelings is far less an investment than what the P or Z player made on voidrays/mutalisks and it just hard counters air
Ikidomari
Profile Blog Joined August 2011
Australia485 Posts
June 08 2013 10:48 GMT
#171
Jesus christ, how horrifying.
Just break the rules, and you see the truth.
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
June 08 2013 10:50 GMT
#172
On June 08 2013 19:38 MassTank wrote:
I don't think they'll put this on the game just because 3 spores and a few banelings is far less an investment than what the P or Z player made on voidrays/mutalisks and it just hard counters air

Not necessarily. You can bait banelings in spores with singular Corruptors. With 20 damage / hit it will pretty cost uneffective.
Ronski
Profile Joined February 2011
Finland266 Posts
June 08 2013 10:52 GMT
#173
On June 08 2013 19:38 MassTank wrote:
I don't think they'll put this on the game just because 3 spores and a few banelings is far less an investment than what the P or Z player made on voidrays/mutalisks and it just hard counters air


And the only way to engage these things is to clump youre units and A-move so its totally unbalanced.

-I think it would be cool to see, it would punish players who dont pay attention in a similar way to widow mines but baiting these to explode on single units would make it a big investment for the Zerg.
I am a tank. I am covered head to toe in solid plate mail. I carry a block of metal the size of a 4 door sedan to hide behind. If you see me running - you should too.
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
June 08 2013 11:00 GMT
#174
On June 08 2013 19:52 Ronski wrote:
Show nested quote +
On June 08 2013 19:38 MassTank wrote:
I don't think they'll put this on the game just because 3 spores and a few banelings is far less an investment than what the P or Z player made on voidrays/mutalisks and it just hard counters air


And the only way to engage these things is to clump youre units and A-move so its totally unbalanced.

-I think it would be cool to see, it would punish players who dont pay attention in a similar way to widow mines but baiting these to explode on single units would make it a big investment for the Zerg.

I think the end result would be that people will keep banelings on "stand-by" near spores and it would be difference between good and bad player to load banelings on time.
r1flEx
Profile Joined October 2012
Belgium256 Posts
June 08 2013 11:08 GMT
#175
if this happens to zerg then give missile turret a machinegun + rocket and let the protoss cannon blink
ImperialFist
Profile Joined April 2013
790 Posts
June 08 2013 11:15 GMT
#176
this was actually one of my tips to blizzard in my latest e-mail to them, i also reccomended that combat-shield should give +65 hp and that a marine range upgrade should be available. Would be cool with a +4 range upgrade for marines for lets say 150-50. Also Collosus should shoot air.
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2013-06-08 11:29:25
June 08 2013 11:21 GMT
#177
I think it would be good if the baneling shooting was an ability (that temporarily disables regular attack); be it autocast or not; with a cooldown or not. Maybe it would be too strong if the spore cannon wasn't a dedicated unit only for launching banelings though.
On June 08 2013 19:38 MassTank wrote:
I don't think they'll put this on the game just because 3 spores and a few banelings is far less an investment than what the P or Z player made on voidrays/mutalisks and it just hard counters air
Oh yeah totally.
Spending 600 minerals and 300 gas (not counting the cost of a spore cannon) is far too efficient to kill 1 or 2 Void Ray. With air units spread out and baiting they won't take detrimental damages from banelings considering the opponent's cost investment. Mutalisks would take pretty hard hits though as light units, but that's intentional. Damage and splash radius of the cannon can always be changed to something other than that of baneling's. In fact the radius of a baneling explosion probably is inappropriate for this (too large), particularly against mutalisks.

Realize that protoss can use carriers, tempests, and colossus to completely screw this over, so calling it overpowered is absolutely ridiculous.

Also realize that turrets and spore crawlers are supposed to counter air effectively... that's all they can do.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
June 08 2013 11:22 GMT
#178
On June 08 2013 20:15 ImperialFist wrote:
this was actually one of my tips to blizzard in my latest e-mail to them, i also reccomended that combat-shield should give +65 hp and that a marine range upgrade should be available. Would be cool with a +4 range upgrade for marines for lets say 150-50. Also Collosus should shoot air.

The latter should be balanced with +15 range upgrade for Siege Tanks for TvT purposes. Also for another upgrade Siege Tanks should fire air as well.
ajxPurpleRain
Profile Joined July 2012
United States87 Posts
June 08 2013 11:28 GMT
#179
There should at least be something in the starcraft arcade where you can use this feature. Even in a unit tester, the spore cannon is the ultimate weapon.
Only want to see you /dancing in the PurpleRain.
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
June 08 2013 12:48 GMT
#180
On June 08 2013 20:28 ajxPurpleRain wrote:
There should at least be something in the starcraft arcade where you can use this feature. Even in a unit tester, the spore cannon is the ultimate weapon.

Imagine you could load widow mines into siege tanks and it could shot en-route to the target mid-air (without delay)
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